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DocNiktMarr

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Everything posted by DocNiktMarr

  1. Probably not delete the post, but I get the idea some context would be appreciated. As for my opinions - alcoholism, parental abuse, Vietnam War, this is dark stuff. It could work, BUT it could also make people the wrong kind of uncomfortable, if that's possible.
  2. So, you know how Warner Bros has Horror Made Here now, right? And you know what else Warner Bros has? Looney Tunes. So I had an idea for a house for Horror Made Here where a mad (but friendly) scientist invites you to take a test run on his latest invention, one that can take you into the cartoon world, but he forgets a pretty big piece of information in doing so... LOONEY TUNES: Cartoon Calamity! Professor Roy L. Hairyschnouser is one of the brightest minds of his generations. He's also something of a nut, filling his lab with cartoonish equipment for the style of it rather than practicality and spending his free time watching old Bugs Bunny Cartoons. Still, he's offered you a chance to test his latest invention, which he claims can blur the line between reality and fiction - and send characters to and from cartoons, like in Space Jam or Looney Toons: Back in Action! However, as he sends you on your way into the realm of these old cartoons, he remembers just too late that, since you are a real person, you aren't immune to things like a shot from Elmer's shotgun or an anvil on the head. Has the Professor doomed you to an early grave? Or will you make it out by the skin of your teeth? ROOMS: Facade: Guests enter from the Professor's house. The outside is pretty standard, the inside features several machines, Looney Tunes merchandise, and TVs playing cartoons. Butlers and maids will interact with guests. The Lab: Guests are tapered into groups of 6-8, and introduced to Roy, a regular Doc Brown with wild hair, heavy goggles, and a bowtie around his neck. He'll go on a spiel about his inspirations and the latest machine, before ushering guests inside. Once they are inside the white test chamber, he will continue to talk about safety procedures through a window before realizing his one mistake - they are not cartoon characters and could easily die. As he tries to stop the procedure, the room (window included) turns to static. The Crusher will break down a wall and chase the guests out of the room. Elmer's Woods: Guests are chased into a large, wooded area. You can hear arguments between Bugs, Elmer Fudd, and Daffy. But between several of the trees, Elmer Fudd lurks, shotgun in hand, to assault guests. Tavern of Unsavory Repute: Really more of a gag than anything, guests enter a bar where a cloud and the scent of tobacco hangs over the pool table. You can hear Dan Backslide ranting, and he will run out of the fog with either a pool cue or a bottle of alcohol to attack guests. Yosemite Sam's Mine: Guests enter a dark mine full of gold and TNT. Sam will insult guests and rant about trespassers, occasionally appearing in person to attack with a pickaxe or revolvers. Near the end, he "detonates" a pile of explosives, creating a heavy blast of air and smoke. Another Yosemite Sam wanders in, beard singed, and gives a final attack. Transylvania: The next area is a run-down castle. Count Blood Count greets guests via narration before attacking them. Guests then enter Witch Hazel's room, where she's brewing potions and threatening guests. Gossamer will break down a wall and chase after the guests. Blood Count appears again near the end of the scene. ACME: Guests enter a large warehouse full of cartoonish tools and gadgets. Wile E. Coyote wanders the warehouse shelves, using gadgets that inevitably fail to kill guests. He also gets his share of torment, crashing into the ground in a wingsuit, getting electrocuted, or otherwise. Hugo's Cave: Guests enter a frigid ice cave, where Hugo the Abominable Snowman plays with a dead human as if it was his pet. Marvin's Spaceship: Guests enter a spacecraft where Marvin the Martian is unreleased with his Trespassers. Throughout the remainder of the craft, guests are attacked by Marvin and his raygun, K-9 (probably a puppet), and Instant Martians. Finale: Guests make their way back to Professor Roy's lab, but things are very different. The place is torn apart, and Roy is hiding behind an overturned table, trying to get the guests out. Why? Well, the Tasmanian Devil is ripping the place apart, and he can and will attack guests.
  3. THE HOUSE THAT JACK BUILT For centuries, Stingy Jack has wandered the mortal realm, enforcing Halloween. He liked to think of himself as a lenient ruler. Sacrifices slow to a stop? Permissible, blood doesn't have to flow for a good harvest. Pumpkins instead of turnips? Cool, they're more space and easier to carve. Not wearing a mask? The spirits have mellowed with age. But not everything gets a pass. Jack has noticed a disturbingly increasing pattern, something he will not tolerate: CHRISTMAS MERCHANDISE OVERSHADOWING HALLOWEEN Well, Wal*Mart, in your hypocritical and ill-advised plot to make more money, you've pissed off the wrong spirit. And now, Jack will make sure everyone remembers what Halloween is all about. This house would have a lot of orange in the background, for that autumn feel. Transitions are house hallways decorated with Halloween decor, despite a lot of the scenes taking place outside. Several hallways will be wonky, such as the walls closing in, swaying, the hall actually rocking, being set up to look like you're walking on the wall or ceiling (with Stingy Jack standing on the "floor"), fading into nothing, having a vibrating floor, resembling a photo-negative of the house, getting smaller, becoming a living monster, becoming the insides of a living monster, and that's not counting any of the potential jumpscares. ROOMS: Facade: A house in serious need of repair with Halloween decorations up. A Happy Halloween banner, Halloween Fairie Lights, Jack-O' Lanterns, a candy bowl with a hand that reaches for guests (heck, it could actually be actual candy in there, ripe for the taking, and triggering a scaracter if someone disobeys the Only Take One rule), scarecrows, all that junk. The windows glow with a swirling orange, green, and purple, the Jack-O' Lanterns whisper insults, the scarecrows scan the line, and Stingy Jack (A tall man with a pumpkin head, wearing a robe and carrying a Turnip Jack-O' Lantern) stands on the house's balcony, beckoning guests to experience a reminder of the true meaning of Halloween. He can also call out guests, but nothing like the infamous "Whore 1 and Whore 2". Music consists of somewhat whimsical horror music, stuff like Gremlin Rag, Scream Fortress 2, Powerglove's This Is Halloween and Heffalumps and Woozles, and Gooseworx's Spookworx Medley and Song That May Play When You Fight Sans. Origins: Guests pass by an apple tree surrounded by Crucifixes, with the Devil on one of the branches, begging to be let down. Stingy Jack will burst out of a shack, brandishing another cross. The music is an instrumental of The Devil Went Down To Georgia, but with more fiddles in the place of lyrics. Cemetery: Guests enter a cemetery full of rocking tombstones. Among the tombstones lurk ghosts, spirits wearing sheets that will leap out at guests. An instrumental of Ghost of Stephen Foster/When You're Evil plays. Trick Or Treat/Candy Tampering: Guests walk down a suburban street where the houses are decorated for Halloween. A kid with a bag full of rocks and a holey sheet ghost costume will attack guests. Guests then enter a house, where a kid on the porch vomits up his guts (...a costumed Billy prop) and another kid runs at guests with a mouth full of pins. In the house are piles of candy, thumb tacks, razor blades, poison, a lot of things that could be unpleasant if put in your mouth. An old man will burst down a door with an ax and send guests out of his house, but not before the revolving tunnel, which is made to resemble a mash of candies with metal objects sticking out. In the tunnel, the air smells of candy and cleaning materials. Linus and Lucy plays in the Trick Or Treat area, and Sugar Sugar in the Tampering room, with the tunnel featuring a slowed, distorted version. Pumpkins: Guests walk past a display of Jack-O' Lanterns. One is a puppet that will interact with guests, displaying a sense of humor, and Stingy Jack hides among the hay bales. The music is vaudeville-esque piano melodies. Pests: Guests enter a room full of people covered in snakes, rats, bats, spiders, insects, roaches, the like. Some will lunge at guests. At the end of the room is a blown-up projection of a house spider, and some bars in front of the screen. When the spiders jump at the camera, the bars rattle. Music is instrumentals of Boris the Spider, White Rabbit, and Monster Mash. Skeletons: A black room full of blacklight-sensitive skeletons that bop their heads to Gooseworx's Spooky Scary Skeletons. A few are scaracters. Burial: A thin hallway where the walls are made of dirt. A pair of skeletal undertakers stand above the walkway, shoveling in the grave. Music is instrumentals of A Gorey Demise and Oscar Brand's Hearse Song. Clown Purge: Guests walk past a wall of TVs and beacons. The TVs play footage of Jack the Clown wandering about the park, mocking the overuse of The Purge and clowns, and telling all his maniacs to do their part and purge. In the room itself, clowns roam with brute weaponry, searching for a target amidst the crowd. The music is an original techno mix with clown-related voice clips and samples. Monsters: Guests enter a room full of locked steel doors. Above the doors are the names of monsters - vampires, werewolves, witches, zombies, cannibals, slashers, a whole lot of spooky beasts. A few doors contain the beast advertised within, who will burst out. The other doors will rattle as if someone inside wants out. Music is instrumental metal songs. The Maize: Guests enter a corn maze. Scarecrows will rip out from both sides, carrying chainsaws. Music is an instrumental version of Murder in the Red Barn. Finale: Guests exit the house, into the back yard. Stingy Jack greets the guests on the porch, taunting guests. The backyard is full of Halloween decor related to the rooms, with a few monsters hiding between them. Music is made up of the soundtrack of the other rooms.
  4. A room idea that almost made it to Seasonal Snuff was a room called Faustivus. Basically, it'd be a Festivus scene (from Seinfeld) gone wrong. Featuring a man with a Festivus pole shoved down his throat and a demon threatening to wrestle everyone. (Hence the combination of "Faust" (A man who sold his soul, giving way to the phrase "Faustian Bargain") and "Festivus). I even started typing it, only to reject it because it'd be a room based off of an episode from Seinfeld, in a Halloween Horror Nights house, centered around a Christmas-themed serial killer. It was too much. There was also the more reasonable room, "Christmas With The Count", where Dracula and his wives feasted on carolers. To be honest, I brainstormed this idea, but forgot about it when I was posting.
  5. That's pretty cool. I forgot you had a thing about cursed/disturbing videos.
  6. CHRISTMAS CREEP: Seasonal Snuff (Title could use some work.) Christmas Day will mark the 12 year anniversary of the beginning of Nicolas Ruprecht (The Christmas Movie Killer)'s infamous killing spree. He'll set things up like he's filming a cheap Christmas movie and lure in young, inexperienced, gullible wannabe-actors and actresses, before slaughtering them. Every Christmas Day, families in the area find DVDs of the films, gore and all, with no seeming connection, and the police get a special copy, with an "extra feature" of Nic taunting them and playing with the corpses. Now, you've got a gig playing an extra in a Christmas cash-grab. But the director's smile isn't that jolly... Too early for Christmas. I hate myself for this. BUT, since this is a house for Halloween Horror Nights or any other haunt, I am okay with it, I guess. Basically, it's something like H.R. Bloodengutz' Holidays of Horror, Slaughter Sinema, and the various Christmas houses, rolled into a cyanide-laced cheese ball and placed on an innocent family Christmas Party's snack table, with an array of Ritz and Wheat Thins to eat with. Guests go through the house in order of the recordings, starting with the original Christmas Kill and working their way to this year's production. Nicolas Ruprecht... how to describe Mr. Ruprecht... Well, throughout the house, he looks like Micheal Moore at a healthy weight, with glasses, a Santa cap, and a red jacket. His directing style is a mix of Ed Wood and Tommy Wiseau, and he has none of their redeeming qualities. Of course, at the beginning, there will be a Nic standing around, shouting orders. You can interact with him, and he'll answer certain questions with certain responses. I'll list the transitions as part of the rooms. He likes Paulo Ravinski's creative works. He doesn't hold Larry Kurtzberg in such high regards, but his last known recording really showed signs of improvement - they should meet up sometimes, collaborate. Shady Brook isn't that bad of a place. Food's okay, great party atmosphere, place to sleep for the night. Plus, his new friends have helped him produce in the past. Julian Browning's a stick in the mud, which is why he never takes his releases to theaters. ROOMS: FACADE: Guests walk up to an abandoned warehouse. Ruprecht is waiting outside, barking orders and interacting with guests. The Gift of Death: Guests walk through a hallway, where the film's title is splattered on in blood. Along the walls are gift boxes full of body parts. Then guests enter a room where a projector plays the first Snuff film onto a canvas screen. Nicolas wears a Santa mask, and hacks up a woman with a chainsaw. The film will mess up, and Nicolas, wearing the mask with the chainsaw, bursts out from behind the canvas. Santa Claws is Coming To Town: Guests go through a hallway with the title slashed into a banner. The walls are covered with claws marks. In a living room set, a dead couple are propped on the couch, and Santa Claws, wearing a glove not unlike Freddy Krueger's, will crawl out of the chimney. Another Santa will burst out of a coat closet. Wreck the Halls: Guests go through a hallway, with the title spelled out in Christmas Lights. Decorations are hung about the hallway. The room itself features several people hanging by Christmas lights and garlands, with maniacs carrying sledgehammers breaking down the walls and guests. Season's Eatings: The transmission hallway features the title spelled out in food splatters, with rotten food all over the room. Guests then enter a dining room, where a family tuck into their meal. Consisting of body parts, with Grandpa cutting into a living victim. Slay Ride: This hallway's title is made out of sleighbells. A GAT in another room will make them jingle. Guests then enter a wooded area where a carriage has broken down, horses out. A man and a woman dressed in old-timey winter clothes cowers in fear, and men in fur coats, horse masks, and jinglebell harnesses attack. HACK! The Herald Angel Screams: This one has the title spelled in blood, but in a fancy font. The hall is filled with angel decorations. On the set, guests enter a graveyard. From the mausoleum, a skeleton angel made of a corpse and several bones will lunge out. Another "angel" lurks behind the tombstones, with an axe. Nutcracker Reloaded: Guests enter a hallway full of nutcrackers, with a large green-and-gold banner for The Nutcracker hanging above them. Bullet holes spell out RELOADED beneath the text, and dead rats are hung on the walls. Guests then step onto a stage, where several Sugarplum Fairies are dead and a man with a rat king mask glued onto his head begs for mercy. The Nutcracker will jump down from the rafters, firing an assault rifle. Silent Fright: An old film projector plays the title card onto the wall of the hallway. The room is black-and-white, obviously Christmas-themed, and a woman with a slit throat begs for help, but can't make a noise. A man wearing an old-timey Santa suit will walk up behind her, slit her throat, and make his way towards the guests with a razor. Frothy The Snow Beast: Guests enter a hallway full of those singing Snowman things. Like plushes but with the red button that makes them sing - those things always gave me the creeps. In another room, a GAT will cause these snowmen to activate, with any audio replaced with screams. The title is spelled in ice. In the room, a giant snow golem eats a man alive, with other victims impaled to the wall with icicles. Another snowman will run up behind guests, brandishing a knife-sized icicle. A Carnage Carol: The hallway is full of old Christmas Carol postcards. A few have been burned to feature the title of the video. In the room, Scrooge lays dead in his study's arm chair. He will lunge out and beg for mercy, before being dragged back by one of the three ghosts. Past chloroforms him, Present knocks him upside the head with a stick, and Yet to Come slashes his throat with a scythe blade. The other two are hidden in the room. A Trip to the Maul: The hallway is littered with ads for a shopping center, with the title in the style of a store's neon sign. Guests go through the shopping center of a mall that was abandoned around Christmas, with the large tree, decorations, and music that entails. A survivor shoots at zombies, while another gets eaten alive. A zombie also lurks inside the tree. FINALE: The Santa Claus Project: The hallway is barren, save a titling Marquee and Nicolas barking orders. Once they get inside, guests hear a voiceover: "We were trying to create the perfect Santa Claus, but we were fools! This is what happens when we try to play god!" and other quotes along those lines. There are several stasis jars with genetic mutants designed to be Santa, with a few broken out. An escaped Santa has a scientist tied down, and pours acid on her face, before spraying guests with a burst of water. Another Santa will burst down a lab door with a fire ax, laughing like a madman. As guests exit the house, guests are ambushed by Nicolas Ruprecht one last time, who tries to get them with a machete. He'll curse them for not fulfilling his wishes.
  7. Tunnel of Torment A recent excavation has found the Universal Backlot Tunnel to be filled with corpses. Under the road, in the walls, in the roof, there are corpses everywhere. Police suspect that it's the work of John Melvin, a serial killer that may have helped create the tunnel decades ago, but has died recently. Enter the tunnel and experience John's afterlife - an eternity of torment at the hands of his victims. The Backlot Tunnel, while often used as a scarezone, is interesting. There can be no setpieces, as they could interfere with the daily work at Universal Studios - and we all know that we can't interrupt the movie-making process. So, instead of ToXXXic Tunnel (Which would probably set expectations rather... naughty), I propose a scarezone set around ghosts. The area is black-lit, with glowing decals featuring cracks, the larger ones often showing skeletons. Scaracters wander about, painted to glow under the lights and with markings showing how they were killed. The music would either be metal or Figure's work. (REDRUM, Child's Play, and Micheal Myer's Dead would all be awesome - but possibly thematically inappropriate and profane. Universal has only dropped a single goshdarn fuckword, or so I've heard, despite Knott's using Manic Depresso so many years ago uncensored.) SCARACTERS John Melvin: Two guys, looking like Tor Johnson after being thrown out of a prison with no food for a few weeks, covered with electric scars. He stands outside either entrance, anxiously pacing. Baseball Players: Two guys wearing baseball uniforms, with visible bruises on their face and arms. They carry baseball bats. Decayed: 2 ladies wearing two-piece bikinis. Too bad their skin's rotted off, leaving nothing but faces and bones. They wield knives. Construction Workers: Two guys wearing construction uniforms. One has a pipe through his eye, the other through his cap and skull. They can carry a wrench or a pipe. Farmers: Two farmers. Throats were slashed. They carry scythes. Teachers: Two female teachers dressed like old-timey school teachers. Will rather scold than attack, but don't make them bring out the rulers.
  8. THE HALLOWEEN STORE: Toy Gorey Dreadful mismanagement has caused Toysaurus, a popular toy shop from the 90's, to shut down all over the country. Which is great for Halloween popup stores, because every abandoned warehouse-sized building is a perfect place for a seasonal shop. But some people took the Toysaurus advertising pitch a bit too seriously, and with the closure of the chain went their sanity. A few odd noises in a Halloween store wouldn't draw attention, but the odd disappearances are seriously freaking everyone out. Investigate the noises if you dare, but be warned that you might not make it back. You can probably guess the inspiration of this idea. And yeah, I did come up with it in a Spirit Halloween in an old Toy's R Us. They didn't even remove all the old TRU stuff, you could see a banner in the staff-only area, and there were some old floor mat-vinyl decal stickers on the floor. To be honest, the original idea was just a Halloween store gone mad, but since they don't take up a lot of space, I felt the need to add something. ROOMS: FACADE: The shell of the Toysaurus, with a Halloween Store banner, window decals, and some props. Music is all toy stuff. Halloween Store: A pretty open area. Guests are ushered through some displays and costume racks. The first display is a cemetery with animatronic undead, where a psycho dressed as a Zombie will attack with a knife. Through the costumes, a janitor's corpse is flopped by the shelf. The last display is a haunted house, full of ghost props. A sheet ghost will rush out at the guests. As they head to the employees only area, an employee is slumped along the back counter, a knife in her back. Music is Halloween and pop culture stuff (When I went to a Spirit last year, they played all sorts of music. Ghost Town, Scary Monsters and Super Creeps, the Scooby-Doo theme, Everything is Awesome, The Toy Store: The empty remains of Toysaurus. Guests navigate the maze of shelves, stocked with old toys, stolen Halloween props and decorations, and corpses. Psychos wearing stolen costumes will rush guests from throughout the shelves. There will be some torture areas and holding areas, featuring such scenes as a Psycho cutting up a kidnapped employee with a chainsaw, a hostage tied to a chair with Halloween string lights with duct tape over their mouth and bruises on their face, a hostage being forced to be a psycho girl's teddy bear, a mad tea party, and an aisle full of Bump-N-Go Chucky props.The Halloween store music still plays, but is fainter and distorted. Exit: Guests exit the Toysaurus from the back, where a dirty, blood-stained Toysaurus truck is parked. Two guys wearing Timmy the Toysaurus costumes will rush guests with chainsaws. Some notes: You can see other scenes at certain parts. Psychos carry all sorts of weapons. Anything you can find in a Spirit Halloween, but "real". Knives, swords, scythes, tridents, hooks, chainsaws, you name it.
  9. KARVERS Jack-O' Lanterns were one of the few things about Halloween that didn't scare the crap out of me when I was a kid. Witches? Zombies? Clowns? They scared me. But pumpkins? No, they were cool. So now I love a lot of Halloween things, but I especially love to carve pumpkins. But this year, the pumpkins fight back. The Karvers are taking to the streets, knives in hand, to put smiles on everyone's faces. KARVERS is a scarezone based on a horde of pumpkin creatures terrorizing people on Halloween night. Across the scarezone are Halloween decorations and a lot of pumpkins, carved and untouched. Corpses are strewn about, wearing Halloween costumes and missing their heads. The heads are also scattered, and have faces carved in them and tealights illuminating them. The music is a warped playlist of classic Halloween songs. SCARACTERS: Woodtooth: A karver wearing a typical scarecrow costume. His face is carved to include light-up eyes, and his mouth is full of wooden splinters. His knife is a lid saw. Kollektor: A karver stiltwalker wearing a brown robe, with the hood pulled over his head. His face is jagged, silently laughing at his atrocities. His sash holds three carved heads. He carries a walking stick with a fourth head on top. Turnip: A ghoulish karver wearing a brown rober, hood pulled over head, and long sleeves that cover his hands. His face is that of a turnip Jack-O' Lantern, and he carries two butcher knives. Pinky: A karver that's basically green vines forming a skeleton. His face is a carved watermelon, a maniacal toothy grin and eyes that would scare the crap out of someone. He carries a giant, blood-stained mallet. Matchstik: A side-character. He stands above the entrance, laughing maniacally, and spraying jets of flame in the air with a can of Frebreeze and a Bic. His clothes are torched, his eyes fiery, and his teeth made of matchsticks. Lumpy: A karver wearing a butcher's clothes. His face, arms, anything made of pumpkin flesh is covered in bumps, his right eye has rotted itself shut, and he looks to be in pain. Carries a chainsaw. Glutt: A karver that looks like a blob. Wears bloodied chef's clothes, hat included. His face has squinty eyes and jagged teeth. The teeth are bloodstained. Carries a cleaver. Kutter: A karver wearing a duster over flannel and overalls. His gloves are like Freddy Krueger's, but with serrated pumpkin saws. His face has triangular eyes and an overly-wide, thin smile. (As in, it stretches cheek-to-cheek but doesn't reach half-an-inch at its tallest. And it doesn't feature teeth.) Tamper: A karver wearing a rain coat. His smile is wide, with teeth made of razor blades (shaving razor blades, workshop razor blades, any really). He carries a kitchen knife. Karvers: Generic minions. Their clothes are farmer clothes, their faces are average Jack-O' Lantern faces, and their weapons are knives and pumpkin saws.
  10. The farthest I could go for a Black Friday haunt would've been the Greed room in a Seven Sins house. This is a solid lineup for a full-length house. Good job!
  11. Yeah, but Bunny said it was the first time the Purge house was built for the Purge property. 25's Purge was a last-minute replacement for Scream.
  12. Hey, Laurie Strode and Tommy Doyle heard about it.
  13. HELL BREAKS LOOSE The world has been going to hell for a while now. But Hell can't wait, and the demons have literally crawled through the Earth's surface to attack the surface dwellers. Hell Breaks Loose is a scarezone set in an urban environment, where the buildings are crumbling and cracks in the surface emit smoke and steam. These cracks also provide orange light. Several arms are reaching out of these cracks, and there are two giant hands - about the size of the facade buildings - reaching out on either side. SCARACTERS: Hellions: Humanoid demons with burnt flesh, fangs, claws, and horns. They were people literally converted to demons. Often wield normal melee weapons (knives, machetes, hammers, axes, etc). Torture Technicians: Red demons wearing leather work clothes, aprons, and cloaks. They carry the big weapons - war hammers, chainsaws, giant swords (Pretty big, but able to be swung around by the scaracter), maces, etc. Harvesters: Demons covered in red cloaks. Their faces are covered, but their hands appear gnarled and warped. They carry scythes and sickles. Hell Lords: Stiltwalkers. They wear black robes with red trim, have flesh-colored, skeletal faces, fangs, wicked horns, and command the lesser demons. They all carry tarnished copper tridents, adjusted for their taller-than-average size. The Damned: They look like white sheet ghosts, but their faces are molded to show agony. The sheets reach the ground, but don't trail behind them. They are covered in chains, and are often moaning.
  14. Let's be honest here, I feel a bit burned out when it comes to making these lists. I do enjoy it, but I feel like I've already used my best materials, and the ideas don't come as easily as they did when I started. I do hope to get back in the groove, but I don't know. Anyways, when I do feel like I can make a House, and list the rooms, I'll still post here. Speaking of: FITE NITE: CHAMPIONSHIP BOUGHT In the underground wrestling ring of DELUXE INTENSE ENTERTAINMENT (acronym planned first), anything goes. No move is illegal, no weapon too foreign, no gimmick too stupid. If you've got flare, you're in. But don't think that you can just walk in, stun the enemy with a taser, and claim a belt - there are no ringouts, tapouts, or pins. The only disqualification is death, and the turnover rate is high. Tonight, the champions, the gladiators with the most kills, will enter the ring, two at a time, and only one will leave alive. Dare you enter the arena? FITE NITE is a haunted house set in a wrestling promotion where the common criticisms against wrestling are unfounded. Every match is a shoot, every blow is genuinely devastating, and the chair to the head is a valid weapon. Of course, there are some downsides to this. The "No Rules" philosophy causes a good many dead wrestler, and several audience members have also snuffed it. Will you join them? ROOMS: Facade: An abandoned, red-brick warehouse, with busted windows, graffiti, and emergency beacons flashing their lights onto the wall. The music is hard rock, metal, probably rap and hip hop. Guests enter a door beside a loading bay door, where a bouncer watches, checking to make sure there are no cops in the line. Lobby: A tavern. A man directs people to the arenas, and a bartender tends to the bar, with an electronic dead pool above. It will change every so often, and include the fighters, some of the Creative Team, celebrities, and fictional characters. When it changes, Scaracters will exchange "money", sometimes breaking out in fights. ARENA 1: Guests walk onto a wrestling ring, where two "normal" wrestlers charge them. ARENA 2: After a hallway, guests enter another arena. This one is half-dark, with a decapitated man in a safari outfit lying on the floor. Gore-Rilla ("a human/ape hybrid") will rush from the dark, holding the man's head, face flesh gnawed off. Concessions: Transition. Guests walk past a concession stand, where a man tends to the food and a guest pukes up his guts. A sausage grinder can be seen behind the counter. ARENA 3: This ring has heavy strobes and the smell of gasoline. Three men with chainsaws will attack from the dark, with a forth begging for death, impaled in the ground with a saw. ARENA 4: Cage match. Two guys will jump down from the bars, slamming a sledgehammer into an already-dead opponent, spraying the guests with blood. ARENA 5: INSINERATOR vs FIREMAN. The match is set in a giant steel box, cameras pointing down from the top, where the heat is high and the fighters (a guy in a black "asbestos" suit and gas mask and a man in firefighting gear) attack guests. Also, fire. Fake flames but it's there. Announcer's Booth: Transition where guests walk through an announcer booth. The announcer hypes up the matches, while watching them on CCTV. ARENA 6: A dark arena, with red and green strands of light. Two guys, wearing black with red/green reflective tape and masks in the shape of a demonic skeleton, will rush the others and the line. ARENA 7: This ring features a guy with intense lacerations across his body, dazed and confused. His opponent, wearing a glove covered with nails, razors, and hooks, will run from the dark and attack guests. Loser's Circle: Transition. Guests walk past a wood chipper and mulch bags marked to be sent to the concession stand. A man tends to the chipper, which sprays guests with blood. CHAMPIONS ARENA: The Music kicks up, the posts spit flame, and four winners from the previous match will attack guests. generic transitions: Besides the Announcer's Booth, Concession Stand, and Loser's Circle, most transitions will involve a hallway with a rowdy fan or wrestler.
  15. Okay, that's a lot to take in. But my thoughts: -Perhaps as a parkwide scarezone, it could work. Or several smaller scarezones, because that is a busy backstory. -I get the feeling that a lot of the modern soldier scaracters (and Fourth Reich/Neo-Confederate soldiers) would be a touchy subject. I mean, this is a horror event and all, but there are limits that the parks don't cross. -Marvel didn't like the last time they were included in HHN, and they're now owned by Disney. So that's probably not going to happen. Other than that, good job.
  16. You see, the problem here is that I have no actual clue as to who Eric Andre is, nor do I have intention to watch his show, so I can't tell. It's the one where things gradually get worse and worse and everyone acts like it's normal, right? Except the guest, who is not in on the joke?
  17. *chuckles* What's with "I'm a nice guy"? That seems pretty sinister, like "Oh I'm gonna break both your remaining fingers so you can't work at the salt mill if you don't comply, but since I'm a nice guy, you want Subway or Quizno's for lunch?" Sorry, I've been watching Jontron. I'm thinking sarcasm. That was completely uncalled for, I was out of line, I genuinely believe you are a good person, just the wording presented me the opportunity. Anyways, I've noticed that there's a lack of Video Games, Music, and internet stuff on the list. A twisted Mario where the brothers are attacking guests from above? A twisted Pac-Man where you're escaping the giant angry gluttony sphere and a bunch of multicolor ghosts in a rave maze? Twisted Minecraft, which I added to the original GAME OVER post. Twisted Facebook, AKA a guy stalking people behind a computer that might show your actual Facebook page if you allow HHN to use it, like Take This Lollipop. I don't know about the rest. And also, it's all American. While I don't watch, I consider Anime to be a part of Pop Culture, and Monty Python... is probably overdone, we shouldn't include it. It's a bit silly, anyways. That's just my two cents.
  18. To be honest, I'm surprised it hasn't actually happened yet. There's a reason DYSTOPIC was one of the first ideas I pitched.
  19. DARKWOOD DEMONS Darkwood Forest. A place that lives up to its name, as the canopies of the trees block out a good bit of the sunlight, and it gets pretty hard to see at night. Which is pretty bad, because some pretty powerful monsters come out at night. Darkwood Demons is basically Domain of Frost, but in camping season. Yeah, it's a crowded forest, but it's a nice crowded forest during the day, with leaves ranging from green to brown to look at, rocks, and shade from the Florida sun. And at night, with some activated switches and some props, it becomes a forest of nightmares. Lighting is phosphorous mushrooms along the trunks of the trees, projectors simulate fireflies, and the music is very much like the into to Ghost of Stephen Foster. SCARACTERS: Werewolves: Two feral wolfmen, prowling along the forest grounds. One is dressed like a lumberjack, the other a park ranger. Wendigo: Two stiltwalkers. They wear ragged clothes, and have deer skulls for heads, with moving jaws. And sinew still attached, loosely hanging. Dullahan: Two guys wearing black armor. They're pretty tall, and would be taller if they actually had heads. One carries a sword, the other a battleaxe. Cultists: Two humanoids in dark robes. The hoods go over their eyes, but you can see that they're reptilian, skin covered in scales and a face full of small horns, like a horned lizard. Treemen: Two guys who are becoming trees. Half their bodies are turning to bark, with the fingers elongated, the head resembling Groot's evil twin, and dead limbs sticking out. They carry chainsaws covered with moss. Gus: He really should be dead, but he's not. Gus looks like a Lumberjack, covered in scars, many still open, and missing his left arm. The right arm carries either an ax, or the left arm. Raccoon Man and Possum Woman: Two hikers set up camp for the night. When they awoke, they were covered in fur. Mainly because the guy was being mauled by raccoons and his wife was being maimed by possums. Like, a comically high amount of raccoons and possums. They run around screaming, trying to get the critters off. The critters themselves have motors to make it look like they're moving, and make the respective creature's noises.
  20. It's okay, not everything has to happen exactly-as-is. I mean, the Christmapocalypse didn't happen immediately before Christmas having a destructive proto-Boner freakout. (At least, the wig and makeup around the eyes reminds one of Devil Boner. I'm sticking to it.) Canonically, Critic slashed his wrist years before playing poker with clowns. I'm pretty sure Spider Smith is dead. If something doesn't match up with the videos, it's all in Critic's head, and the Nostalgia Critic is a nutjob. So it's psuedo-justified.
  21. NOSTALGIA CRITIC: BEST FORGOTTEN He remembers it so you don't have to. But some things are best forgotten, and a culmination of bad films have started to eat away at the Nostalgia Critic's mind. As he slips further and further into insanity, take a glimpse into the broken man's psych, and see if you can take it. Yeah, #ChangeTheChannel didn't last very long, sadly. Michaud seems a right bastard, he should face the music like a man. But while Doug may have been a dangerously amateurish director/producer (No Craft Services? Making everyone lie down in the basement for god knows how long?) he seems a decent enough person, just spineless and trapped in a contract. So yeah. ROOMS: Facade: The NC studio. In some bushes beside the studio, Chester A. Bum will jump out begging for change with a boo can (a can filled with coins or nuts and washers that is shaken for a scare) disguised as his cup. Despite being a scare, he's friendly and will engage guests in conversation. Therapy Session: Critic lies down on the CA couch, while a psychiatrist talks to him about his problems. Doug and someone else will provide the audio ahead of time, and the characters are portrayed with dummies. Intro: Guests go through the cavern of the "Johnny Quest" intro. Critic attacks at random. (Note: A lot of the rooms are assorted nonsense from this point on.) Angelic Intervention: Guests walk back into the office, where a "weight" drops, stopping a few feet above guests. Roger will appear from a boo hole, laughing like a madman. Dinosaur Rob: Guests enter a jungle full of Raptors, while the Motherf--king T-Rex song plays. Dinosaur Rob will lunge out with a roar, before greeting guests with his catchphrase, "I'm a dinosaur". IT: Two Pennywises, Critic, and some IT guy are playing poker. The Clowns will attack guests. Next, the Critic is lying in a bathtub, dead, with BALLOONS written in blood on the wall. From the opposite side of the room, a balloon (Red Balloon with eyes, basically a mask, black body suit, and a ribbon on the balloon tie) will rush at guests. SPIDERS: Guests enter a room full of giant spiders that attack guests. Spider Smith will emerge from a drop window. The Cheese: Guests pass by a doorway (projected window) where Film Brain threatens the Critic's gang/guests and acts like a goof. Tamara and Malcolm, wearing rat ears, attack guests with assault rifles. CHRISTMAS: Guests are in front of the CA studios. The ground shakes, and Malcolm and Tamara run away. Because Critic's giant head appears above the doorway to the next room and bellows, CHRISTMAS. The next room is a Christmas clusterfrick, where Christmas Spirit commits atrocities for his love of the holiday. Including killing the Christmas Xenomorph Queen. Hell: Guests pass by Santa Christ, who casually greets guests. The next room is Hell, where demons attack guests on the orders of The Devil. Among the demons is Evilina, and near the end, Teddy Ruxpin attacks. Welcome to the Mindf--k: An ominous Critic stares at guests from a cloud of fog above the walkway, greeting guests with a "Ladies and Gentlemen, Welcome to the Mindf--k." The ensuing room is a changing fog-filled maze full of projections of Critic freaking out, and creatures I will call Critic Putties (Basically, people in Critic Morphsuits. Jacket, pants, glasses, and facial hair. The baseball cap and tie are worn alongside the suit). Throughout the scene, Flagpole Sitta plays, I forgot that detail when I originally made the post because it seemed so obvious but now I realize that people forget. Nostalgiaween: Guests walk into a room full of Nostalgiaween movie clips, where Critic is comatose in his Pumpkin suit. Not The Bees: Critic is tied down and tortured by a Tamara with tic-tac-toe facepaint and Malcolm in a bee costume. (EDIT) The Shining: See Twilight's post below. But at the end, guests enter the nearby forest, where they pass by a frozen Critic. (EDIT): HyperBoner: heheheh... The CA Break Room (with the fridge). Hyper will rush out of a Boohole, and Devil Boner will crash through the ceiling tiles, AK blazing. (Bungee Stunt) (EDIT) The Family: The abused kids are on the couch, watching movies that they really shouldn't at their age. Uncle Lies (Actors can switch between natural, balding wig and obvious "Doug's Shaved Now" wig) sits with them, laughing when someone gets gored and insulting guests. Aunt Despair will rush the line with a broken Snake Venom bottle. Transition Cameos because I forgot to give them rooms: Between rooms, these characters will appear: Shining Critic (With mallet), Hyper Fangirl, Devil Boner (I'M CHILD FRIENDLY) (They both have a room now, but they still get cameos earlier on), Tommy Wiseau (i didn't hit her), Jontron (With Knife and Masquerade mask), (EDIT) Benny (Immediately before or after HyperBoner), Shining Rachel (With Bat), Bill (Mm-hmm), ZUUL MOTHAF--KER (Either played by a Zuul puppet or a grim reaper-style ghost), and Isaac (Who may or may not appear with a Winifred Wig) Finale: Guests exit through the Channel Awesome studio, where the psychiatrist is dead in his chair. Critic will run in, crying, his hands stained with blood, looking for another kill.
  22. WELCOME TO THE JUNGLE: WRATH OF THE IDOL Pirates haven't gone away, they've merely adapted. Assault rifles. Chainsaws. Flamethrowers. Boats that don't need rowing. After robbing some crates of artifacts, the head pirate finds a small idol that he found cool, so decided to keep. When they took a rest for the night, they had no idea what would happen. The crew never woke up. The head captain fused with the idol, and the others have become mindless zombies. And as the idol's power grows, the wildlife turned into monsters. You never mess with the Idol. Wrath of the Idol is a scarezone that needs a tropical backdrop. A lot of trees, water, rich soil surrounding the scarezone. The lighting is moonlight and fire, and a ship filled with weaponry and ill-gotten gains holds the Head Pirate-Idol. SCARACTERS: The Idol: As I said, modern pirate with gold limbs and a head (With moving jaw) hideously fused to his flesh. He waves an assault rifle around, and makes threats in English and the native Amazonian languages (whatever they are). Commands his henchmen. Zombies: Last night, they were hardened, ruthless pirate. Today, they are mindless undead who stagger about, swinging about their machetes, chainsaws, guns, axes. Pretty much anything. Beasts: The Idol, when angry, spreads a curse across its domain. And animals affected by this curse become humanoid, smart enough to hunt their prey like a man yet feral enough to drag away its kill, snarling at the others, and once all is said and done start licking the blood off. Ew. Basically, they hide behind the trees, waiting to leap out and rip guests to shreds. The ranks consist of large cats, birds, reptiles, maybe some gillmen. Music would probably consist of ambient jungle music in the main jungle, and hard rock and metal (Welcome to the Jungle, obviously, as well as Ecotone and others) near the boat.
  23. Again, it does not actually have to be set on the planet, though Doom would be pretty cool. But Titans of Terror: Spaceship of Fear sounds like a reach. But then again, I made a Titans of Terror idea centered around Christmas, who am I to judge? But I'm going to anyway, why would Leatherface, Micheal Myers, or Chucky be on a spaceship? Jason already went up to space, and Freddy could be paying a visit to an astronaut who grew up on his block, but a Texan cannibal who is also kinda out of shape? An escaped mental patient who seeks to kill his entire family? (The more I think of it, Chucky also gets a pass, but the idea is pretty surreal.) I'm pretty sure a large part of it is seeing their home turf. BUT I also had a counter point, that there are more icons than just the five mortal ones. If the house consisted of, say, Uber Jason, Xenomorphs, yautja (an unlikelihood with the Disney buyout but aside from that one Alien attraction they once had is Disney really going to use these two in their parks?), and maybe Cenobites (...maybe), then it could work. Also, MazeThinker, the Lunar Werewolf house, can the werewolf be on the moon's surface without a space suit? The creators of the myth didn't think far ahead enough, so we have no idea how they would operate in extraterrestrial environments, and I had an idea for a scene where the wolf mauls a guy while he's on the moon's surface, tearing through the spacesuit and exposing him to the cold, which, when combined, is a pretty sucky way to die. (About my comments on Leatherface, thinking back he's not that out of shape - he can chase people while running a chainsaw, what was I thinking - but I can't see NASA sending him up because he's also mentally impaired, violent, and kinda fat. I would have added that in the original paragraph, but my cursor is doing that thing where if I go back, each character I add deletes the one before it.)
  24. I didn't mean that the houses would take place on planets, just that they had some thematic connection to the planet. But that's an awesome idea for a werewolf house, that should definitely be a thing in the future.
  25. ICON: The Astronomer For years, man has looked to the stars, wondering if everything had meaning. Could the Earth orbit the Sun? Could the alignment of the stars have something to do with the future? Is there life on other planets? One of the people who wondered was an Italian nobleman, who could have been Galileo's contemporary, who spent his time on the balcony of his home, studying the night sky. One night, he was visited by strangers from the sky itself, who promised to expose him to the wonders of the galaxy. He accepted, and saw everything. Every star, planet, meteor, comet, he saw it all. And he understood it all. As the planets aligned with Earth, they would cause something horrible to happen. Massacres, disasters, plagues. As he went insane from things man was not to know, he locked himself in his palace, scrawling his findings in his own blood. This continued for a bit longer than it should had, until a fire broke out and it burned down. However, every Lunar Eclipse, his spirit reappears, along with the aliens that cursed him. The Astronomer is less about the man than it is about the story. All the houses of the even would have some "connection" to a planet: Pluto would be about the cold, as Pluto is basically a lump of rock and ice. Neptune would be a water-themed house, as Neptune is the God of the sea. Aquatic Humanoid Freaks? Atlantis in Ruin? A city made by a man to escape the surface world's "parasites"? Anything goes. Uranus would be a disorientation house. After all, the planet is one of the ones in the solar system that spins on its side. Saturn would be about something fowl on the farm, as Saturn is an agriculture god. Could be scarecrows, butchers, or aliens invading a farm. Jupiter is the biggest planet, so for Jupiter we bring out the big guns. We get one of the Titans of Terror, or a white whale IP. Mars was named after the God of War, so yeah. Nightingales Sequel? Ancient Battleground haunted by slain warriors? Ghosts of the Civil War? The Moon is not a planet but Earth is too mundane and can't line up with itself. Moon gets werewolves. Venus, the goddess of love, beauty, and desire. The planet itself is an uninhabitable hellhole. Something about romance gone wrong. A wedding crashed by a psycho ex? Harry Warden going on a killing spree? Maybe Vampires, they're kinda tied into the romance thing. Mercury: Mercury guided souls through the underworld, so either a mythological underworld or Hell. The Sun is the Icon house. Guests go through the Astronomer's burning palace, where aliens attack. Not like, there's flying saucers everywhere or that, but like, beings that are barely humanoid roaming the halls, looking for victims to strangle or impale. The only scarezone I can think of would feature twisted versions of Zodiac creatures. I get the feeling that we'd need some alien IP in the roundup, I just don't know what.
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