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Our Very Own HHN Event


AgentOfChaos93

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The only house in detail yet is Trick 'r Treat. But eventually (and hopefully) all the houses will have a detail run-through.

After all the mazes are complete, I will start to draw them out. I can probally knock out one maze drawing per day. But I won't do it like Universal does. They have a drawing for every wall in the entire houses, no matter how big or small. I might draw out two of three wall elevations if they seem important enough. I will do an elevation of all of the facades though. And I'd love to help draw elevations, concept art, and maybe even floor plans for the large and main props in some scarezones, (if I have extra time). *breathes in, exhales slowly* haha

ok, do you mind sending me a PM of the Trick R Treat maze in detail?

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I don't know if the house designers and so forth will be able to make the deadline, I think we should figure out where we're at right now in terms of what we have done what else needs to be worked on.

The icon himself has the Trick R Treat house, but with his backstory and all, I don't think we would be able to come up with 8 mazes all based on traditional Halloween stuff. I can see how you want to stay out of the 'making houses based on movies' idea and I can respect that, but I don't think the main focus should be so much on making sure they connect with the icon, heck a few scarezones I have aren't in connection.

The theme and backstory of the icon we have could be pretty much tied up in one house. They don't all have to be centered around the icon. 08 did a great job, connecting them all but 09 had a few houses that were borderline not with the theme i.e. Cleaver and Spawning. Julian was more of a fan of classic horror, even the Wolfman house was referencing to the remake more than the old Wolfman, and I wouldn't picture Julian giving the new Wolfman the time of day. Silver Screams, his house, did indeed feature a lot of recent horror movies and Phantom was really the only classic, yes, but it is a bit about marketing. The house appeases to the general public. They knew most of the people going to the event were familiar with the newer horrors more than the old, so the newer ones were featured more.

During Jack's years did every house involve clowns? Director's involve all of his movies? Caretaker..whose theme was originally more for Cindy than him?

So in conclusion, the icon and theme are fine, it's just very limiting to make it all about traditional halloween customs and Sam's version of Halloween, I'm sure house designers are probably pulling their hairs trying to figure out how to make their houses connect with Sam.

the mazes dont all have to connect to the icon

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Shotguy, how is character design going? if you need ideas I will be happy to help

Things got really busy with work and such but I should be able to sit down and sketch now...I need to know what characters specifically are in each scarezone or at least how many and I can come up with them

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lol no you are not , our maze designers need help. They are AndrewRyan and Direct of Horror. If you have any questions ask me, for I am the creative director for this project

Very well. I'll take a moment to review the thread and see if I can't make myself useful.

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for mazes we can also do a dark magic maze, a skeleton maze, maybe a maze based on mutated insects and spiders

I thought of an idea for the skeleton maze. I was moving in the direction of making a twisted version of Disney's classic cartoon the Skeleton Dance . The house is built to appear as though it's outdoors, much in the same way that the forest scenes in last year's Wolfman house, or the graveyard scene in the Haunted Mansion. To achieve this effect, white fog floods the ground and scrims are placed a few feet behind the actors. Inside of the show building is transformed into a decrepit graveyard. The walls in the house are the ruins of toppled monuments, rusting iron gates and huge mounds of upturned earth.Here, skeletons rise from their graves, dancing in festive ecstasy as they slaughter the living.

Set pieces would be included in some rooms that feature skeletons massacring actors. These death scenes will distract patrons while other actors create scares by clawing at them from behind, or lunge out from behind graves.

Throughout the house, the floor is actually built at an increasingly elevated angle, which creates a sort of crawlspace beneath. The angle rises slowly, however, so that patrons don't notice it. In early scenes, this space would be large enough to accommodate a scareactor, who can claw upwards through pre-made holes in the cemetery above them. Towards the end of the maze, the floor of the cemetery could be razed several feet above the actual sound stage floor, producing a space large enough for guests to walk through. This is done to allow for the climax scene: the dancing skeletons beckon guests into an open grave. The walk down a ramp of packed earth to find themselves in darkness illuminated only by blacklight. Hidden behind black walls and boo-doors that are invisible in the darkness, bleached-white skeletons can appear instantaneously, illuminated by the black light, creating the impression that the skeletons are literally appearing out of thin-air. the music here is up tempo, with hidden speakers placed all-around so that it seems to swell and fade randomly as the skeletons claw from the nothingness.

To be honest, I have no idea if something of this scale would even work, so feel free to hit me up with some feed-back. Even if it is implausible, I think it's at least a good jumping off point.

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Maze, I guess. Though, I'm a little confused as to how that would fit in with the theme.

i m gonna do a alien scarezone and Leonardo what do you think of a mythical monster maze instead of a scarezone ? i read that they are also involved in a original Halloween. we need more mazes that fit with the theme, and I was planning on doing a mutated insect scarezone to get an extra maze in.

Edited by AgentOfChaos93
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here is what we have for scarezones. Leonardo, I took out the One Nation Under Attack and added the Alien Scarezone. I have also decided to take your ida of the mythical monsters and transform it into a maze, and replace the scarezone with a mutated insect scarezone.

ILOCATION: NEAR HORROR AND MAKEUP SHOW. SKOOLHOUSE’S LOCATION

ATMOSPHERE: GUESTS WILL WALK INTO SALEM, LATE 1600s. MULTIPLE WAYS OF KILLING ACCUSED WITCHES ARE DECORATED THROUGH THE ZONE INCLUDING NOOSES, STAKES, GUILLOTINE, ETC. ONE STAKE IS CONTINUOUSLY ON FIRE.

SCAREACTORS: MEN AND WOMEN ARE WEARING CLOTHING FROM THE ERA. HOWEVER, THEY ARE THE ACCUSED AND ASSASSINATED WITCHES. SOME HAVE BEEN HANGED, ROPE MARKS AROUND NECKS, SOME HAVE BEEN BURNED, LOOKS LIKE A BURNED VICTIM, SOME HAVE BEEN DROWNED, THEIR CLOTHES ARE WET. THERE ARE OTHER “WITCHES” WHO ARE LOCKED IN CAGES AND REACH OUT TO GUESTS. THERE IS ALSO A PRISON FOR SOME OF THESE WITHCES. THERE ARE SALEM TOWNSFOLK STANDING NEAR AND YELLING AT THEIR PRISONER, SOME TOWNSFOLK ESCORTING A WITCH TO EITHER A TRIAL OR EXECUTION. OTHER TOWNSFOLK HAVE PITCH FORKS AND TORCHES THAT THEY HOLD OUT AT THE GUESTS IN THREATENING MANNERS.

BACK STORY

PEOPLE OF ALL AGES AND GENDERS ARE BEING ACCUSED OF WITCHCRAFT, FAMOUSLY IN THE TOWN OF SALEM. WHILE SOME TRIALS AND EXECUTIONS ARE CONTINUOUSLY BEING PERFORMED, THE ONES ALREADY KILLED HAVE RETURNED AND SHOW NO MERCY TO ANYONE THEY COME ACROSS.

V. THE IMMORTALS

LOCATION: REVENGE OF THE MUMMY RIDE AREA/STREETS OF BLOOD LOCATION

GUESTS BEWARE: THE DANGEROUS BIKER GANG KNOWN AS THE IMMORTALS ARE OUT LOOKING FOR FRESH BLOOD. THEY ONLY COME OUT AT NIGHT; THE SCAREZONE IS ONLY ACTIVE WHEN THE SUN GOES DOWN TO KEEP WITH THE THEME.

SCAREACTORS: THEIR OUTFITS ARE WHAT YOU’D EXPECT A BIG TOUGH BIKER GANG TO WEAR, SUNGLASSES, JACKETS, TRENCHCOATS, ETC. THEY HAVE FANGS AND CREEP UP ON UNSUSPECTING GUESTS. OTHER GANG MEMBERS GET TO RIDE THE MOTORCYCLES AND IF ANY ARE TRAINED IN DOING MOTORCYCLE TRICKS, THEY MAY DO SO TO KEEP GUESTS ENTERTAINED, BUT DON’T STAND AND GAWK AT THEM TOO LONG, OTHER GANG MEMBERS WILL BE AROUND TO ATTACK THOSE NOT RECRUITED. A FEW RIDERS CAN SPOOK A GUEST BY RIDING CIRCLES AROUND AND TAUNTING THEM.

VI. THE HELLIDAY or BELIEVIL

LOCATION: ASYLUM IN WONDERLAND LOCATION

WE’VE GROWN UP LISTENING TO STORIES ABOUT HOW THERE’S A BIG FAT GUY IN A RED SUIT WHO COMES DOWN THE CHIMNEY ON CHRISTMAS EVE TO DELIVER PRESENTS, OR A RABBIT WHO LEAVES CHOCOLATE DELIGHTS ON EASTER, OR THAT A FAIRY LEAVES US MONEY IN EXCHANGE FOR TEETH. NOW THESE ICONIC CHARACTERS COME TO LIFE, AND YOU’LL NEVER BELIEVE IN THEM THE SAME WAY EVER AGAIN.

ATMOSPHERE: MAINLY A CHRISTMAS SETTING WITH TREES, LIGHTS, PRESENTS, ETC, BUT ALSO WITH PUMPKINS, POTS OF GOLD, EASTER BASKETS, ETC. SCATTERED AROUND.

SCAREACTORS: SANTA, EASTER BUNNY, CUPID, TOOTH FAIRY, A LEPRECHAUN, THE SANDMAN, ETC. THE CHARACTERS ARE JUST MORE SCARED-UP A BIT.

Edited by AgentOfChaos93
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As for mazes this is what we have so far:

II. TRICK R' TREAT

You enter in Emma's yard with all of the ghost scarecrows. You can see the facade of the house, it is an unpractical set. You come upon Emma's severed body with the pumpkin lollipop. Then Sam jumps out at you with a sheet. You enter through a gate in the fence and are now in the yard of Mr. Kreeg. His yard is full of jack o' lanterns. You enter under the porch and into the den. You see Sam run across the hallway upstairs. Once you exit the den and enter into a hallway leading to the bedroom you see Mr. Kreeg struggling for his life after being attacked by Sam. Still going down the long hallway you hear a shotgun blast coming from a room to the left of you. Then you enter the bedroom with the flaming jack o' lantern and red writing all over the walls. You exit the house and now are in the backyard of Principal Wilkins digging the grave for the kid he poisoned, Charlie. You walk through a tall wooden fence surrounding the yard and are now in what seems like a rock quarry filled with thick fog. There is very little light and you here the voices of children taunt you. Shortly after, the flickering of the bus headlights reveal the children in their costumes, inches away from your face. After you escape from the children you are on the path lit by jack o' lanterns in the forest. After you are distracted by Laurie in her Red Riding Hood costume, a vampire tries to attack you, which later turns out to be Principal Wilkins. Afterwards, you come upon the suprise party. All of the girls are ripping out of their storybook costumes and transforming into werewolves. You see their dates, dead. Once you are about to leave the party, mauled and scratched body of Principal Wilkins falls from a tree with his his vampire costume. You leave the forest and are in an area filled with thick, dense fog. The only thing in sight is a jack o' lantern. You see the flame go out, everything is dark. Then an extremley loud scretch is heard, a blinding light is flashed several times revealing Sam's face in jack o' lantern form.

Edited by AgentOfChaos93
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Skeleton House (I'm not very good at coming up with titles)

The entrance to the sound-stage is outfitted with a facade built up to look like a wrought-iron and stone gateway leading into a cemetery. As guests enter the first room, they find themselves walking up a small incline into the decaying ruins of a cemetery that has apparently been neglected for a long time. The floor is carpeted with dirt and dead grass. This first room is built relatively wide, giving guests a view of some of the many crumbled monuments and weathered mausoleums that fill the grave yard. The guests must pass through this first patch of earth,with open graves and mounds of upturned earth on either side. Skeletons lie hidden in some of the partially filled graves, erupting from the earth sporadically as guests pass. At the end of the first room the trail lead guests past the rotting ruins of an old church sitting to their right. An eerie, organ version of "The Skeleton Dance" can be heard being played somewhere inside. As guests round the corner of the church, they pass by some broken windows on the other side. A sudden thunder and lightning effect draws their attention to their left, where they see a crucified, disemboweled corpse on display. As they are distracted by this sight, skeletons claw through the broken windows behind them to startle them.

After rounding the church guests must move through a path that is bordered on both sides by mounds of earth and broken stone. Atop the mounds of dirt and stone are areas where actors can lie down, periodically emerging to claw down at passersby. Skeletal hands also jet out from the walls around them, and even coming up from the earth itself.

At the end of the path guests turn left through an opening in the wall. Here, The Skeleton dance can be heard quite clearly coming from a music box resting an a tombstone. Here there are numerous skeletons dancing to the music, as their brethren sneak up on the distracted guests from behind tombstones. Several mausoleums are fitted with boo-doors, with skeletons clawing their way out of them. At the end of this room, guests see a live man held down to piece of broken stone by four skeletons, who can be seen cutting into his limbs and torso, pulling his bones out, and throwing them in a pile. Across the path from this scene is a mausoleum with a skeleton hiding on top of it, swiping at guests as they watch, and as they turn right around the mausoleum into the next room.

In the next room, skeletons can be seen dancing with fresh, mutilated corpses as their partners. Other skeletons hold their partners against tombstones, and mausoleums, disemboweling them with their bony talons and pulling out their entrails. There are deep graves off to the side of the trail throughout this scene. In them, actors are positioned on small, personal trampolines that allow them to leap full length out of their graves right in front of passing guests.

At the end of this room, there is an open grave with a massive monument. Scareactors beckon guests to enter the grave. They walk down a smooth ramp of dirt into the grave. Vines, tattered bits of cloth and other debris hang from the ceiling to block out light in the underground portion. The tunnels re flooded with the smell of fresh earth. The only lights come from black lights. The walks are black, so as to reflect as little of the black light as possible. They are rugged to the touch, and coated with a chalky, dirt-like substance to further the illusion that guests are underground. There are no skeletons in sight. Actors must feel around against the walls to find their way. The realized they must turn left. The music still echos in the darkness. Skeletal limbs reach out from the darkness. Actors are hidden behind boo-doors and in both sides of the tunnel. The skeletons are all bleach-white, appearing brilliantly illuminated in the black-light. Guests must follow the dark, winding path, with the music swelling to a hellish and frenzied tempo. Skeletons continually assail guests from all all sides, as well as reaching from the floor and the ceiling. Because they are hidden behind boo-doors until the strike, the skeletons seemingly appear out of nowhere.

In the final room of these tunnels, guests enter a wider space, where multiple skeleton puppets are strung up on strings. Actors run in and out of the web of bones, swing puppets at guests and leaping out from behind cover. Strobe-lights fill the darkness in addition to the black-lights, and the music reaches it's fevered peak as skeletons dance and claw all around them, swing over their heads, and chase them out the exit.

So what do you think?

Edited by Dr. Phibes
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update on mazes:

I

II. TRICK R' TREAT

You enter in Emma's yard with all of the ghost scarecrows. You can see the facade of the house, it is an unpractical set. You come upon Emma's severed body with the pumpkin lollipop. Then Sam jumps out at you with a sheet. You enter through a gate in the fence and are now in the yard of Mr. Kreeg. His yard is full of jack o' lanterns. You enter under the porch and into the den. You see Sam run across the hallway upstairs. Once you exit the den and enter into a hallway leading to the bedroom you see Mr. Kreeg struggling for his life after being attacked by Sam. Still going down the long hallway you hear a shotgun blast coming from a room to the left of you. Then you enter the bedroom with the flaming jack o' lantern and red writing all over the walls. You exit the house and now are in the backyard of Principal Wilkins digging the grave for the kid he poisoned, Charlie. You walk through a tall wooden fence surrounding the yard and are now in what seems like a rock quarry filled with thick fog. There is very little light and you here the voices of children taunt you. Shortly after, the flickering of the bus headlights reveal the children in their costumes, inches away from your face. After you escape from the children you are on the path lit by jack o' lanterns in the forest. After you are distracted by Laurie in her Red Riding Hood costume, a vampire tries to attack you, which later turns out to be Principal Wilkins. Afterwards, you come upon the suprise party. All of the girls are ripping out of their storybook costumes and transforming into werewolves. You see their dates, dead. Once you are about to leave the party, mauled and scratched body of Principal Wilkins falls from a tree with his his vampire costume. You leave the forest and are in an area filled with thick, dense fog. The only thing in sight is a jack o' lantern. You see the flame go out, everything is dark. Then an extremley loud scretch is heard, a blinding light is flashed several times revealing Sam's face in jack o' lantern form.

III. BONE YARD CEMETERY

The entrance to the sound-stage is outfitted with a facade built up to look like a wrought-iron and stone gateway leading into a cemetery. As guests enter the first room, they find themselves walking up a small incline into the decaying ruins of a cemetery that has apparently been neglected for a long time. The floor is carpeted with dirt and dead grass. This first room is built relatively wide, giving guests a view of some of the many crumbled monuments and weathered mausoleums that fill the grave yard. The guests must pass through this first patch of earth,with open graves and mounds of upturned earth on either side. Skeletons lie hidden in some of the partially filled graves, erupting from the earth sporadically as guests pass. At the end of the first room the trail lead guests past the rotting ruins of an old church sitting to their right. An eerie, organ version of "The Skeleton Dance" can be heard being played somewhere inside. As guests round the corner of the church, they pass by some broken windows on the other side. A sudden thunder and lightning effect draws their attention to their left, where they see a crucified, disemboweled corpse on display. As they are distracted by this sight, skeletons claw through the broken windows behind them to startle them.

After rounding the church guests must move through a path that is bordered on both sides by mounds of earth and broken stone. Atop the mounds of dirt and stone are areas where actors can lie down, periodically emerging to claw down at passersby. Skeletal hands also jet out from the walls around them, and even coming up from the earth itself.

At the end of the path guests turn left through an opening in the wall. Here, The Skeleton dance can be heard quite clearly coming from a music box resting an a tombstone. Here there are numerous skeletons dancing to the music, as their brethren sneak up on the distracted guests from behind tombstones. Several mausoleums are fitted with boo-doors, with skeletons clawing their way out of them. At the end of this room, guests see a live man held down to piece of broken stone by four skeletons, who can be seen cutting into his limbs and torso, pulling his bones out, and throwing them in a pile. Across the path from this scene is a mausoleum with a skeleton hiding on top of it, swiping at guests as they watch, and as they turn right around the mausoleum into the next room.

In the next room, skeletons can be seen dancing with fresh, mutilated corpses as their partners. Other skeletons hold their partners against tombstones, and mausoleums, disemboweling them with their bony talons and pulling out their entrails. There are deep graves off to the side of the trail throughout this scene. In them, actors are positioned on small, personal trampolines that allow them to leap full length out of their graves right in front of passing guests.

At the end of this room, there is an open grave with a massive monument. Scareactors beckon guests to enter the grave. They walk down a smooth ramp of dirt into the grave. Vines, tattered bits of cloth and other debris hang from the ceiling to block out light in the underground portion. The tunnels re flooded with the smell of fresh earth. The only lights come from black lights. The walks are black, so as to reflect as little of the black light as possible. They are rugged to the touch, and coated with a chalky, dirt-like substance to further the illusion that guests are underground. There are no skeletons in sight. Actors must feel around against the walls to find their way. The realized they must turn left. The music still echos in the darkness. Skeletal limbs reach out from the darkness. Actors are hidden behind boo-doors and in both sides of the tunnel. The skeletons are all bleach-white, appearing brilliantly illuminated in the black-light. Guests must follow the dark, winding path, with the music swelling to a hellish and frenzied tempo. Skeletons continually assail guests from all all sides, as well as reaching from the floor and the ceiling. Because they are hidden behind boo-doors until the strike, the skeletons seemingly appear out of nowhere.

In the final room of these tunnels, guests enter a wider space, where multiple skeleton puppets are strung up on strings. Actors run in and out of the web of bones, swing puppets at guests and leaping out from behind cover. Strobe-lights fill the darkness in addition to the black-lights, and the music reaches it's fevered peak as skeletons dance and claw all around them, swing over their heads, and chase them out the exit.

Edited by AgentOfChaos93
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