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DocNiktMarr

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Posts posted by DocNiktMarr

  1. 53 minutes ago, Twilight59 said:

    Here's another idea i had in my mind: Basically this idea is about a devastated/abandoned futuristic city amusement park called "World of Tomorrow" and the reason why it was devastated/abandoned is because of the many infamous freak accidents that happened around here in this park including a rumor that the creator of this park is a mad scientist and years later it is now devastated/abandoned after the closure of this park but however sometimes the park would mysteriously turn itself on along with the technology itself in this abandoned amusement park including the robots however the technology and robots are not friendly anymore but rather hostile...

     

    Creepy Zeerust themepark?

     

    That's awesome.

  2. 1 hour ago, Twilight59 said:

    I also have another insane concept idea that could work: One day, a drug-like gas called "Psychedelic Trance" was released into the atmosphere of the earth making everyone freaking out and tripping balls thanks to the drug-like gas itself, it could either work as a haunted house or a scare-zone.

    Also this insane concept idea i had in my mind was inspired by that one Psychedelic Trance video on Youtube.

     

    That sounds an awful lot like WASTED on a larger scale. And that sounds like a cool premise for a house, not only dealing with the drug altering your own mind but also the threat of everyone else actually turning hostile from the influence.

     

    Or it could be from the view of a character immune to the chemical, and just have the problem be tweakers everywhere. Which sounds more likely for a scarezone.

  3. THE GALLERY OF LOST SOULS

     

    If you want to establish that you're an asshole with too much money, have a private art gallery filled with famous pieces. Mr. Metra has invited you to his mansion to peruse the various works in his, and you go, because when else are you going to see all of this? Of course, things go sour quickly.

     

    Admittedly I'm something of a philistine in regards to art, but there's some pretty freaky stuff out there. I used TV Tropes' Art/Nightmare Fuel page for most of these, and a lot of them come from one tab.

     

    ROOMS

    • Facade: Guests enter Metra's mansion.
    • The Gallery: Guests are surrounded with famous portraits, on every wall, from floor to ceiling. Metra can be heard welcoming guests, in a cold, sociopathic voice, and many of the portraits' eyes will be seen moving.
    • The Damnation: As guests enter the next room, various sculptures of figures in pain line the floor, and Metras can be seen on the balcony above, wearing a costume obviously inspired by the Phantom of the Opera and mocking guests for entering his gallery. He claims that, by entering, you surrendered your soul to him and now you have to go through his demonic art gauntlet and die so that he can use your soul for a sacrifice. Or something. He's just an excuse for this house idea.
    • The Scream: Guests step onto a dock at sunset, where they are harassed by two shadowy figures. As they enter the next room, the Screaming Man will lunge at guests with a scream.
    • The Plague Hag on the Stairs: The setting turns to a dark grey, as plague victims can be seen suffering. (It's not in the original painting, sue me. We need some worldbuilding for some of these.) One will beg guests for help. On the other side is a set of stairs, where the Plague Hag will lurch up and attack guests.
    • The Premature Burial: Guests enter a mausoleum, full of coffins and bones. One coffin contains a man who will reach out, begging for help.
    • Ivan the Terrible and His Son Ivan: Guests enter a palace, where a murder just took place. Signs of the struggle are strewn about, and the killer cradles his kill - fitting, because as could be inferred from the title, Ivan the Terrible just killed his son and deeply regrets it. In the transition, a crying Ivan the Terrible will strike again.
    • The Crying Boy: Guests enter a burning house with The Crying Boy on display, untouched. At times, the painting will lose its subject, and the boy, now burned, will attack.
    • Self-Portrait With Bandaged Ear: Guests enter Vincent Van Gogh's workshop, full of paintings, and also Vincent himself is carving his ear off. Either the ear is already off, and Van Gogh just attacks with the knife, or the scaracter pretends to cut it off, show it off, then attack. Also, it's probably not Van Gogh as in either of the Bandaged Ear works, but it is based off of the legend that led to them.
    • The Bewitched Man: The man tends to his lamp, and you can hear him muttering about how it has to stay lit or he dies. In the surrounding darkness, donkeys on their hind legs will attack.
    • The Nightmare: An imp rests on a sleeping woman, threatening guests. On the other side, the head of the black mare will emerge from the curtains, making scary horse noises and biting the air.
    • The Hands Resist Him: Guests pass by the window from the painting, where the hands can be seen moving on the glass, trying to break free, and their owners' muffled screams can be heard. The Boy stares at guests, threatening them, but not attacking. The Doll stands lifeless, except when she lunges at guests.
    • Figure With Meat: As guests enter the darkened room, the stench of rotten meat overwhelms them. The twisted Pope Innocent X sits upon his throne, screaming, convulsing, and lunging at guests in madness. As guests exit, the Innocent from Untitled (Pope) attacks.
    • Saturn Devouring His Son: Guests enter a room full of corpses. Standing above them is Saturn, a giant puppet, buck-naked (though without genitals) and crazy-eyed while he bites into a corpse that was once his son.
    • Pickman's Model: Okay, for the finale I'm cheating. It's not an actual painting, but based off of Lovecraft's work of the same name, where a man paints ghouls. The scene has guests interrupt a session of Pickman and some ghouls, where Pickman will express annoyance and a few ghouls will attack.
    • Like 2
  4. BREAKING POINT LOCKDOWN

     

    Breaking Point is a maximum security prison where society's worst are kept. Not just the scum of the Earth, but those who could easily escape any other prison. That's right, Breaking Point holds many of America's Supervillains. Predictably, many of the metahumans locked within its walls are mad as hell, and violence is inevitable. The wardens expect this, and are prepared to break up any fight that happens. Except for a major fight - because supervillains CAN, in fact, work together for a common goal, the inmates have teamed up, and are taking over the prison. If the Supers don't get here quick, this could be the last days of Breaking Point.

     

    SUPERVILLAINS. We love them. Carnage, Bizarro, Magneto, Poison Ivy, anything that can give the heroes a good run for their money (and not in a boring always-superior way) is bound to capture the attention of fans. Besides, what's a good hero without a rogue's gallery behind them? Where would Batman be without Joker, Spider-Man without Doc Ock, Dr. McNinja without a King Radical? This house, probably inspired by the prison scenes from Suicide Squad or something, features a number of "original villains" showcasing their power over the mortal man, because that's what supervillains do, act like assholes.

     

    ROOMS:

    • Facade: The facade is the walls of a large prison. Sirens are blaring, searchlights are searching, guards and inmates are fighting each other.
    • Reception: Guests are sent into the reception room, where the receptionist is obviously mind-controlled - jerking around oddly, speaking in an odd pattern, eyes glowing. A guard will rush into the room, shooting at a tentacled beast and telling guests to get out, before being dragged back out. (using an effect like the facehuggers from the AVP house.)
    • Brute: Guests enter a cellblock full of cells with twisted, broken bars. Some crooks will rush guests with some of the bars. At the end, in a seemingly untouched cell, is a giant man who will casually pry the bars apart to threaten guests.
    • Ferros: Remember that scene from the original IT movie where Pennywise uses the showerheads to corner Eddie? Well, instead of a clown using it to harass a kid, it's a ferrokinetic ripping them out of the wall to impale guards. The shower room is covered in cracks and rubble, guard blood is flowing into the drains, and Ferros stands amid the wreckage. He'll then send some pipes towards the guests.
    • Sparkz: Sparkz is placed in a cell a bit above the others, for guest's safety. He uses his electric powers to create sparks along the walls, using stuff like a folding chair, a baseball bat, or a piece of rebar, all the while shouting insults.
    • LycanWolf: Guests pass by a guard armed with a cattle prod, calling for backup on his walkie-talkie, when the door behind him swings open and claws grab him. In the next room, a half-man half-wolf mutant feasts on his prey, with other mangled corpses strewn across the room.
    • Dr. Bubonic: The next room is filled with a foul-smelling green gas. Guards are either choking or dead, all diseased-looking. From the gas, a man dressed as a plague doctor will approach guests, threatening them with a glowing syringe.
    • FlammenWerfer: The room is hot, with a fiery orange glow. Charred corpses lay across the floor, and a man in a dark suit with orange-glowing gloves and a gasmask with orange-glowing lenses menaces guests in German.
    • Radon: Guests enter a guard's breakroom, where a man in a hazmat suit strangles a guard, holding him by the throat on a table. The guard flashes green, with his skeleton showing up... (ever hear of Dr. Cyclops? It's like the doctor's first kill, where he exposes a man to radiation, causing him to glow green with a visible skull). Once the guard stops breathing, Radon sets his glowing eyes (all that shows up through the visor, really) on the guests.
    • Sanguine: Guard corpses are scattered about the room, all with hideous gashes. A man covered in scars threatens guests, before reaching into a large wound, pulling out a dagger made out of crystallized blood, and moves to carve a new victim. Afterwards, he'll return the knife for the next usage.
    • Flesh: You know how, sometimes, Venom leaves symbiote gunk everywhere or something? Let's make it WAY worse. As guests enter the cafeteria, they find large blobs of flesh scattered about, sometimes with body parts like mouths, eyes, hair, maybe some organs. In the cafeteria, guests find one such blob devouring a guard. This distracts from the main Flesh himself, who is a hideous freak covered in blobs of flesh and other body parts.
    • Klawz: In the next room, a giant, clawed freak of a man (a puppet or animatronic) crushes a guard, while swiping at guests and roaring.
    • The Anywhere Man: Guests enter a visitation room, where behind the glass, a guard is tormented by a teleporting man in a suit. (Projected onto the glass.) The man will steal the guard's gun, pistol-whip the poor man, then shoot him, before walking away. At that moment, he'll appear on the other side of the line, firing a shot into the air.
    • Omnipresence: The next room is a mirror-wall room, full of dummies of a man who can multiply himself. The selves are taunting guests, and a few of Omnipresence's selves will attack guests.
    • Finale: The final room features The Superior One, a green man with a GIANT brain. He surrounds himself with mind-controlled guards, threatening guests, often using the guards to taunt and attack them. As guests exit, they're attacked by one of TSO's minions - who is dressed like one of the employees who ushers guests through the house.

    This house is a vehicle for Thing-ripoff Flesh. If not for the idea, I'd never get around to the basics of the Supervillain Breakout house idea.

    On 2/1/2019 at 2:58 PM, Hugh201 said:

    I thought of a house idea that runs on black comedy. The idea is seeing how many times this house can cross the line while also scaring the people goi through the house

    Also could you please elaborate?

    • Like 1
    • Love 1
  5. 4 hours ago, Brandon_Voorhees said:

     

    There are ghosts hidden in every episode, just gotta look hard. I watched a season compilation of them and got real freaked out that I missed so many. 

     

    Quick question, how the heck did this guy's post end up in this topic and not the speculation topic it's supposed to be in?

     

    More specifically, how can you type a post for one topic with a quote from that topic yet the website puts you in the wrong topic?

  6. 15 minutes ago, Twilight59 said:

    You know i've been thinking about an idea that could possibly either be a haunted house or a scare-zone so here's how it goes: Agent George Parker is a misanthropic agent who is obsessed with End of the World scenarios including Religions and Mythologies and hated humanity for it's atrocities along with vampires, werewolves, mutants, orcs, toons, puppets, anthropomorphic animals and so on and the only thing he liked is his kind of misanthropic family at the age of 18 he left his home for Washington D.C to join the FBI and at the FBI Headquarters he began working on a project called "The Ultimate Apocalypse" that combines every End of the World scenario including the Ten Plagues of Egypt and The Black Plague he not only plans to have the world ended by his project but rather to pass it down to multiple Galaxies, Universes and Multiverses however once the FBI noticed this they kicked him out for doing that kind of project however the steps of his plan have been set in motion and when he reached the final step...his plan is already is finally complete as all the World is coming to an end thanks to Parker's Ultimate Apocalypse project and he is now passing it down to many Galaxies, Universes and Multiverses and now YOU are caught in this mess....can you survive the Ultimate Apocalypse?

    Also i think the title for this idea could be simply Ultimate Apocalypse itself, so yeah.

    (Yes i know this idea is kind of dumb and overkill but it's just an idea i had in my head)

     

    ...Yeah, that sounds awesome.

     

    Probably best as a house, so Fenrir can be a giant abomination.

  7. 37 minutes ago, Twilight59 said:

    FAITH

    Facade: Entrance to the forest with a car parked outside along with John Ward who warns them about what evils lurk in the forest

    The Disorienting Forest: In the disorienting forest there will be an eerie silence and in the forest is a dead deer however this serves as a distraction for Michael to pop out and lunge at guests

    The House: Guests go inside the house where Amy hides in every corner and also in the house is pentagrams and demonic runes flashing in the walls

    Attic (Phase 1): Guests then enter into the attic where Amy stands in the middle room while a gray ghost stalks guests

    Attic (Phase 2): Guests will be in the attic again but this time Amy has shown her real face and also in the attic are four copies of her and one of the copies are real and might try to attack guests

    Attic (Phase 3): Guests are at the attic again but this time Amy has a hand bursting through her face, sending her in a rage and might rush toward the guests also in the room is a circle of demonic runes and after that they will hear a window shattering and choose a path of an ending shown in the indie horror game

    Murderer Ending (Path 1): Guests will now be at the disorienting forest again and this time they will see a dead body of Amy and in the disorienting forest hides John Ward armed with a shotgun

    Father and Son Ending (Path 2): Guests will see a crashed car and behind the crashed car is Michael himself

    The Suffering (Path 3): Guests will see red hooded figures holding pitchforks along with two dead foxes that are on fire and some of the red hooded figures 

    The Hunter (Path 4): Guests are at the disorienting forest again and this time they will see deer staring down at guests along with a wounded and injured John Ward who weakly begs for help and one of the deer (an animatronic) will rush towards at guests

    When Faith Endures (Path 5): Guests will be at a open road where a Truck will come out at guests while honking at them along with Michael and when exiting the fifth path John Ward's speech will be heard after guests exit the Fifth Path

     

     

    I have no idea what Faith is but it does seem interesting.

     

    A lot of endings may be to the detriment of the house, though, because I don't know if people are going through the house at least five times to see each ending. Still, it's a cool idea.

     

    (EDIT: The multiple endings being bad thing is probably only true for theme park haunts. If an independent haunted house made this, it'd probably be better-received.)

  8. The Prequel would be SAWS AND STEAM: Beginning of The End. It'd be set in the streets of New Yorkshire, obviously, but during the early days of the apocalypse - where people are just now wrapping their heads around the fact that yes, all the water in the oceans has disappeared into a crack in the Earth... somehow. In turn, people have taken to the streets in hysteria, many armed with steamsaws.

     

    The Sequel would be HAVOC: QUARANTINED. A team of workers are clearing out the abandoned Shadow Creek labs, only to find a dungeon full of rejected supersoldiers. These deformed freaks are out for blood, fueled only by the rage of being abandoned.

     

    The Crossover? RUN LIKE HELL. While searching for parts for his failing RUN business, Eddie Schmidt found a box with some occult paraphernalia inside. After a spell in a book from the box catches his fancy, Eddie opens a portal to Hell, where the inhabitants can't wait to join in on the fun. Now, RUN LIKE HELL is ready for participants, and it's gonna be a hell of a time.

    (The house is a crossover with any demon house or scarezone. Or maybe all of them.)

    • Like 4
  9. On 1/13/2019 at 5:34 PM, Twilight59 said:

    Would a house about The Devil/Satan's history work? 

    (It could be a house of the history of The Devil/Satan in chronological order including the Faustian Tales that The Devil is featured in and the house itself could also start with Paradise Lost)

     

    Sure. Like, notable stories about the Devil? Being cast out from the heavens, tricking Adam and Eve into being damned, that Jack jackass sending him up a tree and tricking the devil into not yielding a healthy crop, that blacksmith who made a deal with the devil to be able to stick anything to anything and grew so powerful he scared the devil?..

     

    ...Actually, if we're including all the folklore as-is, some people have outsmarted the devil. Though they could be scenes involving the dealers getting screwed over that weren't in the folktales.

    • Like 1
  10. 3 hours ago, mystiquephreeq said:

     I, rarely, supply herring. The question you should be asking is:

     

    Was I hinting at how to solve the clue or hinting at the house?

     

    I thought you were referring to the classic properties they can't use because of Disney and Warner Bros. That it's a bit more devastating than the developers first thought or something.

  11. 1 hour ago, HorrorUnearthed said:

     

    They could never touch because JK Rowling doesn't want her Potter Universe and etc. to be apart of HHN. Which sucks because there are some good potential stuff they could use in the Wizarding World of Harry Potter to make some good interesting zones or interactive. 

     

     

    ...so there will never be a maze that treats Voldermort like Through the Mind of Norman Bates treats... Norman Bates?

     

    That disappoints me and I'm not even a big Harry Potter fan.

    • Like 1
  12. DISTRICT OF CORRUPTION: Capitol Punishment

     

    When a politician dies, one of two things happens to the soul. Either they go to Heaven, and are rewarded for a life well-lived, or damned to Hell for their crimes against their fellow man. Today we follow the soul of a man of died of an illness, who thought money and power were everything. He did everything he could to reach the top, only for it all to crumble away when he kicked the bucket. With nothing but his legacy on Earth to show for it, he is presented before the court of the afterlife. May God have mercy on his soul...

     

    Let's NOT get political. Because I'm pretty sure everyone in Washington has probably sold their soul to Old Scratch for pennies, so it's no use comparing politician A or B. District of Corruption originally started out as a scarezone where the country of America itself summoned twisted versions of its icons (Lady Liberty, Uncle Sam, George Washington, even Benedict Arnold was there), while corrupt politicians were punished. No names given, it'd be about as ambiguous as the likes of Russ Cargill or Senator Armstrong, because politics are a sore spot these days. No parties would be represented by the wicked, for in death all prejudices are abolished, and man is judged by who he really is. Any politician's resemblance to any persons, real and fictional, is purely coincidental. To sum up what I'm trying to say: This is just a silly little bout of anger, let's leave actual politics out of this topic.

     

    Besides, if the house names names there could be legal trouble.

     

    At this point, I'm actually fairly certain that I hate the idea, the house would be subpar, and that I'm only posting it because if I don't the idea would haunt me forever and I just want to be rid of it.

     

    Soundtrack would probably be angry rock songs. I don't know where to place them, but for a list of options:

    • Rockin' in the Free World (Neil Young)
    • The Star-Spangled Banner (Jimi Hendrix)
    • The Stage (Avenged Sevenfold)
    • Guilty All the Same (Linkin Park)
    • Do The Evolution (Pearl Jam)
    • Fortunate Son (Creedence Clearwater Revival)
    • Another Way to Die (Disturbed)
    • Black Smoke Rising (Greta Van Fleet)
    • Revolution (The Beatles)
    • Zombie (Bad Wolves)
    • Land of Confusion (Disturbed)
    • God's Gonna Cut You Down (Johnny Cash)
    • Cut The Cord (Shinedown)

    ROOMS:

    • Facade: Guests walk up to the remains of a ruined courthouse. A flag is flying on a pole, it LOOKS like the American flag, but it's flown upside down. The stars are still rightside-up apparently. ACTA DEOS NUMQUAM MORTALIA FALLUNT is etched above the entrance, and stone angels stand on either side of the doors. One turns out to be a scaracter, who attacks with his sword.
    • The Courthouse: Guests enter a room where a living statue of Justice, blindfolded as always, announces that the wicked will get their comeuppance and the just will be saved. In the next room, a sinner is judged by Uncle Sam, declared guilty. Sam looks normal - brightly-colored, even, considering that the house would have a dull color palette - but his face resembles a more natural version of Joker wearing his own face as a mask. As guests exit, they pass by the jury, full of traitors - Benedict Arnold, Brutus, Judas, the like. One will attack guests.
    • Sloth: As guests are ushered through, they walk through an alleyway. They encounter several politicians who look like they haven't been able to move for years - and they are still trying. The punishment for not helping those who need help is being unable to do a damn thing about anything. One may break out of their spell and leap at guests, begging for help.
    • Lies: A certain scent fills the air. Around you, are those who lied to control power - surrounded by their own BS. Literally, being crushed by tons of feces. And their situation has given way to the related ailments - like someone punished by scaphism, with diaper rash. A demonic shoveler will attack guests.
    • Lust: A man who abused his position for certain services is chained to a bed. A Succubus in a secretary costume -a modest one, at that- tends to him - with a fire ax. Oftentimes chopping the "wood" as some would say. She'll turn to guests, and give a warning. And a swing of the ax.
    • Coverups: Those who abused their power to silence enemies, lethally or not, are sent to rot in a prison. You walk between the cells, as they beg for release. A few are attacked by the Hitman, a masked man with a pickaxe. If he kills a prisoner, he'll threaten guests. Heck, some cells will even have him able to exit, enabling him to chase guests.
    • Drugs: Those who doped up in office are forced to do drugs. FOREVER. They're freaking out, and oftentimes a demon with syringe fingers will inject them with more stuff. Whatever they're seeing, it's bad. And they're already in Hell so holy crap you don't want to see what they're seeing.
    • Wrath: Those who waged war for petty reasons are forced to die for every soldier they sent to die. A man is fried in the chair, dying once old sparky cools down, only to revive and claim he was innocent. The executioner's response? "Blood's on yer hands, warhawk." He pulls the switch again.
    • Excess: The line wanders into a dirty, golden room. A large cauldron glows in the middle, filled with molten gold. Those who valued money more than anything are repeatedly dipped into the cauldron.
    • The Witch Hunt: Guests walk out in front of a gallows. A man stands in the noose, screaming about how everything is communist, demanding death to all. A demon will point out otherwise, before pushing him off, causing his "corpse" to swing towards the audience.
    • Greed: Those who favored the lobbyists rather than the people have an... interesting fate. The damned lies on a table, where a demon butcher tears them apart from the inside. On the other side of the line, demons claim to have stake in the damned's soul, citing various contracts. Not civilly, of course, but while clawing at a chain link fence separating them from guests. The butcher will throw parts of the damned (really water, I don't know how this gag would work - either water is sent to the palm of the butcher and stored in a cup before being thrown or the fake body of the damned soul is filled with water), splashing guests. The damned cries for mercy.
    • Pride: Guests walk past a shadow projected onto a wall, of a man under Damocles' sword. The man will try to escape, only for the sword to impale him from above. Then guests walk past the corpse, who seems pretty dead, what with a sword in his skull and spine and all. No, it's a scaracter.
    • Finale: Guests walk onto a stage surrounded by demons. Justice has a final creep in the guillotine, sentencing the man for not only failing the American people, but using the position solely for personal gain. She lets the blade drop, the demons cheer, and blood splashes onto guests. A few demons will rush at guests, to claim parts of the body. As guests exit, Liberty (a sentient statue like Justice) will appear, giving a final warning: In the grand scheme of things, the soul and its corruption is forever. Money and power are temporary.

     

    As I've said, I've come to dislike this idea.

    • Like 2
  13. Redwater River

     

    Some people should just be kept out of your life. Like riverbed-dwelling forest rednecks with a predisposition of incest and cannibalism. Definitely stay away from them. Which means, when you're going hiking in the South, stay on the path. So why did you go off the defined path? Now you have to deal with the Redwater cannibals.

    Which means you need to run. Get the hell outta Redwater!

     

    Redwater River is a house set along a river in a dense forest. The people living in the forest are rednecks, often deformed, carrying redneck weaponry - pitchforks, sickles, shotguns, machetes, bats, chain, hooks, etc. The structures are often crude scrapwood leant-tos and the like.

     

    ROOMS:

    • Facade: Guests enter a gate on a chainlink fence, a sign for Redwater River above the entrance and No Trespassing signs across the fence.
    • Guard Post: Guests walk past a guard tower. A redneck inside shouts insults at guests, firing a shotgun into the air. As the guests pass through, some animatronic dogs will jump out at guests, foaming at the mouth and baying for blood.
    • Village: Guests enter a dense sprawl of shacks, full of villagers. Some will crash out of shacks, threatening guests with weaponry and taunts.
    • Drug Farm: Guests head into a dense boggy part of the forest. Lights are focused on the guests - well, the plants. MARIJUANA. Some hicks are just lying down, giggling. Are they high, or just stupid? Some will attack.
    • Logging: The trees in this part are cut down. Some trespassers could be rammed onto the stumps. Hicks with chainsaws will attack.
    • Distillery: Guests enter a shack with a whiskey still. The scent of poor bootlegged alcohol (wood grain alcohol and whatever chemicals are forced in) is in the air. A shotgun-wielding bootlegger will burst in, telling guests to GIT! Outside the shack, another bootlegger is having an adverse reaction to the booze, vomiting into a trashcan. And he may also be blind now.
    • The Bog: Guests end up in an area along the river. Nothing's in the forest. From the water, spear-wielding waders chase after guests.
    • Shotgun Wedding: Guests enter a run-down church. The pews are filled, and a man is marrying a pregnant woman. Probably cousins or siblings, these guys are beyond backwards. The father will get up from the front pew, armed with a shotgun.
    • Cemetery: As guests exit the church, they enter a field filled with rotting wood grave markers. Some hicks have descended upon an open grave, tearing apart a rotten corpse.
    • Meat: Several animals and some people are hung from the trees, several without flesh. A skinner rips the skins off of the cadavers, and a butcher cuts meat off of something.
    • GITOUT: Several hick guards have mounted against you, chasing you throughout the final stretch. Hounds are baying, shotguns are going off, insults are yelled. Some will try to run you down in their truck, others take after you on foot. At the exit, a final redneck will attack, with a chainsaw.
    • Like 1
  14. 16 hours ago, Twilight59 said:

    Here's a room suggestion for the Seasonal Snuff house by DocNiktMarr.

    It's a Wonderful Massacre: Guests enter Bedford Falls where they see bodies everywhere before one of them lunges out and begs them for mercy also in the room is George Bailey who is seen firing guns at some helpless people before shooting them at the guests.

     

    I'm not going to make plans for a sequel (at least yet), but that could work. If I did use it, though, I'd probably have modifications, like maybe George is a victim/only able to watch and Potter is the madman.

    • Like 1
  15. ...If TV Tropes could do so without it being too intrusive, that'd be awesome!

     

    Anyways, the next Christmas Creep house:

     

    CHRISTMAS CREEP: Unheilige Nacht

     

    In a dark forest near the Arctic Circle, a dark force is preparing for Christmas. Whereas the elves in Santa's workshop are loading lots of toys and goodies into Santa's sleigh, the elves in this village are preparing for a night of wickedness. Those on the Naughty list better beware - coal is nothing compared to being dragged to Krampus's village.

     

    CC: Unheilige Nacht is a Christmas Creep installment that, unlike the other 2 (not counting Holiday Horror Hits), lacks the fancy fairy lights and plastic action figures of the modern world. Set in an alpine village of dark elves (Same as Fouettard's minions), the lighting is torchlight (or a reasonable electric facsimile), and the most advanced things are possibly a record player and some metal toys. This'd also be a good excuse to break out Midnight Syndicate's Christmas: A Ghostly Gathering.

     

    ROOMS:

    • Facade: Guests walk between snow-covered fir trees, into the gates of a German village where (pardon the Google Translate) Dorf Von Krampus is molded in the gate. A dark elf mans a guardpost, mocking guests.
    • Main Street: Guests enter the village. The buildings look run down, with dark elves torturing each other in the windows (in silhouette). Some elves will rush out. On the end of the street is Krampus' Manor, a castle covered in gothic decoration, with a giant window above the front entrance that shows Krampus lurking about.
    • Bakery: Guests enter one of the buildings. The smell of bad cakes and flesh hangs in the air, while elves prepare food (one tenderizes an ambiguous piece of meat, the other grinds a sausage maker with an arm sticking out of the top). They will threaten guests with the mallet and a cleaver, respectively.
    • Larder: Following the bakery, guests enter a room overwhelmed with the stench of rotten meat. Slaughtered livestock hang from the ceiling, alongside some kids in cages that beg for release.
    • The Forest: Leaving the village for a moment, guests enter a cold forest. Guests pass by a wolf puppet that snarls at them, allowing a frostbitten dark elf to attack with an ice pick.
    • The Coal Mines: Guests enter a cave, where Knecht Ruprecht bellows orders to the captive normal elves and kids. The torchlight doesn't do much, the dust creates a cloud of smoke that makes it hard to see a few feet in front of you. Elves attack with pickaxes, coughing and wheezing can be heard, and something smells off - are the canaries moving? Near the exit of the mine, Knecht Ruprecht will appear, threatening guests in German, brandishing a whip.
    • The Workshop: Classic Christmas music is played on a record (think Burl Ives, Bing Crosby, Frank Sinatra, Nat King Cole, the like) while Dark Elves prepare contraptions for the Krampus. Iron Maidens, racks, thumb screws, head crushers, Catherine Wheels, strappado, barrel pillories... Elves will lunge from behind the workspaces, lunging out with a decent number of tools.
    • The Test Chamber: A room filled with completed torture devices, some holding dark elves. The occupied devices have little plaques that state who's in the thing, and what they did - for example, one could be "Klaus Von Grueber, Backstabber", translated to German. Some will break out and attack - including one in a barrel pillory. The barrel will split open and the elf will charge.
    • Krampus's Lair: Guests go through a hall lined with cages full of crying children. They try to break free, but nothing works. One scaracter will be pulled out of the cage, from the back of the cage, and implied to be eaten. In the next room, the only lighting is a fireplace. Some vintage decorations are strewn about, and the wall will tear open, the Krampus reaching out. Finally, guests enter a room full of corpses. The Krampus, a giant abomination, snarls at guests, clawing at them.
    • ESCAPE: Guests enter the forests again, where several Dark Elf guards will attack. At the end, Krampus will make a final appearance, preparing to punish guests.
    • Like 2
  16. All good ideas (except for the TV Tropes page thing, because they're trying to cut back on self-demonstrating articles for characters because they became over-saturated for a time... Sorry).

     

    I feel like it's time for a Christmas-themed house, and I have two ideas, a Christmas Creep set in Krampus' Village, and a Holiday Horror Hits sequel. Today I'll do HHH2

     

    NOW That's What I Call Holiday Horror Hits!

     

    Christmas is that feel-good season, except when they're pushing the whole thing before it's time to carve pumpkins. Universal has decided to start decorating a bit early, with a giant tree, and playing some holiday music. And this REALLY pisses off the icon (Say, Jack the Clown), because it's HALLOWEEN Horror Nights. So Jack is going to have some festive fun of his own - he's sent some maniacs to really liven up the place.

     

    ROOMS:

    • Facade: The Christmas Tree. It's been redecorated to feature a giant angry face in the lights, with the mouth forming the entrance to the house. Like the last HHH, a somewhat sinister Christmas playlist plays, but with some new songs.
    • Chiron Beta Prime: Guests enter an alien mine, where robots are torturing the human slaves. Just to rub it in a bit, the walls are coated with string lights, tinsel, and other Christmas decoration. As they exit the mine, guests can smell the ammonia-scented snow, and on every corner there's a giant metal Santa Claus. Some of these Santas will attack. Guests then enter the Anderson's hovel, where the family prepares for a dinner of Soylent Green Pie. One of the Santas will bust through the wall and fire upon guests with a minigun.
    • Carol of the Bells: A transition. Guests walk down a dark hallway filled with bells. Behind the bells are spirits that will ring some out of tune, or lunge through the bell's supports.
    • Miser Brothers: Guests enter Heat Miser's Lair, where he and his servants (Looking like the molten demons from Rapture Corps) attack guests and prepare for war, with charred corpses lying about. Guests will then enter a cavern, where the Miser Brothers' lairs are seen above them (A Volcano and a Snowy mountain), and snow and ash fall down. Two errant servants, one for each brother, will attack in this valley. In Snow Miser's Lair, several corpses are frozen in the walls, and Ice Miser's servants prepare cannons and ballistas. They, alongside Snow Miser (Who, unlike his brother, sits on a frozen throne and insults guests), look like they're made of ice. As guests exit the cave, a bunch of giant icecicles will "drop" onto guests (really a short fall that stops above them). Heat Miser's part feature Big Bad Voodoo Daddy's cover (the Heat Miser lines exclusively), the cavern Gooseworx's cover, and Ice Miser features the original version of Ice Miser's part.
    • Night of the Krampus: Transition. Guests find themselves in a snowy, fire-lit German street. A couple of Krampi will descend on guests, brandishing birch rods.
    • Don't Shoot Me Santa: Guests enter a rocky desert, where some adults are disposing of a corpse. Santa will appear behind the row, brandishing a pistol. Guests then enter a neighborhood decorated with string lights, not a single thing of snow. Maybe some cacti. Members of the murder group will burst out of the houses, brandishing weapons. And there's a corpse on the road. Guests then enter a dark cave, where gunshots can be heard echoing, and the lead murderer and Santa get into a firefight, sneaking up on guests.
    • Kidnap the Sandy Claws: Transition, KORN cover. Guests enter an area that looks like the maze's employees only area, filled with scrawlings on the wall about catching Santa, traps, and notes. A scaracter from another maze will burst out of a boohole.
    • You're a Mean One, Mr. Grinch: In the transition is a prominent note about how, due to the wishes of Dr. Seuss's widow, Universal can't use the Grinch as a murderous monster. As such, R&D had to get creative. Thus the Grunk. Guests then enter a living room, decorated for Christmas but completely dark. As they pass by the tree, a green Krampus-like creature will tear out of the tree. Guests then end up on a snowy rooftop, were a wolf with antlers snarls and lunges at guests. In the next house, a man is hung by a string of lights, the tree is on fire, and the wolf is attacking guests. The Grunk will attack with an axe.
    • Last Christmas: Transition, TLT cover. Guests pass by a park bench on a bleak snowy day, where a man with a gaping cavity in his chest is propped up. A woman or man, whichever is available, will pop out on the other side, clutching a still-beating heart in their hand.
    • Baby, It's Cold Outside: The song that was taken off of that one radio station because it's the wrong kind of creepy in this day and age! But let's go back to the more innocent (...okay, dirty but consensual) interpretation. Guests are in a cabin where a man and a woman (mannequins) are having drinks and playing piano. You pass by the kitchen counter and it's obvious that the "what's in this drink" thing is a watering down accusation - the scotch is barely opened. And also, it's cold outside. Like, once you leave the cabin, it's the Pride area from Alice Cooper Goes to Hell and the Hedge Maze from The Shining. Yeah, it's fricking cold outside. Frostbitten corpses attack in the high snow. In this part, the song is slowed down. Near the end, Robot Santa, Grunk, Heat Miser (from a melted-out zone), and lead killer will pop out of the snow.
    13 hours ago, HorrorUnearthed said:

    RUN IV : Back For More (cheesy title I know lol) - Eddie's back and it's his turn to run the asylum, there is no more clowning around for this chainsaw-wielding horror film maniac as he has brought back a legendary game once again and inside the confines of Shadybrook Asylum once you hear the sirens blaring and chainsaws roaring cutting the air all around you prepare to RUN LIKE HELL!

    All Night Die In Take III - Are you ready to return to the abandoned Universal Palace Theater, where all Hollywood's greatest monsters and maniacs have graced her screen, prepare as The Director is ready to show you his latest film of pain as you will be ushered into some of Universal's most terrifying villains that are ready to come off the screen and become your living nightmare turn to reality.

    Meltdown - The world has fallen into shambles its survive or die times, an apocalyptic world where the weak die and the strong survive, can you make it through this nuclear wasteland where creatures, monsters and the living dead and factions await you at every corner see you as their next prey, victim or target. It's hunt or be hunted, Will you survive the end times or be one with the meltdown?

     

    I can't judge cheesy house names. I come up with cheesy house ideas.

     

    Sounds great, all three.

    • Like 2
  17. 4 hours ago, Twilight59 said:

    Well by that i mean maybe like have you ever done a original Metafictional haunted house in the vein of Wes Craven's New Nightmare, Scream (1996) and possibly Goosebumps (2015) and maybe a little bit of Being John Malkovich (1999) and Tropic Thunder (2008) and maybe a little bit of Mister B. Gone too.

     

    So, a house about the fictional origins of the house?

     

    Would the behind-time Doom-It-Yourself concept count?

    • Like 1
  18. 9 minutes ago, Twilight59 said:

    Pretty cool! By the way Doc have you ever thought of a Metafictional haunted house?

     

    Could you elaborate? Like, a house where the story "bleeds" into reality, like the structure of the house not meeting code, having actual lunatics as scaracters, or catching fire halfway-through?

  19. Two of my favorite house idea series I came up with are the anthology series Christmas Creep and the even more disjointed Monster Music.

     

    What if they had an unholy bastard spawn?

     

    CHRISTMAS CREEP and MONSTER MUSIC PRESENTS: HOLIDAY HORROR HITS

     

    To quote the announcer from Homestar Runner's Decemberween Mackerel, "Oh dear God, what have we done?"

     

    There are many other quotes that could work here, but that's the most festive by association.

     

    ...not a whole lot to explain here. I'm just buying time before I have to make the room list.

     

    Well, as a Christmas-themed spinoff, a few rules are broken. (Weird Al features... TWICE?)

     

    Well, time to roll.

     

    ROOMS:

    • Facade: An abandoned music hall, decorated in broken decorations. The wreaths are dead, the trees are dead, the string lights flicker, the ribbons are torn. The marquee has the house title, and posters are displayed of the featured performers. Spirits lurk around, projected as shadows on the facade.
    • Christmas At Ground Zero: Guests step out of a fallout shelter to find a world abandoned at Christmastime. Decayed buildings with decayed Christmas decor, graffiti with dark Christmas humor messages, obvious signs of looting, and dead bodies in varying states of decay. Guests step through a dead street, where survivors wearing gas masks and ugly sweaters intimidate guests. The next room is an abandoned shopping mall, where guests have to deal with aggressive mutant shoppers, and a giant mutant Mall Santa. The third room has guests walk through an abandoned, ruined home, where some psycho survivors attack. A blue mutant covered in ice will burst through a window, and a scavenger in a Santa suit will burst out of the chimney, wielding a shotgun. The music video will play on loop on a TV. As guests exit the scene, a group of carolers in gas masks greet guests, and Weird Al will break from the crowd and scare guests. (Apocalypse)
    • Father Christmas: Guests walk up to a department store. In front, kids attack a mall Santa, occasionally turning to guests. Inside, more offbrand Schittie's Kids. Some hide in the shelves, on displays, some just run over from other aisles. A kid pops out of a towel display, a kid hides in a stuffed bear, Uter's in the candy, the workers are being terrorized. Near the end, an older kid bursts out with a toy machine gun. (Anarchy)
    • Zombie Christmas: Guests enter a house decorated for Christmas, in the living room, where a zombie drops out of the chimney. The next scene is the suburban street, where zombies are tripping over decorations in their attempts to get to your flesh. As guest dart into the woods behind the houses, a zombie pops out of the picket fence. In the woods, zombies and hunters clash. Constant gunfire, moaning, and at least one guy being attacked by zombies. (Zombies)
    • Monster's Holiday: Guests enter the castle from Monster Mash, including the banquet hall with a Christmas overlay. The castle is in color, and guests are still avoiding the monsters. However, guest then walk past a hall full of monsters, where you can here Dracula planning to rob Santa's Sleigh. The last scene is the rooftop, where Santa is on top of the sleigh, fending off zombies. As guests transition into the final scene, Frankenstein's monster rides up on a tricycle, out of the darkness. It's not really a scare, but a "What the heck?". (Monsters. In a normal Monster Music, it'd be first, but it's also the least violent of the five songs.)
    • The Night Santa Went Crazy: Guests walk in through an abandoned Santa's Workshop, where everything is broken. Santa Claus will kick down the door and fire an AK at guests. As guests go through the abandoned workshop, dead elves and reindeer are abundant, and Claus will burst out with a number of weapons (an old German Luger, a Freddy Glove, the like. There's a lot of good instruments of murder). As guests go outside, they see the charred remains of Blitzen, accompanied by a Flamethrower-wielding Saint Nick, and military vehicles lit by searchlights. The final scene changes with the cast. One scene has Santa in prison, where he will bend the bars and chase after guests. The second is the Extra-Gory version, where Santa Claus's headless corpse lies on the floor. (If you're asking how a headshot can take off a head, see Meet The Spy.) The headless Santa will chase after guests.
    • Finale: The music matches that of the queue line, and guests walk through a normal, festive living room. Well, Festive aside from characters from the songs attacking. A kid throws a tantrum by the tree, a mutant will tear through the wall, a zombie breaks through the window, and Santa Claus will crawl through the chimney. As guests exit the house, Igor will run up to them.

    QUEUE LINE MUSIC SUGGESTIONS:

    • Carol of The Bells - Manheim Steam Roller
    • Christmas in Hollis - RUN-DMC
    • Perfect Christmas Night / Grinch - Trans-Siberian Orchestra
    • Snoopy's Christmas - The Royal Guardsmen
    • You're A Mean One, Mr. Grinch - Thurl Rovenscroft
    • Run Run Rudolph - Chuck Berry
    • Christmas Wrapping - The Waitresses
    • Blue Christmas - Elvis Presley
    • Last Christmas - The Living Tombstone
    • I Am Santa Claus - Bob Rivers
    • Oh Little Town of Bethlehem - Bob Rivers
    • Wizards in Winter - Trans-Siberian Orchestra
    • Like 2
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