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pumpkinbot343

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Everything posted by pumpkinbot343

  1. Whenever I try to look up stuff in the archived section (ex: the keyword Freddy) it shows zero results. Why is that?
  2. Can’t figure out the music that plays on the very beginning and also in parts of the maze.
  3. Is it okay if I post all the information from the Music of HHN forum into the IU forums? Besides there’s a few tracks not listed there that I have discovered.
  4. Before this closes for realz, any way the Japan forum was archived? I can’t find anywhere else on the internet if there were reviews of the houses but I do remember them here.
  5. I think the guy who used to do the wallpapers is not doing them anymore, so I have a request for anyone else who’s skilled in this. Just a minor edit, instead of saying Halloween Horror Nights it says “H.R. Bloodengutz presents Creature Feature Horrorthon” (or just “Creature Feature Horrorthon”) in blood red spooky font. Thanks to whoever can do so!
  6. Wait are you talking about me or Panacea? Cause I don’t believe I’ve done voice work before Besides I don’t even have a good voice recorder and I don’t know how I would make it available publically anyway.
  7. Just a little compilation of HHN backstories; most of which I ripped from the old websites. However for events like 2009 (which website is still not recovered) their backstories were told in text. It’s a private playlist of mine but if you or someone else interested can do this feel free to make it public. Sometimes it’s stuff like this (the left half): to tiny snippets like this:
  8. Feel It (feat. Maya) by the Tamperer played in the 1999’s parade.
  9. Hey this is late but can someone make a mobile wallpaper for Vamp 85?
  10. Since only the Orlando thread survived, it’s posted here. https://dejiki.com/2022/09/uss-hhn10-before-dark-construction-update/
  11. What happened to the section focusing on HHN Hollywood?
  12. Could anyone tell what song can be faintly heard round the end?
  13. Credit to the old Vault. Transcripted entirely from that. Many wonder what goes on during the design process of Halloween Horror Nights. Many wish to see things that could have been but never were, what Universal originally had in mind for the event. Digging deep into the vault we were able to find information from the early stages of Halloween Horror Nights: Islands of Fear. Before the Caretaker was born, before Project Evilution began its genetic research, when the name was simply "Halloween Horror Nights XII." This article will show you original titles, icons, descriptions, and things that never quite made it into Halloween Horror Nights 2002. Cindy Bearer[1]. She went down in history as a Halloween Horror Nights reject. A never-was that could-have-been. But who was she really? What was her background story? Cindy was the original icon for Halloween Horror Nights XII, only to be scrapped by Universal and replaced by the Caretaker (who you will soon learn to be based off of her father Paul Bearer). Below is the full back story of Cindy, direct from the conceptual booklet from Universal: "Cindy Bearer was a very disturbed young lady. Her Parents Paul and Kara ran a Funeral home, and Cindy lacked the social interaction with other children that school would bring. Her only friend was a large porcelain doll, which Cindy considered her twin sister. Her life was filled with darkness and loneness, and many a night, Cindy would befriend the corpses awaiting preparation and fulfill her imagination. Cindy was also witness to many grisly atrocities. Her parents were also deeply disturbed. Many times, the workload of the funeral home became too much for the older Father and Mother, and they would hide the remains of loved ones instead of cremating them. Increasing the need for income, the Father acquired a panel van and began a side-business called “Unique meats”. From this van, the Father would sell his “special” brand of cured meats. The madness began to become mundane as the Bearers also began creating an extended family using the corpses. Ghastly moonlight dinner parties were held in the adjoining graveyard, where the Bearers would socialize with the long dead corpses and eat a variety of prepared dishes. This grisly display was witnessed one night as two teens decided to take a spooky stroll through the graveyard. They heard loud music playing from the funeral home and peeked inside the dirty windows. What they saw chilled them to the bone. There in the main room of the home was the Bearer family dancing with the decayed remains of corpses. Word spread quickly as police began an investigation. An angry Mob of family members, outraged at what had potentially became of their loved ones, took matters into their own hands destroying the funeral parlor. They set the place on fire, which engulfed the home and the Bearer family in flames. Cindy escaped into the graveyard, her face a trail of burning flesh. The next morning, Police and Fire officials found only the remains of Cindy’s doll, it’s porcelain face missing. After weeks of investigation it was found that the Bearer family had desecrated more than a thousand graves. After exploring the grounds, the investigating officers found an intricate series of tunnels that ran underground and were seemingly endless. The police closed the case and sealed the gates of the cemetery. Like a wounded animal, the evil essence of Cindy became more dangerous. Cindy’s dreams have now become her reality. Her evil tormentors have become her playthings, controlled manifestations of malice. Each plaything represents a piece of her twisted mind." The "playthings" that were mentioned in her back story very well made it into the final version of the event, check them out below to see if you notice a few. CARNAGE - The most evil Marvel villain, recreated as a master of chaos for Cindy’s diabolical pleasure. The humongous gargantuan has formed an alliance with the rest of the Marvel villains and taken over Marvel Super-Hero island. TREAKS & FOONS - Warped combinations of circus freaks and cartoon characters, the mischievous Treaks and Foons thrive on scares. The odd creatures need the power of screams to feed their very souls. THE NIGHTMARE - Created from the Nightmare mind of a demented child, and born from the fires of the River Styx, this war-like creature is the pure essence of darkness. His demonic face and animal body combine to generate terror and mayhem. DR. EDWARD BURTON - A leading scientist in the genetics field, Dr. Edward Burton began having visions of a plain-looking little girl. The visions began to cloud his work and he started special “unauthorized” experiments using the JP genetics facility. He created a legion of half-human, half-reptilian Dinosaur men using the genetic material. These super soldiers became maniacal and uncontrollable. Possessed by his thirst for knowledge, Burton started to use the genetic material on himself. He began to morph, slowly and then more rapidly, until he became one of his own diabolical creations. Now, the Doctor has planned a full-stage take-over of the island. Originally, Cindy weaved her way into each island, each story, and each house. The entire event was going to be her thoughts - the twisted ideas that went through her disturbed head. Each island was to be warped into dark corner of her mind. They were to be called (drumroll)... the Islands of Horror. The details below are the very details that the islands were originally going to be molded into. Some of the ideas listed below are similar to what made it, while others drastically different. Port of Evil early concept: PORT OF ENTRY Our first experience for this year’s Halloween event sets the mood perfectly. As we approach the Islands, we can see that the Iconic lighthouse is erupting with cold roll fog. Like a knife, stabbed into the blackness of something underground, the eerie fog creeps out and down the lighthouse, invading the park. Once we enter the gates, we approach the first bridge. A wall of fog creates a curtain. A banner scrawled in blood proclaims, “The Nightmare begins”. Cindy’s face is projected onto the fog, and she beckons for us to step into her nightmare and “come play with me” We step through the fog and emerge in the surreal world of a nightmare. Odd, misshapen creatures with glowing red eyes stalk us through the space, using the confining architecture as opportunities for scares. We make our way past the second bridge, again obstructed by a wall of fog. We cautiously step through and enter a world filled with Torture and Darkness. Around the perimeter are small vignettes of ghastly illusion and agony. A TOWN SQUARE OF TORTURED SOULS …Hell’s Waiting Room… where a discordant symphony of suffering plays… a choir of agony shrieks out its wretched song… and scenes of unspeakable torture assault your brain. A large map has been erected at the landing, drawn on the stretched and stitched skin of unfortunate souls. Illuminated by torches, the map is twelve feet across. This ghastly relief gives us an overview of the new experiences at Islands. Beyond this Plaza of Pain, with its plumes of flame and billows of smoke, lies a vista of the Islands that have all gone to hell in a hand basket… or in this case, a toy box. And you come to an awful realization that it’s their turn to play. With you… Differences can be noticeable in these descriptions already. The utilization of Cindy, the projection of her on the fog, and the giant map that would have served as the centerpiece of the Port of Entry island. Island Under Siege early concept: MARVEL CITY UNDER SIEGE MARVEL CITY UNDER SIEGE where chaos erupts… pandemonium is the order of the day… and CARNAGE reigns supreme! As you cross the bridge, the devastation is evident immediately – buildings on fire, the streets in riot, and Super Villain Scare-actors in complete control. An abandoned police car sits smoking in the middle of the street, radio transmissions emanating from its dented loudspeaker reveal that the authorities are in total panic and disarray… and have abandoned all efforts to restore order. CARNAGE is having a field day, his army of minions celebrating the final triumph of Evil over Good. A driving heavy metal soundtrack, sirens, and explosions fill the smoke-filled air. Strobes and electrical discharges are further indications that the Super Villains (just waiting to pounce) are taking the place apart, piece-by-piece… with chain saws, cut-off saws, and arc welders. When least expected, laser comets streak overhead. Evil Cyborg Sharpshooters pick out victims from rooftops, focusing and firing laser-sighted Supersoakers filled with liquids. Bungee Villains suddenly dive from rooftops, snarl and fly away. Dark Shapes appear out of the fog, swoop overhead and disappear into the darkness. INCREDIBLE HULK COASTER The HULK COASTER has been commandeered by GREEN GOBLIN who is removing all safety devices for scrap metal, dumping toxic waste into the waters below, and pumping noxious fog into the streets. STORM FORCE STORM FORCE has been taken over by KING PIN who has special enhancements for the guests. Assaulting us with blinding strobe lights and a heavy rock score, the large villain’s voice fills the air with malevolent glee. DOCTOR DOOM’S FEAR FALL DR. DOOM’S FEAR FALL has been enhanced with screams of torture that are as loud as the screams of delight. MAXIMUM CARNAGE [STORM FORCE EXTENDED QUEUE] In the heart of the chaos is the Super-villain’s lair. The most insane, diabolical, dangerous and terrifying Marvel madmen and maniacs are here with hordes of their evil henchmen. You and the other civilians looking for escape from the city, must navigate through a fortress of chain-link, steel, junked cars, toxic foam and sewer tunnels, all while avoiding the comic-book creatures. Where are the heroes? Gone. This is the night of a 1,000 screams and yours has been added to the list. Some interesting notes from this description include the use of "bungees" (which did not appear until "Fright Yard" during Halloween Horror Nights 2004), and what stands out the most is that they had planned to house Maximum Carnage in the Storm Force extended queue. In the end, Universal built an entire warehouse for this maze. Treaks and Foons early concept: TWISTED TOONS Aglow with strange UV lighting (Luna Omnistar), TWISTED TOONS is a strange, bizarre, and twisted world where the air is always full of bubbles, the streets are full of foam, and everything else is festooned with balloons. Inhabited by TREAKS (females) and FOONS (males), this is place where nothing is as it seems and none of it is good. Neutered (and not very happy about it), bloated and full of nasty surprises, TREAKS and FOONS have genetically mutated and as a result, smile all time… ALL THE TIME. Their voices are gigglish gibberish and their conversations are playing throughout the island. They always carry “treats”; bouquets of balloons (which they will promptly pop in your face when they offer one as a present), bouquets of flowers (that spit), and all manner of hand pranks (hand buzzers, bike horns, popper guns, fake ketchup/mustard bottles, whoopee cushions, snake cans, noise makers, pizza boxes full of rubber dog doo, plastic puke lollipops, etc.) The ground is covered with pieces of blister pack bubble wrap and you never know when you’ll step on one that pops like a firecracker. They roller blade, bound around on bounce boots, and pop out of hiding places to offer their “treats.” As annoying as they are scary, by the time you get out of TWISTED TOONS, you’ll hope to never see a TREAK or FOON again. BILL & TED’S EXCELLENT HALLOWEEN ADVENTURE 2002 [THEATRE OF THE ISLANDS] Halloween’s favorite time-traveling teenagers return for another exciting adventure taking on the Entertainment scene. This year’s adventure includes a visit from Spiderman, a visit from the Men in Black, the heroes and villains of Star Wars Episode II, the Scorpion King, as well as E.T. and Austin Powers Goldmember. Mix that with some music and buckle up. Get ready, it’s gonna be one excellent ride. SCARY TALES VOLUME: TWO – MALICE IN TERRORLAND [BLUTO’S BILGE RATS QUEUE] Last Year’s most popular Halloween maze returns with an all-new volume of bizarre and twisted versions of beloved childhood tales. Return to the darkness of the saturated world of the Scary Tales creatures, as the White Rabbit, the Mad hatter, tweedle Dee and Dum and even the Headless Horsemen attack, wanting you to be part of the story. Disorienting light and effects help create the surreal scarybook land. This may be your last chapter. FEAR FACTOR [THUNDER FALLS RESTAURANT] Imagine a place where your greatest fears become reality. The popular NBC reality show “FEAR FACTOR” becomes the backdrop, where become immersed in a pitch-black environment filled with your worst fears. Can you navigate the darkness while being assaulted by sound, smells and the tactile feel of spiders, roaches and cow intestines? Its udder madness! The original title for "Scary Tales" was listed as "Scary Tales Volume: Two - Malice in Terrorland." This was a very clever homage to the original Scary Tales title, "Terrorland," which was changed before the 2001 event began. You can read more about that on the Halloween Horror Nights XI section of HHNvault. JP: Extinction early concept: JURASSIC PARK First viewed from across the lagoon, JURASSIC PARK grows more and more ominous as you approach. This is a place with a weather pattern all its own. Rolling thunder and deafening strikes crackle the swirling misty night air. Lightning bolts, fog and power outages make it increasingly foreboding and dangerous. By the time you reach its gates, you’ll wish you hadn’t. Something has gone terribly wrong here. The first indication is the supply of live snakes that sits in shambles at the gates. Of the half dozen boxes that were supposed to hold the snakes (a delivery of dinosaur food), only one is still intact and full of squirming serpents – the rest are broken open and the cargo escaped. Nearby a frantic wrangler is loading the few huge live animals he’s recaptured back into a rickety crate. As you walk through the dense foliage and darkened park paddocks, you come face to face with carnivorous Cro-Magnon Men, brought back from their icy tombs. Some of these cave people have been genetically enhanced, their genetic code mixed with dinosaur DNA creating a bizarre and gruesome mixture of man and creature. Beyond lies a terrifying darkness occasionally illuminated by emergency beacons, snapping power lines, or lightning strikes. Flashes briefly illuminate moving RAPTORS; Dilopasaurus Men (Scare Actor Half Men/Half Reptile Mutants) stalk you, and other mutant creatures. When the Dino-Men get close enough, their membrane cowls open, they spit and hiss. Other mutant creatures have reptilian tongues that unfurl in your face for a quick taste before they disappearing back into the thick jungle foliage. Freed by the power breakdown, Manimals (genetic experiment rejects) have escaped and appropriated chain saws. They’re out to seek revenge on the normal humans (scientists) responsible for their terrible fate. But it is too dark and foggy to distinguish between scientists and guests – MANIMALS will chainsaw anyone they encounter. As for the terrified scientists, they’re desperately attempting to hide themselves in camouflage. While they blend into the walls of the jungle walkways, they will jump out to see who is approaching and surround you to defend themselves in case you’re one of their pissed off guinea pigs. Worst of all, the electrical security fences are malfunctioning and often spark and flame when you get too close in the dark, rainy wind and blowing fog. JURASSIC PARK: EXTINCTION [TRICERATOPS ENCOUNTER] The peaceful island setting of John Hammond’s extraordinary theme park has been transformed into a place of pre-historic panic. You and your group are totally immersed in the danger, thrills and chills of EXTINCTION, where you are on the endangered species list. It seems that Dr. Hammond’s research also include some darker missions. INGEN, the corporation behind the theme park has been mixing the gene pool and created some new prehistoric warriors. Half-man, Half-Dinosaur, these new genetic terminators have one nasty side effect: They are insane. A weird fog bank has enveloped the island and somehow caused the parks electric fencing to fail. These mutants have escaped and are searching for fresh prey. To make matters work, a pack of Velociraptors and a rampaging Tyrannosaur are also on the prowl. You become the hunted as Weird, deformed Genetic mutants, psychotic, Cro-Magnon men and bloodthirsty dinosaurs attack you at every opportunity. The carnage ensues around you as the battle for survival rages on. JURASSIC PARK RIVER ADVENTURE Take a nighttime boat tour of the Dinosaur paddocks. Taking in the breathtaking beauty of the tranquil dinosaurs, your boat is suddenly knocked off course. You enter a restricted area of the park, where the carnivores are running free. A toxic spill in the water has created weird hybrids of the dinos, making them even more dangerous. You are being tracked by a pack of red-glowing Velociraptors. You continue forward into the dark electrical compound. Suddenly a towering T-Rex steps in front of your boat, cutting off your path. Can you escape in time? You drop eighty-feet and return to the boat dock, where evil cavemen wait for you as you exit. Of course here, the most noticeable change would be that the "Project Evilution" house was originally titled "Jurassic Park: Extinction," which eventually became the name of the island. Island of Evil Souls early concept: ISLAND OF LOST SOULS Here it is difficult to even step onto the bridges that take you to the island – something evil lies below. Flickering blood red light fills plumes of smoke and flame that lick at the side of the bridge from the water underneath. Somewhere deep within, a chorus of discordant souls wails and screams. If you are crazy enough to cross the bridge, you discover you’re in a boot camp for the angles of hell. Grotesque ORCS compete with EXECUTIONERS to drag unwilling souls to eternal pain and suffering. And they enjoy their work. MYTHOS and POSEIDON are lit to enhance the obvious destruction that has befallen the landmark – once place of majestic beauty, now a ruin in shambles… and the hiding place of untold horrors that will jump out to “welcome” you. The welcoming committee carries a combination of medieval and modern weapons - chainsaws, knives, and blades. Some are huge Centaur-like monsters and others powerfully built warriors with ear-piercingly loud screams like nothing humans have heard before. Some wear blinding strobes in their helmets. As you travel through the black canyon, DARK CREATURES attack from above, dropping flaming balls, and laughing hysterically as they swoop through the night sky. FOUNTAIN OF THE EVIL DEAD [SINDBAD COURTYARD] Guests walking cautiously through the Sinbad marketplace hear a beguiling voice. As they follow the voice they find an old fountain. The whispering tone becomes nasty as we find an evil spirit has been locked away here in this watery tomb for Two-hundred years. The evil demon taunts our visitors, testing their knowledge of all things scary. If their answer doesn’t satisfy the witch, they are rewarded with a blast of cold spray. SINDBAD [SINDBAD THEATRE] Four New York friends are going to a costume party when suddenly they are catapulted into a mystical world of Pirates and Monsters. NBC’s popular characters Will and Grace and their obnoxious yet loveable friends Jack and Karen bring hilarity to the scene. Here they meet a strange little girl who is trapped by flames. Her name is Cindy and she needs the four socialites to help her retrieve a mystical red jewel, the Essence of pure evil. The seemingly innocent Cindy morphs into her true self, a tall, sleek, female demon who uses her powers to try and capture the mythical Essence of Evil while assembling the greatest masked killers to destroy our heroes. Using the existing set and stunts and combining those elements with new characters and situation comedy, brings the audience a perfect treat for Halloween. DUELING DRAGONS Choose your path and face the fury of the Dragons fire and ice. PUBLIC EXECUTIONERS roam the Dueling Dragon’s queue, looking for their next sacrifice. The thrilling double track coaster becomes a new fixture of excitement at Universal’s Halloween Horror Nights. FLYING UNICORN – DARKNESS Help protect the flying Unicorn from the evil clutches of the dark KNIGHTMARE. The towering stiltwalker roams the area with his minions of DEMONS trying to prevent you from experiencing the fantastical creatures flight. Expect the unexpected as the coaster wheels backwards around the track, startling guests at every turn and drop. POSEIDON’S FURY Journey through the underground caverns on an exhibition to the lost city of Atlantis. Weird things begin to happen as you enter, meeting up with your bewildered GUIDE. Suddenly, you find yourself in the middle of a perilous battle between good and evil 20,000 fathoms under the ocean surface. This island seems to have changed significantly from what was in the concept guide. No mention of Studio 666, and talks of THE FLYING UNICORN: DARKNESS, where scareactors would be positioned in the queue, and the ride vehicles would be run backwards. Boo-Ville early concept: GRINCH NIGHT What can we say? It’s GRINCH NIGHT in Seuss Landing and every Who man, woman and child is to be off the streets by dusk… and spend the night cowering in their homes. The shops are shuttered, the stores are closed, and the streets are transformed into a ghost town. Wind whistles through the empty streets. Lightning strikes briefly illuminate the deserted landscape. We should take our cue from the Whos; the best thing is to get off the island as soon as humanly possible. Below is an "island" that never made it in full form. Soundstage 20 housed Scream House in 2002, but what few knew was that there were actually supposed to be two houses in soundstage 20, Scream House would be entered from Boo-Ville's wooden bridge, and the other house would have its entrance routed from the side of Poseidon's Fury (ala Die-In/Scream House Revisited set up in 2003). ISLE OF FRIGHT There are two pathways to the horrific environment known as the Isle of Fright. One leads us from Poseidon’s courtyard the other takes us through the darkness of Seuss Island. We cross through a dark environment of fog and emerge at the soundstages. A large buoy beckons us to continue forward. Arriving at the destination, we are met by elements of fear and fun, while we wait our entry to the two premiere mazes of the event. HOUSE OF DEAD MANIACS Welcome to the “Resting Place” Funeral Home. Universal Designers have painstakingly recreated the grounds and home of the infamous Bearer family. Paul, Kara and their daughter Cindy used the home, and the bodies as a front for Unique meats – a specialty meat company. The families of the loved ones found out one October and burned the house and presumably the family to the ground. Now take a tour of the house and the adjoining graveyard and witness the insanity of the House of Dead maniacs. THE THING The mystery and the horror of John Carpenter’s The Thing comes alive in an immersive experience at Universal Studios’ Halloween Horror Nights. Celebrating the Twentieth Anniversary of the cult alien favorite as well as the anticipated release of the Computer Artworks video Game, The Thing brings guests into the demolished remains of Outpost 31 in the Icy cold of the Antarctic, and pits them against a shape-shifting creature from outer space. Needless to say, John Carpenter's "The Thing" house never made it past conceptual design[2], and "House of Dead Maniacs" was going to be the signature home of Cindy. Of course this later turned into "Scream House" which was home of the Caretaker. The Caretaker and Cindy's stories are so very similar because after being scrapped, the Caretaker was modeled after Cindy's father. DANSE MACABRE [LAGOON] Once a night, the tranquil waters of the Lagoon become a raging battlefield between good and evil. Dark forces are breaking into our world. A mist of low-lying red smoke covers the surface of the Lagoon. Water cannons erupt; Airboats circle the area, trailed by floating banshees. Evil’s fury sends explosions of dark color into the night sky as ominous music fills the air. A spectacle of scares and excitement. The lagoon show never made it, however it would have been an interesting sight to see, and offer some sort of compensation over the removal of the Festival of the Dead parade. Gazing into what never-was, it makes you wonder what things would have been like if they did go through with these ideas. How different it would have felt if there were Islands of Horror rather than Islands of Fear. What it would have been like to roam the streets of Twisted Toons or Island of Lost Souls. Changes like this are common for the event, in fact, being able to compare them for this year is a real treat. The design of each Horror Nights is an ever-changing process that is never completed until, sometimes, well after the event has already begun. Luckily for us fans, these ideas for "Halloween Horror Nights XII" were not lost, and forever kept safe inside the vault. [1] - Cindy was later featured in the third revision of "Scream House" (Scream House: Resurrection) at "Halloween Horror Nights: Sweet 16" in 2006. Photographs of Cindy were featured throughout the house, and the child could be spotted in a casket in the funeral parlor scene. [2] - "The Thing" had been a concept thrown around many times by the Halloween Horror Nights Art & Design team, this franchise finally worked its way into Halloween Horror Nights history with "The Thing - Assimilation," a haunted house featured during "Halloween Horror Nights: Carnival of Carnage" in 2007. The house made it just in time for the 25th anniversary of the classic film. The treatment for the house designed for "Halloween Horror Nights XII" can be found inside "The Thing - Assimilation" article in our articles section.
  14. This was from the 2005 website and it really interests me. Is this some sort of code?
  15. This is a revised recap of the backstory for Halloween Horror Nights: Tales of Terror. I took notes from HHNYearbook’s album that contains I believe all of the photos of the site, the swf files, a playlist on youtube, and this. I don’t know where I got this from, but I believe that originally the 2005 concept was originally going to be based on “Darkness” or “Fate”? If they did it was scrapped and the remaining pieces were molded to create Terra Cruentus; a world that merged both Middle Earth and modern sensibilities. This was to be setting for 2005’ event and the Icon was to be the ruler of the Terra world, Terra Queen. Unfortunately, due to apparent budget restraints or something about the costume not being ready in time for the commercials, they came up with a new character called the Storyteller to helm the event and marketing. Terra Cruentus still was ultilized at the event, but now it is simply a story by an old hag. Before I start, I should note of the logo of Terra Cruentus, according to the Fortuneteller known as Madame Sandra who resides in Maldaken, each stem of the symbol represented its own sigil in a card she marked the Circle of Death. TERRA GATE Simply, this is where the STORYTELLER enchanted guests ( or “pilgrims”) to approach the gates of the fiery hellworld, where of their own volition they would either leave or enter the world of blood and fulfill its conspiracy. Once inside the gate, pilgrims would come across a melting pot of the citizens who resided in the other lands. At the very end sat the towering Gorewood Throne; born out of an ancient battlefield. All nights at the “Season of the Queen”, the Black Guard/ Bone Chopper Riders of Iron Bone Gorge would capture those who have survived the Maldaken epicenter dubbed Pure of Heart, bring them and the Blade to the Throne, where the Terra Queen and Eelmouth would order them to be sacrificed to the Gorewood Throne to procreate the revered Bloodberry fruit, which by itself would be used to create the signature drink of the Cruentian citizens Bloodberry Wine. This was called the “Rituale de Blud”. Also on hand were skimpy stilt walkers; one of the videos referred to them as Dark Princesses I think. This was the setting for the Port of Entry and the zone and show “Terra Guard Run” and “Terra Throne”. The concept called “The Gauntlet” stated that these were the characters supposed to be showing up: CHAINSAW SKULL CUTTERS, KNUCKLE GRUNTS, ORE MONGERS, TERRA GHOULS, NIGHT CRAWLERS, UNDER GOONS, CRAZED LURKERS AND BONE CRUSHERS. Fittingly, this was marked with the Ritual sigil of Madame Sandra’s Circle of Death and the chosen artifact was the Blood Vessel, used to, well, collect blood. NORTH HOLLOW, SPECIFICALLY MALDAKEN When the Hollow was one, it was the only place in Terra Cruentus that was free from the burden of bloodlust and torment. Rather it was a realm filled with the light of hope. But the world changed and a awful rift split the realm in half causing them to be smothered with the waters of lust (Lach Slaven). What remained was two realms of the night. North Hollow was home to Maldaken (or according to Guderalle; just right next to the path). According to notes from theorists/researchers, beyond the passageway known as Maldaken Pass bequeathed an epicenter that contained the most basic elements of Primeval Terror. In the epicenter there was a suburban house where the Storyteller resides in the attic (could this be her house then?) among childhood terrors like werewolves and maniacs. Also on hand was the C.B.T. Site, a cavern (going by a quote in the ARG GAME that said “All caverns connect below Terra Cruentus”) which was hard to navigate as the cavern was freezing cold, either too dark or blindingly too bright, and explorers had the misfortune of disturbing the sleep of terrifying creatures. The epicenter beyond Maldaken was apparently used as a “Testing Ground” by “various Tribes, Clans, and Races throughout history”. The Terra monarchy deems the survivors of Maldaken’s epicenter to be Pure of Heart and sends the Black Guard to retrieve the Pure of Heart and take them to the Gorewood Throne to be sacrificed as it is their blood that can nurture the roots within the Throne (it is also a Gorewood Tree) to produce Bloodberry. According to Guderalle of Dragon Forge, A species called the Gnomerats apparently have knowledge of Maldaken and the “tests”. The fortuneteller Madame Sandra resides in Maldaken Pass, where she would inform pilgrims of the knowledge before venturing in to the epicenter, and held the “Circle of Death” card. North Hollow was the setting of Seuss Landing and from Seuss is the location to the entrance of Maldaken. For those who don’t know, the owners of the Seuss estate were fiercely protective of the Seuss IP and demanded that nothing be too intense about the way it is treated at HHN, so the little scare area doesn’t have the same amount of gore as the other realms. According to this review, they would use the same creatures in the South (more below). According to the HHN 15 Guidemap, Maldaken Pass was located between North Hollow and the soundstages which held the houses Cold Blind Terror and Where Evil Hides (the icon house?) and it was also labeled as a Dining Area. I remember reading a trip report which said there was a D.J. and a rock climbing game there, but the source is lost. I also remember HHNCRYPT had image galleries of all the events including this one which showed that it might have been located where Field of Screams was the previous year and held carnival games but unfortunately their albums all disappeared so IDK. Maldaken might have also been used to send guests from TERRA to Universal Studios Florida on peak nights. You see 2004 wasn’t the only event to utilize both parks.* In this event, they opened part of Universal Studios Florida- up to the New York area- where they had people in Halloween costumes dancing around and a chain link mini maze called Rat Run. One video from the playlist linked above showed that Jack the Clown was on top of the chainlink tower for some reason?. One other thing from the Guidemap said that the reward for beating the maze was another Dining Area simply called Rat Run Area where they sold Bloodberry Rum and some sweets. *Although I guess you could say 2004 was the only one to REALLY utilize both parks as this didn’t have any real houses in the studios. According to HauntVault, 2006 opened Marvel Superhero Island at peak nights to help with guest crowds, other than that no other event to my knowledge utilized IOA. North Hollow was marked with the Rite of Passage sigil of Madame Sandra’s Circle of Death (most likely to the status of “Pure of Heart” for survivors). The chosen artifact of this realm was the Chime; when the Hollow was one the sweet instrument’s soft harmonious noise was heard all throughout. But when the realm was split, so was the Chime, one side tarnished by the winds of the South, it’s other corroded by the sea of the North. DRAGON FORGE A land where the sky is red and clouded in ash and flames. The Ore Mongers smeltered ore gathered from Gorewood Forest in the Tangleroot Fire Pits, and then used the materials to create various types of weaponry and shields for The Cruentus People and attend special care to the Terra Blade, which is tempered through large vats filled with Manslave Blood, always filled to the top. The Queen’s Black Guard would then pick up the Blade and ride the Bone Choppers to Maldaken to capture the Pure of Heart and deliver them both to the twisted roots of the Gorewood Throne. The sick and injured were attended to at Blood Abbey, the hospital for the Cruentus people built by the Manslave and watched over by zealous Blood Abbey Monks standing eternally in liege to the Terra Queen. It also served as a brutal prison for lawbreakers and recusants, and punishment was delivered swift and ”just”. Meanwhile at Terror Mines, the miners of Dragon Forge attempting to discover the supposed true source of power in the Abysmal Deep find themselves under siege by the Gnomerats, strange subterranean creatures awakened rudely from their sleep. There lies in the forge Guderalle of Gnomerat Birth. According to someone who worked that year she was one of the Queens Elite Black Guard, 4th in Command and the Terror and Cemetery Mines Representative. As such she is aware of some of the secrets of Terra Cruentus, such as the way to and the tests of Maldaken (or its epicenter), as well as the recipe for Bloodberry Wine, and theorizes that there is something in the drink that corrupts the mind; possibly giving a reason to how most of the people in Terra Cruentus are horrible degenerates. She won’t tell anybody about her knowledge though, as traitors don’t fare well in Terra. Dragon Forge was the setting for the Lost Continent and the locations of the scarezone Tangleroot Fire Pits and the houses Blood Ruins and Terror Mines (which was basically Poseidon’s Fury but with the lights of). Fun Fact: The Book of Amun-Ra from 1999’s Mummy was seen in the Blood Ruins. One of the playlist vids show what I believe to be one of those skull masked things from Bayou of Blood originated in the Tangleroot Fire Pits zone. The Enchanted Oak Tavern was renamed Burning Oak and featured Bloodberry Rum. (As an aside, anyone else miss the old Enchanted Oak Tavern? I still remember the stained glass ceiling.) Dragon Forge was marked with the Assembly Sigil of Madame Sandra’s Circle of Death and the chosen artifact was the Terra Blade, forged with aged Gorewood ore, tempered with Manslave blood, and it’s hart crafted with Manslave femur and decorated with teeth, bone and hair. GOREWOOD FOREST A blackened forest where the soil is soaked in literal blood. The Black Guard descended from South Hollow to drop the blood-drained Maldaken-Throne victims off at a huge operational facility so that the Body Collectors would begin processing their corpses and render their flesh to gather the bones and parts such as ulna, radius, humerus, fibula, tibia and femur (The Black Guard also delivered the remaining blood from the sacrifices for unknown reasons). Their guidebook the Rendering and Collection of Bone, Flesh and Effluence showed that for such a gruesome line of work the Collectors took a lot of meticulous care and detail to it. It was important that no body part be damaged during the rendering procedure lest they feel swift punishment. The most sacred part of the procedure was that of the skull, no assistant or sibling of the collectors were allowed to partake in the removal and cleansing of the skull. After the work is done, the skull and internal body parts are sent to the Cemetery Mines to be buried; which somehow causes the bone to mold into iron, and flesh to mold into stone (probably due to the fact that again, magic blood soaked soil). They were to rest for years until transformation was complete. Then the miners would harvest the Gorewood Ore so that the Black Guard would pick up and deliver it to Tangleroot so that the Ore Mongers could create the Terra Blade as well as other Cruentian weapons. Some of the Black Guardsmen would also trade a barrel of Bloodberry Wine from the Cantina in Iron Bone Gorge with the foreman Edmond in exchange for the revered Gorewood Skull, which the Black Guardsmen would put on their motorcycles the Bone Choppers for show. The miners at Cemetery Mines suffered horrible working conditions, as the Foreman insisted on putting rogue Knuckle Grunts (Or Knucklegrunts) as guards of the mines, I guess to keep the miners from rebelling, but they had an obnoxious habit of escaping from their chains and attacking anybody they can, although they could be held back by light and Bone Choppers. There was a man called Mik Llomorg who got killed in Mine Shaft 12 and this was actually part of the ARG game. Since Terra Cruentus is still a monarchy all things considered, they still needed to instill education onto its citizens so they set up the Skool in Gorewood Forest where the children of Terra Cruentus would attend and receive a teaching into its history. They even had their own pledge of allegiance like most schools and has their own demented versions of Children activities such as Dead Man’s Wishes, Last Picnics, Visitor Burials and Foul Feast Friday. Gorewood Forest was the setting for Jurassic Park, and it held the scarezone Cemetery Mines, as well as the houses Body Collectors and the Skool; both again returning three years later (the latter in a thematic sense). According to this review, the Body Collectors could also been seen walking in Gorewood Forest. Gorewood Forest was marked with the Transformation sigil of Madame Sandra’s Circle of Death; befitting to how the leftover remains of the Pure of Heart are turned into iron and stone and one could make a case for how the children are warped into the Terra Queen’s sense of order; and the artifact is the Gorewood Skull, sown by the Collectors, buried, reborn, and harvested by the miners of Cemetery Mines. SOUTH HOLLOW The other side of a once peaceful land ruined by darkness. South Hollow was home to and ruled by the jesters William of the Preston Clan and Theodore of the Logan (?) and the ghouls who “each bear the mark”. Where clouds of confusion swirled overhead, The Black Guard would carry the Maldaken-Throne corpses to the fog-enshrouded groves so that they could be cleansed of blood before delivering them to the Collectors. They also ordered William and Theodore to host a special Halloween adventure at the South Hollow Amphitheater to honor the Terra Queen. South Hollow was the setting of Toon Lagoon. So for South Hollow, they would simply cover the area with green lasers on the top to create the illusion of a mystical sky, and they adorned the Hollow with weird creatures. I think they may be either the NIGHT CRAWLERS OR TERRA GHOULS, IDK. The report I linked above said the same creatures also appeared in North Hollow as well. This is the backstory on the weird specters that haunted South Hollow from this comment: i was a scareactor in 2005, one of the faceless souls within the south hollows. the story behind our role was simple- we were the souls of those sacrificed, seeking a warm host to escape terra cruentus. hearing this just knocked me back, and it's so good to hear this again- thought it was lost forever with flash being gone. South Hollow was marked with the Cleansing sigil due to how the Pure of Heart are cleansed of blood. IRON BONE GORGE Here in the realm of the Black Guard the mindset of might makes right is in full force. Under the Blood Creed of the Cantina Demon, the “strong” are to be respected, revered, and scarred with honor while the “weak” are nothing more than butchered bucks. Ever so loyal to the Terra Queen, the Black Guard enforces this creed in the streets where they would gleefully run over screamers with their prized Bone Choppers, set to blaring rock tunes. Only a idiot would think it’s a good idea to willfully walk in the Demon Cantina, a bar which is the home turf of said Black Guard. Enthralled by the spell of the Bloodberry Wine, they party with a barrage of seducers dancing and idiots being executed as they drink one last barrel to celebrate the last Season of the Queen. Iron Bone Gorge was the setting of Marvel Superhero Island and the location of the scarezone Blood Thunder Alley where bikers and strippers roamed the streets and the house Demon Cantina based on From Dusk till Dawn. There was another Dining Area named the Fatted Calf. Here’s a fun little tidbit about the final scene of Demon Cantina: Egad. They don't even mention the finale scene. The last scene of that house was a giant demon feasting on the flesh of those lured into the cantina. It was a heck of a set piece. Iron Bone Gorge was marked with the Celebration Sigil of Madame Sandra’s Circle of Death, and the chosen artifact was the Goblet which was forged from used Terra Blade remains. The whole mythos behind Terra Cruentus is one of my favorite pieces of HHN Lore. The little tribute in 2021 looked really lame.
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