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themazethinker

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Everything posted by themazethinker

  1. Imagine a Until Dawn haunt that had multiple paths. Also i really want a Doom haunt, because since your just a human, these demons will be terrifying. Like, imagine a stilt walker Baron Of Hell.
  2. You're in luck, a friend of mine made a good room lineup for a Jaws haunt on the IU Forums " Opening scene/facade: Similar to Poltergeist's facade, there would be some rockwork with seashells surrounding us and a rock and seaweed awning we would walk under. Above the awning is a forced-perspective model of Amity Island in the distance; some water lighting projection if placed on a blank space between the rock awning and the FP model to look like it's water. It's night, but there's a dim sunset lit up behind the model. As we walk up to the rockwork entrance with the model above us, there is some fog. We also see the shark fin in the "water" We hear the Jaws theme startup. Duuuu-dun. Duuuu-dun. Scene 1: We go inside the rockwork and the entrance hallway. There's seashells and rocks surrounding us. No scares yet. The music gets a bit more intense. Dun dun dun dun dun dun. We exit the hallway to see a decent-sized room to make it look like we're submerged under-water (Think the under-water scene from Freddy Vs Jason). Rocks, Corals, sea weed everywhere. Above us is the surface. We see the legs of the girl from the opening scene and hear her dialogue from her opening scene. In front of us, we see a digital mapping projection of the shark's shadow, looming towards her. Scene 2: We walk through another coral-reef hallway. The music gets more intense. We finally see the shark jump out (In puppet form) at us with the lady in his mouth. If they can do it, there would be some fog with red dye to give off the illusion of bloody waters. The music climaxes as the shark jumps out. Scene 3: After a brief line of dialogue from old man Harry saying, "we know why you don't go in the water", we encounter a room of "floating" bodies and severed body parts in the wake of Jaws. These victims essentially represent all of the victims that died in the first half of the movie, save for the first lady who we already encountered. One of the "floating" bodies would be a real one and used as a scare. The audio trigger would sound like someone struggling underwater. In the room, an audio clip plays of Mayor Quimby saying, "You yell 'Barracuda!', people are gonna yell, 'what?' You yell, 'shark!', we have a serious problem." As we exit the room, a pop up of the rotted head from the movie pops out from a hole in the mass of coral walls. Scene 4: We walk into an underwater cage with the scuba diver accompanying us acting like he's swimming. We see the Jaws puppet raming the cage with a loud audio trigger of a rattle to scare us. We see the bottom of the boat and the surface above our heads. Scene 5: After a rock wall transition, we end up on the dock at Amity Island. To the right of us is a storefront of Amity as we are walking on the wooden boardwalk. We go up a plank and enter the Orca. In this scene, "Father and Son" is playing from the soundtrack. As we enter the Orca, we see Quint there with his beer singing, "Farewell and ado to you fair Spanish ladies". We walk inside the Orca. Scene 6: We enter the Galey of the Orca and listen to the dialogue from the three on the boat as it is rocking back and forth (Similar to the pirate ship scene in The Depths and Knott's). We exit out of the galley through a curtain. Scene 7: Where we should be on the deck, we are immediately greeted by Jaws himself popping out of the deck. Instead of popping out straight at us, he pops from the ground up towards up (Upward diagonal fashion); as if he were breaking out from the bottom of the ship and lunging at us. We make a turn and walk on a slanted platform ala the Forsaken and Dead Waters. Where gravity is pulling us, we see Quint being eaten alive by the Shark. Scene 8: We make another turn and end up back in the Galley. The entire galley is tilted just like Blood Waters but half of it is ripped out by Jaws. He jumps out at us with blood in his teeth and Quint's leg still there, spraying water on us. Scene 9: We're still walking on the mostly-sunken Orca with Brody there with his gun, sitting on a mast. An audio trigger lays of Brody saying, "Die you son of a b- BANG!" Jaws jumps out at us on-que, with an air tank in his mouth, as if he's coming out from the bottom of the ship, lunging at us. For more dramatic effect, we would feel a blast of air. Scene 10: We turn the corner and we see Brody swimming off in the distance as a projection. We enter a sea rock formation that takes us back under water. Scene 11: For the final scene, we see bits and pieces of Jaws "floating" everywhere. There is some red-colored fog in the room. For one final scare, a ravaged Jaws, with bones and burnt flesh hanging down, lunges straight at us for one more scare. Then we have the line attendants yelling at us to move towards the exit."
  3. Broken TV (Entrance) The entrance will be a massive old-fashioned television. The screen has various cracks and tears on it, as it glitches and sputter every so often (projections). The screen will also play various intros from the cartoons (Invader Zim, Gravity Falls, Courage, etc). Occasionally though, the footage will change to a POV of someone walking through the empty haunt. They stop in one room, and you then hear heavy breathing. Suddenly, the person speeds up, now running away from this unseen entity. As he is about to make the exit, the camera is thrown against the wall, as you hear roaring and screaming...then silence. You then enter the haunt. Music - https://www.youtube.com/watch?v=h4YvkZeLrjs https://www.youtube.com/watch?v=g2glxkuD5R8 Vortex You then enter into a trippy vortex area. The walls are painted with various cartoon faces, that’ll warp and distort as you keep walking. You hear faintly audible whispers of children talking, laughing and giggling. You then enter into the first Cartoon. Joy (Amazing World Of Gumball) You then enter into a large school hallway. To your left and right lie various lockers, some covered in...rainbow saliva. As you walk past one locker, a Joy Infected Gumball emerges from a locker, rainbow drool coming out from his mouth. As you walk past one of the school corridors, a Joy Infected Tina’s head emerges from it (puppet), as it sprays you with saliva (water). You run towards the next room. Living Room (Invader Zim) You then enter into a small living room. To your left is a pink couch, an armchair, a large television set, and a picture of a green monkey. In front of you is an entryway to the kitchen. As you walk towards it, you see the shadow (projection) of Keef holding a small box. Two mechanical arms then emerge from the box, and take his eyeballs! As you are shocked by this, Keef emerges from behind the corner, eyes removed as he screams for help. You run towards the next room. Lab Class (Invader Zim) You then enter into a large classroom. Various lab beakers and equipment liter the room. From around the room, you can hear a pigeon cooing. You try to find the source of the sound, but it seems to be everywhere in the room. As you walk past one table, an organ stuffed zim lunges out from behind it. He tries to grab at you, as various organs can be seen leaking from his mouth. You run to the next room. Haunted House (Samurai Jack) You then enter into a huge dining room. In the center of the room is a family, all convulsing and foam coming out of there mouth, as a large demonic smoke exits out of there mouth. Suddenly, strobe lights hit the room, as a humanoid version of the demon scares you into the next room. Fry Shop (Steven Universe) You then enter into a small kitchen area. In the room there’s a smell of freshly baked fries. In the center of the room is Frybo (dummy), as it holds several people with it’s fry tentacles (dummies and actors). The peoples faces are covered in fry grease, as some will try to reach out for you and beg for help. As you are about to exit away from the room, Frybo (actor) emerges from a hidden boohole in the wall and lunges towards you. You run to the next room. Car Wash (Steven Universe) You then enter into a large car wash. As you walk in the room, you smell wet fur. Every so often, cold water spray from the hoses on the walls. You hear meowing...and moaning. As you are about to exit, a Cat Steven (puppet) breaks through the wall and screeches loudly at you. You run to the next room. Tunnels (Steven Universe) You then enter into a large dark tunnel. The walls are covered in dirt, and the smell of earth fills the air. Around you, you hear muffled echoing screams. Slowly, you realize that the screams aren’t from one person...but multiple.Suddenly, a corrupted gem busts in through the wall (suit and break away wall). It claws and snarls at you, as you run to the next room. Wasteland (Powerpuff Girls) You then enter into a huge room. It seems to be a deserted town by the looks of things. Buildings have collapsed, trash litters the ground, and fire burns everywhere. In the center of the room, is Him floating in the air. He taunts at you, and gloats how the world is destroyed. As you are distracted by this, a horde of savage civilians attack you from behind an alleyway, saying how “You did this”. You run to the next room. Med Ward (Adventure Time) You then enter into a small hospital like room. The bed is empty, and a pile of pink goo lies on the floor next to it. For some reason, the faint smell of gum fills the air. Suddenly, flames (projections) erupt from the room, as the room gets insanely hot. A melting possessed Princess Bubblegum lunges from behind the bed and claws at you, as you leave the room. Sewers (Adventure Time) You then enter into a huge room. The smell of urine and feces fill the air. All around the rooms are multiple of the candy kingdom civilians hung up with some form of grease. As you walk past some, they will reach their hands out to you, begging for help. As you are exiting the room, a humanoid Deer emerges from a hidden door, and tries to grab at you. You run to the next room. Underground Bunker (Gravity Falls) You then enter into another underground area. Around the room are various tables with lab equipment, and journal 3. The book is seen opened, with a page showing a strange humanoid being labeled “The Shapeshifter” with the words “Do not let out!” right next to it. You then hear scurrying from your left, and turn around. The shapeshifters form of Dipper and Mabel emerges from behind a wall (puppet), and roars at you. You run to the next room. Northwest Mansion (Gravity Falls) You then enter into a large mansion room. From the walls are various bleeding heads from the mounted heads on the walls. All of them can be seen chanting some verse, as blood sprays from there mouths onto you (water). As you are distracted by this, a skeleton like being emerges from under the fire, and tries to claw at you (puppet). You run to the next room. Bills Lair (Gravity Falls) You then enter into a massive room. From around the room are the frozen statues of the Gravity Falls civilians. As you walk past several, some will lunge towards you. Whilst you walk through the room, you can hear Bill taunting you from everywhere. Suddenly, the 3-Dimensional Bill lunges from a wall and tries to grab at you. You run to the next room. Hallway (Courage The Cowardly Dog) You then enter into a small hallway lined with doors. Through some closed doors, you can hear...music. To your left is an open door. The room is mostly empty, besides a chair. Sitting on the chair is a young girl playing a violin. Expecting a scare from her, you slowly back away from her. However from the other door, the Violin Girl emerges from it, her face twisted and skinless and screams at you. You run to the next room. Bathroom (Courage The Cowardly Dog) You then enter into a small bathroom. On the floor, are various strands of pink hair, all clustered together into a pile. In the room, you hear a buzzing sound echoing from around the room. Suddenly, Freaky Fred emerges from behind the shower curtain, and tries to slash at you with his razor. You run to the next room. Field (Courage The Cowardly Dog) You then enter into a large outdoor room. There’s not much out here...besides King Ramses in the center of the room. He doesn’t do much, just wave his arms around as he says “Return the slab, or suffer my curse”. You look to your right, and see the farmhouse being torn open by locust (projection). As you are distracted by this, Ramses lunges towards you, as you runt to the next room. The Void (Courage The Cowardly Dog) You then enter into...a black room. There’s nothing in the room besides darkness...and this thing. It’s a strange blue thing (giant puppet). It has a human like face, and has a strange antenna like thing on its head. It simply stares at you, and just whispers “You’re not perfect…” No scares, nothing. You exit the room. Tv Static You now enter into the final room, a room filled with static (Projection mapping). As the white noise fills the air, you can hear the childlike whispers from before, but louder than before. From various hidden areas in the room, some of the characters from before will scare (Fred. Deer, Bill, and a Corrupted Gem). You run to the exit, ending the nightmare.
  4. Can someone dm me spoilers for the I.P houses this year?
  5. So i have a haunt idea, but i honestlly think it might be the darkest idea i ever made tbh. It's still in a early phase, so i may or may not make it. Deep Web - Red Room Imagine the Hostel haunt, but 10x more disturbing. I got some room ideas. Test Chambers (A room where test subjects can be seen being experimented) Cannibals (A texas chainsaw like room) Autopsy (A room where a "medically licensed" doctor can be seen preforming a live autopsy) For Sale (A prison like hallway where people emerge from behind homemade bars) Suicide Show (A game show like room, where various contestants can be seen killing themselves. This will be similar to the Truth Or Dare or Unfriended rooms.) Swatting (A living room where you are shot at by the F.B.I) I told my friend the idea, and they think it can be awesome. What are your thoughts? I know that some of this may in fact be real, but like if Blumhouse can make a movie about it, i think a haunt can work. Do you guys think this is a good idea.
  6. Added an alternate ending. Thoughts anyone?
  7. So like, now i know what traps were used and done, but not the lineup. I've posted how i think each trap was done, and you guys can correct me or not. Bathroom - Depending on cast, Adam or Lawrence will scare and beg for help. Razor Wire Maze - Reverse Beartrap - Something like 27s scene, where Amanda struggles with the trap, and the lights go off and you hear the trap activate. Drill Chair - A female positioned on the chair, where the drills inch closer and closer, and the lights go off at the last second. Venus Flytap - Actor struggles with the trap on him, and he enters into a dark area in the room, as you hear the trap go off. Magnum Eyehole - A small easteregg in the hallway. Furnace - A burnt animatronic scare (image from Dr Jimmys tumblr, might be from hollywoods however) Classroom - Actor in chains Angel Trap - Similar effect to 27s haunt, where the trap goes off. Shotgun Collar - Room where Jigsaws body lays, and Jeff with a buzzsaw will scare. Pig Vat - Room where pig heads hang in your way. Rack - A room where the actor lies in the trap. Scalping Seat - Room where you'll see the empty chair, and a scalpless Brenda will scare. Knife Chair - Similar to 27s room, where Cecil pushes his face through the trap. Ten Pints Of Sacrifice - Room where Mallick and Brit can be seen shoving there hands into the blades. Glass Coffin - Room where Hoffman can be seen inside of the glass coffin.
  8. Main goal of haunt: Use traps not used in hollywoods version Make it interactive Try and make a good saw haunt. Wilston Steel Facility The main entrance will be HUGE, being 60 feet tall. A rusted decayed sign lies to your left, reading “Wilson Steel Machining Services, Since 1949”. To your right is a parked S.W.A.T. van, with the back doors open. Through the dilapidated windows, you can see various silhouettes of victims banging on the windows, trying to get out of the building. The front doors have been busted open, leaving wood chips on the floor. You enter into the building. Music - (Main) TV Room You then enter into a large lair. From your left is a fence with various TV’s showing footage of the traps (film footage and pre recorded footage). To your right are multiple traps, some are complete while some are in mid construction. (A drawing of the Reverse BearTrap, Razor Wire, a Needle, the Knife Chair, the Water Cube, and a Pig Mask.) Suddenly, the TV’s turn to static, as Billy The Puppets face appears on them. It then begins to speak. “"Greeting, and welcome. Right now you are probably screaming, and crying. Like a newborn crawling out of the womb. This is significant since today is your day of rebirth. The key to your survival lies only in the survival of the other subjects.. If the majority do not, then i'll leave you in this room to rot.... forever. Live or die, the choice is yours. Let the game begin *Billy laughter*" After he finishes this, a Pig Man emerges from behind one of the traps, and tries to slash at you with its arm razor. You run towards the next room...but there’s something different. There are two entrances to the next room. Music - Scareactor Description Pig Man - 6ft, wears a pig mask and robe. (Left) Oxygen Crusher This room is large, with two men to your left and right, William and Hank. Both are standing on pillars bare foot, with a gas mask attached to their mouths. The masks tubes can be seen leading towards a crushing device that encases their chests. A T.V can be seen right in front of William, and it’s currently playing a Jigsaw message. He says “Every time you take a breath, the clamps around your chest will close in and crush your body. The only escape is in the other’s failure.” There’s a timer right in front of the exit door, and it’s currently counting from 59 minutes to 58 (clock will manually reset once it hits 58). Suddenly, Hank draws a breath, and the vices close around his chest, as you can hear bones break and blood sprays onto you. As you are distracted by this, William lunges out forward and tries to reach towards you, whimpering in fear. You then exit the room. Music - Scareactor Description William - 40s, has “explosive” clamps around his arms and legs Hank - 50s, has blood caked around his chest. (Right) Razor Box You then enter into a small room. There’s not a lot in the area. In the center of the room is Addison, hands trapped in a glass box. There’s a small needles seen glued at the bottom, and a key at the top. Her arms can be seen dripping blood, as she screams in pain. She tries to pull her arms away, but they just cut deeper into it. As you are distracted by this, Xavier comes out from a door and swings at you with a nailed baseball bat, face bloodied and filled with rage. You then exit the room. Music - Scareactor Description Addison - 20s, black hair, arms are bloodied Xavier - 40s, shaved, beard, muscular, has splattered blood in several areas of his body. (Main) Hallway You then enter into a long hallway. To your left there’s a security camera positioned on a wall, it’s red lights flashing. In the center of the room is a fence, where pure darkness is only visible. Suddenly, a light comes on, and you see Billy The Puppet on it’s tricycle. It slowly rolls up towards you, stopping mere inches from the gate. His face then explodes (audio, strobe lights, and audio), as it laughs at you. You exit the room, and see two paths like before. Music - (Left) Mausoleum You then enter into a large mausoleum. On the left and right are stain glass windows, letting the sunlight pour in. The walls are covered with tombs, where some have dents in them from a blunt object. There’s a pulley like contraption in the center of the room, where two chains can be seen attached to it. Besides one chain is a box, where there’s various weapons in it (a small axe and a hook). Suddenly, Art comes out from one side of the contraption, eyes sewn shut, as he silently pleads for help. As you back away from him, Trevor comes out from a nearby corner, eyes sewn shut and wielding a hammer. He blindly swings it, as he tries to ask who’s there. You exit the room. Music - Scareactor Description Trevor - 50s, bald, tall, muscular, eyes sewn shut Art - 40s, gaunt (Right) Ten Pints Of Sacrifice You then enter into a large room. In the center of the room is a large table, where a metal box with glass pans on top lays. There are five holes in the box, where spinning saw blades can be seen (One without actors will have saws spinning, while others will be “moving” with strobe lights). Behind it is a timer, counting from 3 minutes to 1 (clock will manually reset). To your right is a TV, showing a Billy message on it. He says “"The human body is an astoundingly durable creation. It contains approximately ten pints of blood. Yet it is still able to operate with just half of that. The device before you is one of sacrifice. A sacrifice of blood. In order to open the door, the beaker must be filled to the marked level. A level that is of no coincidence. So now I ask you: How much blood will you give in order to survive?" Mallick and Brit can be seen shoving their hands into the saws, as it tears open the skin and spraying blood onto you. As you are distracted by this, a Pig Man emerges to your side and tries to stab at you. You dash towards the next room. Music - Scareactor Description Mallick - 30s, stubble, wears a makeshift tourniquet Brit - 30s, wears a makeshift tourniquet Pig Man - 6ft, wears a pig mask and robe. (Main) Shotgun Hallway You then enter into another hallway similar to the hallway from before. On the floor is a body. It seems to be a man, well what used to be a man. His head has been blown to bloody chunks that litter the area, as skull and brain matter can be seen seeping through the corpse. You walk towards it, and you hear a click. Suddenly, you hear the sounds of shotguns going over your head, as you are nearly hit with several bullets (air). You look up, and see several shotguns positioned on the ceiling, a small wire running from them into a small motion sensor in the wall. As you back away from them, the body lunges at you, gurgling for help as it clutches what used to be a head, as it goes limp. You enter into the two paths again. Music - Scareactor Description Sing - Mask, blood covered clothes. (Left) Scalping Seat You then enter into a large living room. The walls can be seen covered in photos, each showing multiple victims from the various franchises (Adam, Dr. Gordon, Amanda, Jeff, Lynn, Timothy, Cecil, Strahm, Seth, Etc Etc). Painted on the wall above the paintings are the words “See what I see.” In the center of the room is a disturbing chair, where various cogs and gears can be seen on the back. Attached to the gears is some bloody hair...and a scalp. As you are distracted by this, the door bursts open, as Brenda emerges with her scalp entirely gone, revealing muscle and bone. She holds a knife, and tries to slash at you with it. You dash towards the next room. Music - Scareactor Description Brenda - 20s, wears a prosthetic scalp. (Right) Impalement Wheel You then enter into a large room. To your right is a broken window, where a cage lies on the ceiling. Billy The Puppet can be seen in it, giving instructions to the trap. “Once her device begins to rotate, it will pierce her eyes and mouth if you don't delay its movement for at least 30 seconds. To do this, you must step into the other machine and lift the bars to the highest position, long enough to close the circuit, slowing down her device. If you do nothing, she will wind to her death before the clock runs out.” In the center of the room is a large device, where Suzane (dummy) can be seen on it. She is restrained with several straps. In front of her are three rods. Suddenly, the contraption moves her closer to the pipes, as she screams in fear. The lights go dark, as you hear squishing and cracking. You then exit the room. Music - (Main) Crawl Passage You then enter in a hallway, and you immediately see the exit. In front of you is a small vent, where bloody handprints lay on the floor of it. You crouch down and enter inside the passage. There isn’t much light here besides the nearby exit, but from nearby you can hear timers going off and people screaming. As you are about to exit the vent, arrows emerge from the walls and try to shoot out at you (water and air). You crawl fast towards the exit, back to the two paths. (Note - there’ll be a small wheelchair passage for people who have wheelchairs or don’t want to crawl. It’ll be the same with the screams and arrows, but you can stand in this room). Music - (Left) Shotgun Carousel You enter into the scene through an open door, that is painted with a red spiral on it. This room is MASSIVE, being 50 feet in length. In the center of the room is a gate, where a small pedestal box stands. Two spikes can be seen in it, all covered in blood. In the back of the gate is the carousel, and in front of that carousel is a shotgun. Six people can be seen on it (all dummies), and there’ll be screaming for help. To the right of the carousel is a TV, playing a billy message. He says “Six ride the carousel, but only two can get off. The decision of which two survive falls upon you. “To the back of you is a timer, and it seems to be set in 0:00 right now. However, as you are distracted by the carousel, the timer falls down (boohole), revealing William covered in blood. He screams in pain and holds up his hole covered hand, as he lunges out towards you. You run towards the next room. Music - Scareactor Description William - 40s, wears a prosthetic glove. (Right) Horsepower Trap You then enter into a MASSIVE room, being 50 feet in length. In the center of the room is a car held up by several jacks. The hood is removed, and doors are gone. In front of the broken window is a lever. In the car is Evan (actor) , glued to the seat. He’s seen tearing aways his back from the seat, as he screams for help (mix of makeup and suit). Below the car is Kara (actor), tied underneath the tires. She screams for help, and tries to free one hand to reach for you. Behind the car is Dan (dummy), with chains attached to his jaw and arms. In front of the car is Jake (dummy), tied to the garage door. A tape can be heard playing. It says “In 30 seconds, the jacks holding up this car will fall, setting off a deadly chain of events. In order to stop this from happening, you must tear yourself away from the seat to which you are glued.”You then hear a ring, as the lights go out. The sounds of gore and flesh being ripped is heard. The lights come on, and you are then scared by a Pigman from behind you. He holds a syringe, and tries to jab at you with it, as you exit the room. Music - Scareactor Description Evan - 30s, bald, wears a bodysuit Kara - 20s Pig Man - 6ft, wears a pig mask and robe. (Main) Adams Apartment You then enter into a small apartment. There’s not a lot of furniture in the room, besides the main ensteils (couch, sink, mini fridge, etc etc). This room is extremely dark, but every so often, you can hear the sound of a camera going off, and the room lights up for a second. You then hear laughing. You turn around, and on the couch is Billy The Puppet, just laughing. Besides it is a bat. As you are distracted by this, a Pig man emerges from behind a closet door and lunges at you. You dash towards the next room, right to the two paths. Music - Scareactor Description Pig Man - 6ft, wears a pig mask and robe. (Left) Death Mask You then enter into a small room. There’s a small mirror attached to a chair, and an open tool box near the corner. Inside the toolbox is a skull x-ray showing a key embedded into the eye, a scalpel, a pair of tweezers, some bandages, and an eyepatch. A nearby TV can be seen on, playing a Billy message. It says “I am going to give you a hint as to where I've hidden the key. So listen carefully, the hint is this: it's right before your eyes.” As you are distracted by this, Michael pops out from a darkened corner. He has the Venus Flytrap on him, and tries to remove the trap on him, as the ticking from the timer echoes. He begs for help as he re enters the darkness. You hear a ding, and then a CLANG, as blood (water) sprays on you. You exit to the next room. Music - Scareactors Description Michael - 30s, has a bloody eye (Right) Steam Maze You then enter into a large hallway. To your left and right are gates, covered in some pipes. This whole room has a red tint to it. As you walk past some of the pipes, they spray air onto you (there’ll also be an audio trigger of skin sizzling). Above you can hear William yelling at someone instructions of the game. As you walk past an open gate entrance, Debbie emerges from behind it. She’s weilding a buzzsaw, and has several third degree burns on her face. She blindly swings it around, as you dash to the next room. Music - Scareactor Description Debbie - 30s, has several third degree burns on her. (Main) Evidence Room You then enter into a large room. The room is littered with old traps used throughout the series. These will include the Magnum Eyehole, some chains, the Angel Trap, the Shotgun Collar, shackles, the Rack, a vice, metal columns, spikes, a spike gun, a Spine Cutter, the Water Cube, collars, a jar with keys, a bathtub, Screw Helmets, Explosive Bracelets, razor wire nooses, nail bed, and a whole stack of tapes. In the center of the room is a chair, where the bloodied up body of Jill lies. Her head has been ripped apart by the Reverse Beartrap, as blood sprays onto you (water). As you are distracted by this, Hoffman emerges from behind a cupboard, swinging a knife onto you. You run towards the two paths. Music - Scareactor Description Hoffman - 40s, stubble, blood caked onto his clothes. (Left) Angel Trap You then enter into a large room. In the center of the room is Kerry, hung up in a huge contraption. She wears a leather harness, which is secured by a padlock, put on her body and was suspended slightly above the floor by two chains. Attached to her back was a heavy metal device with two mechanical arms, which look like two fold up wings. Additionally, twelve c-shaped metal brackets were laid tightly around her chest, with six brackets on each side of the body. These brackets were hooked into her ribcage and were connected with the contraption on the victim's back by several wires.. In front of her is a beaker, filled with acid (a painted on jar). A nearby TV plays, revealing another Billy message. It says "The device you are wearing is hooked into your ribcage, and by the time this tape is finished, you will have one minute to find a way out. At the end of that minute... you should know better than anyone what happens then." She reaches out to you for help, but you hear a ring. Suddenly, the trap goes off, tearing open her ribs and showing her internal organs (suit hidden by the trap), spraying blood all over you (water), as you exit the room. Music - Scareactor Description Kerry - 30s, wears a suit on the torso made to look like exposed organs (Right) Glass Coffin You then enter into a large room. The walls are made out of metal, and in the center of the room is a glass coffin in a slightly reclined upright position. The coffin is filled with shards of glass, and inside is Hoffman (dummy), with a blank emotionless face. On the ceiling of the room is a grate with two oxygen tanks over it, which are connected to the coffin. In front of the coffin is a small tape. It says “The only way to survive this room is by entering the glass box before you. Pain will be incurred, but you will have a chance of survival”. Suddenly, one of the walls start to push forward, as you can hear Strahm screaming in agony. As you back away from the wall, a Pigmen emerges from a hidden door in the other wall, and tries to swing a blade at you. You run towards the next room. Music - Scareactor Description Pig Man - 6ft, wears a pig mask and robe. (Main) Hallway You then enter into a short hallway. To your left is a fence filled with TVs, that now shows the aftermath of all of the traps you have experienced. The TVs turn to static again, revealing another BIlly message. It says “Time is now against you. Better hurry up ...”. You then find the last two paths of this haunt. Music - (Left) Cycle Trap You then enter into another large room. In the center of the room is a large funnel, and inside there’s a blade that can be seen spinning. You can barely see a leg hanging from the top of the funnel, as you can hear Mitch panicking and screaming. As you walk by it, blood sprays out from the opening inside the funnel (water), as you hear flesh tearing. After this happens, Mitch’s body emerges from the bottom of the trap (puppet), torn to pieces with most of its flesh gone. You run towards the final room. Music - (Right) Laser Collars You then enter into a small hallway. In the center of the room is a podium, with two buttons. To your right, you see a collar on the floor, and some blood. To your left however, the body of Holloran lies on the floor, his head torn to shreds by the lasers. As you walk past him, his body springs to life, and tries to scare you. As you back away from him, Logan will emerge from behind a corner, and try to fire a gun at you (air). You dash towards the final room. Music - Scareactor Description Halloran - wears a mask that makes the face look disfigured Logan - 40s, stubble, wears bloodied clothing. (Main) Bathroom You then enter into an infamous room in the series ...the bathroom. The room is extremly dark, with the only light being some light pouring from the open door. To the right of you lies the beaten body of Zepp, and Adam is behind him (dummy), reaching out towards you screaming. To your left is the empty open door. Suddenly, Jigsaw walks from behind the door, and looks directly at you. He says “Most people are so ungrateful to be alive, but not you, not anymore. Game over!”. As he says the final line, he slams the door shut, making the room pitch black. Strobe lights then go on, as one final Pig Man emerges from behind a fake wall, and lunges out at you. You dash towards the exit. Music - Scareactor Description Jigsaw - 50s, has some bloodied clothing Pig Man - 6ft, wears a pig mask and robe. Alternate Ending - you then enter into a large room, and it’s different from the typical factory setting ...the room is made of flesh. Each flesh can be seen made into a puzzle piece, as you realize that this is the storage area from all of the Jigsaw pieces from the victims. As you walk past a wall, it opens up (fake wall), revealing another Pig Man. He chases you out towards the maze.
  9. You guys think i should do a original haunt based off this creepypasta?
  10. Doing an surprise maze draft. It'll be a multiple choice haunt. I won't say what it is, but i'll leave a hint. "Time is your enemy"
  11. Newsagent's Entrance The main building is small, and seems deserted. A fallen bicycle lies right next to the door, and some missing posters of people and pets are hung on the doors. Right next to the bicycle, is a smooshed Cornetto cone, the ice cream now liquidated due to the heat. There isn’t much else decoration wise besides a car with a bullet hole in it’s windshield. You then enter inside the building. Newsagent Store The room is small and cramped. To the left is a counter, with various news papers about a strange virus spreading on it. There’s also some change. To the right is an opened freezer with a bloody handprint on it. Right next to it is a large puddle of blood with skid marks on it (bloods just painted onto the concrete). You walk past a janitor's closet, and you can hear banging and groaning coming from within. Nothing comes out from the door however, as you exit the room. The Flat’s Entrance You then enter back outside, and it’s still empty. Various abandoned cars litter the streets, several with blood stains at the hood. In the center of the room is Shaun’s flat, the gate left open. Right next to the gate is a bloodied soccer ball. As you are about to enter the house, a Zombie Bum scares you from your left, holding his hand out for some change. You enter inside the house. Living Room You then enter inside of the living room, and it looks like a pigsty (mostly from Ed). empty beer cans litter the floor, and a cheeto covered controller lies on the table. The T.V is currently playing a News Report about the outbreak. Suddenly, a One Armed Zombie Groom emerges from a nearby door, grabbing at you with it’s one arm. You run towards the next room. Bathroom You then enter into a small bathroom, and you see that you’re not alone. Behind the closed shower curtain, there’s a figure standing there (projection). He doesn’t do anything, he doesn’t lunge out from the curtain, he just ...stands there. You enter into the next room. Backyard You then enter outside, and it looks normal. There’s a stack of vinyls on the floor, and the sheds wall is broken. Right next to the wall are broken vinyls shattered to pieces. As you walk towards the exit however, Zombie Mary emerges from the left side of a bush. As you back away from her, the Zombie Brute emerges from the right. Both clawing at you, as you exit the room. Saving Mum You then enter into a small suburban neighborhood, with Mums house to the left. A crashed car is seen right next to a lightpost. On the floor is a large piece of torn flesh, and it’s still fresh. Suddenly, a Punk Zombie emerges from behind some bushes, and growls at you, as you leave the room. Liz’s Flat You then enter into a large yard. To your left is a huge apartment complex, with the doors and windows barricaded. There are several Zombie bodies on the floor, all with their heads beaten or removed. As you are distracted by the bodies, a Zombie Civilian will jump out from behind a tree, fresh blood covering it. You enter into the next room. Streets You then enter into the streets. Cars are abandoned, various storefronts have been broken into by looters, and various bodies litter the streets. As you pass one car, Zombie Philip emerges from the car window...but it doesn’t break. Instead, he just slams his hands onto the window, and might honk the horn for another startle. This will all be a distraction for another zombie to pop out from an alley, as you exit the room. Winchester Entrance You then enter in the larger area of the streets. Most of the signs of chaos from the previous scene are more noticeable, with the cars actually crashed into various buildings. In the center of the room is The Winchester, surprisingly not wrecked besides a couple windows broken. You can hear from behind the building Shaun trying to lure the horde away, as you enter into the building. However, a Zombie Horde will scare you from the left, making you run into the next room. (https://youtu.be/_qt9I2bLQrA?t=337) Pub You then enter into a large room, that is in the middle of chaos. “Don’t Stop Me Now” by Queen can be heard blaring from a jukebox, and there’s a broken window to your left. By the window is David (actor) being eaten by various Zombies (half actors, half mannequins). They rip open his stomach and devour his intestines, as blood sprays onto you. As you are distracted by this, a Zombified Barbra emerges from a door and scare you, as you enter into the next room. The Battle You then enter into a slightly larger section of the bar, where various zombie bodies litter the area. From behind a counter, Shaun can be seen (arrow in head) shooting at various zombies with the Winchester shotgun. As he urges you to run, Zombie Pete emerges from a hole in the wall and snarls at you, as you exit the room. Cellar You then enter into a dark cellar, where multiple wine cellars can be seen to the left and right. Right next to one, is Ed clutching at his neck bite (dummy), as zombie noises can be heard from upstairs. You then enter into the next room. Streets You then enter into the zombie covered streets (dummies), with most of them preparing to attack. In the center of the room is a HUGE tank, which has run over multiple zombies. A Zombie that is with the others lunges at you, but is quickly shot at by a Soldier, riddling it with bullets, as you exit the room. Shed You then enter into the final room, and it’s...small. The shed wall has been repaired with some duct tape, and a TV has been installed to the corner of the room. The TV is on, and is currently playing a fighting game. As you are distracted by this, Zombie Ed emerges from the darkness, but is quickly stopped by a chain around his neck. You finally exit the maze.
  12. I got tons of "Halloween School Bus Massacre" vibes from this. also, while searching images, i found this.
  13. Hey dude it's alright, some ideas sound good in my head, but they quicklly go down hill (mainly hardcore mode, as most of the games i haven't even played, and the haunt was just getting to long). I actually have tons of images to help inspiration for Hallows Best Forgotten. For scenes, i can imagine such things like a halloween festival gone haywire and back alley trick or treaters.
  14. I'm sorry if i sound rude, but will you ever do the original haunt ideas in this thread that haven't been done. I don't want to pressure you, but some ideas sound spectacular for mazes (Macbeth, Den Of The Dragon, Run: To Hell And Back, Halloween Havoc, The Hallows Best Forgotten, The Great Halloween Scare-A-Thon, Containment, Wrath of the Glademother The Undead Dome, The Hit, Apocalypse In Wonderland, Murder Gras, Fall of Atlantis, Urban Fantastik, The SlayPen, Rock N Roll: Shock Your Soul, Cyanide And Happiness, HORRORCANE). Im not forcing you, and you can do whatever idea old or new you want.
  15. So, im trying to find some characters for the marvel zombies haunt. Think these sound good? Spider Man - probably the first Zombie hero you'll see. he'll be a bungee distraction scare from above, for a Zombie Daredevil as the real scare. Hawkeye - he'll be the few non infected heroes in the haunt. he'll shoot arrows at various infected in the room, urging you to leave. Iron Man - he'll come out from one corner as a Infected, and shoot at you with his repulsors. Captain America - a body can be seen decapitated with his shield. he wouldn't actually be in the haunt though. Deadpool - he'll basically be there dispatching Infected, complaining how this haunt barely makes sense. The Thing/Juggernaut (this scare can be one or the other) - he'll basically break through the wall as a scare. Venom - He'll be seen tearing a head off a infected and eating it, until he realizes that the brains not fresh. Luckily, you'll there as fresh brains! Loki - Remember that ending scene in 2015's Halloween? Replace the Michaels with Zombie Lokis and there's your scene Hulk - He'll Deflintly be the finale room, with a AVP queen style animatronic.
  16. Here's what my next future 3 haunts will be guys.
  17. Nice idea, only thing i'll change is that through out the maze, more subtle changes of a demonic appearance appear on the miners (tainted veins, rolled up eyes, longer nails, skin blemishing, etc etc)
  18. i really wanted to play this for the facade, but it'll probably ruin the theme.
  19. Ghostbusters will have the story of the first film, with some cameo ghosts from the sequel and remake.
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