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DocNiktMarr

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Everything posted by DocNiktMarr

  1. This isn't even fully serious, I just want to post something. Rues Du Mal Paris is known as a romantic city. And, yeah, you've got great scenery and all. And it's French. But every city has a dark side that will drive you away from urban life, until you encounter the man-eating livestock and malevolent scarecrows that drive you back. And tonight, that evil is out for blood. Rues Du Mal is a scarezone, set in Paris, where the streets have been taken over by vampires. Actually, it's an excuse to have gentle music and mimes in a scarezone. It wasn't even vampires until I used Google translate for the scarezone name. But, the town's lights have turned red. The Eiffel Tower (a cheap arrangement of lights on one of the buildings) looms over the zone, and the streets are slightly misty. Skeletons line the streets, often mimicking scenes from life - an accordion player on a balcony, art critics marveling at some paintings, some cyclists in the bike lane, etc. The music, as previously stated, is mellow and French. Again, this isn't that serious of an idea - it's basically a filler scarezone, made to enable the creators to focus on a grander house or scarezone. SCARACTERS: Civilian Vampires: People who have been turned into bloodthirsty monsters. Kinda pale, they'll act friendly until the hunger kicks in. Some will carry knives. Mimes: I think the children's anthology book Attack of the Vampire Weenies had a story where a kid followed a mime until dark - and found out that the whole Mime thing was the perfect cover for a vampire. These vampires are dedicated to the art of miming - they'll do the whole shtick until they're ready to strike. And whether they break out of an invisible box or stalk and mimic you before attacking, they will not make a sound... Vampire Lords: The cause of the problem. These gentlemen are dressed in ancient noble outfits and carry swords. The least affable - they'll just strike whenever, not giving directions nor putting on a show. There's about 2 of them.
  2. It's kinda like an online catalog for the various anomalies that the fictional SCP Foundation (SCP standing for Secure, Contain, Protect) have gathered over the years. And the objects vary. A giant, unkillable lizard that hates mankind, Cain and Able, a statue that will kill anyone in the vicinity when you can't see it move, an old man who drags people into a hellish pocket dimension, a teddy bear that will use whatever it can find to make itself friends, there's a lot of stuff on the site. And it's not just anomalies, people also submit stories to build on the world - about the SCP Foundation dealing with other groups, who are even worse than the Foundation. Or possibly dealing with the problems with SCP employees - such as Dr. Bright, a reckless man who just so happens to own an SCP anomaly that enables him to switch bodies. If they do make an SCP house, there will be a lot of potential.
  3. You could probably just shorten it to only have one of the adjectives. It wouldn't be that far-fetched if Jack just took over the Midway.
  4. LOTUS SYNDROME You know how sucky it must be when your neighbor's house gets hit by a meteorite, causing the whole block to be quarantined? At least the poor guy didn't suffer - from what you hear, the rock knocked the guy's head clean off. The rest of the town isn't as lucky, though. The meteorite contained a species of alien parasites that will eat through anything, including the quarantine tent. And they love the warmth of living beings. Everyone hates images that will trigger Trypophobia, but not everyone has it. Also horrible are long, threadlike, squirming things coming out of holes. LOTUS SYNDROME is the unholy bastard child of these two things. Every surface has clusters of small holes in them, and many have Lotus Worms squirming out of them. And the people aren't immune - when infected, they become what I call "holeys" - not only do the worms cover the flesh with holes, their eyes and mouth are covered with eaten flesh, and a few holes on them contain teeth, beady eyes, or pulsing blood. (I'm designing a grossout house. Never thought I'd do so and be aware of it.) And the worms can still crawl out of them, though we'll probably just see them already halfway out. ....I'm not sure how to describe ALL the rooms, so I'll probably just do this in the old style, where I bring up highlights. Because the concept alone is nauseating, and that's all I'm running with. The facade is a house affected by the Lotus Syndrome, with the title spelled in little holes in the second story, illuminated through a pulsing, pale green light. As guests go throughout the three houses, the buildings get in worse shape, with more holes, and the third also has meteorite damage. Also throughout the houses are the holeys. As described above, faceless, body horror, holes. At least a few have worms coming out of their fingertips. In the second house, the owner tries to fight back with the worms in the wall, drilling into it. Of course, you're on the other side of the wall, kinda close to where the bit is protruding. When you enter the room on his side of the wall, he's dropped the drill, and a cluster of worms is digging through his face, including on the eye. After this would be a tactile room, pitch-black, with Lotus Worms hanging above the walkway, with their bases having mechanisms to cause them to squirm. Imagine being brushed by an army of greasy spaghetti noodles that you know are capable of killing you. I'd also like to have a scene where the floor is covered with small holes, like an organic grate, but I get the feeling someone's going to wear heels to a walking-heavy haunt event, and could possibly injure themselves and others. House Three... covered with a quarantine tent that can't even slow down the Lotus worms. And the HAZMAT team can't handle them, either. You could probably get creative with the designs of these freaks. Worms tearing out of the suit, coming out of the visor, the visor being FILLED with worms... gross. Also in the yard is an infected dog, that looks like the Dog Thing with horrible skin. In the house, lots of holes and lots of worms. Lots of squirming, and an abundance of holeys. The neighbor's decapitated head looks like a sea anemone, and his body has been taken over and moves on the worm's commands. Further in the house is the meteorite and the Queen Lotus Worm. And it's horrible, as glistening as her kin, covered in holes that can also contain teeth, worms, or eyes like the holeys, with a tooth-surrounded mouth made of slightly bigger holes, absolutely massive. It squirms, occasionally lunging at guests.
  5. FROZEN REIGN A lot of things don't make a lot of sense when you think about them. How did the platypus evolve in a way that features a beaver tail, bill, and venomous spurs? What is up with the axolotl's face tentacles? Why do people watch reality TV? And perhaps most importantly? How did a pack of undead vikings wind up in San Francisco? And it's important, because it's happening now. And they're attacking people. And freezing people. It's horrible. FROZEN REIGN is a San Francisco scarezone that sees a horde of undead vikings plundering the streets. Their ship has crashed ashore, and the environment is warped from their presence - ice in the water, a rolling fog, harsh snow falling from above, and ice spikes breaking out of the earth. Around the zone are several victims, who have been encased in ice from the attacks. The music would probably best be something slow... like the opening of Metallica's Blackened. SCARACTERS: Elder: The Viking Elder. An old man, decaying, frostbitten, and hollow-eyed. Dressed in a leather robe, he stands on the bow of the warship, acting as the scarezone's barker, commanding his soldiers and insulting guests. He'd best be played with a deep, gravelly voice. Viking Warriors: Standard, frostbitten zombie vikings. Wearing tunics and horned antlers, they carry swords made of ice, stained with blood. Viking Brutes: Giant variant of the warriors. These men are shirtless, have more impressive white beards, capes, and antlered helmets. They carry ice axes, and wear scraps taken from victims as a kind of trophy. Viking Beserkers: Near-skeletal men, whose remaining eyes are bugged out, teeth pointed, fingers messed up. Wearing little more than loincloths, harnesses, boots, and cowls and capes made of the remains of arctic wolves, these savages scamper across the streets like animals, making animalistic noises, and threatening guests with their icy knives. Victims: Not everyone is as fortunate as to be killed on sight. Some victims are slowly turning into a frozen corpse, trying to hide from the barbarians while their frozen limb slows them down. Usually, they have a limb frozen over, often from a cut, and that limb adds an element to their character - a victim with a frozen foot tries to limp to safety, for example. At least one scaracter is almost completely frozen, and is a background element, pleading for help or death.
  6. I like it. But considering how Konami dropped Silent Hills, and P.T. in the effort, I doubt they're signing onto it. But that hasn't stopped HHN before, what with "Nightmare Man" and "Chainsaw Cannibal"... so I guess it's fair game.
  7. It's the right to use the myth as a character... or something. Basically, a company managed to get the trademark to her, I guess like how Marvel can have a trademark to a Norse god.
  8. Hey, if it's a video game mashup house, I'm probably down for it.
  9. URANIUM STUDIOS Not every film company has a good track record. Uranium Studios is one of those companies. Founded by a fan of schlocky b-movies, Uranium Studios (not actually radioactive, thank God) churned out many "bad" movies until its closing in the 60's, and its films have had a resurgence of interest whenever people realized just how bad they were - like, The Room bad, Santa Claus Conquers the Martians bad. And the son of the former company president just so happened to own the original building, which has been standing for a few decades now. Obviously this means one thing - studio tours. He can make a modest profit, honor his dad's legacy, what could go wrong? A group of murderous nutjobs squatting in the building. That's what. Uranium Studios takes the B-Movie mashup of Slaughter Sinema or Holidays of Horror, and takes it in a different direction - instead of entering the movies, you enter the studio. Basically, you're taken to the "historic" behind-the-scenes sets, only to have the psychos attacking in ways fitting that set. Along the way, you can actually see clips of the movies, like the screen from the Slaughter Sinema facade. ROOMS: Facade: Guests step up to the old Uranium Studios building. Under the Uranium Studios sign, is a banner offering tours, and soundtracks and voice clips from various real-world B-Movies play. They Came from The Sun!: The first movie is a story about aliens from the sun attacking Earth. We walk onto the sun set, which looks like a Brimstone Hell, except it has no cave ceiling. Several horned aliens line the way to the throne, with the King Alien sitting down, holding his Electro-Trident. Occasionally, he'll stand up and attack. The path turns at his throne, going off to the side. (Movie Clip: The heroes fight off the alien soldiers, only for the king to walk up, force his men to stop, and prepare to finish off the heroes himself. It cuts as he lunges his trident at them.) Voodoo Castle: Guests enter a castle set, where several props are going off, in an attempt to make it look like a bunch of rowdy poltergeists are throwing a party. A Voodoo zombie will emerge from the bookcase, and another hides in a suit of armor near the exit of the set. (Movie Clip: After a shot of the castle, a detective is in the ghostly madhouse, trying to shoot the poltergeists to death. The first zombie sneaks up behind him, and proceeds to strangle him.) WEIRD WOODS: The next set is a forest full of fake trees. A civilian is being strangled by a set of animatronic branches, and some psychos wearing tree-people costumes (Burlap robes over pantyhose with tree bark adhered to it as "skin") will attack from behind the trees with axes. (Movie Clip: A woman is running from the branch tentacles, while a high-pitch, laugh-like buzzing can be heard. She happens upon the corpses of a few lumberjacks, before being attacked by the tree-people.) Dr. Indigo and The Abominations of Atlantis: The Dr. Indigo series were Uranium's movie serials. Starring adventure archeologist Dr. Indigo and his girl of the week, he'd go around the world, fighting weird beasts in the name of treasure. The first set has a man in Indigo's outfit being pulled apart by a pair of giant octopi animatronics with piranha faces. The second is an Atlantian throne room, where a dummy of the high priest stands, threatening to send someone to the Abominations. Surrounding him are Fishmen, some of whom will attack. (Yes, it's the Mole Men but in Atlantis.) (Movie Clip: The high priest has Indigo and his dame captured. He sentences her to the abominations, who start to attack her. Indigo tries to stop them, but the fishmen start to fight him off.) She-Beast of Highwayman's Peak: The next set is a rocky mountain, covered in bones. The snarling, howling, and barking of canines (Dogs, wolves, coyotes) can be heard, as the She-Beast in a humanish form rips the meat off of a femur. As guests exit the set, lightning will flash and a more wolfish She-Beast will lunge from an outcrop. (Movie Clip: A hunter finds the She-Beast eating a deer he killed, and asks what the hell she's doing. She then stares at him, before turning into her wolfperson form and attacking.) SPIDERS!: The next set is a cave full of cobwebs, complete with some string that brushes against your face so you feel like you're getting it on you. No scaracters here, just a giant, hissing, roaring spider above you. (Movie Clip: A woman gets caught up in a web, and the spider approaches. Her husband can only watch as the spider (in shadow) cocoons her, before turning to him.) Attack of the Atomic Apparition: Guests pass by a blank white room where a dummy wearing the monster suit (a black haz-mat suit with opaque white visor) stands - except it's not a dummy, but a psycho who lunges at guests. In the next room, there is a screen with the previous set's footage, color-inverted, plays, and guests enter a lab set. A psycho will emerge from a radioactive material canister. (Movie Clip: A man in a hazmat suit is locked in the canister and dies, while other scientists can only watch in horror. After the Hazmat guy kicks it, his phantom phases out of the canister and attacks. Secondary Footage: Color-inverted footage of the ghost attacking, before being spliced into the normal footage.) LAST STAND OF THE GODS: Guests enter a set filled with fog, where Psychos dressed like Zeus and Odin attack with a rebar lighting bolt and a sword, respectively. Near the end of the scene, a zombified Anubis will claw at guests. (Movie Clip: Zues, Odin, and Thor are fighting the zombified pantheons on Mount Olympus. Anubis grabs Thor and drags him off.) Finale: Guests pass by a private theater showing all the previous movie clips. The seats are filled with corpses, and as guests make their way to the screen, a psycho calling himself Propmaster rips his way through, chainsaw in hand.
  10. ...Crap, you're right. I'm editing the original post.
  11. Yes, actually, it was probably an inspiration on some level. THIS SUMMER... OHANA MEANS FAMILY. FAMILY MEANS NO ONE LEFT BEHIND. I guess it's more of the name, but Stitchdoll is just a stitched doll that ISN'T returning to his owner - if he could, there wouldn't be a problem. I also considered a multi-armed alien to represent Stitch, but I just decided against it.
  12. The Tragic Kingdom Dreamerland, USA is a fairly popular theme park, where Ringmaster Dreamer and his fantasy friends entertain kids. And to be fair, it's a pretty amazing theme park. The creators of the park strive for an authentic feeling - but there is a big difference between "lifelike" and "real". An angry spirit has taken the form of the Demon Queen, and has laid a curse upon the park. Enter, if you dare, the deadliest park on Earth. The Tragic Kingdom is a scarezone parody of Disney theme parks, without trying to be too malicious or copyright-infringing. Like, from what you can see of main street, it seems pretty cool, posters for neat rides, the scent of food stands (that they actually pipe in from below-ground - it's a marketing tool and a clever one at that), and ads for live shows. But that was before. Now, the park is only a shell of what it once was, and the company is trying to shut it down, so it looks like a Disney park that's gone to hell through no fault of its own. And that's not even going into the damage that the cursed characters have caused. SCARACTERS: Ringmaster Dorian Dreamer and Daffodil Dreamer (Mickey and Minnie Mouse): The park mascots, they're dressed as a ringmaster and a hostess, respectively. But unlike their inspiration, they are not cute mice. The posters around the scarezone indicate that they were once humans, but due to the curse, they've turned into feral were-rats. Demon Queen (Maleficent): A mix between the scorned fairy and The Horned King, the Demon Queen stands above the street, cursing things and delivering ominous speeches. Empress Snowflake (Elsa): A frostbitten queen with cold, dead eyes. She wanders the streets, threatening to slaughter whomever and turn them into her minions. She carries an icicle as a dagger. Little Snowflake (Anna): The Empress's younger sister, accidentally slaughtered at a young age. In desperation, Snowflake tried to bring her back, only to reanimate the corpse as a twisted form of its former self. Now, the body decays, many of the sores and injuries have been turned to ice, and her teeth have fallen out, replaced with blood-stained icicles in a blood-covered mouth. She carries a pickaxe. Mermaid (Ariel): The little mermaid asked to be human, so she could have a soul. She was given legs, but never found a man. As the sea hag tried to turn her back into a mermaid, the soulless shell attacked and killed her. Now, the Mermaid is a hideous freak of nature, a gill-man-like feral creature that can only think about violence. The Beastess (Belle): Once, a witch punished a young princess by turning her into a hideous monster, a spell that only true love could break. On her 16th birthday, a prince happened upon her castle prison, and... it had to be true love. Alas, it was not to be - the townsfolk stormed the castle, and killed the prince in the chaos. In a rage, the Beastess slaughtered the villagers. The Beastess is a different take on a Chimera - feline face, goat horns, batwing-like hands with falcon-like talons, and wolf feet - wearing the tattered remains of a fancy dress. She carries the skeleton of the prince, and attacks anyone who dares get close. The Lost Leader (Peter Pan): When a child dies, their soul is guided to Heaven by the Lost Leader. It's a sad, tragic job, but he's been keeping his head held high - but you can only take so much. The Lost Leader looks like a mix between a bard and Papa Emeritus, and carries a blued steel dagger. He carries a little lantern, claiming it to hold a fairy he considers his friend. The Pirate King (Jack Sparrow): The Pirate King once found a cursed treasure, that turned him undead. And no matter what he tried, he cannot get rid of it. Now, he wanders the streets, a rotting corpse, attacking with his rapier due to his age-clouded mind. Stitchdoll (...Loosely based off of Toy Story): Stitchdoll was a little doll made from a burlap sack that loved his owner very much. It was a heartwarming movie, perhaps you saw it. But sadly, the curse has gotten to Stitchdoll. He's falling apart, and he hasn't seen his owner it, what, 25 years? The loneliness is driving Stitchdoll to kill. Now, he roams the street, armed with a knife, hoping that the attention he's bringing will get his owner to notice him. Von Bone (Hatbox Ghost): Von Bone was once an affluent figure, in life. Sadly, his life was also in France during the revolution, so it ended with the guillotine. Now Von Bone wanders the streets, headless, though still fairly jovial. He carries a box - and the box can drop his decayed head, something of a bungee gag. The Galactic Tyrant (Darth Vader): Galactic Tyrant has it rough. He was told he could be a legendary hero, but the other knights scoffed. As he worked his way up the ranks, he made a deal with a vizier to ensure the safety of the galaxy - only for the vizier to kill the king, destroy the other knights, take over the galaxy with an iron fist, and turn Galactic Tyrant into the slave and political figurehead he is today. Tyrant takes a lot of Vader's scarier traits, and takes them to an extreme - you can see his rotten flesh in the tears of the costume, his goggles, respirator, and picklehaub are fused to his flesh, his limbs are robotic, and he carries a rusted chainsaw sword. Also, his breathing is grosser, like someone with a lot of mucus in their respirator. Yeti (Expedition Everest Yeti): It's a yeti. I'm only including the Yeti due to the stories that the old Yeti animatronic at Expedition Everest actually DAMAGED the ride while it was running. As such, the Yeti carries a piece of steel from a roller coaster's supports.
  13. That's a good idea. I figure I should make a house plan for the Sandman icon. Hence, SANDMAN'S LAIR Everyone wants to die peacefully in their sleep, unless they can think of a cooler way to die. The Sandman gives you... half of that. You die in your sleep, but because he wants to feel every bit of fear he can squeeze out of you, you're going to be in a lot of pain until he decides to put you out of your misery. And if you escape and wake up in a cold sweat, he physically manifests and just murders you. And he's indiscriminate in who he kills, unlike some bastards who prey exclusively on kids, so somehow he's actually worse. So... sweet dreams. SANDMAN'S LAIR. The Freddy Krueger vibe is going to be inescapable, because they're both bastards who murder people in their dreams, but still. Heck, in the original post I outright said that NoES would be necessary for the theme. Looking at the old post, some important crap to keep in mind are: -The Sandman is a rather large man wearing an old, dark green trench coat and matching fedora. His face has been turned into a pile of sand, with holes where the eyes should be. He doesn't talk much, but when he does, he speaks with a loud, raspy voice. Sandman often uses a sickle or a shovel. -Minions would be similar beings wearing old-timey pajamas. Not mentioned is that they're also pretty sandy themselves, though it's more of a dusting of sand on them opposed to Sandman's condition. ROOMS: Facade: An old horror comic. Something like, NIGHTMARE COMICS PRESENT SANDMAN'S LAIR, ISSUE 3, Sleep With One Eye Open! The shadowed face of Sandman is on the cover. Although there is already a Sandman comic... so maybe it should just be a house. The Lord's Prayer: Guests enter a young boy's bedroom. The boy is kneeling, reciting The Lord's Prayer. Next, guests enter a sandy revolving tunnel, with the innocent little boy's narration being replaced with that of Sandman's rasp. The Realm Of Sand: At the end of the tunnel is a dark desert realm, where all that can be found in the sand is a giant cement factory-come-fortress. Only one place to go. Hiding in the sand are some minions. The Welcome Wagon: Guests enter the ruined factory, where Sandman stands above the crowd on a balcony. He welcomes guests. TO THEIR DOOM. Of course, he's more subtle than that. His narration would be more along the lines of, "Welcome to my world, children. We're going to have fun... and you'll never leave.", "Enter my domain, mortals. Here, I am your god... and I am not a merciful one.", "Come dream with me tonight. I will give you a long, peaceful slumber...", and "Greetings. I've set my sights on you... and the Sandman always catches his prey.", or variations of those sayings. Trapped: In the next room, guests find a man trapped in a block of concrete. He begs for help, before a minion breaks though his concrete body. Standing above the corpse, the minions mocks guests while brandishing a sharpened bricklayer's trowel. Buried Alive: Next, guests pass by a freshly-filled grave. Arms try to claw their way out, but a minion beats the dirt with a shovel. Silence: The next room features many people in clear boxes, begging for release. Of course, their screams amount to nothing. Unable to escape, they can only watch and struggles as Sandman enters the back of the box, before cutting their throats with his sickle, and laughing. He'll then threaten to attack guests. The Fall: The next room will be tricky. Guests are on a catwalk, but the floor below can't be seen, and the walls are moving to give the illusion of a rapid descent. Beside them, on wires hidden in the dark, is a victim stuck in the eternal fall. I want to incorporate that jolt that you get when you're supposed to hit the ground in your dream that wakes you up in some way, but it seems pretty dangerous. Probably just a step in the transition. Insects: Several beds are lines up, with tied-down guests covered in all manner of creepy-crawlies, like the Pests scene in The House That Jack Built. Minions covered in the pests will walk to guests, often holding giant pests - often squirming animatronics that can "lunge" at guests - threatening to give the guests a similar fate. Or they can offer it as if it was a luxurious day spa treatment if they feel like it. The Fire: Guests enter a burning room. A minion attacks. CLOWNS: The walls of the factory warp, the lighting goes crazy, and minions dressed like clowns attack. The Fall, Pt. 2: Guests enter a room, where it appears that only a pipe will keep them from falling into the abyss below. The Padded Walls: Sandman taunts the guests as they enter a twisty passage of padded cells, with a few minions lurking. Wake Up...: Guests exit the padded cells through... a bed, in a room flipped on its side. There are signs of a struggle, with the sheets and pillows on the "floor", the nightstand messed up, and blood. As guests exit the house, Sandman will lunge out of the closet in the wall, telling guests they'll live with him for the rest of their lives.
  14. That's an awesome idea, now I want to see it done.
  15. It's been a while, forgive me for necroing this thread. Terror Tram Presents: FALLOUT: Enter the Wasteland Okay, I admit that the Fallout name has been turned to mud, what with 76 and all. BUT, I've been playing Fallout 4, I love it, I've been beating people with a baseball bat covered in razors while dressed as a pulp detective from a radio show. And to be honest, I'd rather a Fallout house, spanning the whole series (Only played 4, but I'm aware of the likes of The Master, Frank Horrigan, The White Glove Society (I need to stop relying on cannibals), The Scorched... plus I imagine a house would be the best place to have a Deathclaw), but I don't know enough of the lore to lay one out. Thus, I'm posting an idea for a Terror Tram. Also, the soundtrack is a Diamond City Radio-type broadcast. Because if Fallout has anything to brag about these days, it's taste in music. SECTIONS: Loading: The loading area for the trams are modeled after Vault-Tec vaults. I want to give it the official designation of Vault 31 or Vault 666, but both sound corny (I did research, both vaults exist in Fallout Shelter, but one is a limited-time Halloween event and the other is just some idiot claiming he's the devil so let's not go with those). Some scaracters are wearing Power Armor, ushering guests onto the tram. Tram Tour: As guests start, the guide (playing the Vault Overseer) gives a briefing on the history of the vault and a mission to scout out the ruins of the Universal backlot. The monitors on the tram will show a mix of Vault-Tec animations, such as the S.P.E.C.I.A.L. series. Exiting the Tram: The dropoff point features members of the Brotherhood of Steel, including a power armor-wearing Paladin, warning guests of what's to come. Whoville: As guests walk the path along the Grinch set, feral ghouls prowl the path. Bates Motel: The Motel scene has been turned into a barricaded raider camp. Raiders will attack, and imprisoned wanderers are locked in cages. Dirt Path: The previous scenes are combined, somewhat, as another raider camp is attacked by Feral Ghouls, including a Glowing One near the end. Outdoor Maze: The maze is turned into a ruined building. Protectrons will guard the rubble-filled halls. (My research states that they're a Fallout 4 addition to the series, but I don't want it to be a repetitive mess of raiders and ghouls.) Psycho House: The lighting is green and a Geiger counter's crackling can be heard. Apparently the mansion has something radioactive in it. On the stairs, is a Glowing One in Norma Bates' dress and wig. War of the Worlds: The set designed to look like the ruins of civilization has been turned into another camp - but there's a heck of a lot of meat bags set up, giant cauldrons where no one can get to them - oh no. Wandering the crash are Super Mutants, some have rifles, others clubs. The brutes brag about being superior to humans, and inheriting the wasteland. Mummy Tunnel: As guests enter the pickup, an Enclave soldier in Power Armor will attack, going on a spiel about eliminating the mutants from the Wasteland. I could have sworn I had another layout for a terror tram posted, but I guess not.
  16. That sounds an awful lot like WASTED on a larger scale. And that sounds like a cool premise for a house, not only dealing with the drug altering your own mind but also the threat of everyone else actually turning hostile from the influence. Or it could be from the view of a character immune to the chemical, and just have the problem be tweakers everywhere. Which sounds more likely for a scarezone.
  17. THE GALLERY OF LOST SOULS If you want to establish that you're an asshole with too much money, have a private art gallery filled with famous pieces. Mr. Metra has invited you to his mansion to peruse the various works in his, and you go, because when else are you going to see all of this? Of course, things go sour quickly. Admittedly I'm something of a philistine in regards to art, but there's some pretty freaky stuff out there. I used TV Tropes' Art/Nightmare Fuel page for most of these, and a lot of them come from one tab. ROOMS Facade: Guests enter Metra's mansion. The Gallery: Guests are surrounded with famous portraits, on every wall, from floor to ceiling. Metra can be heard welcoming guests, in a cold, sociopathic voice, and many of the portraits' eyes will be seen moving. The Damnation: As guests enter the next room, various sculptures of figures in pain line the floor, and Metras can be seen on the balcony above, wearing a costume obviously inspired by the Phantom of the Opera and mocking guests for entering his gallery. He claims that, by entering, you surrendered your soul to him and now you have to go through his demonic art gauntlet and die so that he can use your soul for a sacrifice. Or something. He's just an excuse for this house idea. The Scream: Guests step onto a dock at sunset, where they are harassed by two shadowy figures. As they enter the next room, the Screaming Man will lunge at guests with a scream. The Plague Hag on the Stairs: The setting turns to a dark grey, as plague victims can be seen suffering. (It's not in the original painting, sue me. We need some worldbuilding for some of these.) One will beg guests for help. On the other side is a set of stairs, where the Plague Hag will lurch up and attack guests. The Premature Burial: Guests enter a mausoleum, full of coffins and bones. One coffin contains a man who will reach out, begging for help. Ivan the Terrible and His Son Ivan: Guests enter a palace, where a murder just took place. Signs of the struggle are strewn about, and the killer cradles his kill - fitting, because as could be inferred from the title, Ivan the Terrible just killed his son and deeply regrets it. In the transition, a crying Ivan the Terrible will strike again. The Crying Boy: Guests enter a burning house with The Crying Boy on display, untouched. At times, the painting will lose its subject, and the boy, now burned, will attack. Self-Portrait With Bandaged Ear: Guests enter Vincent Van Gogh's workshop, full of paintings, and also Vincent himself is carving his ear off. Either the ear is already off, and Van Gogh just attacks with the knife, or the scaracter pretends to cut it off, show it off, then attack. Also, it's probably not Van Gogh as in either of the Bandaged Ear works, but it is based off of the legend that led to them. The Bewitched Man: The man tends to his lamp, and you can hear him muttering about how it has to stay lit or he dies. In the surrounding darkness, donkeys on their hind legs will attack. The Nightmare: An imp rests on a sleeping woman, threatening guests. On the other side, the head of the black mare will emerge from the curtains, making scary horse noises and biting the air. The Hands Resist Him: Guests pass by the window from the painting, where the hands can be seen moving on the glass, trying to break free, and their owners' muffled screams can be heard. The Boy stares at guests, threatening them, but not attacking. The Doll stands lifeless, except when she lunges at guests. Figure With Meat: As guests enter the darkened room, the stench of rotten meat overwhelms them. The twisted Pope Innocent X sits upon his throne, screaming, convulsing, and lunging at guests in madness. As guests exit, the Innocent from Untitled (Pope) attacks. Saturn Devouring His Son: Guests enter a room full of corpses. Standing above them is Saturn, a giant puppet, buck-naked (though without genitals) and crazy-eyed while he bites into a corpse that was once his son. Pickman's Model: Okay, for the finale I'm cheating. It's not an actual painting, but based off of Lovecraft's work of the same name, where a man paints ghouls. The scene has guests interrupt a session of Pickman and some ghouls, where Pickman will express annoyance and a few ghouls will attack.
  18. BREAKING POINT LOCKDOWN Breaking Point is a maximum security prison where society's worst are kept. Not just the scum of the Earth, but those who could easily escape any other prison. That's right, Breaking Point holds many of America's Supervillains. Predictably, many of the metahumans locked within its walls are mad as hell, and violence is inevitable. The wardens expect this, and are prepared to break up any fight that happens. Except for a major fight - because supervillains CAN, in fact, work together for a common goal, the inmates have teamed up, and are taking over the prison. If the Supers don't get here quick, this could be the last days of Breaking Point. SUPERVILLAINS. We love them. Carnage, Bizarro, Magneto, Poison Ivy, anything that can give the heroes a good run for their money (and not in a boring always-superior way) is bound to capture the attention of fans. Besides, what's a good hero without a rogue's gallery behind them? Where would Batman be without Joker, Spider-Man without Doc Ock, Dr. McNinja without a King Radical? This house, probably inspired by the prison scenes from Suicide Squad or something, features a number of "original villains" showcasing their power over the mortal man, because that's what supervillains do, act like assholes. ROOMS: Facade: The facade is the walls of a large prison. Sirens are blaring, searchlights are searching, guards and inmates are fighting each other. Reception: Guests are sent into the reception room, where the receptionist is obviously mind-controlled - jerking around oddly, speaking in an odd pattern, eyes glowing. A guard will rush into the room, shooting at a tentacled beast and telling guests to get out, before being dragged back out. (using an effect like the facehuggers from the AVP house.) Brute: Guests enter a cellblock full of cells with twisted, broken bars. Some crooks will rush guests with some of the bars. At the end, in a seemingly untouched cell, is a giant man who will casually pry the bars apart to threaten guests. Ferros: Remember that scene from the original IT movie where Pennywise uses the showerheads to corner Eddie? Well, instead of a clown using it to harass a kid, it's a ferrokinetic ripping them out of the wall to impale guards. The shower room is covered in cracks and rubble, guard blood is flowing into the drains, and Ferros stands amid the wreckage. He'll then send some pipes towards the guests. Sparkz: Sparkz is placed in a cell a bit above the others, for guest's safety. He uses his electric powers to create sparks along the walls, using stuff like a folding chair, a baseball bat, or a piece of rebar, all the while shouting insults. LycanWolf: Guests pass by a guard armed with a cattle prod, calling for backup on his walkie-talkie, when the door behind him swings open and claws grab him. In the next room, a half-man half-wolf mutant feasts on his prey, with other mangled corpses strewn across the room. Dr. Bubonic: The next room is filled with a foul-smelling green gas. Guards are either choking or dead, all diseased-looking. From the gas, a man dressed as a plague doctor will approach guests, threatening them with a glowing syringe. FlammenWerfer: The room is hot, with a fiery orange glow. Charred corpses lay across the floor, and a man in a dark suit with orange-glowing gloves and a gasmask with orange-glowing lenses menaces guests in German. Radon: Guests enter a guard's breakroom, where a man in a hazmat suit strangles a guard, holding him by the throat on a table. The guard flashes green, with his skeleton showing up... (ever hear of Dr. Cyclops? It's like the doctor's first kill, where he exposes a man to radiation, causing him to glow green with a visible skull). Once the guard stops breathing, Radon sets his glowing eyes (all that shows up through the visor, really) on the guests. Sanguine: Guard corpses are scattered about the room, all with hideous gashes. A man covered in scars threatens guests, before reaching into a large wound, pulling out a dagger made out of crystallized blood, and moves to carve a new victim. Afterwards, he'll return the knife for the next usage. Flesh: You know how, sometimes, Venom leaves symbiote gunk everywhere or something? Let's make it WAY worse. As guests enter the cafeteria, they find large blobs of flesh scattered about, sometimes with body parts like mouths, eyes, hair, maybe some organs. In the cafeteria, guests find one such blob devouring a guard. This distracts from the main Flesh himself, who is a hideous freak covered in blobs of flesh and other body parts. Klawz: In the next room, a giant, clawed freak of a man (a puppet or animatronic) crushes a guard, while swiping at guests and roaring. The Anywhere Man: Guests enter a visitation room, where behind the glass, a guard is tormented by a teleporting man in a suit. (Projected onto the glass.) The man will steal the guard's gun, pistol-whip the poor man, then shoot him, before walking away. At that moment, he'll appear on the other side of the line, firing a shot into the air. Omnipresence: The next room is a mirror-wall room, full of dummies of a man who can multiply himself. The selves are taunting guests, and a few of Omnipresence's selves will attack guests. Finale: The final room features The Superior One, a green man with a GIANT brain. He surrounds himself with mind-controlled guards, threatening guests, often using the guards to taunt and attack them. As guests exit, they're attacked by one of TSO's minions - who is dressed like one of the employees who ushers guests through the house. This house is a vehicle for Thing-ripoff Flesh. If not for the idea, I'd never get around to the basics of the Supervillain Breakout house idea. Also could you please elaborate?
  19. Quick question, how the heck did this guy's post end up in this topic and not the speculation topic it's supposed to be in? More specifically, how can you type a post for one topic with a quote from that topic yet the website puts you in the wrong topic?
  20. ...Yeah, that sounds awesome. Probably best as a house, so Fenrir can be a giant abomination.
  21. I have no idea what Faith is but it does seem interesting. A lot of endings may be to the detriment of the house, though, because I don't know if people are going through the house at least five times to see each ending. Still, it's a cool idea. (EDIT: The multiple endings being bad thing is probably only true for theme park haunts. If an independent haunted house made this, it'd probably be better-received.)
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