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Ideas for Houses (Get Ready to Hate Me)


DocNiktMarr

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9 minutes ago, DocNiktMarr said:

...Yeah, that sounds awesome.

 

Probably best as a house, so Fenrir can be a giant abomination.

Yeah and maybe some End of the World scps could be in my idea and possibly the Four Horsemen of Apocalypse themselves and maybe even the Great Old Ones themselves and possibly Cthulhu too.

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1 minute ago, Hugh201 said:

I thought of a house idea that runs on black comedy. The idea is seeing how many times this house can cross the line while also scaring the people goi through the house

 

Black comedy as classically defined would have a tough time in today's climate.  People no longer respond to something offensive by saying "wow, I can't believe they did that".   They take it as a personal attack and call Gloria Allred.  Until we get past this new Victorian era where everyone is a member of the Spanish Inquisition, I don't think such a house would work.

 

 

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BREAKING POINT LOCKDOWN

 

Breaking Point is a maximum security prison where society's worst are kept. Not just the scum of the Earth, but those who could easily escape any other prison. That's right, Breaking Point holds many of America's Supervillains. Predictably, many of the metahumans locked within its walls are mad as hell, and violence is inevitable. The wardens expect this, and are prepared to break up any fight that happens. Except for a major fight - because supervillains CAN, in fact, work together for a common goal, the inmates have teamed up, and are taking over the prison. If the Supers don't get here quick, this could be the last days of Breaking Point.

 

SUPERVILLAINS. We love them. Carnage, Bizarro, Magneto, Poison Ivy, anything that can give the heroes a good run for their money (and not in a boring always-superior way) is bound to capture the attention of fans. Besides, what's a good hero without a rogue's gallery behind them? Where would Batman be without Joker, Spider-Man without Doc Ock, Dr. McNinja without a King Radical? This house, probably inspired by the prison scenes from Suicide Squad or something, features a number of "original villains" showcasing their power over the mortal man, because that's what supervillains do, act like assholes.

 

ROOMS:

  • Facade: The facade is the walls of a large prison. Sirens are blaring, searchlights are searching, guards and inmates are fighting each other.
  • Reception: Guests are sent into the reception room, where the receptionist is obviously mind-controlled - jerking around oddly, speaking in an odd pattern, eyes glowing. A guard will rush into the room, shooting at a tentacled beast and telling guests to get out, before being dragged back out. (using an effect like the facehuggers from the AVP house.)
  • Brute: Guests enter a cellblock full of cells with twisted, broken bars. Some crooks will rush guests with some of the bars. At the end, in a seemingly untouched cell, is a giant man who will casually pry the bars apart to threaten guests.
  • Ferros: Remember that scene from the original IT movie where Pennywise uses the showerheads to corner Eddie? Well, instead of a clown using it to harass a kid, it's a ferrokinetic ripping them out of the wall to impale guards. The shower room is covered in cracks and rubble, guard blood is flowing into the drains, and Ferros stands amid the wreckage. He'll then send some pipes towards the guests.
  • Sparkz: Sparkz is placed in a cell a bit above the others, for guest's safety. He uses his electric powers to create sparks along the walls, using stuff like a folding chair, a baseball bat, or a piece of rebar, all the while shouting insults.
  • LycanWolf: Guests pass by a guard armed with a cattle prod, calling for backup on his walkie-talkie, when the door behind him swings open and claws grab him. In the next room, a half-man half-wolf mutant feasts on his prey, with other mangled corpses strewn across the room.
  • Dr. Bubonic: The next room is filled with a foul-smelling green gas. Guards are either choking or dead, all diseased-looking. From the gas, a man dressed as a plague doctor will approach guests, threatening them with a glowing syringe.
  • FlammenWerfer: The room is hot, with a fiery orange glow. Charred corpses lay across the floor, and a man in a dark suit with orange-glowing gloves and a gasmask with orange-glowing lenses menaces guests in German.
  • Radon: Guests enter a guard's breakroom, where a man in a hazmat suit strangles a guard, holding him by the throat on a table. The guard flashes green, with his skeleton showing up... (ever hear of Dr. Cyclops? It's like the doctor's first kill, where he exposes a man to radiation, causing him to glow green with a visible skull). Once the guard stops breathing, Radon sets his glowing eyes (all that shows up through the visor, really) on the guests.
  • Sanguine: Guard corpses are scattered about the room, all with hideous gashes. A man covered in scars threatens guests, before reaching into a large wound, pulling out a dagger made out of crystallized blood, and moves to carve a new victim. Afterwards, he'll return the knife for the next usage.
  • Flesh: You know how, sometimes, Venom leaves symbiote gunk everywhere or something? Let's make it WAY worse. As guests enter the cafeteria, they find large blobs of flesh scattered about, sometimes with body parts like mouths, eyes, hair, maybe some organs. In the cafeteria, guests find one such blob devouring a guard. This distracts from the main Flesh himself, who is a hideous freak covered in blobs of flesh and other body parts.
  • Klawz: In the next room, a giant, clawed freak of a man (a puppet or animatronic) crushes a guard, while swiping at guests and roaring.
  • The Anywhere Man: Guests enter a visitation room, where behind the glass, a guard is tormented by a teleporting man in a suit. (Projected onto the glass.) The man will steal the guard's gun, pistol-whip the poor man, then shoot him, before walking away. At that moment, he'll appear on the other side of the line, firing a shot into the air.
  • Omnipresence: The next room is a mirror-wall room, full of dummies of a man who can multiply himself. The selves are taunting guests, and a few of Omnipresence's selves will attack guests.
  • Finale: The final room features The Superior One, a green man with a GIANT brain. He surrounds himself with mind-controlled guards, threatening guests, often using the guards to taunt and attack them. As guests exit, they're attacked by one of TSO's minions - who is dressed like one of the employees who ushers guests through the house.

This house is a vehicle for Thing-ripoff Flesh. If not for the idea, I'd never get around to the basics of the Supervillain Breakout house idea.

On 2/1/2019 at 2:58 PM, Hugh201 said:

I thought of a house idea that runs on black comedy. The idea is seeing how many times this house can cross the line while also scaring the people goi through the house

Also could you please elaborate?

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SCARY TALES: LOST EPISODES

Facade: Entrance to Sid's Lair

Scene 1: Sid's Lair

Scene 2: Sid's version of The Gold Rush (1925)

Scene 3: Sid's version of Metropolis (1927) [Guests will be in a mad scientist-like lab where Dr. Rotwang conducts mad experiments by turning humans into robots while a fleshy robotic Maria attacks guests]

Scene 4: Sid's version of Modern Times (1936) [Guests will see Little Tramp being crushed by moving gears while blood sprays onto guests]

Scene 5 Sid's version of The Wizard of Oz (1939) 

Scene 6: Sid's version of It's a Wonderful Life (1946)

Scene 7: Sid's version of 12 Angry Men (1957)

Scene 8: Sid's version of Some Like It Hot (1959)

Scene 9: Sid's version of Ben-Hur (1959)

Scene 10: Sid's version of Lawrence of Arabia (1962)

Scene 11: Sid's version of The Graduate (1967) 

Scene 12: Sid's version of Star Wars Episode IV: A New Hope (1977)

Scene 13: Sid's version of Die Hard (1988) [Guests will be in Nakatomi building where they will see a corpse of John McClane also in the scene are Hans Gruber with a pistol along with some terrorists]

Scene 14: Sid's version of The Matrix (1999)

Scene 15: Sid's version of the Neighbors episode from We Bare Bears

Scene 16: Sid's version of the King Ramses's Curse episode from Courage the Cowardly Dog

Scene 17: Sid's version of the Dark Harvest episode from Invader Zim

Scene 18/Finale: Sid's Twisted Theater.

Edited by Twilight59
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PANTHEONZ

Description: The Nightmare Creature has finally won the battle of the Trope Pantheons and turns it into a nightmarish landscape while also turning the members of every Trope Pantheon into something...horrible..

Decorations: Broken pillars, destroyed entrances to the pantheons and torn up banners of the Trope Pantheons themselves.

Scaracters:

Ultimate Nightmare: Basically a nightmarish fusion of Hajun, Khrone, Scarlet King and of course the Nightmare Creature himself

The Gatherers: Those who are willing to join the Nightmare Creature and are granted with new nightmarish bodies and they are Alex Mercer, Anti-Monitor and Johan Liebert.

The Cult: A cult who worships the Nightmare Creature himself and are dressed in black cult-like clothing.

The Auditors of Reality: Almost look the same as they are but have the faces of the jelly things from I Have No Mouth and I Must Scream.

DEATH: Once a Lawful Neutral version of the Grim Reaper and now is a nightmarish skeleton-like version of him with red glowing eyes and a blood covered scythe.

Howard and Kreese: Conjoined and complaining about while using profanity at each other.

Undead Famous People: Famous People who now walk as the undead thanks to the Nightmare Creature's Resurrecting powers after he killed off every famous person in every Trope Pantheon and they are Walt Disney, John F. Kennedy, Julius Caesar, Charles Dickens, Lady Gaga, Stanley Kubrick, Stephen King, Alfred Hitchcock, Niccolo Machiavelli, Dr. Seuss, J.K. Rowling, Charlie Chaplin, Nicolas Cage, Samuel L. Jackson and so much more.

The Four Alignments of Apocalypse: Basically the Nightmare Creature turned the Four Alignments into something like The Four Horsemen of Apocalypse and here is which is which: Cosmos is Conquest (or Pestilence), Melkor is War, YHVH is Famine and Lucifer is Death.

The Illuminati: Members of The Illuminati who are forced to have Pyramid-like heads.

The Ghosts of Christmas Past, Present and Yet To Come: Once the Spirits of Christmas but now are like the Carnage Carol versions of themselves.

H.P Lovecraft: Is transformed into a Eldritch-like being and has Cthulhu-like tentacles on his back.

Gltich!Cuphead: Basically a glitch version of Cuphead himself.

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THE GALLERY OF LOST SOULS

 

If you want to establish that you're an asshole with too much money, have a private art gallery filled with famous pieces. Mr. Metra has invited you to his mansion to peruse the various works in his, and you go, because when else are you going to see all of this? Of course, things go sour quickly.

 

Admittedly I'm something of a philistine in regards to art, but there's some pretty freaky stuff out there. I used TV Tropes' Art/Nightmare Fuel page for most of these, and a lot of them come from one tab.

 

ROOMS

  • Facade: Guests enter Metra's mansion.
  • The Gallery: Guests are surrounded with famous portraits, on every wall, from floor to ceiling. Metra can be heard welcoming guests, in a cold, sociopathic voice, and many of the portraits' eyes will be seen moving.
  • The Damnation: As guests enter the next room, various sculptures of figures in pain line the floor, and Metras can be seen on the balcony above, wearing a costume obviously inspired by the Phantom of the Opera and mocking guests for entering his gallery. He claims that, by entering, you surrendered your soul to him and now you have to go through his demonic art gauntlet and die so that he can use your soul for a sacrifice. Or something. He's just an excuse for this house idea.
  • The Scream: Guests step onto a dock at sunset, where they are harassed by two shadowy figures. As they enter the next room, the Screaming Man will lunge at guests with a scream.
  • The Plague Hag on the Stairs: The setting turns to a dark grey, as plague victims can be seen suffering. (It's not in the original painting, sue me. We need some worldbuilding for some of these.) One will beg guests for help. On the other side is a set of stairs, where the Plague Hag will lurch up and attack guests.
  • The Premature Burial: Guests enter a mausoleum, full of coffins and bones. One coffin contains a man who will reach out, begging for help.
  • Ivan the Terrible and His Son Ivan: Guests enter a palace, where a murder just took place. Signs of the struggle are strewn about, and the killer cradles his kill - fitting, because as could be inferred from the title, Ivan the Terrible just killed his son and deeply regrets it. In the transition, a crying Ivan the Terrible will strike again.
  • The Crying Boy: Guests enter a burning house with The Crying Boy on display, untouched. At times, the painting will lose its subject, and the boy, now burned, will attack.
  • Self-Portrait With Bandaged Ear: Guests enter Vincent Van Gogh's workshop, full of paintings, and also Vincent himself is carving his ear off. Either the ear is already off, and Van Gogh just attacks with the knife, or the scaracter pretends to cut it off, show it off, then attack. Also, it's probably not Van Gogh as in either of the Bandaged Ear works, but it is based off of the legend that led to them.
  • The Bewitched Man: The man tends to his lamp, and you can hear him muttering about how it has to stay lit or he dies. In the surrounding darkness, donkeys on their hind legs will attack.
  • The Nightmare: An imp rests on a sleeping woman, threatening guests. On the other side, the head of the black mare will emerge from the curtains, making scary horse noises and biting the air.
  • The Hands Resist Him: Guests pass by the window from the painting, where the hands can be seen moving on the glass, trying to break free, and their owners' muffled screams can be heard. The Boy stares at guests, threatening them, but not attacking. The Doll stands lifeless, except when she lunges at guests.
  • Figure With Meat: As guests enter the darkened room, the stench of rotten meat overwhelms them. The twisted Pope Innocent X sits upon his throne, screaming, convulsing, and lunging at guests in madness. As guests exit, the Innocent from Untitled (Pope) attacks.
  • Saturn Devouring His Son: Guests enter a room full of corpses. Standing above them is Saturn, a giant puppet, buck-naked (though without genitals) and crazy-eyed while he bites into a corpse that was once his son.
  • Pickman's Model: Okay, for the finale I'm cheating. It's not an actual painting, but based off of Lovecraft's work of the same name, where a man paints ghouls. The scene has guests interrupt a session of Pickman and some ghouls, where Pickman will express annoyance and a few ghouls will attack.
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FIGHT CLUB: Who is Tyler Durden?

Description: Take a look inside The Narrator's mind if you dare...

Facade: The Building at the climax of the film

Revolving Tunnel: Guests go through a revolving tunnel that represents the opening credits of the film itself and hear famous quotes from the film throughout the scene

Office: Guests are now inside a office building where it is empty and has an eeriness of dread and silence however when guests go to the copy room the unnamed protagonist is there and is telling his "Copy of a copy" speech to himself and in the copy room hides Tyler Durden

Narrator's Apartment: Guests will now be at an apartment where it is full of IKEA furniture while guests are distracted by this an oven explodes blasting air to guests

I Want You to Hit Me: Guests will be outside of a bar where crowds of men are attracted to the fistfight of both The Narrator and Tyler Durden at one point Tyler might rush towards guests

Bar Basement: Guests will now be at the basement of the bar itself where they can see both men fighting recreationally of the fight outside the bar among the crowds of men is Tyler Durden and at one point one of the men of the crowd rush towards guests

Project Mayhem: Guests will now be at a city where members of Project Mayhem engage in subversive acts and at one point Tyler swings a bat at guests

Building: Guests will be at a building where they see the Narrator tied up to a chair and also see Tyler Durden holding the Narrator at gunpoint and at one point threatens the guests

Building (2nd Time): Guests now go in the building for the second time where they see a dead body of Tyler Durden before disappearing and at the windows are other building collapsing due to the explosives and see the Narrator and Marla holding hands together but before they leave the maze Tyler Durden pops out for one last scare

Edited by Twilight59
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14 minutes ago, Twilight59 said:

FIGHT CLUB: Who is Tyler Durden?

Description: Take a look inside The Narrator's mind if you dare...

Facade: The Building at the climax of the film

Revolving Tunnel: Guests go through a revolving tunnel that represents the opening credits of the film itself and hear famous quotes from the film throughout the scene

Office: Guests are now inside a office building where it is empty and has an eeriness of dread and silence however when guests go to the copy room the unnamed protagonist is there and is telling his "Copy of a copy" speech to himself and in the copy room hides Tyler Durden

Narrator's Apartment: Guests will now be at an apartment where it is full of IKEA furniture while guests are distracted by this an oven explodes blasting air to guests

I Want You to Hit Me: Guests will be outside of a bar where crowds of men are attracted to the fistfight of both The Narrator and Tyler Durden at one point Tyler might rush towards guests

 Bar Basement: Guests will now be at the basement of the bar itself where they can see both men fighting recreationally of the fight outside the bar among the crowds of men is Tyler Durden and at one point one of the men of the crowd rush towards guests

Project Mayhem: Guests will now be at a city where members of Project Mayhem where they engage in subversive acts and at one point Tyler swings a bat at guests

Building: Guests will be at a building where they see the Narrator tied up to a chair and also see Tyler Durden holding the Narrator at gunpoint and at one point threatens the guests

Building (2nd Time): Guests now go in the building for the second time where they see a dead body of Tyler Durden before disappearing and at the windows are other building collapsing due to the explosives and see the Narrator and Marla holding hands together but before they leave the maze Tyler Durden pops out for one last scare

....holy shit man, that was awesome. this is something i didn't expect as a house, but damn man, you did it well.

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On 2/10/2019 at 6:27 PM, DocNiktMarr said:

ROOMS

  • Facade: Guests enter Metra's mansion.
  • The Gallery: Guests are surrounded with famous portraits, on every wall, from floor to ceiling. Metra can be heard welcoming guests, in a cold, sociopathic voice, and many of the portraits' eyes will be seen moving.
  • The Damnation: As guests enter the next room, various sculptures of figures in pain line the floor, and Metras can be seen on the balcony above, wearing a costume obviously inspired by the Phantom of the Opera and mocking guests for entering his gallery. He claims that, by entering, you surrendered your soul to him and now you have to go through his demonic art gauntlet and die so that he can use your soul for a sacrifice. Or something. He's just an excuse for this house idea.
  • The Scream: Guests step onto a dock at sunset, where they are harassed by two shadowy figures. As they enter the next room, the Screaming Man will lunge at guests with a scream.
  • The Plague Hag on the Stairs: The setting turns to a dark grey, as plague victims can be seen suffering. (It's not in the original painting, sue me. We need some worldbuilding for some of these.) One will beg guests for help. On the other side is a set of stairs, where the Plague Hag will lurch up and attack guests.
  • The Premature Burial: Guests enter a mausoleum, full of coffins and bones. One coffin contains a man who will reach out, begging for help.
  • Ivan the Terrible and His Son Ivan: Guests enter a palace, where a murder just took place. Signs of the struggle are strewn about, and the killer cradles his kill - fitting, because as could be inferred from the title, Ivan the Terrible just killed his son and deeply regrets it. In the transition, a crying Ivan the Terrible will strike again.
  • The Crying Boy: Guests enter a burning house with The Crying Boy on display, untouched. At times, the painting will lose its subject, and the boy, now burned, will attack.
  • Self-Portrait With Bandaged Ear: Guests enter Vincent Van Gogh's workshop, full of paintings, and also Vincent himself is carving his ear off. Either the ear is already off, and Van Gogh just attacks with the knife, or the scaracter pretends to cut it off, show it off, then attack. Also, it's probably not Van Gogh as in either of the Bandaged Ear works, but it is based off of the legend that led to them.
  • The Bewitched Man: The man tends to his lamp, and you can hear him muttering about how it has to stay lit or he dies. In the surrounding darkness, donkeys on their hind legs will attack.
  • The Nightmare: An imp rests on a sleeping woman, threatening guests. On the other side, the head of the black mare will emerge from the curtains, making scary horse noises and biting the air.
  • The Hands Resist Him: Guests pass by the window from the painting, where the hands can be seen moving on the glass, trying to break free, and their owners' muffled screams can be heard. The Boy stares at guests, threatening them, but not attacking. The Doll stands lifeless, except when she lunges at guests.
  • Figure With Meat: As guests enter the darkened room, the stench of rotten meat overwhelms them. The twisted Pope Innocent X sits upon his throne, screaming, convulsing, and lunging at guests in madness. As guests exit, the Innocent from Untitled (Pope) attacks.
  • Saturn Devouring His Son: Guests enter a room full of corpses. Standing above them is Saturn, a giant puppet, buck-naked (though without genitals) and crazy-eyed while he bites into a corpse that was once his son.
  • Pickman's Model: Okay, for the finale I'm cheating. It's not an actual painting, but based off of Lovecraft's work of the same name, where a man paints ghouls. The scene has guests interrupt a session of Pickman and some ghouls, where Pickman will express annoyance and a few ghouls will attack.

I know this is a bit unnecessary to do this but here are some scene suggestions for this house idea

The Rain Woman: Guests will be at an open grass field and see an unnamed grave along with a woman in funeral clothing and will stare at guests while stalking them throughout the scene

The Anguished Man: Guests will be a dark-lit room where they hear screaming and crying and also see the painting itself to be rising up by some smoke while shadowy figures lurk throughout the scene while some of them harass guests

The Picture of Dorian Gray: Guests will be in a attic where they would see a portrait of Dorian Gray where it slowly morphs into a corrupted version of the portrait itself while this happens Dorian Gray pops out with a knife and swipes it at guests

Edited by Twilight59
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here's a small update on what im doing guys, im doing a haunt based off a property that i think NO ONE would want to see at hhn. that property is five nights at freddy's. yes i know about the fandom, but besides that the games have tons of potential. the haunt im doing is themed to fnaf 1-3, 4-6 would be a sperate house. a room lineup is below, if you guys have any other rooms to suggest feel free to.

 

fnaf 1 

facade - freddy fazbear pizzeria 
scene 1 - main stage (no scares) 
scene 2 - dining hall (bonnie or chica as scare) 
scene 3 - backstage (bonnie and stuffed suit on table as scare) 
scene 4 - pirate cove (foxy as scare) 
scene 5 - west hall (bonnie would pop out from the supply closet, golden freddy would pop out from a poster) 
scene 6 - office (power outage would occur, as freddy would scare) 
scene 7 - give cake to the children (william afton as scare) 

fnaf 2 

facade 2 - new and improved freddy fazbear pizza 
scene 8 - game area (toy freddy as scare) 
scene 9 - prize corner (marionette would pop out of her box to scare) 
scene 10 - kids cove (mangle as scare) 
scene 11 - parts and service (withered freddy and bonnie as scare) 
scene 12 - party room (toy bonnie or chica as scare) 
scene 13 - office (balloon boy would be seen laughing, withered foxy as scare) 
scene 14 - give gifts, give life (withered golden freddy as scare) 

fnaf 3 

facade 3 - fazbears fright 
scene 15 - CAM 08 (springtrap as scare) 
scene 16 - CAM 10 (phantom bb as scare) 
scene 17 - CAM 07 (phantom chica would pop out of a arcade cabnet) 
scene 18 - CAM 01 (phantom freddy would scare from it's dummy) 
scene 19 - CAM 04 (phantom mangle as scare) 
scene 20 - office (springtrap as scare) 
scene 21 - purple guy's death (the writhing body of purple guy as distraction, ghost kids as scares) 
scene 22 - burning fazbears fright (every character from before as scares)
scene 23 - happiest day (the room is filled with the masked children, there would be no scares)

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I have like an insane concept idea that is a crossover between the SCP Foundation and Biblophobia and here's how it goes: After the Burt's Used Books incident, the Foundation sent a MTF team to capture the the dark spell/ancient tome that started it all and kept it in one of their sites in a researcher's office however one day the researcher decides to foolishly read the tome/spell out loud and see what it could do, the result? A bunch of fictional characters escaping from any book however it not only brought the characters out of the books but also brought in some of the Pataphysical SCPs out of their books and also the dark spell can not only bring the fictional characters from the books to life but to also to every type of media out there, i know it's an insane concept but i think it could work.

(Note: I know that the spell doesn't do that in doc's idea but i thought i would expanding the dark spell would be nice)

Edited by Twilight59
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I also have another insane concept idea that could work: One day, a drug-like gas called "Psychedelic Trance" was released into the atmosphere of the earth making everyone freaking out and tripping balls thanks to the drug-like gas itself, it could either work as a haunted house or a scare-zone.

Also this insane concept idea i had in my mind was inspired by that one Psychedelic Trance video on Youtube.

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1 hour ago, Twilight59 said:

I also have another insane concept idea that could work: One day, a drug-like gas called "Psychedelic Trance" was released into the atmosphere of the earth making everyone freaking out and tripping balls thanks to the drug-like gas itself, it could either work as a haunted house or a scare-zone.

Also this insane concept idea i had in my mind was inspired by that one Psychedelic Trance video on Youtube.

 

That sounds an awful lot like WASTED on a larger scale. And that sounds like a cool premise for a house, not only dealing with the drug altering your own mind but also the threat of everyone else actually turning hostile from the influence.

 

Or it could be from the view of a character immune to the chemical, and just have the problem be tweakers everywhere. Which sounds more likely for a scarezone.

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Here's another idea i had in my mind: Basically this idea is about a devastated/abandoned futuristic city amusement park called "World of Tomorrow" and the reason why it was devastated/abandoned is because of the many infamous freak accidents that happened around here in this park including a rumor that the creator of this park is a mad scientist and years later it is now devastated/abandoned after the closure of this park but however sometimes the park would mysteriously turn itself on along with the technology itself in this abandoned amusement park including the robots however the technology and robots are not friendly anymore but rather hostile...

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53 minutes ago, Twilight59 said:

Here's another idea i had in my mind: Basically this idea is about a devastated/abandoned futuristic city amusement park called "World of Tomorrow" and the reason why it was devastated/abandoned is because of the many infamous freak accidents that happened around here in this park including a rumor that the creator of this park is a mad scientist and years later it is now devastated/abandoned after the closure of this park but however sometimes the park would mysteriously turn itself on along with the technology itself in this abandoned amusement park including the robots however the technology and robots are not friendly anymore but rather hostile...

 

Creepy Zeerust themepark?

 

That's awesome.

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DEVASTATED WORLD OF TOMORROW

Facade: World of Tomorrow Entrance

World of Tomorrow: As guests enter the Zeerust-like park/city they are greeted by a malfunctioning loudspeaker that welcomes the guests to the park/city itself accompanied by the park/city turning on by itself along with a few killer robots

Tomorrow Museum: Guests then enter into a Zeerust-like museum where they are greeted by a malfunctioning museum tour guide robot in which while welcoming guests to the Zeerust-like museum itself will sometimes attack guests and as guests go through the decaying exhibits itself robot guards hide to attack guests

Virtual Reality Dome: As guests exit the decaying museum, they go through a Zeerust-like virtual reality dome where the dome looks abandoned and is about to fall apart and in the dome hides some killer robots along with a few corrupted virtual reality avatars

Cars of Tomorrow: Guests then go into a showcase of what our cars would look like in our Zeerust-like future however in the showcase hides a few killer robots along with a few Zeerust-like cars honking at guests

Monorail of Tomorrow: Guests then go to an abandoned Zeerust-like monorail where it looks like it hasn't been used in weeks suddenly it turns on by itself and looks like it's going at it's destination to the Mall of Tomorrow however unknowingly to the guests the Zeerust-like monorail itself hides a few killer robots while guests are going into the Zeerust-like monorail itself

Mall of Tomorrow: Guests then go to a Zeerust-like mall where it almost looks like the mall from Dawn of the Dead (1978) but abandoned and all worn out, in the mall hides killer robot mannequins

Tomorrow Cinema: After that guests then go inside a Zeerust-like cinema where a malfunctioning robot usher will welcome guests to the Zeerust-like cinema before attacking guests and inside the cinema hides a few killer robots then when guests go into one of the holo-screening rooms that plays Metropolis (1927), a killer robot almost similar to the Machinenmensch will hide from behind one of the chairs and attack guests

Creator's Bunker: As guests exit the Zeerust-like cinema they then see a bunker and once they enter it reveals to be an abandoned mad scientist's lair and that the rumor of the creator being a mad scientist was true and while guests looked around they hear alarms blaring before dying down along with a few loudspeakers warning guests that they should not enter here and before guests exit out of here a messed up/fleshy humanoid robot of the creator/mad scientist of this park will attack guests along with a few of his very own killer robots.

Edited by Twilight59
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That's a good idea.

 

I figure I should make a house plan for the Sandman icon. Hence,

 

SANDMAN'S LAIR

 

Everyone wants to die peacefully in their sleep, unless they can think of a cooler way to die. The Sandman gives you... half of that. You die in your sleep, but because he wants to feel every bit of fear he can squeeze out of you, you're going to be in a lot of pain until he decides to put you out of your misery. And if you escape and wake up in a cold sweat, he physically manifests and just murders you. And he's indiscriminate in who he kills, unlike some bastards who prey exclusively on kids, so somehow he's actually worse. So... sweet dreams.

 

SANDMAN'S LAIR. The Freddy Krueger vibe is going to be inescapable, because they're both bastards who murder people in their dreams, but still. Heck, in the original post I outright said that NoES would be necessary for the theme. Looking at the old post, some important crap to keep in mind are:

-The Sandman is a rather large man wearing an old, dark green trench coat and matching fedora. His face has been turned into a pile of sand, with holes where the eyes should be. He doesn't talk much, but when he does, he speaks with a loud, raspy voice. Sandman often uses a sickle or a shovel.

-Minions would be similar beings wearing old-timey pajamas. Not mentioned is that they're also pretty sandy themselves, though it's more of a dusting of sand on them opposed to Sandman's condition.

 

ROOMS:

  • Facade: An old horror comic. Something like, NIGHTMARE COMICS PRESENT SANDMAN'S LAIR, ISSUE 3, Sleep With One Eye Open! The shadowed face of Sandman is on the cover. Although there is already a Sandman comic... so maybe it should just be a house.
  • The Lord's Prayer: Guests enter a young boy's bedroom. The boy is kneeling, reciting The Lord's Prayer. Next, guests enter a sandy revolving tunnel, with the innocent little boy's narration being replaced with that of Sandman's rasp.
  • The Realm Of Sand: At the end of the tunnel is a dark desert realm, where all that can be found in the sand is a giant cement factory-come-fortress. Only one place to go. Hiding in the sand are some minions.
  • The Welcome Wagon: Guests enter the ruined factory, where Sandman stands above the crowd on a balcony. He welcomes guests. TO THEIR DOOM. Of course, he's more subtle than that. His narration would be more along the lines of, "Welcome to my world, children. We're going to have fun... and you'll never leave.", "Enter my domain, mortals. Here, I am your god... and I am not a merciful one.", "Come dream with me tonight. I will give you a long, peaceful slumber...", and "Greetings. I've set my sights on you... and the Sandman always catches his prey.", or variations of those sayings.
  • Trapped: In the next room, guests find a man trapped in a block of concrete. He begs for help, before a minion breaks though his concrete body. Standing above the corpse, the minions mocks guests while brandishing a sharpened bricklayer's trowel.
  • Buried Alive: Next, guests pass by a freshly-filled grave. Arms try to claw their way out, but a minion beats the dirt with a shovel.
  • Silence: The next room features many people in clear boxes, begging for release. Of course, their screams amount to nothing. Unable to escape, they can only watch and struggles as Sandman enters the back of the box, before cutting their throats with his sickle, and laughing. He'll then threaten to attack guests.
  • The Fall: The next room will be tricky. Guests are on a catwalk, but the floor below can't be seen, and the walls are moving to give the illusion of a rapid descent. Beside them, on wires hidden in the dark, is a victim stuck in the eternal fall. I want to incorporate that jolt that you get when you're supposed to hit the ground in your dream that wakes you up in some way, but it seems pretty dangerous. Probably just a step in the transition.
  • Insects: Several beds are lines up, with tied-down guests covered in all manner of creepy-crawlies, like the Pests scene in The House That Jack Built. Minions covered in the pests will walk to guests, often holding giant pests - often squirming animatronics that can "lunge" at guests - threatening to give the guests a similar fate. Or they can offer it as if it was a luxurious day spa treatment if they feel like it.
  • The Fire: Guests enter a burning room. A minion attacks.
  • CLOWNS: The walls of the factory warp, the lighting goes crazy, and minions dressed like clowns attack.
  • The Fall, Pt. 2: Guests enter a room, where it appears that only a pipe will keep them from falling into the abyss below.
  • The Padded Walls: Sandman taunts the guests as they enter a twisty passage of padded cells, with a few minions lurking.
  • Wake Up...: Guests exit the padded cells through... a bed, in a room flipped on its side. There are signs of a struggle, with the sheets and pillows on the "floor", the nightstand messed up, and blood. As guests exit the house, Sandman will lunge out of the closet in the wall, telling guests they'll live with him for the rest of their lives.
Edited by DocNiktMarr
Accidentally posted before I was done.
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Here's the finale scene of my Most Framed haunted house idea cause right now i have a few scene ideas of my Most Framed idea

Finale: Guests are now at a prison where everyone and everything from all of the previous scenes has been arrested for trying to kill an innocent person that was mistakingly framed and of course they would all threaten the guests for getting away from them and try to get out of their cells just to attack the guests.

(Also if you want to know what my idea is about well it is about a guy while slacking off on his job gets mistakingly framed and now literally everyone and everything is out to kill the mistakingly framed guy)

Edited by Twilight59
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Another idea i had in my mind is basically all the Villains from Movies, Tv-Shows, Literature and so on team up to conquer earth and successfully conquered it and now turned it into a Dystopia and it could either be a Haunted House or a Scare-Zone.

Edited by Twilight59
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URANIUM STUDIOS

 

Not every film company has a good track record. Uranium Studios is one of those companies. Founded by a fan of schlocky b-movies, Uranium Studios (not actually radioactive, thank God) churned out many "bad" movies until its closing in the 60's, and its films have had a resurgence of interest whenever people realized just how bad they were - like, The Room bad, Santa Claus Conquers the Martians bad. And the son of the former company president just so happened to own the original building, which has been standing for a few decades now. Obviously this means one thing - studio tours. He can make a modest profit, honor his dad's legacy, what could go wrong?

 

A group of murderous nutjobs squatting in the building. That's what.

 

Uranium Studios takes the B-Movie mashup of Slaughter Sinema or Holidays of Horror, and takes it in a different direction - instead of entering the movies, you enter the studio. Basically, you're taken to the "historic" behind-the-scenes sets, only to have the psychos attacking in ways fitting that set. Along the way, you can actually see clips of the movies, like the screen from the Slaughter Sinema facade.

 

ROOMS:

  • Facade: Guests step up to the old Uranium Studios building. Under the Uranium Studios sign, is a banner offering tours, and soundtracks and voice clips from various real-world B-Movies play.
  • They Came from The Sun!: The first movie is a story about aliens from the sun attacking Earth. We walk onto the sun set, which looks like a Brimstone Hell, except it has no cave ceiling. Several horned aliens line the way to the throne, with the King Alien sitting down, holding his Electro-Trident. Occasionally, he'll stand up and attack. The path turns at his throne, going off to the side. (Movie Clip: The heroes fight off the alien soldiers, only for the king to walk up, force his men to stop, and prepare to finish off the heroes himself. It cuts as he lunges his trident at them.)
  • Voodoo Castle: Guests enter a castle set, where several props are going off, in an attempt to make it look like a bunch of rowdy poltergeists are throwing a party. A Voodoo zombie will emerge from the bookcase, and another hides in a suit of armor near the exit of the set. (Movie Clip: After a shot of the castle, a detective is in the ghostly madhouse, trying to shoot the poltergeists to death. The first zombie sneaks up behind him, and proceeds to strangle him.)
  • WEIRD WOODS: The next set is a forest full of fake trees. A civilian is being strangled by a set of animatronic branches, and some psychos wearing tree-people costumes (Burlap robes over pantyhose with tree bark adhered to it as "skin") will attack from behind the trees with axes. (Movie Clip: A woman is running from the branch tentacles, while a high-pitch, laugh-like buzzing can be heard. She happens upon the corpses of a few lumberjacks, before being attacked by the tree-people.)
  • Dr. Indigo and The Abominations of Atlantis: The Dr. Indigo series were Uranium's movie serials. Starring adventure archeologist Dr. Indigo and his girl of the week, he'd go around the world, fighting weird beasts in the name of treasure. The first set has a man in Indigo's outfit being pulled apart by a pair of giant octopi animatronics with piranha faces. The second is an Atlantian throne room, where a dummy of the high priest stands, threatening to send someone to the Abominations. Surrounding him are Fishmen, some of whom will attack. (Yes, it's the Mole Men but in Atlantis.) (Movie Clip: The high priest has Indigo and his dame captured. He sentences her to the abominations, who start to attack her. Indigo tries to stop them, but the fishmen start to fight him off.)
  • She-Beast of Highwayman's Peak: The next set is a rocky mountain, covered in bones. The snarling, howling, and barking of canines (Dogs, wolves, coyotes) can be heard, as the She-Beast in a humanish form rips the meat off of a femur. As guests exit the set, lightning will flash and a more wolfish She-Beast will lunge from an outcrop. (Movie Clip: A hunter finds the She-Beast eating a deer he killed, and asks what the hell she's doing. She then stares at him, before turning into her wolfperson form and attacking.)
  • SPIDERS!: The next set is a cave full of cobwebs, complete with some string that brushes against your face so you feel like you're getting it on you. No scaracters here, just a giant, hissing, roaring spider above you. (Movie Clip: A woman gets caught up in a web, and the spider approaches. Her husband can only watch as the spider (in shadow) cocoons her, before turning to him.)
  • Attack of the Atomic Apparition: Guests pass by a blank white room where a dummy wearing the monster suit (a black haz-mat suit with opaque white visor) stands - except it's not a dummy, but a psycho who lunges at guests. In the next room, there is a screen with the previous set's footage, color-inverted, plays, and guests enter a lab set. A psycho will emerge from a radioactive material canister. (Movie Clip: A man in a hazmat suit is locked in the canister and dies, while other scientists can only watch in horror. After the Hazmat guy kicks it, his phantom phases out of the canister and attacks. Secondary Footage: Color-inverted footage of the ghost attacking, before being spliced into the normal footage.)
  • LAST STAND OF THE GODS: Guests enter a set filled with fog, where Psychos dressed like Zeus and Odin attack with a rebar lighting bolt and a sword, respectively. Near the end of the scene, a zombified Anubis will claw at guests. (Movie Clip: Zues, Odin, and Thor are fighting the zombified pantheons on Mount Olympus. Anubis grabs Thor and drags him off.)
  • Finale: Guests pass by a private theater showing all the previous movie clips. The seats are filled with corpses, and as guests make their way to the screen, a psycho calling himself Propmaster rips his way through, chainsaw in hand.
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6 hours ago, DocNiktMarr said:

Not every film company has a good track record. Uranium Studios is one of those companies. Founded by a fan of schlocky b-movies, Uranium Studios (not actually radioactive, thank God) churned out many "bad" movies until its closing in the 60's, and its films have had a resurgence of interest whenever people realized just how bad they were - like, The Room bad, Santa Claus Conquers the Martians bad. And the son of the former company president just so happened to own the original building, which has been standing for a few decades now. Obviously this means one thing - studio tours. He can make a modest profit, honor his dad's legacy, what could go wrong?

 

A group of murderous nutjobs squatting in the building. That's what.

 

Uranium Studios takes the B-Movie mashup of Slaughter Sinema or Holidays of Horror, and takes it in a different direction - instead of entering the movies, you enter the studio. Basically, you're taken to the "historic" behind-the-scenes sets, only to have the psychos attacking in ways fitting that set. Along the way, you can actually see clips of the movies, like the screen from the Slaughter Sinema facade.

 

ROOMS:

  • Facade: Guests step up to the old Uranium Studios building. Under the Uranium Studios sign, is a banner offering tours, and soundtracks and voice clips from various real-world B-Movies play.
  • They Came from The Sun!: The first movie is a story about aliens from the sun attacking Earth. We walk onto the sun set, which looks like a Brimstone Hell, except it has no cave ceiling. Several horned aliens line the way to the throne, with the King Alien sitting down, holding his Electro-Trident. Occasionally, he'll stand up and attack. The path turns at his throne, going off to the side. (Movie Clip: The heroes fight off the alien soldiers, only for the king to walk up, force his men to stop, and prepare to finish off the heroes himself. It cuts as he lunges his trident at them.)
  • Voodoo Castle: Guests enter a castle set, where several props are going off, in an attempt to make it look like a bunch of rowdy poltergeists are throwing a party. A Voodoo zombie will emerge from the bookcase, and another hides in a suit of armor near the exit of the set. (Movie Clip: After a shot of the castle, a detective is in the ghostly madhouse, trying to shoot the poltergeists to death. The first zombie sneaks up behind him, and proceeds to strangle him.)
  • WEIRD WOODS: The next set is a forest full of fake trees. A civilian is being strangled by a set of animatronic branches, and some psychos wearing tree-people costumes (Burlap robes over pantyhose with tree bark adhered to it as "skin") will attack from behind the trees with axes. (Movie Clip: A woman is running from the branch tentacles, while a high-pitch, laugh-like buzzing can be heard. She happens upon the corpses of a few lumberjacks, before being attacked by the tree-people.)
  • Dr. Indigo and The Abominations of Atlantis: The Dr. Indigo series were Uranium's movie serials. Starring adventure archeologist Dr. Indigo and his girl of the week, he'd go around the world, fighting weird beasts in the name of treasure. The first set has a man in Indigo's outfit being pulled apart by a pair of giant octopi animatronics with piranha faces. The second is an Atlantian throne room, where a dummy of the high priest stands, threatening to send someone to the Abominations. Surrounding him are Fishmen, some of whom will attack. (Yes, it's the Mole Men but in Atlantis.) (Movie Clip: The high priest has Indigo and his dame captured. He sentences her to the abominations, who start to attack her. Indigo tries to stop them, but the fishmen start to fight him off.)
  • She-Beast of Highwayman's Peak: The next set is a rocky mountain, covered in bones. The snarling, howling, and barking of canines (Dogs, wolves, coyotes) can be heard, as the She-Beast in a humanish form rips the meat off of a femur. As guests exit the set, lightning will flash and a more wolfish She-Beast will lunge from an outcrop. (Movie Clip: A hunter finds the She-Beast eating a deer he killed, and asks what the hell she's doing. She then stares at him, before turning into her wolfperson form and attacking.)
  • SPIDERS!: The next set is a cave full of cobwebs, complete with some string that brushes against your face so you feel like you're getting it on you. No scaracters here, just a giant, hissing, roaring spider above you. (Movie Clip: A woman gets caught up in a web, and the spider approaches. Her husband can only watch as the spider (in shadow) cocoons her, before turning to him.)
  • Attack of the Atomic Apparition: Guests pass by a blank white room where a dummy wearing the monster suit (a black haz-mat suit with opaque white visor) stands - except it's not a dummy, but a psycho who lunges at guests. In the next room, there is a screen with the previous set's footage, color-inverted, plays, and guests enter a lab set. A psycho will emerge from a radioactive material canister. (Movie Clip: A man in a hazmat suit is locked in the canister and dies, while other scientists can only watch in horror. After the Hazmat guy kicks it, his phantom phases out of the canister and attacks. Secondary Footage: Color-inverted footage of the ghost attacking, before being spliced into the normal footage.)
  • LAST STAND OF THE GODS: Guests enter a set filled with fog, where Psychos dressed like Zeus and Odin attack with a rebar lighting bolt and a sword, respectively. Near the end of the scene, a zombified Anubis will claw at guests. (Movie Clip: Zues, Odin, and Thor are fighting the zombified pantheons on Mount Olympus. Anubis grabs Thor and drags him off.)
  • Finale: Guests pass by a private theater showing all the previous movie clips. The seats are filled with corpses, and as guests make their way to the screen, a psycho calling himself Propmaster rips his way through, chainsaw in hand.

Speaking of bad movies, i have an idea about a local cinema in Carey finds some cursed reels of bad films and puts them for a bad film festival and after so much riffing from the movie-goers the characters from the cursed film reels jump out of the silver screen and terrorize Carey for riffing on their bad films.

Edited by Twilight59
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