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DocNiktMarr

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Everything posted by DocNiktMarr

  1. The Prequel would be SAWS AND STEAM: Beginning of The End. It'd be set in the streets of New Yorkshire, obviously, but during the early days of the apocalypse - where people are just now wrapping their heads around the fact that yes, all the water in the oceans has disappeared into a crack in the Earth... somehow. In turn, people have taken to the streets in hysteria, many armed with steamsaws. The Sequel would be HAVOC: QUARANTINED. A team of workers are clearing out the abandoned Shadow Creek labs, only to find a dungeon full of rejected supersoldiers. These deformed freaks are out for blood, fueled only by the rage of being abandoned. The Crossover? RUN LIKE HELL. While searching for parts for his failing RUN business, Eddie Schmidt found a box with some occult paraphernalia inside. After a spell in a book from the box catches his fancy, Eddie opens a portal to Hell, where the inhabitants can't wait to join in on the fun. Now, RUN LIKE HELL is ready for participants, and it's gonna be a hell of a time. (The house is a crossover with any demon house or scarezone. Or maybe all of them.)
  2. Yeah, I was thinking about if the crossroads legend would be included.
  3. Sure. Like, notable stories about the Devil? Being cast out from the heavens, tricking Adam and Eve into being damned, that Jack jackass sending him up a tree and tricking the devil into not yielding a healthy crop, that blacksmith who made a deal with the devil to be able to stick anything to anything and grew so powerful he scared the devil?.. ...Actually, if we're including all the folklore as-is, some people have outsmarted the devil. Though they could be scenes involving the dealers getting screwed over that weren't in the folktales.
  4. I thought you were referring to the classic properties they can't use because of Disney and Warner Bros. That it's a bit more devastating than the developers first thought or something.
  5. ...so there will never be a maze that treats Voldermort like Through the Mind of Norman Bates treats... Norman Bates? That disappoints me and I'm not even a big Harry Potter fan.
  6. DISTRICT OF CORRUPTION: Capitol Punishment When a politician dies, one of two things happens to the soul. Either they go to Heaven, and are rewarded for a life well-lived, or damned to Hell for their crimes against their fellow man. Today we follow the soul of a man of died of an illness, who thought money and power were everything. He did everything he could to reach the top, only for it all to crumble away when he kicked the bucket. With nothing but his legacy on Earth to show for it, he is presented before the court of the afterlife. May God have mercy on his soul... Let's NOT get political. Because I'm pretty sure everyone in Washington has probably sold their soul to Old Scratch for pennies, so it's no use comparing politician A or B. District of Corruption originally started out as a scarezone where the country of America itself summoned twisted versions of its icons (Lady Liberty, Uncle Sam, George Washington, even Benedict Arnold was there), while corrupt politicians were punished. No names given, it'd be about as ambiguous as the likes of Russ Cargill or Senator Armstrong, because politics are a sore spot these days. No parties would be represented by the wicked, for in death all prejudices are abolished, and man is judged by who he really is. Any politician's resemblance to any persons, real and fictional, is purely coincidental. To sum up what I'm trying to say: This is just a silly little bout of anger, let's leave actual politics out of this topic. Besides, if the house names names there could be legal trouble. At this point, I'm actually fairly certain that I hate the idea, the house would be subpar, and that I'm only posting it because if I don't the idea would haunt me forever and I just want to be rid of it. Soundtrack would probably be angry rock songs. I don't know where to place them, but for a list of options: Rockin' in the Free World (Neil Young) The Star-Spangled Banner (Jimi Hendrix) The Stage (Avenged Sevenfold) Guilty All the Same (Linkin Park) Do The Evolution (Pearl Jam) Fortunate Son (Creedence Clearwater Revival) Another Way to Die (Disturbed) Black Smoke Rising (Greta Van Fleet) Revolution (The Beatles) Zombie (Bad Wolves) Land of Confusion (Disturbed) God's Gonna Cut You Down (Johnny Cash) Cut The Cord (Shinedown) ROOMS: Facade: Guests walk up to the remains of a ruined courthouse. A flag is flying on a pole, it LOOKS like the American flag, but it's flown upside down. The stars are still rightside-up apparently. ACTA DEOS NUMQUAM MORTALIA FALLUNT is etched above the entrance, and stone angels stand on either side of the doors. One turns out to be a scaracter, who attacks with his sword. The Courthouse: Guests enter a room where a living statue of Justice, blindfolded as always, announces that the wicked will get their comeuppance and the just will be saved. In the next room, a sinner is judged by Uncle Sam, declared guilty. Sam looks normal - brightly-colored, even, considering that the house would have a dull color palette - but his face resembles a more natural version of Joker wearing his own face as a mask. As guests exit, they pass by the jury, full of traitors - Benedict Arnold, Brutus, Judas, the like. One will attack guests. Sloth: As guests are ushered through, they walk through an alleyway. They encounter several politicians who look like they haven't been able to move for years - and they are still trying. The punishment for not helping those who need help is being unable to do a damn thing about anything. One may break out of their spell and leap at guests, begging for help. Lies: A certain scent fills the air. Around you, are those who lied to control power - surrounded by their own BS. Literally, being crushed by tons of feces. And their situation has given way to the related ailments - like someone punished by scaphism, with diaper rash. A demonic shoveler will attack guests. Lust: A man who abused his position for certain services is chained to a bed. A Succubus in a secretary costume -a modest one, at that- tends to him - with a fire ax. Oftentimes chopping the "wood" as some would say. She'll turn to guests, and give a warning. And a swing of the ax. Coverups: Those who abused their power to silence enemies, lethally or not, are sent to rot in a prison. You walk between the cells, as they beg for release. A few are attacked by the Hitman, a masked man with a pickaxe. If he kills a prisoner, he'll threaten guests. Heck, some cells will even have him able to exit, enabling him to chase guests. Drugs: Those who doped up in office are forced to do drugs. FOREVER. They're freaking out, and oftentimes a demon with syringe fingers will inject them with more stuff. Whatever they're seeing, it's bad. And they're already in Hell so holy crap you don't want to see what they're seeing. Wrath: Those who waged war for petty reasons are forced to die for every soldier they sent to die. A man is fried in the chair, dying once old sparky cools down, only to revive and claim he was innocent. The executioner's response? "Blood's on yer hands, warhawk." He pulls the switch again. Excess: The line wanders into a dirty, golden room. A large cauldron glows in the middle, filled with molten gold. Those who valued money more than anything are repeatedly dipped into the cauldron. The Witch Hunt: Guests walk out in front of a gallows. A man stands in the noose, screaming about how everything is communist, demanding death to all. A demon will point out otherwise, before pushing him off, causing his "corpse" to swing towards the audience. Greed: Those who favored the lobbyists rather than the people have an... interesting fate. The damned lies on a table, where a demon butcher tears them apart from the inside. On the other side of the line, demons claim to have stake in the damned's soul, citing various contracts. Not civilly, of course, but while clawing at a chain link fence separating them from guests. The butcher will throw parts of the damned (really water, I don't know how this gag would work - either water is sent to the palm of the butcher and stored in a cup before being thrown or the fake body of the damned soul is filled with water), splashing guests. The damned cries for mercy. Pride: Guests walk past a shadow projected onto a wall, of a man under Damocles' sword. The man will try to escape, only for the sword to impale him from above. Then guests walk past the corpse, who seems pretty dead, what with a sword in his skull and spine and all. No, it's a scaracter. Finale: Guests walk onto a stage surrounded by demons. Justice has a final creep in the guillotine, sentencing the man for not only failing the American people, but using the position solely for personal gain. She lets the blade drop, the demons cheer, and blood splashes onto guests. A few demons will rush at guests, to claim parts of the body. As guests exit, Liberty (a sentient statue like Justice) will appear, giving a final warning: In the grand scheme of things, the soul and its corruption is forever. Money and power are temporary. As I've said, I've come to dislike this idea.
  7. Redwater River Some people should just be kept out of your life. Like riverbed-dwelling forest rednecks with a predisposition of incest and cannibalism. Definitely stay away from them. Which means, when you're going hiking in the South, stay on the path. So why did you go off the defined path? Now you have to deal with the Redwater cannibals. Which means you need to run. Get the hell outta Redwater! Redwater River is a house set along a river in a dense forest. The people living in the forest are rednecks, often deformed, carrying redneck weaponry - pitchforks, sickles, shotguns, machetes, bats, chain, hooks, etc. The structures are often crude scrapwood leant-tos and the like. ROOMS: Facade: Guests enter a gate on a chainlink fence, a sign for Redwater River above the entrance and No Trespassing signs across the fence. Guard Post: Guests walk past a guard tower. A redneck inside shouts insults at guests, firing a shotgun into the air. As the guests pass through, some animatronic dogs will jump out at guests, foaming at the mouth and baying for blood. Village: Guests enter a dense sprawl of shacks, full of villagers. Some will crash out of shacks, threatening guests with weaponry and taunts. Drug Farm: Guests head into a dense boggy part of the forest. Lights are focused on the guests - well, the plants. MARIJUANA. Some hicks are just lying down, giggling. Are they high, or just stupid? Some will attack. Logging: The trees in this part are cut down. Some trespassers could be rammed onto the stumps. Hicks with chainsaws will attack. Distillery: Guests enter a shack with a whiskey still. The scent of poor bootlegged alcohol (wood grain alcohol and whatever chemicals are forced in) is in the air. A shotgun-wielding bootlegger will burst in, telling guests to GIT! Outside the shack, another bootlegger is having an adverse reaction to the booze, vomiting into a trashcan. And he may also be blind now. The Bog: Guests end up in an area along the river. Nothing's in the forest. From the water, spear-wielding waders chase after guests. Shotgun Wedding: Guests enter a run-down church. The pews are filled, and a man is marrying a pregnant woman. Probably cousins or siblings, these guys are beyond backwards. The father will get up from the front pew, armed with a shotgun. Cemetery: As guests exit the church, they enter a field filled with rotting wood grave markers. Some hicks have descended upon an open grave, tearing apart a rotten corpse. Meat: Several animals and some people are hung from the trees, several without flesh. A skinner rips the skins off of the cadavers, and a butcher cuts meat off of something. GITOUT: Several hick guards have mounted against you, chasing you throughout the final stretch. Hounds are baying, shotguns are going off, insults are yelled. Some will try to run you down in their truck, others take after you on foot. At the exit, a final redneck will attack, with a chainsaw.
  8. I'm not going to make plans for a sequel (at least yet), but that could work. If I did use it, though, I'd probably have modifications, like maybe George is a victim/only able to watch and Potter is the madman.
  9. ...If TV Tropes could do so without it being too intrusive, that'd be awesome! Anyways, the next Christmas Creep house: CHRISTMAS CREEP: Unheilige Nacht In a dark forest near the Arctic Circle, a dark force is preparing for Christmas. Whereas the elves in Santa's workshop are loading lots of toys and goodies into Santa's sleigh, the elves in this village are preparing for a night of wickedness. Those on the Naughty list better beware - coal is nothing compared to being dragged to Krampus's village. CC: Unheilige Nacht is a Christmas Creep installment that, unlike the other 2 (not counting Holiday Horror Hits), lacks the fancy fairy lights and plastic action figures of the modern world. Set in an alpine village of dark elves (Same as Fouettard's minions), the lighting is torchlight (or a reasonable electric facsimile), and the most advanced things are possibly a record player and some metal toys. This'd also be a good excuse to break out Midnight Syndicate's Christmas: A Ghostly Gathering. ROOMS: Facade: Guests walk between snow-covered fir trees, into the gates of a German village where (pardon the Google Translate) Dorf Von Krampus is molded in the gate. A dark elf mans a guardpost, mocking guests. Main Street: Guests enter the village. The buildings look run down, with dark elves torturing each other in the windows (in silhouette). Some elves will rush out. On the end of the street is Krampus' Manor, a castle covered in gothic decoration, with a giant window above the front entrance that shows Krampus lurking about. Bakery: Guests enter one of the buildings. The smell of bad cakes and flesh hangs in the air, while elves prepare food (one tenderizes an ambiguous piece of meat, the other grinds a sausage maker with an arm sticking out of the top). They will threaten guests with the mallet and a cleaver, respectively. Larder: Following the bakery, guests enter a room overwhelmed with the stench of rotten meat. Slaughtered livestock hang from the ceiling, alongside some kids in cages that beg for release. The Forest: Leaving the village for a moment, guests enter a cold forest. Guests pass by a wolf puppet that snarls at them, allowing a frostbitten dark elf to attack with an ice pick. The Coal Mines: Guests enter a cave, where Knecht Ruprecht bellows orders to the captive normal elves and kids. The torchlight doesn't do much, the dust creates a cloud of smoke that makes it hard to see a few feet in front of you. Elves attack with pickaxes, coughing and wheezing can be heard, and something smells off - are the canaries moving? Near the exit of the mine, Knecht Ruprecht will appear, threatening guests in German, brandishing a whip. The Workshop: Classic Christmas music is played on a record (think Burl Ives, Bing Crosby, Frank Sinatra, Nat King Cole, the like) while Dark Elves prepare contraptions for the Krampus. Iron Maidens, racks, thumb screws, head crushers, Catherine Wheels, strappado, barrel pillories... Elves will lunge from behind the workspaces, lunging out with a decent number of tools. The Test Chamber: A room filled with completed torture devices, some holding dark elves. The occupied devices have little plaques that state who's in the thing, and what they did - for example, one could be "Klaus Von Grueber, Backstabber", translated to German. Some will break out and attack - including one in a barrel pillory. The barrel will split open and the elf will charge. Krampus's Lair: Guests go through a hall lined with cages full of crying children. They try to break free, but nothing works. One scaracter will be pulled out of the cage, from the back of the cage, and implied to be eaten. In the next room, the only lighting is a fireplace. Some vintage decorations are strewn about, and the wall will tear open, the Krampus reaching out. Finally, guests enter a room full of corpses. The Krampus, a giant abomination, snarls at guests, clawing at them. ESCAPE: Guests enter the forests again, where several Dark Elf guards will attack. At the end, Krampus will make a final appearance, preparing to punish guests.
  10. All good ideas (except for the TV Tropes page thing, because they're trying to cut back on self-demonstrating articles for characters because they became over-saturated for a time... Sorry). I feel like it's time for a Christmas-themed house, and I have two ideas, a Christmas Creep set in Krampus' Village, and a Holiday Horror Hits sequel. Today I'll do HHH2 NOW That's What I Call Holiday Horror Hits! Christmas is that feel-good season, except when they're pushing the whole thing before it's time to carve pumpkins. Universal has decided to start decorating a bit early, with a giant tree, and playing some holiday music. And this REALLY pisses off the icon (Say, Jack the Clown), because it's HALLOWEEN Horror Nights. So Jack is going to have some festive fun of his own - he's sent some maniacs to really liven up the place. ROOMS: Facade: The Christmas Tree. It's been redecorated to feature a giant angry face in the lights, with the mouth forming the entrance to the house. Like the last HHH, a somewhat sinister Christmas playlist plays, but with some new songs. Chiron Beta Prime: Guests enter an alien mine, where robots are torturing the human slaves. Just to rub it in a bit, the walls are coated with string lights, tinsel, and other Christmas decoration. As they exit the mine, guests can smell the ammonia-scented snow, and on every corner there's a giant metal Santa Claus. Some of these Santas will attack. Guests then enter the Anderson's hovel, where the family prepares for a dinner of Soylent Green Pie. One of the Santas will bust through the wall and fire upon guests with a minigun. Carol of the Bells: A transition. Guests walk down a dark hallway filled with bells. Behind the bells are spirits that will ring some out of tune, or lunge through the bell's supports. Miser Brothers: Guests enter Heat Miser's Lair, where he and his servants (Looking like the molten demons from Rapture Corps) attack guests and prepare for war, with charred corpses lying about. Guests will then enter a cavern, where the Miser Brothers' lairs are seen above them (A Volcano and a Snowy mountain), and snow and ash fall down. Two errant servants, one for each brother, will attack in this valley. In Snow Miser's Lair, several corpses are frozen in the walls, and Ice Miser's servants prepare cannons and ballistas. They, alongside Snow Miser (Who, unlike his brother, sits on a frozen throne and insults guests), look like they're made of ice. As guests exit the cave, a bunch of giant icecicles will "drop" onto guests (really a short fall that stops above them). Heat Miser's part feature Big Bad Voodoo Daddy's cover (the Heat Miser lines exclusively), the cavern Gooseworx's cover, and Ice Miser features the original version of Ice Miser's part. Night of the Krampus: Transition. Guests find themselves in a snowy, fire-lit German street. A couple of Krampi will descend on guests, brandishing birch rods. Don't Shoot Me Santa: Guests enter a rocky desert, where some adults are disposing of a corpse. Santa will appear behind the row, brandishing a pistol. Guests then enter a neighborhood decorated with string lights, not a single thing of snow. Maybe some cacti. Members of the murder group will burst out of the houses, brandishing weapons. And there's a corpse on the road. Guests then enter a dark cave, where gunshots can be heard echoing, and the lead murderer and Santa get into a firefight, sneaking up on guests. Kidnap the Sandy Claws: Transition, KORN cover. Guests enter an area that looks like the maze's employees only area, filled with scrawlings on the wall about catching Santa, traps, and notes. A scaracter from another maze will burst out of a boohole. You're a Mean One, Mr. Grinch: In the transition is a prominent note about how, due to the wishes of Dr. Seuss's widow, Universal can't use the Grinch as a murderous monster. As such, R&D had to get creative. Thus the Grunk. Guests then enter a living room, decorated for Christmas but completely dark. As they pass by the tree, a green Krampus-like creature will tear out of the tree. Guests then end up on a snowy rooftop, were a wolf with antlers snarls and lunges at guests. In the next house, a man is hung by a string of lights, the tree is on fire, and the wolf is attacking guests. The Grunk will attack with an axe. Last Christmas: Transition, TLT cover. Guests pass by a park bench on a bleak snowy day, where a man with a gaping cavity in his chest is propped up. A woman or man, whichever is available, will pop out on the other side, clutching a still-beating heart in their hand. Baby, It's Cold Outside: The song that was taken off of that one radio station because it's the wrong kind of creepy in this day and age! But let's go back to the more innocent (...okay, dirty but consensual) interpretation. Guests are in a cabin where a man and a woman (mannequins) are having drinks and playing piano. You pass by the kitchen counter and it's obvious that the "what's in this drink" thing is a watering down accusation - the scotch is barely opened. And also, it's cold outside. Like, once you leave the cabin, it's the Pride area from Alice Cooper Goes to Hell and the Hedge Maze from The Shining. Yeah, it's fricking cold outside. Frostbitten corpses attack in the high snow. In this part, the song is slowed down. Near the end, Robot Santa, Grunk, Heat Miser (from a melted-out zone), and lead killer will pop out of the snow. I can't judge cheesy house names. I come up with cheesy house ideas. Sounds great, all three.
  11. It's probably hard to market, but it could work.
  12. So, a house about the fictional origins of the house? Would the behind-time Doom-It-Yourself concept count?
  13. Could you elaborate? Like, a house where the story "bleeds" into reality, like the structure of the house not meeting code, having actual lunatics as scaracters, or catching fire halfway-through?
  14. Two of my favorite house idea series I came up with are the anthology series Christmas Creep and the even more disjointed Monster Music. What if they had an unholy bastard spawn? CHRISTMAS CREEP and MONSTER MUSIC PRESENTS: HOLIDAY HORROR HITS To quote the announcer from Homestar Runner's Decemberween Mackerel, "Oh dear God, what have we done?" There are many other quotes that could work here, but that's the most festive by association. ...not a whole lot to explain here. I'm just buying time before I have to make the room list. Well, as a Christmas-themed spinoff, a few rules are broken. (Weird Al features... TWICE?) Well, time to roll. ROOMS: Facade: An abandoned music hall, decorated in broken decorations. The wreaths are dead, the trees are dead, the string lights flicker, the ribbons are torn. The marquee has the house title, and posters are displayed of the featured performers. Spirits lurk around, projected as shadows on the facade. Christmas At Ground Zero: Guests step out of a fallout shelter to find a world abandoned at Christmastime. Decayed buildings with decayed Christmas decor, graffiti with dark Christmas humor messages, obvious signs of looting, and dead bodies in varying states of decay. Guests step through a dead street, where survivors wearing gas masks and ugly sweaters intimidate guests. The next room is an abandoned shopping mall, where guests have to deal with aggressive mutant shoppers, and a giant mutant Mall Santa. The third room has guests walk through an abandoned, ruined home, where some psycho survivors attack. A blue mutant covered in ice will burst through a window, and a scavenger in a Santa suit will burst out of the chimney, wielding a shotgun. The music video will play on loop on a TV. As guests exit the scene, a group of carolers in gas masks greet guests, and Weird Al will break from the crowd and scare guests. (Apocalypse) Father Christmas: Guests walk up to a department store. In front, kids attack a mall Santa, occasionally turning to guests. Inside, more offbrand Schittie's Kids. Some hide in the shelves, on displays, some just run over from other aisles. A kid pops out of a towel display, a kid hides in a stuffed bear, Uter's in the candy, the workers are being terrorized. Near the end, an older kid bursts out with a toy machine gun. (Anarchy) Zombie Christmas: Guests enter a house decorated for Christmas, in the living room, where a zombie drops out of the chimney. The next scene is the suburban street, where zombies are tripping over decorations in their attempts to get to your flesh. As guest dart into the woods behind the houses, a zombie pops out of the picket fence. In the woods, zombies and hunters clash. Constant gunfire, moaning, and at least one guy being attacked by zombies. (Zombies) Monster's Holiday: Guests enter the castle from Monster Mash, including the banquet hall with a Christmas overlay. The castle is in color, and guests are still avoiding the monsters. However, guest then walk past a hall full of monsters, where you can here Dracula planning to rob Santa's Sleigh. The last scene is the rooftop, where Santa is on top of the sleigh, fending off zombies. As guests transition into the final scene, Frankenstein's monster rides up on a tricycle, out of the darkness. It's not really a scare, but a "What the heck?". (Monsters. In a normal Monster Music, it'd be first, but it's also the least violent of the five songs.) The Night Santa Went Crazy: Guests walk in through an abandoned Santa's Workshop, where everything is broken. Santa Claus will kick down the door and fire an AK at guests. As guests go through the abandoned workshop, dead elves and reindeer are abundant, and Claus will burst out with a number of weapons (an old German Luger, a Freddy Glove, the like. There's a lot of good instruments of murder). As guests go outside, they see the charred remains of Blitzen, accompanied by a Flamethrower-wielding Saint Nick, and military vehicles lit by searchlights. The final scene changes with the cast. One scene has Santa in prison, where he will bend the bars and chase after guests. The second is the Extra-Gory version, where Santa Claus's headless corpse lies on the floor. (If you're asking how a headshot can take off a head, see Meet The Spy.) The headless Santa will chase after guests. Finale: The music matches that of the queue line, and guests walk through a normal, festive living room. Well, Festive aside from characters from the songs attacking. A kid throws a tantrum by the tree, a mutant will tear through the wall, a zombie breaks through the window, and Santa Claus will crawl through the chimney. As guests exit the house, Igor will run up to them. QUEUE LINE MUSIC SUGGESTIONS: Carol of The Bells - Manheim Steam Roller Christmas in Hollis - RUN-DMC Perfect Christmas Night / Grinch - Trans-Siberian Orchestra Snoopy's Christmas - The Royal Guardsmen You're A Mean One, Mr. Grinch - Thurl Rovenscroft Run Run Rudolph - Chuck Berry Christmas Wrapping - The Waitresses Blue Christmas - Elvis Presley Last Christmas - The Living Tombstone I Am Santa Claus - Bob Rivers Oh Little Town of Bethlehem - Bob Rivers Wizards in Winter - Trans-Siberian Orchestra
  15. FOUR Doomsday is upon us! The Four Horsemen have entered the world of the living, and their heralds among them. The question isn't "Will you survive?", it's "How long before one gets you?"! FOUR is a Scarezone, something of a followup to 7, where the zone is cut into quarters. Each quarter has a theme, with War being filled with rusting weaponry, Famine featuring dead crops and broken farm equipment, Plague being set up like a quarantine zone with blood and vomit everywhere, and Death set in a Graveyard. SCARACTERS: War: A stiltwalker wearing armor, a horned helmet, and a red cloak. Carries a giant sword. Famine: A stiltwalker wearing a long black cloak, with skeletal facial features and ribs visible through the cloak. Carries a pitchfork. Plague: A stiltwalker wearing a lab coat over a rain jacket (with a hood). His face is gangrenous, and he carries a weapon not unlike Bloodborne's Saw Cleaver weapon. Death: Death. A stiltwalking Grim Reaper with a scythe. Knights: Two of War's heralds. Men wearing rusted suits of armor, carrying battleaxes. Soldiers: Two more of War's heralds. Men wearing decayed camouflage fatigues, they carry assault rifles that look like they've been left in a swamp for a few years. Scarecrows: Two of Famine's heralds. Decayed scarecrows with burlap heads, gingham and overalls, and sickles. Butchers: Two more of Famine's heralds. Men wearing apron-and-stripe butcher outfits, coated with blood in varying states of dryness. They carry cleavers. Plague Doctors: Two of Plague's heralds. Classic plague doctors, carrying sticks and daggers. HAZMAT: Two more of Plague's heralds. Zombies in broken HAZMAT suits, with cracked visors and bonesaws. Valkyries: Two of Death's heralds: Skeletal women wearing black viking maiden robes, with flowing raven hair. They carry claymores, and have feathery wings. Ferrymen: Two more of Death's heralds. Men wearing a black cloak that hides their faces, with aged grey hands and old oak oars.
  16. Sounds cool. Never watched Mad Max, I should probably fix that. What about Master Blaster? Coma-Doof Warrior? The polecats? Bullet Farmer? People Eater? Rictus Erectus? Lord Humungus? (According to Manly Guys Doing Manly Things, there's even a professional in California, around Hollywood, who is an official Lord Humungus impersonator. And officiates weddings, cooks pancakes for wastelanders, and chugs frozen drinks so he doesn't violate Wastelander Weekend rules in-character. If the scarezone was in Hollywood, do you think he'd be down to play Humungus?) I mean, if the size of such a cast is too much to realistically handle, that's fine, but It does sound like a fun idea, but a few pieces are missing. Like pancake gimp Lord Humungus. References: There has been too much pancake
  17. One of my ideas is a Toys R Us type store that's been abandoned and turned into a Spirit Halloween (without the brand names), and the two parts are pretty open - The Halloween store part is kinda small, but you can still see the rest of the Halloween store, and once you get to the breadth of the old toy store you'd be walking through a replica of an empty Toy R Us, full of toys, Halloween decorations, and manchildren refusing to grow up. And it'd be built like a Toy store, so you'd have a lot of places where you can see the horror in the aisles before or after you get to that scene. As stated, the monsters are basically Schittie's Kids all grown up and raiding a Halloween store.
  18. RHETT AND LINK: Cult of Mythicality Who would have thought that two boys from Buies Creek, NC would grow up to become the leaders of the internet's #1 morning talkshow? For years, Rhett and Link have been entertaining their fans, who have become known as the Randlers - standing for "Rhett and Link - ers" - and Mythical Beasts. But not everyone is happy with this. Elton Rand, a 30-something failed taxidermist, has recently started a cult of the Randler, a recent attempt convince people to let him lead them, and he's none too pleased about having to share a search term with two guys who he'll never usurp. As he grumbled in his office, he stumbled upon a book of dark spells. Should he play his cards right, the Randler Cult will be the only thing to use that term... A lame villain. I know. But to be honest, Elton's that one guy that stews in self-hatred and thinks everyone's out to get him, declining all acts of kindness while stating everyone hates him. The person who thinks he's superior to all else despite the fact that a light breeze could knock the wind out of him. A pathetic worm. And he and his cult are not stand-ins for the Mythical Beasts. Not even the stereotypical obsessed fans - he's a generic trash villain, and his followers are generic cultists. ROOMS Facade: The black-and-white Zigzag wall of the Rhett and Link Studio, with Rhett, Link, and the house name in neon colors on the side, inverting with the zigzag pattern. Elton's Office: An office, with a cluttered desk, a filing cabinet with the taxidermy Randler (think a rabbit with deer antlers, but done by one of those bad taxidermists - take these for example) on top, and Elton stomping about, cursing in a very Dan Backslide-ish manner. This distracts from a cultist, who will rush out from the wall facing the desk. Vacation: The transition to this scene is the Ice Cream Sandwich factory. Rhett and Link are behind the conveyor belt, and a zombie will lunge out from the opposite side. Guests then wander out into a beach, where they pass several zombies by the Ice Cream Sandwich stand. Zombie Rhett and Link appear near the end of the room. Sleep Tight: The transition has guests pass by a model house displaying one of the spot-the-difference scenes, while Rhett narrates the Higgensbottom Family. In the room, guests head down a hallway, where the characters (Siamese Monster, Steampunk Toothfairy, Sandman spraying guests with a fine mist (Or Grandpa sleepwalking with his cane), and the thieves) will burst out of the doors. Clown Shark: Fun fact, I started typing this before 2018's GMM Halloween week - and their giant Clown Shark entryway. So I guess the transition to this room ends in a Clown Shark entrance. Inside, hippie Rhett lays on the floor, wounded and begging for mercy, while the gentler parts of the song plays. But when Link's part comes up, Clown Sharks will burst out the walls, black lights show the area as a violent and vibrant aquatic circus, and guests better prepare for some in-your-face scares. Chuck Testa: Guests wander through a hall of taxidermy people. A cultist wearing Chuck Testa's cap and facial hair walks behind the corpses, rushing guests. Cotton Candy Randy: Guests head out to a parking lot, where a white van filled with cotton candy is shaking and the sounds of a struggle can be heard. A victim will try to escape from the back, only to be pulled back in by Cotton Candy Randy. When the two close the door, another Randy will sneak up on the line, and you know the pattern: "Happy Cotton Candy Day daddies", a sweet nothing, and a death threat. Will It?: Guests enter a part of the GMM studio where crew members are tied up. Cultists have prepared a mixture of gross foods, and are forcing the crew to eat it. The scent of Blood Tacos, Eyeball Jelly, Brain Pizza, etc. is unbearable, victims are vomiting, and the cultists think the guests should be part of the fun. Wheel of Mythicality: Guests walk up to another section of the GMM Studio, where another crew member is tied to the Wheel of Mythicality. The wheel spins, the music (and a mix of You Know What Time it is voice clips) plays, and when it stops, a something happens. Win Face would be a cultist threatening to cut someone's face off, Rhett Goes Crazy and Rhett is a reluctant Axe Murderer features Rhett busting in with an axe (with clips from the respective segment), I guess there are some good Link ones. Finale: Guests walk up to the GMM Desk, where Rhett and Link are in cages, begging for release. Each has half of their face cut off, with Elton barging in, wearing the two pieces as a mask and declaring himself the ultimate Randler, buying into his lies. Cotton Candy Randy, a Clown Shark, and a cultist hide in the scene. A fun fact is that my sister jokingly wishes to start a cult around Cotton Candy Randy, and when I told her about the idea, she figured the cult would focus on Cotton Candy Randy. When I told her otherwise, stated CCR could make up the house himself, including a scene involving 50 Cotton Candy Randies sneaking up on guests, and CCR vomiting on the lead cultist.
  19. Definitely interesting. I don't know about having scaracters playing Soldiers from actual militaries, though. (Apparently there is no plural form of "Military". Can I ask why?) But I guess it'd work if they're obviously from alternate timelines, like in War of the Living Dead. (Which featured WWII German Soldier and American Soldier zombies.) What would the hacker be like?
  20. I watched one video, and I have a question: There was this clown that was obviously supposed to be an animatronic, standing above the walkway, making robotic movements. Was this an actual animatronic (or puppet) or a scaracter?
  21. Not that it's my place to judge, but why would Slaughter Sinema and HR Bloodengutz share a year? It seems like it'd be repetitive, both being about fictional B-Movies, though presented differently (A haunted Drive-In with various monsters VS a late-night horror host killing someone set to holiday-themed movies). Though the scenes both would come up with be appreciated, it seems like one of those "one-or-the-other" things.
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