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  1. What I found PARADE Feel It (fear. Maya) It’s Over It’s Under (Brothers in Rhythms) by Dollstead Liquid Prayers (Starecase’s Aquabatic Mix) ILLUSION SHOW Mustache Day by David Arnold (Stargate) STREETS Until Next Time (Epilogue) by John Harrison
  2. From 1996: The Dogs Attack by Jerry Goldsmith, Leylet Hob by Judy Jihan Reda, and Osiris by Desert Wind played somewhere in the park. WELCOME TO MY NIGHTMARE SHOW The Mystic’s Dream by Loreena McKennitt
  3. V2 of the idea. Still not finished. Since the Dawn of time, love, peace, and tranquility coexisted with hatred, war, and fear. These manifested into two gods but for now let’s talk about the dark half. The “Dark God” represented the negative side of life and throughout the centuries has worked to maintain their hold throughout not only the world but the whole universe. The dark god enlisted agents throughout time to keep the balance of darkness within their grasp. One day or night, a brother and sister walked down a lonely road hand by hand, the people able to take care of them having been gone. The dark god approached them and invited them to stay in their realm, while suspicious the siblings felt they had no choice and agreed. While under the dark god’s tutelage, the brother and sister were taught about the ways of darkness, both becoming their apprentices. The brother studied the inner workings of the human mind, specifically those of negative thoughts like hatred, fear, and pain. With the dark god’s help, the brother gained multiple victims to test and study these dark thoughts. The sister meanwhile studied the workings of bodies, both their outside looks and the inner workings. She too received plenty of “participants”, but of the physical(ly violent) testings as opposed to the psychological. They eventually became true literal monsters. The brother Tabunsunce used the powers of the Sun which reflected his volatile and highly emotional state, while the sister Kosongmond used the powers of the Moon which reflected her aloof nature. (Tabansunce is a combo of Somali and Bosnian words, while Kosongmond is an combo of Malay and German words).
  4. Will provide a higher quality version later. Since the Dawn of time, love, peace, and tranquility coexisted with hatred, war, and fear. These manifested into two gods but for now let’s talk about the dark half. The “Dark God” represented the negative side of life and throughout the centuries has worked to maintain their hold throughout not only the world but the whole universe. For some reason, he took two apprentices, a brother and sister, to use for his dark and insidious plans. The brother studied deeply into the works of the human mind, specifically that of fear and terror. Through the brother, the dark god instructed him the means of how to inflict it on other living beings. The sister was mildly interested in strife and chaos and the Dark Lord amplified her enthusiasm for it. The sister throughout centuries incited several incidents where disarray and dementia ruled supreme.
  5. This is the mythologies that are going to be the center for Halloween Horror Nights: Mythological Mayhem! Primordial Terror (Jurassic Park), Djinns (Ancient Egypt), Hell (Uni Horror), Norse Frost Giants (Amity), Chinese Mythology or Hungry Ghosts(New York)
  6. This is an rather odd concept building some sort of mythology on Terra but with crossover characters from franchises not even associated with horror (and one just obscure). Franchises are A Nightmare on Elm Street, Dc Comics, X-Men, and Blood+. Alongside character ripped from Roman and Greek History and some of the original characters from 2005. (ROUGH DRAFT, STILL UNDER CONSTRUCTION) The Beginning On the grounds of a battlefield, the fresh blood spilled from those who remained nurtured the roots growing underneath. Soon a macabre tree began to form, a tree of metal and iron. From this arose the age of the Terra Dieties. The Terra Queens who died every Season of the Queen were mere puppets to better harness the power of blood. Terra Cruentus Gaia- The first deity of this insidious world. When the roots were nurtured with the blood of war; a spirit either born or slumbering was growing with it. As the Gorewood rose to its completion, so did the spirit Gaia emerge. Gaia envisioned a new world where its civilization and lands thrived on human blood. 5 realms fell to the abyss, one splitting into two in the process, and from these came 6 other deities to rule over Terra Cruentus, with Gaia serving as the Allmother of the world. She devised the ritual of the Terra Throne and the entire Season of the Queen. Terra Gate Eelmouth- Not a deity nor one of the Black Guard, Eelmouth plays a special role in the Rituale de Blud. North Hollow Freddy Krueger- One of the spirits who either rose from or took over the North Hollow following the original lands destruction. Freddy Krueger is a loner amongst the deities (he doesn’t believe himself to be a deity anyway), only associating himself with Gaia’s group because it benefits him. He often keeps to his own vices though he still helps Gaia by providing the Pure of Heart and molding the Terra Queens. He resides deep within an epicenter of terror accessed through Maldaken Pass where he subjects unfortunate victims to visions of horror and fantasy. Very few survive and those who do become ”Pure of Heart” and are ripe for Gaia’s taking. The Scarecrow- Jonathan Crane, one of the Black Guard. The Scarecrow performs “fear research” in North Hollow. Dragon Forge Ares (DC)- The God of War and probably the only literal god here. With a helmet that masks his hideous visage and an battle axe, he makes an incredibly intimidating presence. Guderalle- One of the Black Guard. Guderalle is of Gnomerat Birth, the Gnomerats having existed here since before the realm fell. Because of this, Guderalle knows way more than she lets on, though she mostly keeps these to herself both because of her high status and of the punishment for dissenters. Still Guderalle would often plant seeds of doubt here and there, and seems to have a goal for her own. Gorewood Forest Mystique- When Gaia began to create Terra Cruentus, she birthed a daughter out her soul and Gorewood. Emerged came a red haired blue woman with yellow eyes and the ability to shapeshift. Mystique as the god of this realm oversees the unique process of Gorewood, which consists of taking used corpses, rendering their bones and flesh and burying them on blood soaked soil; from there they would become precious resources, such as the Gorewood Skulls which Mystique wears as a belt. Mystique’s ultimate desire is to transform all “ordinary” beings into super powered creatures like herself. The Midnight Man- One of the Black Guard serving under Mystique. Once an ordinary man, dabbling too deeply with the forces of dark magic have robbed him of his humanity. In order to satiate his own life force, he makes deals with others to grant their deepest desires… but at a price. South Hollow Diva- One of the two spirits who either resides within this land all this time, or merely came across it when it split into the South. Like the land itself, Diva is utterly demented and strange, and loves to sing in the grand amphitheater for all to see. Harnesses the power of the winds alongside great swordsmanship. Iron Bone Gorge Gaius Caesar Augustus Germanicus- Many assume this Caligula to be quite mad, but in truth he’s just a particularly murderous prankster and hedonist.
  7. im about to break you by New Years Day played right before Chance’s monologue in the media preview.
  8. Mazes 1. Bloodengutz 2. Anarchade 3. Iron Maiden 4. Jungle House 5. Spawn 6. Fullmetal 7. Naraku 8. Wonka 9. Rejects 10. Nine Inch Nails
  9. This is just the rough draft for the Dreamthology house as I’m currently too disinterested to write a more detailed version. Will delete this and come up with a more detailed one later. SEQUENCES Museum Facade, Museum entry room, Transition Hallway/Room, Cornerstone of Sleep, Ancient Greece Temple (2 rooms), Ancient Egypt dreamland (2 rooms), Sleepwalking in medieval times (2 rooms), Sleep Paralysis in modern times, rescue, Museum room and finale. DREAMTHOLOGY ROUGH DRAFT Facade Once you reach the end of the queue line, you see in front of you the entryway for an museum. A large stone plaque sign on the top of the museum reads “The Research of Sleep and Dreams”, etched in either Times New Roman or Greek font. To the left and right of the sign are stained glass windows showing imagery pertaining to dreams and sleep like the moon and clouds. Classical music plays as the soundtrack, conveying an aura of elegance. Immediately you are met with the presence of the museum’s curator/ either he (a man with frizzled hair resembling the narrator of Ancient Aliens) greets you in person or his voice plays on the speakers. Either way his dialogue promotes the museum and its new exhibit about nightmares throughout history. Greek style pillars line the doorway and banners with the title of the maze are draped on them. Entry Plaza You step into the entry plaza of the museum which is normally lit and still has the same classical music playing. The entry plaza itself looks fairly decent with artifacts from all over the world on display, all of them connected to sleep, dreams and nightmares. On your left you see a moon sculpture, a statue of a dream diety, and paintings of the boogeyman. On your right, you see a model city encased in glass, and an ornate mirror. A matte painting simulates the other interiors of the museum on one side in the center as a medieval style banner with the title of the maze ushers you in. The voice of the CURATOR (who narrates the whole maze) plays on the speakers as he gives a spiel on dreams and nightmares, specifically it’s history as you step out of the plaza. Door of Sleep An open coffin is laying on a wall’s side, there seems to be something behind it. You step inside and you walk through a hallway themed as either SIDE A- a hallway where the walls are lined with mirrors creating the illusion of depth. The set is very gothic and baroquely detailed, with the design of clocks permeating. The lights dim here and out simulating the mind drifting to sleep. Tiny clock gears can be seen wheeling while ticking is heard. SIDE B- a hallway filled entirely in fog. It blinds you. The CURATOR’S voice drones in reverb about the mind drifting to sleep. SCENE 3- This room is the representation of a sort of “center core” of dreams. Visuals of nightmares play in orbs. DREAM DEMONS or INCUBI AND SUCUBI jump out from above. SCENE 4- The Ancient Greece temple is dark and fire lit with water pouring out from holes. NEW NIGHTMARE FREDDY makes a cameo maybe killing someone. SCENE 5- In the temple, GIANT SNAKES via puppets jump out at you, some blowing dream fog. SCENE 6- An ancient Egyptian is seen struggling in the Nile River. As you’re distracted, people with missing teeth and Leopard faces and fangs charge at you. SCENE 7- Acter a SPHINX jump scare you walk into the “dream wall” where hieroglyphics glow in the walls. Breathing and heartbeat are heard simulating sleeping. The breathing then becomes hurried and frantic and the heartbeat grows faster until the scrim walls reveal EGYPTIAN UNDEAD pounding at you and your group. SCENE 8- In either a castle or medieval village, someone is literally pulled by “puppet strings” (ANOES 3) to murder someone while sleepwalking. SCENE 9- Either a repeat of the above scene but they jump out at you, or a new scene involving a sleepwalking knight and a demonic horse puppet. SCENE 10- You walk into a hospital hallway in modern times where 2 paths lay- in Room A, you and your group are locked in a room where the lights dim and strange shadow form from the walls into SLEEP PARALYSIS DEMONS, scareactors dipped in black from head to toe featureless and latex. Room B has you walk into a hospital room the same but with stilted breathing and the same DEMONS scaring traditionally. SCENE 11- A skeletal woman on a white horse beckons you forth, showing you a way out of the nightmare via a fog tunnel. SCENE 12- You return into the museum on a room of artifacts. Scareactor statues “break the glass” and roar while strobe effects blaze. SCENE 13- The Curator bids you goodbye as a “Moon with a Face” puppet gives you a surprise.
  10. Press release for “World of Fear II” Once again, fear has taken over Universal. Guests can rejoin the insane circus named “Halloween Horror Nights”, the 2nd year of this demented collection of scary mazes, haunting street experiences, thrilling but chilling shows, and an new and improved hayride tour down the darkness. (This Universal park) will offer an revamped vision of the “World of Fear”; here it is an cavalcade of different lands throughout history; the bloodied and gruesome history that is. The Guest Experience: Discovering the new World of Fear (This Universal park) completely changes the concept of the “World of Fear”, the overall realm where all of the haunted attractions reside. The streets, buildings, and landscapes of the daytime Universal park are distorted into a gory look of the various and important times of the Prehistoric Era, Ancient Egypt, Medieval Europe, 1970s-1980s era New York City, and the future previously only glimpsed at the previous “Terminator” film entries. The bleakness, hideousness, and cruelty of these eras shall be brought into modern eyes in all of the street experiences prepared for Halloween Horror Nights. Mazes shall serve as a deeper look in the unholy mayhem hidden behind palace and castle walls. An all new “Hayride of Terror” shall serve as an extension to the World of Fear, taking guests into other horrible times of history. The host for this expedition of evil is The Explorer. Columbo Magellus was a self-proclaimed adventurer who sailed the sea, and travelled to many lands… and found the debauchery or anarchy within. Enthralled by the horrors he found on land, The Explorer relishes his role as guests’ “tour guide” as he takes them down a journey into the darkest periods of civilization within the World of Fear. Scary Street Experiences Enter the Dark World (Universal’s Harbor of Adventure) The harbor at Universal is hosting an “expo” of various civilizations from different parts of the World of Fear. Guests will step out of the relative safety of daylight and into the malefic forces of moonlight as their expedition begins. The many trinkets and artifacts representing each land is truly awe-inspiring but the corpses on public display; most mutilated and some spiked; is chilling to the core. Once they make it to the plaza’s center; they find a gaudy display of indulgent vices and horrible acts of murder flaying their eyes! Beware Explorers, the history lesson has now commenced! Primeval Nightmare (Jurassic Park) Many films, books, shows and other forms of fictional entertainment have a common tendency to portray the Prehistoric era as one filled with dumb caveman and rampaging dinosaurs. But few take notice of the more versatile and meaning creatures that used to live in this era. Well they all live within the leaf and vine filled valleys of this jungle like setting, from the slinking arthropleura; giant millipedes up to 8.5 ft long; to the gargantuan snake Titanboa; which will crush you to death if you’re not careful. You may not have to hide from the dinosaurs, but that still doesn’t guarantee you’ll make it out alive. Pharoah’s Fury (Egypt Timey-Wimey) The grand palaces and walls of Ancient Egypt cannot mask the horrors within. Brutal punishments, labor, and murder is daily life here under the reign of Pharaoh Nakhmenkara; who made a deal with the more insidious gods to grant him power to rule Egypt with an iron fist. His guards; wearing hideous masks representing important or creepy figures in Egyptian Mythology; ensure that the slaves work to their fullest health be damned. Those who disrespect the Sun god are publicly burned alive as a warning to potential disbelievers and others found “guilty” of so called crimes are treated this way until proven innocent are subject to all kinds of public (and brutal) execution. Knights of Hell (Universal Horror/The Old World) Medieval Europe is following the new “religion” under the newly appointed Churcy of Demonity. For centuries; since the very dawn of time; the Devil has been waiting patiently, collecting the souls of mortals and adding them to the pits of his kingdom either as slaves or harbingers of evil. With the newfound rise of worship to his truly in Europe, his power and influence increases ten fold. The castles, villages, and streets are blanketed under under thick layers of ice; the air deathly cold; meanwhile the knights brutally enforce loyalty to the “church”, themselves having been transformed into demonic beasts, as the villagers either are tortured for disloyalty or attack guests themselves with axes, crossbows, and swords. The Big Rotten Apple (New York) The city of New York as it stands now has become one of the biggest metropolises in the whole world. It’s easy to forget that once New York was the foreground of decadence and crime in the 70s and 80;s; with criminals and psychotics (some wearing badges) running loose in the streets. Guests can travel back in time and see for themselves the depravity from that time… and more. Gangsters with their faces turning skeletal, hoodlums with burned flesh, zombie cops, and mutants from the sewers parade in the dirty and run down streets. The city never sleeps indeed… and neither do it’s residents. And if you’re not careful; you’ll never sleep again. Terminator: Skynet Wins (Hill Valley Timey-Wimey) Skynet, the former computer system turned homicidal artificial intelligence, wages war on humanity in the distant and very bleak future. Guests will have to walk through a battlefield filled with hordes of skeletons and debris; with remnants of the civilization that used to stand on this earth, while the battle between man and machine is at hand. The broken wreck provides plenty of hiding spots for the killer robots under Skynet’s command; most commonly the terrifying and skeletal cyborgs armed with guns. The resistance is here; but most have been taken out by Skynet. Terrifying Mazes Atlantis (Jurassic Park) Atlantis was once an civilization who’s debauchery and anarchy cost it the favor of higher powers and so it was sunk down to the very depths of the sea; never to return. Sea miners and adventurers have tried for centuries to discover if the lost kingdom really did exist, but to no avail. In truth; the ruins of Atlantis lies deep within the center of the earth; guarded by a gauntlet of horrific beasts from the underworld; and the depraved citizens and rulers still have not passed on; their rage allowing them to prevail as wraiths. Guests will be lost in a labyrinth of grand beautiful ruins marred by the greedy inhabitants of Atlantis waiting in the halls. The Explorer’s Lair (Amity) The S.S. Columbo has returned from the oceans since it’s sinking after the atrocities by its Captain finally caught up to him. The once magnificent vessel now stands as a derelict shell of its former self, many of its architecture rotted away along with the artifacts the captain took from the lands he sailed to. Speaking of; many of the artifacts actually are cursed and the curses have spread to the whole ship. The Sewer of Despair (New York) As anarchy reigns on the streets, citizens try to hide in the underground realm for shelter. But alas the horror continues down there; as all kinds of freaks dwell in the sewers below New York. Mutants, rodents mutated from toxic waste, serial killers, deranged vagrants, the list goes on. Terminator: Future of Death (Hill Valley Timey-Wimey) It is war and guests are in the crossfire! The rebels use all in their power to combat against the tyrannical Skynet and their cyborg goons; but the enemy force is just too strong! Skynet has created a new Terminator to keep the tides in their favor called the T-1000, engineered to change his form into a liquid state; granting him the power to alter his appearance as well has manipulate his shape to form menacing scythes of death. Marquee Attraction Hayride of Terror: Expedition of Evil Guests can climb on the hay-filled wagon once again as it takes them down a ride to discover the other eras and places within the World of Fear; this time, Columbo Magellus aka “The Explorer” will personally host the marquee attraction. The Explorer is familiar with the dark forces and practices he experienced while sailing the sea, even after he payed for his crimes, The Explorer lives on; eager to share his knowledge with anyone who comes to this demented history lesson. The darkness of the land will serve as a “home” to the citizens of the bloodied and gruesome eras of past, present, and future founded by the Explorer; and the citizens will happily take what they get from the ride. Get ready for the ride of your life… how long it lasts anyway.
  11. Halloween Horror Nights: the World of Fear II Icon • The Explorer Scarezones • Enter the Dark World (Universal’s Harbor of Adventure) • Prehistoric Nightmare (Jurassic Park) • Pharaoh’s Fury (Egypt Timey-Wimey) • Knights of Hell/Horrors of the Medieval (Universal Horror/The Old World) • The Big Rotten Apple (New York) • Terminator: Skynet Wins (Hill Valley Timey-Wimey) Mazes • Atlantis (Jurassic Park) • The Explorer’s Lair (Amity) • Sewer of Despair (New York) • Terminator: Future of Death (Hill Valley Timey-Wimey) Marquee Attraction • Hayride of Terror: Expedition of Evil II
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