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Haunted House and Scare Zone ideas


Twilight59

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DOMAIN OF FROST


When Winter comes around, Jack Frost pays the world a visit and brings the cold. Every 32 years or so, however, he becomes angry and creates a harsh, frozen wasteland, where he and his minions roam, waiting to rip mortals to shred. It's best to stay inside when the cold wind howls, as that's the only chance to stay alive until Spring.

 

FREEZING FEAR is set in a dead forest. Snow covers the ground and falls from the "sky", frozen corpses can be seen in snowbanks, and a heavy fog rolls along the ground. The music is somber orchestral pieces.

 

SCARACTERS:

  • Jack Frost: AKA, Old Man Winter. Looks like a mixture of a White Walker and the Night Stalker animotion mask wearing a white wizard's robe. Carries a staff. Threatens guests.
  • Frostbitten: Reanimated corpses with frostbite. They arm themselves with a number of tools; pickaxes, ice picks, snow shovels, the like. Wear peasant clothes.
  • Ents: Stiltwalkers designed to blend in with the dead trees. With long, grasping claws and moaning faces, they amble about the area, hoping to kill something.
  • Snowmen: Golems of frost with stick limbs. They carry the same tools as the frostbitten. Their faces are made with indentations and recessions in the face, as opposed to the traditional things-stuck-onto-a-face.
  • Knecht Ruprecht: An old evil Santa character with a black beard, gnarled face, brown robes with black trim, and a handful of dead sticks to beat people with.
  • Belsnickle: Another of the Evil Santas. Wearing a fur coat, cap, and pajama-ish clothes underneath. Carries a whip.
  • Frozen Death: A white-robed phantom with blue eyes on a hidden face, skeletal hands, and a scythe with an ice blade.
Edited by DocNiktMarr
Better title. Also, typo fix.
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8 minutes ago, DocNiktMarr said:

FREEZING FEAR


When Winter comes around, Jack Frost paints the world a visit and brings the cold. Every 32 years or so, however, he becomes angry and creates a harsh, frozen wasteland, where he and his minions roam, waiting to rip mortals to shred. It's best to stay inside when the cold wind howls, as that's the only chance to stay alive until Spring.

 

FREEZING FEAR is set in a dead forest. Snow covers the ground and falls from the "sky", frozen corpses can be seen in snowbanks, and a heavy fog rolls along the ground. The music is somber orchestral pieces.

 

SCARACTERS:

  • Jack Frost: AKA, Old Man Winter. Looks like a mixture of a White Walker and the Night Stalker animotion mask wearing a white wizard's robe. Carries a staff. Threatens guests.
  • Frostbitten: Reanimated corpses with frostbite. They arm themselves with a number of tools; pickaxes, ice picks, snow shovels, the like. Wear peasant clothes.
  • Ents: Stiltwalkers designed to blend in with the dead trees. With long, grasping claws and moaning faces, they amble about the area, hoping to kill something.
  • Snowmen: Golems of frost with stick limbs. They carry the same tools as the frostbitten. Their faces are made with indentations and recessions in the face, as opposed to the traditional things-stuck-onto-a-face.
  • Knecht Ruprecht: An old evil Santa character with a black beard, gnarled face, brown robes with black trim, and a handful of dead sticks to beat people with.
  • Belsnickle: Another of the Evil Santas. Wearing a fur coat, cap, and pajama-ish clothes underneath. Carries a whip.
  • Frozen Death: A white-robed phantom with blue eyes on a hidden face, skeletal hands, and a scythe with an ice blade.

Pretty cool idea!

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5 hours ago, Twilight59 said:

Pretty cool idea!

some scenes were out of order so i fixed them.

 

Videodrome: Long Live The New Flesh

 

location - mib tent

 

Facade - as you walk by the tent you see a large VHS cassette tape with the word "viderdrome" on it.

scene 1 - after entering into a vortex tunnel you enter into a large hallway. each hallway is in a section with people being tortured by vairous ways. sometimes the torturers will jump out to scare guests. [imagine this scene in a hallway https://www.youtube.com/watch?v=qSmjZYAZQp0 ]

Scene 2 - you then enter into a small transition hallway where you see a small TV, on it is O'Blivion delivering his speech.

Scene 3 - you then enter into a small apartment where you see max in his couch with a large vaginal like opening on his chest. on the TV is nicki beckoning guests to come closer.

Scene 4 - you then enter into another torture room where you see a small TV in the center. on it is nicki moaning in pain, as this distracts guests max will come out with a whip and try to swing at them.

Scene 5: you then enter in a small hallway where you see max on the floor with his hand starting to fuse with his gun. he'll occasionally reach out for guests for help.

Scene 6 - you then enter into a small boarding room where you see multiple dead bodies on the floor shot. max will come out from a door to try and shoot at guests.

scene 7 - you then enter into a small office room where max will hide behind some to shoot at guests.

Scene 8 - you then enter into another torture room where you see the dead body of nicki on the floor. as you the corner see a small TV. a hand will reach out to guests with a gun and fire [water and air].

scene 9 - you then enter into a small storage room where you see Harlan with a tumorous like thing in his hand screaming for help. suddenly the room will flash with strobe lights as a explosion is heard.

scene 10 - you then enter into a small stage where you see convex on the ground writhing in pain as multiple tumors show up on him [animatronic]. as this distracts guests max will come out and say " DEATH TO VIDEODROME, LONG LIVE THE NEW FLESH ".

Scene 11/Finale - you then enter into a small harbor where you see max's dead body on the ground as the words " long live the new flesh " echo throughout.

 

next challenge - do a house based off the 2006 movie, slither

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24 minutes ago, themazethinker said:

some scenes were out of order so i fixed them.

 

Videodrome: Long Live The New Flesh

 

location - mib tent

 

Facade - as you walk by the tent you see a large VHS cassette tape with the word "viderdrome" on it.

scene 1 - after entering into a vortex tunnel you enter into a large hallway. each hallway is in a section with people being tortured by vairous ways. sometimes the torturers will jump out to scare guests. [imagine this scene in a hallway https://www.youtube.com/watch?v=qSmjZYAZQp0 ]

Scene 2 - you then enter into a small transition hallway where you see a small TV, on it is O'Blivion delivering his speech.

Scene 3 - you then enter into a small apartment where you see max in his couch with a large vaginal like opening on his chest. on the TV is nicki beckoning guests to come closer.

Scene 4 - you then enter into another torture room where you see a small TV in the center. on it is nicki moaning in pain, as this distracts guests max will come out with a whip and try to swing at them.

Scene 5: you then enter in a small hallway where you see max on the floor with his hand starting to fuse with his gun. he'll occasionally reach out for guests for help.

Scene 6 - you then enter into a small boarding room where you see multiple dead bodies on the floor shot. max will come out from a door to try and shoot at guests.

scene 7 - you then enter into a small office room where max will hide behind some to shoot at guests.

Scene 8 - you then enter into another torture room where you see the dead body of nicki on the floor. as you the corner see a small TV. a hand will reach out to guests with a gun and fire [water and air].

scene 9 - you then enter into a small storage room where you see Harlan with a tumorous like thing in his hand screaming for help. suddenly the room will flash with strobe lights as a explosion is heard.

scene 10 - you then enter into a small stage where you see convex on the ground writhing in pain as multiple tumors show up on him [animatronic]. as this distracts guests max will come out and say " DEATH TO VIDEODROME, LONG LIVE THE NEW FLESH ".

Scene 11/Finale - you then enter into a small harbor where you see max's dead body on the ground as the words " long live the new flesh " echo throughout.

 

next challenge - do a house based off the 2006 movie, slither

Well i heard about it but i didn't watch it so yeah sorry.

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48 minutes ago, themazethinker said:

next challenge 2.0 - this is a really simple challenge, take the cabin in the woods house from 2013 and make it scp themed

Sure why not.

Cabin In The Woods: Containment Breach

Facade: Cabin [SCP-1000]

Scene 1: Inside the Cabin [SCP-610, SCP-965]

Scene 2: Further Into The Cabin [SCP-2006, SCP-439]

Scene 3: Cabin Bedroom [SCP-966, SCP-953]

Scene 4: Cabin Basement [Every SCP that are objects and SCP-055]

Scene 5: Glass Elevators [SCP-650, SCP-1504]

Scene 6: The Elevator Door Room [SCP-008, SCP-993 and SCP-352]

Scene 7: Surveillance Room [SCP-1981, SCP-3922, SCP-1592, SCP-583, SCP-1756, SCP-085, SCP-1432, SCP-2835, SCP-3006, SCP-ES-061, SCP-1004, SCP-024, SCP-1257. SCP-1781, SCP-1127, SCP-847 and SCP-106]

Scene 8: Break Room [SCP-049 and SCP-201]

Scene 9/Finale: Glass Elevator Room [Every SCP from before]

(By the way just one thing can you translate the SCP themed haunted house i did?)

 

Edited by Twilight59
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2 minutes ago, Twilight59 said:

Sure why not.

Cabin In The Woods: Containment Breach

Facade: Cabin [SCP-1000]

Scene 1: Inside the Cabin [SCP-610, SCP-965]

Scene 2: Further Into The Cabin [SCP-2006, SCP-439]

Scene 3: Cabin Bedroom [SCP-966, SCP-953]

Scene 4: Cabin Basement [Every SCP that are objects and SCP-055]

Scene 5: Glass Elevators [SCP-650, SCP-1504]

Scene 6: The Elevator Door Room [SCP-008, SCP-993 and SCP-352]

Scene 7: Surveillance Room [SCP-1981, SCP-3922, SCP-1592, SCP-583, SCP-1756, SCP-085, SCP-3922, SCP-1432, SCP-2835, SCP-1432, SCP-3006, SCP-ES-061, SCP-1004, SCP-024, SCP-1257. SCP-1781, SCP-1127, SCP-847 and SCP-106]

Scene 8: Break Room [SCP-049 and SCP-201]

Scene 9/Finale: Glass Elevator Room [Every SCP from before]

(By the way just one thing can you translate the SCP themed haunted house i did?)

 

i can translate it tomorrow. quick question, which scps in the surveillance room are the ones used in cam footage, and the ones that actually scare people?

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7 minutes ago, themazethinker said:

i can translate it tomorrow. quick question, which scps in the surveillance room are the ones used in cam footage, and the ones that actually scare people?

Well some scps would play on the cameras [For example like SCP-1981, SCP-3922, SCP-1756, SCP-1432, SCP-ES-061, SCP-024, SCP-1781 and so on] and some scps would scare guests [For example like SCP-847 and SCP-106] you get my meaning?

Edited by Twilight59
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1 minute ago, Twilight59 said:

Well some scps would play on the cameras [For example like SCP-1981, SCP-3922, SCP-1756, SCP-1432, SCP-ES-061, SCP-024, SCP-1781 and so on] and some scps would scare guests [For example like SCP-847 and SCP-106] you get my meaning?

makes sense. i'll do the treatment tomorrow

last question. how am i supposed to do 055 since it's a thing that erases your memory of what it looks like

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Just now, themazethinker said:

makes sense. i'll do the treatment tomorrow

last question. how am i supposed to do 055 since it's a thing that erases your memory of what it looks like

Well i would imagine it would serve as a distraction for SCP-1048-A to attack guests (Heck i could imagine 055's voice echoing throughout the basement)

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6 minutes ago, Twilight59 said:

Well i would imagine it would serve as a distraction for SCP-1048-A to attack guests (Heck i could imagine 055's voice echoing throughout the basement)

i more mean like there's no appearance of the thing. the whole point of the article is that no one remembers what the thing does or looks like

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3 minutes ago, Twilight59 said:

Well maybe have his voice heard throughout the cabin basement.

im thinking like having a door with a label saying "scp-055". strange animlistic growling will be heard as smoke is pumped through the door. as this door distracts guests a security guard will pop out with scp 1048 on his head trying to get it off scaring guests.

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Just now, themazethinker said:

im thinking like having a door with a label saying "scp-055". strange animlistic growling will be heard as smoke is pumped through the door. as this door distracts guests a security guard will pop out with scp 1048 on his head trying to get it off scaring guests.

That sounds like a good treatment for SCP-055. By the way what do you think of the event idea i posted on page 19 of doc's thread?

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10 minutes ago, Twilight59 said:

Oh ok. By the way just one thing to ask will there be some connections to the original cabin in the woods film?

im thinking of a original  plot. where the facility is basically undercover as a cabin. they put it in the middle of nowhere to make sure no one finds it since this site features some of the most dangerous scps. but shit goes wrong and you get the idea.

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2 minutes ago, themazethinker said:

im thinking of a original  plot. where the facility is basically undercover as a cabin. they put it in the middle of nowhere to make sure no one finds it since this site features some of the most dangerous scps. but shit goes wrong and you get the idea.

Pretty cool plot idea.

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7 minutes ago, themazethinker said:

quick question, is this my next challenge?

Well not really its just a question of whether you translate it or not.

If you want to know what the next challenge is well basically put fictional boogeymen from movies and tv shows in the tooth fairy haunted house.

Edited by Twilight59
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9 minutes ago, Twilight59 said:

Well not really its just a question of whether you translate it or not.

If you want to know what the next challenge is well basically put fictional boogeymen from movies and tv shows in the tooth fairy haunted house.

tbh the scp thing just sounds like what the next challenge is imo. maybe save the boogeyman one after? im just saying since it takes me a while to do these things

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3 hours ago, Twilight59 said:

Eh maybe save the boogeyman one for later.

 

cabin in the woods - containment breach

 

location - soundstage 21

 

facade - as you enter into the soundstage you see a small scale cabin in the distance. on one of the steps is a curb stomped body of a scientist. behind a tree scp 1000 will pop out.

 

living room - as you enter inside you look to your left and see scp 965 through a window staring at guests [dummy]. next to the window is a man vomiting blood from scp 965's effects. he will sometimes vomit on guests [water]. as this distracts guests a scp 610 infected will pop out from the right and roar at guests.

 

cabin hallway - as you walk into the hallway you see a scp 439 infected starting to fuse in the wall [http://www.syfy.com/sites/syfy/files/styles/1170xauto/public/2018/02/annihilation.jpg?itok=j-5Ej-rh&timestamp=1519943522]. as this distracts guests scp 2006 will pop out and do a b-movie style evil laugh.

 

bedroom - as you enter into the bedroom you see the whole room is tinted in night vision. behind a bed curtain a scp 966 instance will pop out to swipe at guests. in the room what seems to be a mirror will drop down to let scp 953 to scare guests.

 

basement - as you enter into the next room you pass a sign saying "scp item containment area, level 4 clearance needed", next to it is a destroyed key card scanner. you enter into the basement which contains multiple scp items contained in lockers, safes, or Plexiglas. you pass by a door that reads "scp-055. object class-keter" the door is closed but you hear multiple animistic growling and fog being pumped under the door. as this door distracts guests a scientist that has scp 1048-A on his head as he swings blindly and cries for help.

 

glass containment chambers - as you enter into the next room you pass a sign reading "Euclid-Keter class scp"s containment chamber". you then walk by multiple glass containment chambers with 2 anomalies in it. in one glass chamber is scp 650 in a dramatic like pose. as you pass by another cell you see scp 1504 on the floor huddled in a fetal position sobbing.

 

containment breach - you then pass by multiple blast doors with scp"s numbers on them. the whole room is slouched in blood with the recovery team of the guards. 2 doors will then open letting scp 993 and scp 352 to attack guests. as you exit the room you see scp 008 chewing on what's left of a guard.

 

surveillance room - you then enter into a monitoring room where you can see multiple cam footage showing the carnage through out the facility. on a table is a guard being dragged down by 106 as he tries shooting at it.  behind a boohole scp 847 will pop out and uses it's own arm as a weapon.

 

break room - as you then enter into the break room you see scp 201 on the floor as it makes strange pulsating lights. on a table scp 049 can be seen dissecting a scientsts body as it sprays blood at guests [water]. as this distracts guests a scp 049-2 instance will pop out to scare guests.

 

nuclear launch - you then enter into the final room, multiple destroyed containment chamber doors can be seen in the walls. multiple of the doors will open letting scps from before to attack. the room will then flash with strobe lights and a explosion is heard as the nukes goes off.

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