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themazethinker

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Everything posted by themazethinker

  1. Rewatched zombieland, and trust me guys, this will make such a good zone. here's what i'll expect Characters Columbus (will probably be up on a rooftop shooting zombies with his double barred shotgun, or probably just on the ground) Tallahassee (will wield a guitar, but i'l love if they had him with a face shield and wielding 2 chainsaws) Wichita (carries a machete) Generic civilian zombies "Dead" zombies (zombies that'll play dead, and once a guest gets to close...) Zombie 406 Clown zombie Bill Murray (basically fakes being a zombie, and immediately laugh once you get scared) Fat Zombies Kid zombies (sorta like schitte's kids) Bride zombie Props Flipped over limousine with american flag on the bottom Body out through a cars windshield (Rule 4# seatbelts) Columbus's luggage Car with "3" printed on the side Hostess truck filled with snow balls A car with dismembered hands holding the wheel and a baggage of weapons in the back A hidden Twinkie (maybe have a downsized version of the drop tower ride, but very unlikely.) Other - i'll love this idea that they have stages like icons where they'll show the zombie kill of the week.
  2. (i got bored) gorefield note - this will be a 3d house, mostly because everything in the haunt will look like it's from the comic strips. facade - Jon's house .there will be a projection of gorefield attacking odie shown through a window. scene 1 - living room ,this room wouldn't have any scares, but you can tell something has gone wrong. bits and pieces of dead skin hang from the furniture, large paw prints on the walls and ceilings, and empty chef boyarde lasagna cans. transition room 1. a simple hallway with claw marks everywhere. scene 2 - kitchen. here you actually start to see the chaos. now you see a large pile of chef boyarde lasagna cans in a corner, and something can be heard moving in the fridge. you walk up to it, and the door then kicks open. a bloodied up Gorefield comes out from the fridge and hisses at you (animatronic, alsp this is probably the closest one that'll look like Garfield). transition room 2 - another hallway, but this time there's various destroyed furniture everywhere. you pass by a door to your left, and Jon will come out from it and try to swing a bat at you. scene 3 - dining room. now here's when things get disturbing. on the table is Lyman, and he is seen being devoured by Gorefield legs first (animatronic). he tries to push the thing off him, but the thing just bites down harder. as you are distracted by this, Liz will come out from the other side and try to shoot at it. however, he gets dragged away by a tentacle, as you enter into the next room. transition room 3 - another hallway. on a wall, there's various scribbles of possible attempts to cure Garfield (most of the cure ingredients are lasagna ingredients). behind a hole in the wall, you can hear scuttling from it, and something large moving. you walk away from it expecting a scare, but instead a mutant Odie will pop up from the hole next to you, barking and snarling but yet yelping in pain (animatronic). scene 4 - bedroom. the room is mostly destroyed, the bed sheets are riddled with paw prints and claw marks, and a large piece of dead skin lies in the center of the room. you start to hear the scuttling again...and a whiskery voice simply saying "Jon" over and over again. you look around wondering where it's coming from, but you can't seem to find it...until you realize it's coming from above you. you look up, and a spider legged Gorefield is seen on the ceiling (animatronic). it drops down to you, and stops mid-air and simply laughs evilly at you. transition room 4 - this hallway is different, the walls are orange and black. you then realize...the hallway is made out of gorefield flesh. the flesh seems to move and pulsate at some places (various areas of fabric with actors from behind it pushing the fabric). as you keep on walking, various actors disguised as pieces of flesh run towards you and chase you out of the room. scene 5 - garage. this will probably be the largest room in the haunt. in the center of the room is a 15' ft tall Gorefield. with various tentacles whipping around, it'll roar and try to bite at you. suddenly, Jon comes out from behind you and shoots at it, as blood sprays onto you. he urges you to run while you still can, as you exit the maze.
  3. i watched this vid, and i strangely want to see this as a haunt
  4. holy shit, you've done something i've never seen a haunt idea do, tension. the way everything was build up was incredible, this will make a amazing maze if it happened (and based of rumors, it might)
  5. guess i can help out with this https://www.youtube.com/watch?v=w0oyZKR7Pgw https://www.youtube.com/watch?v=cZEknhN_AVI https://www.youtube.com/watch?v=s3zjRcMnRNY https://www.youtube.com/watch?v=eiJWCJc4Oec https://www.youtube.com/watch?v=vWvBxIEgL44 (yeah it's not horror, but it's a classic, and you can reuse a car crash effect here) https://www.youtube.com/watch?v=kT2aBtBLMCY https://www.youtube.com/watch?v=V_aopY-GNzw https://www.youtube.com/watch?v=znbwMkU0Ezw https://www.youtube.com/watch?v=aEtuLzUbtpI https://www.youtube.com/watch?v=RQ-w61_mzyA https://www.youtube.com/watch?v=yenqLqOpYZc https://www.youtube.com/watch?v=rlVKVGShx84 https://www.youtube.com/watch?v=ip4z4k4jcRo https://www.youtube.com/watch?v=ZWZf2I0dUbQ https://www.youtube.com/watch?v=W09ltuxt3rI https://www.youtube.com/watch?v=QdV9zgBR200
  6. wait, you audio recorded the uth tours? did you record for 2009?
  7. hey that's understandable man, just trying to make people remember a underrated house.
  8. Oh sweet thanks man. Was the wolfman description accurate?
  9. Its been awhile, and i traveled online to find a good room lineup, so heres my best attempt of a wolfman scene description. feel free to say if i missed anything (like audio, characters, sounds, etc etc). You wait in line at soundstage 23, as the trailer for the wolfman is projected onto a wall. Theres a full moon projection next to it. You then enter inside, and you find yourself transported to a gypsy camp. There are several wagons next to you, some damaged and bloodied. You can hear from behind them growling. A gypsy woman with a face riddled of claw marks wanders the room, reciting the "even a man who is pure in heart" poem, and warning guests of a beast. you then keep on walking through the woods, and you can hear the beast howling in the distance. suddenly, the wolfman comes out from behind some trees, and roars at you. a hunter then comes out, and shoots near the beast, driving it away. you walk past a tree, and there's the bitten body of a villager. he then weakly raises his hand out at you, as you keep walking. you see a tavern building in front of you. you walk to it. inside the tavern, you see multiple barricaded windows and doors. the chains rattle, as you can hear the wolfman howling in the background. a injured barmaid then comes out from a door, and screams warnings about the beast, as the wolfman then comes out from a scare area and scares you. you then are transported into a small ice house. you notice that due to the recent "animal" attacks in blackmoor, the icehouse has been turned into a morgue for the victims. several bodies are seen on gurneys, all covered with cloth. inspector Aberline wanders the room, and tells you "have you seen this man around the village?". he then pulls away the cloth of a body, revealing what can only be described as "mangled flesh and bone". as you are about to exit the room, you notice a restrained body in one gurney, but this one seems to still be alive (the man is presumed to be Lawrence). he notices you, and starts to snarl at you in a animal like way. you then enter into a small hallway, where it's shown to be a insane asylum. several doors line the room. some will open, letting insane inmates to scare you. you then enter into a large room, where it's shown to be a "examination" room. in the center of the room is Lawrence tied up to a chair. to his left, right, and to the back of him are various screens of the full moon. before the "moon" can be seen, he asks you to leave. as a last resort to make you leave, he says "I'll kill all of you!". the "moon" then rises, as he then starts to convulse. you then look down, and notice his hands are starting to become hairy and clawed. you exit the room, and enter into another hallway. from a corridor, the half transformed Lawrence emerges. he screams in pain, as he goes back into his corner. suddenly, the fully transformed wolfman emerges from the same area, and roars at you, as you exit the room. you then enter into a mausoleum. candles line the walls, as the body of Lawrence's mother lies in the center of the room. from a corner, Lawrence emerges, bloodied and covered in dirt. from the other side, Sir John emerges. he tells you "terrible things Lawrence...you've done terrible things." you then exit the room. you then enter into a wooded trench. from above you hear growling, as the wolfman is seen jumping from side to side on all fours. you then enter into another wooded area. to your side, the wolfman jumps onto a large boulder and howls at the moon. to your other side, the hunter comes out again and screams "Get down!" as he finally shoots at the beast. the shot knocks the beast back, as you finally exit the maze...but you still get one last scare from the wolfman.
  10. Entrance. As you wait in line for the maze, you notice several palm trees forming around the queue. As you keep walking, the trees grow bigger and bigger as you notice something massive in front of you. It seems to be a gate, with the words “Jurassic Park” on it. Flames are positioned to the left and right of the sign (orange fabric with a fan below it). In front of the sign is a ford explorer, decorated for a “safari tour”. Alan, Ian, and Ellie are seen sitting inside the car (dummies). The gate doors are opened, but you can’t see much ahead (black wall). As you are about to enter the maze, you hear Malcolm's rambles about chaos theory and similar stuff. Dialogue - “God creates dinosaurs. God destroys dinosaurs. God creates man. Man destroys God. Man creates dinosaurs.” “John, the kind of control you're attempting simply is... it's not possible. If there is one thing the history of evolution has taught us it's that life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously, but, uh... well, there it is.” “I'm simply saying that life, uh... finds a way.” “All major theme parks have delays. When they opened Disneyland in 1956, nothing worked!” “Yeah, but, John, if The Pirates of the Caribbean breaks down, the pirates don't eat the tourists.” Raptor Pen. You then see a large metal wall to your left, and a large crate in front of you. There are various guards positioned on catwalks (dummies), as various spotlights are positioned near the walls. The crate shudders, as you can hear growling and snarls coming out of it. Through several openings in the crate, you can see a reptilian eye looking straight at you (projection). As this will distract you, a guard will come rushing out from the crates door, then immediately get dragged back by something. He screams and tries to hold on to the crates walls. On your right, Muldoon will come out and try to shoot the thing inside the crate. As you try and doge the gunfire, you exit to the next room Dialogue - “Shoot her!” Jungle. You then into an large jungle. As you traverse through the area, you can feel rain falling down onto you (small droplets from ceiling). On your right, you pass by another ford explorer, this one having it’s door open. You look inside, and you see Nedry trying to fight the dilophosaurus off of him. The dilophosaurus can be seen clamping down onto his neck, as he tries with all his might to push it off (effect similar to this https://youtu.be/my8AKuIaegQ?t=122 ). He'll occasionally lunge forward at you and ask for help, before immediately being pushed back. As you keep on walking, you see a can of barbasol positioned on a rock, as you enter into the next scene. Inside The Car. You then enter into an oddly cramped room, with windows to your left and right, a wheel in front of you, 2 seats by the windows, and a cup of water on the cup holder. You then realize that you’re actually inside a car. The ground then begins to shake as something massive walks by. Suddenly, a giant t-rex head comes crashing down from the ceiling (puppet), as “glass” (air) flies onto your head. You then go into the next room. (note - this whole scene can be removed realistically, just thought it was a neat idea) Tyrannosaurus paddock. You then enter back outside, rain still pouring down. A large fence is to your left, part of it seems to be leaned forward. Next to it is a rolled over jeep, inside are Lex and Tim covered in mud (dummies). As you keep walking forward, Malcom will come out with a flare (light) and wave it at you. Suddenly, the T-Rex head from before crashes through the fence and roars at you. You keep walking onto a dirt path, to the next room Dialogue - “Ian freeze!” Outside Restroom. You then find the ending of the dirt path. To your left are pieces of wood on the floor..and a toilet. The main thing in the room is a giant T-Rex standing on top of the broken outhouse (puppet, only the front half can be seen, the rest is covered in darkness). In it’s mouth is Genaro, as it basically eats him alive. The head swing back and forth, as the legs are seen still kicking (effect done like this https://youtu.be/ELYfcymrQIM?t=189 ). You go to the next room. jungle. You then re enter into the jungle. Multiple tree and bushes are in your way. You walk past one tree to your right, and you see a jeep on top of it. The windshield wipers are somehow still functioning.on a branch is Alan holding Tim in his hands, as he tries to climb down (dummy). Creaking noises fill the air, as the jeep comes crashing down (puppet). It nearly stops right next to you, as you go to the next room. As you are walking towards the next rooms entrance, you feel the ground start to shake. Quotes - “Anybody hear that? It's a, um... It's an impact tremor, that's what it is... I'm fairly alarmed here.” Main Path. You keep on walking through the large jungle. As you keep walking, you see a small pond to your left. The water then starts to vibrate a little bit, as you keep on walking. As you walk past a large branch in front of you, the T-Rex head comes crashing down in front of it, as the branch breaks (the branch won’t actually break, but strobes lights and air effects will give the illusion it is). As you are about to exit the room, a jeep comes barreling towards you from some shrubbery, honking its horn. Dialogue - “Look out!” “Must go faster.” The Bushy Path. You keep on walking through the jungle, this time it finally stopped raining, and the lighting is slightly turned up. The bushes to your right begin to rustle, as something is heard moving in it. Expecting a scare, you back up away from the bush. Out of nowhere, a raptor comes out from behind you as it screeches and roars. You run towards the next room. Maintenance Shed. You then enter into a tightly cramped environment, the walls are metallic, and several pipes are attached to the walls. The lights above you are turned off, leaving you in darkness, as something is heard moving behind some of the walls. Behind a opening between the pipes, Arnold will come out with a tears off arm screaming for help. You ignore him as you keep walking forward. The lights then turn on, making the room extremely bright. As you are distorted by this, a raptor head will poke it’s head out of a section between the pipes and screech at you. You dash towards the next room. DIning Area. You then enter into a small empty hallway, there’s nothing much here besides 2 curtains to your left and right with dinosaur imagery on them. As you walk by the left one, a raptor silhouette will be seen walking past it (projection). As you are distracted by this, a raptor will come out from your right roaring at you. You then enter into the next room. Kitchen. You then enter into a large kitchen. The concrete floor has multiple clawed footprints, there’s some even on multiple tables. In 2 cabinets, are Lex and Tim cowering inside. As you walk past them, a raptor head will come out from a opposite cabinet trying to bite at you (puppet). You then walk past a metal door with a porthole window on it. As you look closely through the window, you see a small snout imprint on it. Suddenly, a raptor bursts through the door. You go towards the next room. Control Room. You then enter into a medium size room. Various computer and hardware equipment lie around the room. In the center of the room is a door similar to the kitchens, and Alan and Ellie are seen holding the door. A raptor is seen trying to push the door open, as they try and push it away (animatronic). They urge you to go, as suddenly a raptor scares from a nearby window. You enter into the last room. Lobby. You then enter into a massive room. The skeletons of a T-Rex and a banner reading “When dinosaurs ruled the earth” lies on the ground. But that isn’t the main focus in this room, because THERE'S A GIANT T-REX RIGHT IN THE CENTER OF THE ROOM (puppet, it’ll be heavily downsized to around 15-20 foot). It roars and tries to bite at you. This is actually a distraction, as two raptors come out from both sides and scare you just before you leave the house.
  11. lemme help, in the promo image, there's various shadows right below the logo. based on the shape of them, they appear to be the hunchback (or igor), bride of frankenstein, phantom, and creature
  12. so apparently graveyard MIGHT get replaced by creepshow.
  13. i can't see it due to a school filter. what does it say? edit - nm
  14. welp, here it is Entrance As you’re waiting in line, you notice as you walk closer to the entrance..it starts to look more and more chaotic. Multiple cracks are forming on the ground, a fire hydrant spraying (not to you), a destroyed lamp post, and a flipped over limousine (Could be a random celebrity, like Edward Norton or Bill Hader). The limousine plays various party music, and there’s a flyer next to it for James Franco’s party. You finally see the entrance, and it looks normal..for an end of the world scenario. It seems to be a drug store, it’s burglar alarm blaring. A taxi cab is parked right in front of the window. Every 3 minutes or so, blue lights will erupt from the ceiling (lighting effects). You then enter inside… Music - https://www.youtube.com/watch?v=P8hcBYmPi1g , https://www.youtube.com/watch?v=I826gxc8TvI , https://www.youtube.com/watch?v=POq2AznJO1Q Drug Store. You then enter inside the drug store, and chaos is erupting. You pass by the checkout section, and you see a large piece of the ceiling on the floor with blood everywhere. As you walk past an aisle, several objects will fall out as a tremor occurs (ground shaker, and objects pushed by blackout performers). You then enter into a large part of the store, and you see several blinding blue lights in the room. On top of the lights are several legs kicking, as they are being raptured up. You walk past them to enter into the next room. Music - Rapture on melrose - this is the end original score Streets. You then enter outside. A failed power line lies in front of you, it sparks as you walk by it. Multiple cars line the way, some crushed, while some are burnt (smoke and orange lighting inside the car). On top of some buildings, you see the rapture still going on.(projection). As you walk past an alleyway, a taxi car honks its horn and drives towards you (puppet). You walk past another alleyway, a looter will come out with a crowbar and scare you. You quickly go to the next room. Music - Rapture on melrose - this is the end original score Backyard. You continue walking outside, and you finally see another building in front of you, James Franco’s house. Through the windows, you can see silhouettes of various scenes being reenacted (the milky way argument, trying to barricade the windows) (all of this will be done by projection). On the lawn is a fallen lamppost, and on that lamppost is Michael Cera (actor positioned with the bloody tip of the lamp post on the chest,giving the illusion of him being impaled). He’ll occasionally reach out at you for help, or just ask where his cell phone is. Below him, you can see the sinkhole starting to open up slowly (projection). As you are distracted by this, an armless Aziz will pop out from behind the foliage and scream for help. You walk past him ignoring his pleas, and by the mansions front door, you see the headless body of the bald man as you finally enter inside. Music - Hills on Fire - The Sinkhole - this is the end original score https://www.youtube.com/watch?v=wZAwNvtUlHU Living Room. You are now inside Franco's house. On the wall is a large helicopter tail poking through, smoke still billowing from it. There’s about 3 couches in the center of the room, each having an empty beer bottle or a bong. A table is between the couches , with various supplies on it (a bottle of water, beer, vodka, whiskey, wine, tequila, nutella, cheese, pizza, eggs, bananas, apples, bacon, steak, pancake mix, cinnamon toast crunch, milk, ketchup, a milky way, bag of sour diesel, cannabis, shrooms, ecstasy, a playboy mag, a baseball bat, a handheld camera, and a revolver). As you are distracted by the supplies, danny mcbride will come out with a bald man’s head and say “This is real, This is fu##ing real !”. He then proceeds to try and throw the head at you. as you exit the room, you hear from Seth in the background “Let’s do all the drugs” Music - head guy - this is the end original score https://www.youtube.com/watch?v=b-FZJ1yJIUY Drug Trip. (note - this will probably be the only room to look like it’s 3d) you then enter into the dining room. You notice that all of the color in the room has a trippy feel to it, and it seems to be popping out. There’s a small table in the back left of the room, with tons of cooked food laid out (smell of bacon and eggs is pumped into the room). On the left side of the room is a projection, showing the drug induced “lightsaber” brawl through shadows. The “lightsabers” glowing occasionally. Suddenly, danny will come out from the right with mouth for eyes and laugh at you. You go into the next room. Music - https://www.youtube.com/watch?v=9bZkp7q19f0 Hallway. You then enter into a slightly cramped hallway. Throughout the room are barricaded windows and some doors. A door is slightly opened, and you hear from mcbride “Hey guys, i'm going to sleep now. Nobody come in here and bother me.”. You then hear a zipper noise and a bong being smoked, as smoke comes out from the door. As this will distract you, Emma Watson will come out from a door with an axe and try to swing it at you, as you enter into the next room. Music - emma returns - this is the end original score Alley. You are now back outside, in a small alleyway. Smoke fills the room, with fire coming out from windows (fake flames similar to the trick r treat pumpkin effect). A large trash can blocks the way in front of you, so you turn right. On your left is a closed door, rope is seen on the end of the door. The rope occasionally tugs forward, as something is pulling it forward. Suddenly from your right, a demon (design similar to this https://i.pinimg.com/474x/33/29/48/33294847e0cd8933f6fc1049d860b9cc--this-is-the-end-sculpting.jpg ) will pop out from a boohole and claw at you. You dash to a door in front of you. Music - craig gets the water - this is the end original score Neighbors Kitchen. You then enter inside an abandoned kitchen. Most of the cupboards are opened, with most of the food gone. There are several torso size holes in the wall, with scorch marks on the edges. The window in front of you is busted open, so you back away from the window expecting a scare. Suddenly, Craig will come out from a door on the left to the window, swinging a metal bat towards you. You back up from him, and the dog demon will poke its head through one of the holes (puppet), and snarl at you. The next room awaits. Music - Demonic chase sequence - this is the end original score Reentering Franco’s House. You are then back outside, and you finally see the chaos outside the house. Like before, smoke fills up the room. You can’t see the sinkhole through the fog, but you hear the occasional rumble. Behind a car that has been crushed by a lamp post, a demon will pop out from it and roar at you. As you walk past the front door, you again see the body of the headless man now heavily decayed (scent of rotting flesh in the room). He will then suddenly lunge out at you, then immediately become motionless again. You enter back into the house. Music - Creepy basement memorabilia - this is the end original score Back To The Living Room. You are then back into the living room, and the stench smells awful, it almost smells like...vomit. The room looks almost the same as before, but there’s a small hole on the ground. In the center of the room is Jonah Hill, his skin bleached and eyes yellow (dummy). He then echoes out “The apocalypse is nigh!”, as he then pukes all over you (water). However, this isn’t the main scare, as after the Jonah effect will be triggered, Seth will come out from behind drenched in puke and blindly swinging his bat at you. You go towards the next room. Music - Jonah is possessed - this is the end original score Demon Fight. You then enter into another hallway, and you hear a commotion behind some doors. The doors will occasionally shudder as something heavy pushes against it. You listen more closely, and you hear Seth and possessed Jonah fighting. As you hear the demon threatening him, the door on your left will then burst open, revealing Seth with possessed Jonah on his back (effect like this https://youtu.be/lfjqCszfkQQ?t=2110 ). He’ll try and push Jonah against the door, as from your right Jay will come out with a bat and try to push Jonah off Seth's back. You enter a door at the end of the hall. Music - Demonic chase sequence - this is the end original score The Exorcism Of Jonah Hill. You then enter into a large bedroom, and the stench of puke again fills the room. In the front of the room is a large bed, with Jay in front of it with a homemade cross (a spoon and a fork wrapped together). On the bed is possessed Jonah, trying to break from his bounds. Jay will say “The power of christ compels you” several times, and each time possessed Jonah will make a comeback (“oh does it? Does it compel me?” “Does it Jay?” “is the power of christ compelling me? Is that what’s happening ``''guess what...it’s not that compelling”). He’ll also occasionally taunt you, and try to convince you to cut him loose. You go to the next room. Music - the possession of jonah hill - this is the end original score Escaping The House. You then enter into a short hallway, but this time it seems like the house is collapsing. The floor shakes, smoke fills the room, and parts of the ceiling falls towards you (air). As you walk past a painting, it’ll slide open letting the burnt possessed Jonah Hill to reach out at you. You enter outside. Music - fire chase - this is the end original score Driveway. You then reenter back in the front lawn, as you hear the house fully collapsing behind you. In front of you is a small garage, with its door open. In it is a nice car, but that isn’t the center of attention. On the ceiling of the garage, is a large 10 foot demon with massive wings. It leaps over to you, with its wing outstretched (bungee). Turns out this is just a distraction, as Craig will scare from below charging at it. You enter into the next room. Music - craig’s last stand - this is the end original score Junkyard You then enter into the hollywood hills. You pass by a couple of fences, behind some are cannibals with machetes and chainsaws. There try and poke there weapons through, and shout how “tasty” you look. You then enter into a large area, a parked RV is on your right, and on your left are a couple of cannibals huddled together. You then realize there feasting on James Franco’s corpse, his face mangled to shreds. In front of the cannibals is Danny Mcbride, and he’s tearing into him (velcro skin on the mask,) as blood sprays onto you (water). As this distracts you, Channing Tate-Yum will pop out from the rv door and scare you. You then enter the last room on earth. Music - Franco’s demise - this is the end original score Streets. You then reenter back into the streets from before, and it looks worse than ever. The buildings are unrecognizable, a crashed helicopter lies on your right, and the ground will rumble as something massive approaches. Suddenly, Satan's head comes down from above and roars at you (puppet), saliva dripping from his mouth. You then enter into a dark area. Music - The rapture of seth and jay - this is the end original score The Rapture. And you are blinded by a bright blue light. The rest of the room seems to be blank, and the blue light seems to be pointing towards you. You hear Jay say in the background “And the skies shall open up, and the light of the lord shall shine down, and those of good heart shall be brought into my kingdom of heaven.” as you are getting closer to the light, it starts to flicker, but you diss it up as your imagination. Music - https://www.youtube.com/watch?v=H9nPf7w7pDI “Heaven’s Gates” You then enter into a room painted white and blue, and you see a large gate in front of you. On top of the gate, it reads “Heaven”. On your left is a podium, with Craig Robinson on it saying “Welcome to heaven motherfu**ers”. All of a sudden...the white and blue immediately turn red, as Craig then laughs demonically, as he swipes at you with a pitchfork. You look back up, as the gate now reads “Hell”. Music - https://www.youtube.com/watch?v=AZQxH_8raCI Satan's Throne. You then enter into an extremely massive room, as the smell of brimstone fills the room. To your left and right are several doors, each filled with the names of the fallen celebrities (Michael Cera, Jonah Hill, Kevin Hart, James Franco, etc etc). As you walk past several, some will open as burnt up versions of themselves will come out. In the center of the room is a large throne made out of bones, but no ones on it. Suddenly, Satan himself will lunge out from your right and roar at you. As you are about to exit the maze, you see a large sign reading “This Is The End”. Music - https://www.youtube.com/watch?v=B-0Hx1PttrI
  15. Hardcore mode Facade As you enter into the facade, you notice a large object in front of you. It seems to be a game cover. The cover design will feature 5 characters. Specimen 8, the hunter, a servant brute, and a hellknight. Each looking directly at you, and look like they want to kill you at any second. In the background, you see flames and bodies behind them. Above the characters are two words, “Hardcore Mode”. You enter inside the cover. (note, each transition for each room would feature a tv with the games startup menu on it) Music https://www.youtube.com/watch?v=pNkQMtZAMAw https://www.youtube.com/watch?v=s6P9Zo2pOD https://www.youtube.com/watch?v=Ow1uKuTxpnA https://www.youtube.com/watch?v=D-cJen3G-SI Doom 2 - Circle Of Death. As you enter into this room, you notice the walls of the room seem blocky almost (images put onto the walls). On the walls are various skulls and bones. As you walk past them, some will jump out and roar revealing it to be a lost soul. Multiple bodies of zombiemen and shotgun guy lay on the floor, there bodies blown to shreds. You walk past a large gate with weird scrawls on it. It then opens revealing an archvile as it lunges out at you. It then stops, and holds it’s hands out as fire glows in it (light effects). Suddenly, the bodies rise up and try to reach out at you. You quickly run towards the next room. Blood - Overlooked Hotel. You enter into a room, and it seems to be a hotel hallway. The carpet scheme on the floor looks...familiar. From across a corner, you see a light flash as a shotgun is heard being fired. As you walk past a door labeled “732”, it opens by an unknown source. The room seems to be dark, and you can’t make out a thing. Suddenly, strobe lights flash as a phantasm comes out and swings at you with it’s scythe. It then suddenly disappers back into the darkness, as you enter into the next room. Dino Crisis - Chiefs Room. You enter into a medium size office room. A large window pane is to your right. A body is slumped on a table, with various claw marks on his chest. A safe is embedded into the wall, with the code “705037” typed in. as you walk past the safe, you feel glass flying (air), and hear the sound of shattering. You turn and see a giant t-rex head roaring at you. (animatronic head coming out of boohole). Saliva dripping down from its mouth, as it tries to take a bite out of you. You quickly go to the next room. System Shock 2 - Shodan Room. You enter into another hallway, and it’s mostly empty. At the end of the room, you see a body of a woman slumped on her chair. As you walk closer to the body, you hear the sounds of metal pulling as the wall next to you pulls away, revealing shodan. She then starts to talk, “Welcome to my world, insect.”. You cautiously exit the room. Fatal Frame - Doll Room. You enter into the next room, and it’s..creepy to say the least. Throughout this whole room, dolls line the walls. The doll all seem to be wearing nun cloaks, and there expressionless on their faces are blank. As you walk past some expecting a scare, you hear a camera flash as a bright light flashes you. You turn, and you see a ghostly child crawling towards you. You run towards the next room. Return To Castle Wolfenstein - Catacombs. As you enter into the next room, you hear a scream coming from a hallway to your right. You turn and see a stairwell at the end of the hall. The screams go silent, as pieces of flesh are then thrown down the stairs as you hear..chewing. You suddenly hear pounding from the wall beside you. You turn and see a hand reaching out towards you, and connected to that hand is a decaying face as it snarls at you. You run before it fully breaks through the wall. Manhunt - Deliverance. You are then transported into a fancy looking hallway, well fancy besides the occasional blood splatter here and there. As you are about to turn the corner, you hear the sound of a chainsaw revving up and...oinking. As you turn the corner, you feel wood splintering out towards you from a door (air), as a chainsaw cuts in between the wooden boards (boohole). Pigsy peers his head through, and squeals in rage as he sets his eyes on you. The door then bursts open, as pigsy comes out and tries to cut you into two. You run towards the next room. Doom 3 - Delta Lab Sector 4. You are then in a large testing room. In front of you, is a large 15 foot machine with a orange opening in it. As you walk past it, a figure emerges from the portal. This figure appears to be a scientist, and he looks scared shitless. Suddenly, loud thuds are heard behind him. He tries to run, but an enormous hand grabs him. A hellknight then comes out of the portal, as it flings the scientist into the air (bungee). The hellknight roars at you, as it starts to give chase. You dash towards the next door. The Suffering - Death Row. You enter into another hallway, and alarms are blaring. Multiple cell doors line the room, all opened. You pass by some, and you see mutilated dead bodies lying on the floor. The bodies have their arms and legs torn away, and their face caved in. as you walk past them, you hear metal scraping on concrete. You look around and you see..nothing. You look up, and you see the slayers. Their metal stumps are clinging onto the concrete, as they growl and snarl at you (animatronic). You go towards the next room. Condemned Criminal Origins - Barts Department Store. As you enter into the next room, you notice it’s extremely dark...and you’re not alone. All over the rooms are dozens of mannequins, there faces cracked and all wielding weapons. A torn sign lies in front of you, reading “Barts Department Store”. As you walk past one, you notice it’s..breathing. It quickly turns it’s head towards you, and starts to walk in your direction, dragging it’s pipe on the ground. Before it can swing it at you, you quickly enter into the next room. F.E.A.R. - Bad Water. You enter into a large room, filled with pipes and machinery. Most of the pipes are rusting, and the machines rumble gently. There’s a catwalk in the middle of the room, and you see Alma (dummy). she isn’t doing anything, just staring. Her eyes might glow orange (light in dummy), but that’s it. As you walk past her expecting a scare, a camouflaged assassin will rush towards you from a wall. You go towards a opening in the wall to the next room. Bioshock - Fort Frolic. The next room you enter into is massive. It seems to be a small lobby, something out of a casino in L.A . there are various signs lying about, some more suggestive than others. You pass by a employees only door, and it starts to bang. You back away from it. However, a plastered splicer comes out from behind a pillar and swipes at you. You go towards another door to the next room. Condemned 2 - Black Lake Lodge. You then enter into a more dank environment. It seems to be a small hunting lodge, but it’s utterly wrecked. Tables are overturned, bullet holes line the walls, and claws marks are everywhere. Strange rustling sounds are heard above, as dust comes down from the second floor floorboards. Suddenly, intense thuds are heard against the wall, as the concrete tears revealing a BEARS HEAD. you quickly run before it’s whole body comes out. Dead Space - Hallway. You are then transported into a futuristic hallway. Metal wiring hangs from the ceiling, along with the body of a scientist hanging from a fallen light post. The corpse seems to..mutating somewhat. Two appendages growing out of his back, and his jaw hanging from muscle tissue. As you walk past the body expecting a scare, a massive grotesque tentacle pops out from the floor (puppet). It tries to grab at you, but you run past it to the next room. Left 4 Dead - Mercy Hospital. You are then in a large hospital corridor. The rooms has dozens of blood stains lining the walls, floors, even the ceiling. The smell of antiseptics lie next to a open room. In it, there’s a body twitching on a gurney. As you pass by several curtains, various infected jump out (hunters, boomers, smokers). As you are about to exit the room, you hear crying. Suddenly, strobe lights come on as a witch charges at you. F.E.A.R. 2 - med ward You are then inside a small break room in ruins. The vending machine tipped over, dead bodies of F.E.A.R, and strange scrawlings on the walls. As you walk past them expecting a scare, the ceiling opens up revealing an abomination. It crawls and hisses at you as you go to the next room. Amnesia The Dark Descent - Torture Chamber. You then enter into a dank room. This room smells horrid, as you see torture equipment hanging on the walls. Each and every tool is covered with blood and feces.as you walk past some, you can hear the echoed screams that used to be heard from it. You pass by some jail cells, and it immediately bursts open as a servant brute charges at you. You quickly go to the next room. Last Of Us - Hotel Basement. You are now on a catwalk. You look down, and you see tons of water flooding the lower floor. On your left and right, are two other catwalks with doors on both ends. As you walk past the 2 doors, they suddenly burst open with a runner and a clicker. They quickly charge at you, as you leave the room. P.T - hallway. You now enter into a mildly cramped hallway, it looks like it’s from a modern house. You walk around expecting a scare, but nothing happens. You walk past a radio, and you hear a report on a murder inside a house. You also pass a bathroom door, and you hear a baby crying. You enter into the next door.. P.T - hallway. ...and you’re back in the hallway. It looks the same as before, but with a few “subtle” changes. On the ground is a conjoined cockroach, a portrait with one of its eyes removed, the bathroom door being opened which now has a bloody sink and more strange crying, and a fridge hanging from the ceiling with some more crying coming from inside. You exit before it gets weirder. Spooky's Jumpscare Mansion - Room 557. As you enter into the room, you immediately get scared by subject 1. The room itself is nearly empty.The only piece of furniture in the room are some cabinets, a chair, and a table with a record player. As you walk past it, WAM will appear from a wall, then quickly disappear (pepper ghost effect). As you are distracted by it, specimen 8 will glide toward you from behind and scare you. You go to the next room. Doki Doki Literature Club - Classroom. You then enter into a large classroom. You can’t see much of the room though, because in front of you are rows and rows of hanging bodies. You pass by the bodies, and multiple scares will come from left and right (yuri stabbing herself, broken neck natsuki, and jumpscare monika will scare depending on the cast). You then enter the final room. 3D Monster Maze - The Maze. You then are back in an 8-bit like environment. The walls are...blank, and the floor occasionally shakes as loud footsteps are heard. In front of you is a textbox (projection) that reads “FOOTSTEPS APPROACHING”. Suddenly, the footsteps increase, as a T-REX HEAD COMES DOWN FROM THE CEILING (animatronic). The text box then changes to “REX HAS SEEN YOU”. you finally exit out of this nightmare.
  16. while i am doubtful, if this is true, im gonna bye some tickets.
  17. *when you're trying to set up for your sons birthday party, but you accidentally cause chaos across the world*
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