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somebody85

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  1. Sorry was occupied with other things the last few days and just revisited the forum. And damn I totally thought that was Nemesis, that sucks about the prop though.
  2. I posted this in agallochs review when he critiqued the lack of interactive element with this idea and thought it would be just as appropriate here. I completely agree with him and am a huge TWD fan. In the show when the van shows up walkers definitely attack the characters when this happens....here, I don't know what they were going for. They let the walkers out to attack guests I guess (I don't know why they would uh do this? The survivors of Woodbury never attacked its own citizens unless were supposed to be like the characters in the prison) and then the survivors stand by and guard the area. I guess guests are supposed to be a threat to the Woodbury survivors like the prisoners, army was in the show. Well without the Governer mentioned in the park this doesn't really work because the survivor woman near the entrance and in the opening scaremony is on our side. She's not trying to attack us. So this whole thing just comes off as a bit weird. Especially due to the fact that if they are trying to get the walkers to attack us, why rally them back in the van at the end? It makes no sense. It would have been a lot more interactive if Universal added some hidden actors as guests when they did these scenes that the walkers could go after. This would have accomplished much more of what they were going for. The survivors could attack the walkers then instead of just standing there. And once again, this would have been a great opportunity for the characters from the show to make an appearance and turn this into its own "show". People would have loved that. Instead, yeah they pretty much let them out, they wander around, the survivors guard the area and then throw something in the van, they all move and the van drives away. I actually got one of the suvivors to break character because I was looking in the van lol. What they should have done if they wanted to be faithful to the show is have the truck show up, walkers come out. Van stays parked and the driver runs away. Survivors come into the area, yelling at people to move and attack the walkers that come out. Scaractors disguised as guests get attacked and a breakout occurs. I understand walkers being shot would have to fall down, but there could be a solution to this. A survivor that showed up could take control of the van and rally the other survivors to drag the dead walkers back into it and drive away with the survivors having saved most guests. If walkers have to fall to the ground from being shot, obviously it could be a safety issue so security would need to be nearby whenever this scene happens. They could also block the area off after the survivors win allowing everyone to clear off. Otherwise after the scene everyone scatters through the zones backstage like the other areas and just have the van drive around to the designated area and repeat different versions of the scene through the night like in the Atlanta zone. But yeah, this would have been such a perfect opportunity to have the characters make an appearance and save the guests of Universal just like it happens on the show. What could have been....
  3. I actually agree with this and I'm a huge TWD fan. In the show when the van shows up walkers definitely attack the characters when this happens....here, I don't know what they were going for. They let the walkers out to attack guests I guess (I don't know why they would uh do this? The survivors of Woodbury never attacked its own citizens unless were supposed to be like the characters in the prison) and then the survivors stand by and guard the area. I guess guests are supposed to be a threat to the Woodbury survivors like the prisoners, army was in the show. Well without the Governer mentioned in the park this doesn't really work because the survivor woman near the entrance and in the opening scaremony is on our side. She's not trying to attack us. So this whole thing just comes off as a bit weird. Especially due to the fact that if they are trying to get the walkers to attack us, why rally them back in the van at the end? It makes no sense. It would have been a lot more interactive if Universal added some hidden actors as guests when they did these scenes that the walkers could go after. This would have accomplished much more of what they were going for. The survivors could attack the walkers then instead of just standing there. And once again, this would have been a great opportunity for the characters from the show to make an appearance and turn this into its own "show". People would have loved that. Instead, yeah they pretty much let them out, they wander around, the survivors guard the area and then throw something in the van, they all move and the van drives away. I actually got one of the suvivors to break character because I was looking in the van lol. What they should have done if they wanted to be faithful to the show is have the truck show up, walkers come out. Van stays parked and the driver runs away. Survivors come into the area, yelling at people to move and attack the walkers that come out. Scaractors disguised as guests get attacked and a breakout occurs. I understand walkers being shot would have to fall down, but there could be a solution to this. A survivor that showed up could take control of the van and rally the other survivors to drag the dead walkers back into it and drive away with the survivors having saved most guests. If walkers have to fall to the ground from being shot, obviously it could be a safety issue so security would need to be nearby whenever this scene happens. They could also block the area off after the survivors win allowing everyone to clear off. Otherwise after the scene everyone scatters through the zones backstage like the other areas and just have the van drive around to the designated area and repeat different versions of the scene through the night like in the Atlanta zone. But yeah, this would have been such a perfect opportunity to have the characters make an appearance and save the guests of Universal just like it happens on the show.
  4. I could easily see it being a problem for you guys if you just stand there on the props but I'm sure you get those who pose for a photo op good! I found all of the areas very photo op prone which I can see some people having a problem with especially if they don't like TWD. I really wanted to see more surviovors fighting back.
  5. Thanks for reading dude! I'll respond to all those Yes it did, it definitely did not look like Piccadilly Circus, it looked like a bunch of props thrown randomly into a room. I was hoping the backdrop would have been the buildings like with the Coca Cola sign, etc. Once again, expected more from Universal.
  6. Halloween Horror Nights 23. I had followed all of the clues and house announcements all the way back to when they started and was really excited for this lineup. I have always liked IP houses over the originals so was pretty stoked to see some great properties come through this year. I knew TWD would return (Universal would have been stupid not to bring it back) and wasn't upset about the street experience being completely devoted to it. Did the event live up to my expectations? Not really but it never was really going to. Was I impressed by the sets and have fun? Absolutely. I went on Sunday and luckily it didn't rain other then an hour before opening. I had express so I stayed in the streets a lot. Those lines were as insane as ever and I wasn't willing to wait in them even if it said 30 minutes. Nearly every time I passed the actual line it looked a lot longer then the posted slot. So I kind of took my time, walking in at 7 (That Broncos & Cowboys game!) after hanging out at Citywalk and having a lot of time to kill when I knew I could just walk in to all of the houses most of the time. Note: I'm probably a scareactors worst nightmare other then a drunk that gets defensive over being scared. It is nearly impossible to make me jump at these events no matter how many diversions you throw at me. This was the third year in a row that no one got me at this event in the houses or on the street. Tthey tried hard so bravo. Scareactors got way closer to my face then usual which was cool. I was impressed with the energy of the casts in most houses even though once again someone popping out just doesn't do it for me. I walked through most houses without a massive conga line too. The scare factor didn't detract from the event because I wasn't going for that reason to begin with. Plus I could easily see why people do get scared in these houses. *Obvious Spoilers & A Long Review* The Houses (in order of which I did first): Evil Dead: Probably my favorite at the event. I was a big fan of the remake and they really nailed the movie as close as possible. I wasn't sure how well they could really pull off the transitions from the cabin to the woods and back but they nailed it. What I liked: The awesome book pages facade The voiceover as you walked in from the original How they pulled off the reading the chant scene. The first person woods shot from the movie was perfectly placed in front of Eric. The amount of scareactors in the house The makeup and prosthetics (Looked a lot closer to the actors in the movie then the walkthroughs I've watched since in the house) Most of the score from the movie being utilized That we got real actors instead of dummies for some of the key scenes The gore factor of the movie being mostly intact All of the audio from the movie The burning cabin scene What I didn't like: The blood rain was kind of tame compared to what I was expecting. It would be pretty easy not to realize that was what it was in that scene. It just felt like the soft mist that blows in front of a fan that you get in lines at amusement parks on hot days. It would have been cool to see actual rain in the distance from both sides under a red light that guests couldn't walk to accompanied by much stronger mist. The air raid in the score not being nearly as apparent. I didn't hear it in the house, but did hear it once in one of the walk throughs but only for a few moments. I understand that the house is only a limited time so everyone is going to hear different parts of the score walking through but they seriously should have placed that part of the score over the burning cabin scene and just kept replaying it there. I remember last year people complained the air raid in Silent Hill wasn't as loud as it should have been but I thought it was perfect. This house had urgency but I think that score could have made this even more immersive and I thought it would show up a lot because it was a huge part of the remake. Overall: 9/10 Havoc: Derailed I caught this right at a set change so the scareactors from one of the casts went right up to our line as we were entering the house as they were leaving. It was pretty cool, but very short and repetetive. I didn't have high expectations anyway. Beyond the opening set this was one of the few houses that felt like a Howl O Scream house. What I liked: The opening control room The overall set designs before the derailment The energy of the scareactors What I didn't like: The audio of the que video being completely overpowered by The Rocky Horror Picture show. I would have sat in the express line and watched it more but I could barely hear it. What I did see with the newscasters looked really cool and was classic Horror Nights stuff. Shame it was placed here. For supposedly being on a train at the beginning, I didn't feel like it at all. The derailment scene. Being a DJ I'm pretty used to bright strobe lights flashing in my face and thought this was pretty weak. This reminded me a lot of the train scene in Taste Of Blood at Howl O Scream a few years back and I thought it would be pulled off a lot better then a few bright lights and a train horn which is exactly what they did here. Not really much to this house after that happens other then a bunch of super soldiers jumping out at you. Very short and generic sets after the crash. Overall: 5.5/10 La Llorona Man what a letdown, this was no where near what Hollywood pulled off from the walk throughs I've seen of their versions. This was cool that it was a tent house but there wasn't much memorable about it. It once again felt like something you could experience at most Haunted attractions but with some really expensive sets. What I liked: The awesome facade, voiceover outside and visual projection on the church. The detail of the sets was incredible for a tent house. The bridge scene with the kids bodies in the moving river was awesome. What I didn't like: Overlooking the sets, the whole thing felt repetetive unlike Hollywoods in telling the story. There wasn't nearly enough scareactors in certain rooms. (this was a problem with the whole event) Obviously no giant La Llorona props eating children like Hollywood had. Missing a lot of the best creature designs they came up with. The audio of the whole thing felt lacking too, I don't remember hearing any children crying. The transition under water was a few blue sheets. I expected more effects here and there reallly wasn't that many on display in the whole house. The ending scene which was about is generic as it gets. If that was the creepiest La Llorona was going to look, meh. Overall 6/10 After Life: Deaths Vengeance Probably biased here because I usually don't like 3D houses and can't even remember The In Between. The Christmas lights scene in Penn & Taylor was the coolest thing I saw at the event last year though and I really liked that house....but this one not so much. I had no expectations going in, so I wasn't surprised when I walked out thinking it was a waste of time. I would have been pissed had I waited more then 10 minutes for this. What I liked: The facade was pretty cool The headlines scene I guess What I didn't like: Everything else The sets and creatures were generic. The house didn't do a good job telling the story after the headlines scene. But I guess those are Bobby the Blades victims after you walk through that. I really didn't care. The laser lights were distracting. Those lights are pretty cheap and used in a lot of low budget clubs. Seriously you used to be able to buy something very similar to those red and green spinning dot lights at Spencers Gifts before the EDM scene blew up. I didn't even feel disoriented here and once again this whole house lacked scareactors. If they were there, they were easy to see coming. In my case, this house was a case of overkill. Whether it be HHN or Howl O Scream this felt like something I've already seen a lot before right up to the prison theme, standard execution scene and that same tunnel both parks use. Overall: 2/10 Resident Evil: Escape From Racoon City Even after watching one of the walk throughs before attending, I still thought this was really cool. Thought it was more of a reto house and a good representation of the game. Definitely better then Silent Hill last year. But the same reoccuring problem happened at the end here with only one scareactor in the final room. What I liked: The opening facade was once again incredible The sound effects for Leons gun was way louder then the videos showed. That they added another zombie in this scene. The dog scene. They changed the way it pops out and it was a lot more like the puppets in American Werewolf In London then "dog on a stick". Only its face (mouth open) comes through the clothes and it works a lot better. The Nemesis animatronic head was a cool effect and reminded me a lot of IOA Jurassic park The whole Jill and Nemesis scene. Love how loud Nemesis gun is. The pause scene (even if I was rushed through it). Awesome detail and cool sound effects The RPD set design and sound fx in the final scene What I didn't like: A lot of generic zombies in this (though not horrible scenes) and not enough creatures from the game. Way too much fog in certain scenes. I completely missed the giant licker on the wall in the Nemesis and Jill scene until I watched a black and white video. That looked really cool but I couldn't see it and noticed a lot of videos missed it. The final scene had one zombie scaractor in it. Nemesis was completely missing. As goofy as his costume was judging by the videos (and this is kind of inexcusable looking at how well Japan did him), this was dumb and there needed to be more people here. I wish Jill or Claire would have shown up again. Very very short house. (But knew this coming in) Overall: 7/10 The Cabin In The Woods This was my most anticipated house going in, and the movie was one of my favorites of 2012. I'm a huge horror movie buff and this house was extremely true to it but didn't live up to my expectations. Once again I'm not sure how they ever really could have, and they did a great job with certain scenes.The monsters they chose were great but it felt like there could have been more with how much selection there was and how much empty space there was here. The huge problem of the event loomed again here with very few scareactors in big rooms. Anyways still one of the best houses of the event and a lot of fun to walk through (but not fun to walk to or from lol). I also missed the que video because the express lane doesn't get near it which sucks. What I liked: The opening facade was stunning Jules headless body against the tree The set design in the cabin was extremely well done and spot on with the movie The costumes and makeup for the Buckners The video screen with the operator throughout (classic Universal here) The transition from the cabin to the facility (even though it might be confusing to people who haven't seen the movie) The screens in the facility with all the monsters from the movie on them invading, even though it goes so quick The cubes room although I wish the cubes had been smaller and more monsters represented Hell Lord (both times I went through the scareactor did something different which was cool including his exact pose from the movie) The Dolls cube All the throwbacks to past HHN's in the final room with some really cool props What I didn't like: The elevator scene...I went through this house twice and get what they were going for here but this just doesn't work as well as it should. I love the gore factor and how it looks just like the movie. The problem is this room is huge and only 2 scareactors occupy it (after the doors open) other then the zombie eating body parts to the wall on the left. Not to mention both times I walked through it, I had to stall for a good 10 seconds to even catch the 2 doors opening. And then when they finally do, its just two scareactors. If they were going for a timed effect, which they seem to be they should have had the lights go out right before the doors open, strobes come on and way more scareactors emerge then that. I don't even remember there being an elevator sound effect when it happens which made the scene in the movie so memorable. More doors should open then 2...I mean, there was so many monsters A&D could have chosen to make this room epic but it just feels lame the way it is now. Its like walking through an empty room if you have bad timing and even if you catch it, its not enough to feel like its lacking. If they couldn't have had more scaractors to pull off the elevator effect, static props should have been here with the lights constantly going on and off with way more bodies laying all over the place. That was the movie. The amount of strobe lights and fog in both cube rooms...I get it, they want guests to be disoriented..but by doing this they sacrifice being able to see what monsters are in certain cubes unless you stop which Universal of course doesn't want you to do. I missed the Ballerina both times walking through because there is a light that flashes that made her impossble to see when you walk in. There are only 4 monsters that are easy to see in both rooms. I missed Jack until watching a walk through video too. And if you watch the POV videos, a lot of people filming miss whats in the cubes too besides the ones where they are more visible like The Dolls. I couldn't see The Thing prop until the second time walking through. Both of those things take down what easily could have been my favorite house of the event because they are a major part of it. Also like every house except TWD, it's too short Overall: 8.5/10 An American Werewolf In London This was strongly propped up as one of the best houses of all time and best in show before the event, and it definitely is good but your experience completely relies on timing like The Thing house did in 2011. I literally watched this movie right before getting in the car to head to Universal and there is so much this house gets right and then theres just one major scene it gets wrong. And its because of the same problem as the entire event had, a lack of scareactors in a huge room. The puppets are extremely cool but you have to catch them, or stop to wait to see them or they just look like props...which once again I had to do and I walked through this house twice. The first time I completely missed the scene of the werewolf eating Jack. It's definitely one that I'll remember for a long time just like the ones from 2007 that I still hold dear memories of regardless and deserves it's praise. What I liked: The Slaughtered Lamb facade was beautiful So was the bar inside The detail all throughout was completely true to the movie The sound effects and music throughout The werewolf eating Jack if you get to catch it The wolf puppets are as close to the movie as remotely possible The transformation scene with the music playing The porn theater scene (and yes, the screen was blank now) The closing with Blue Moon playing as you left What I didn't like: What was in the woods area besides the wolf eating Jack scene? I couldn't tell and looked closely. Was it just nothing? (doesn't detract from score) Timed scares..I understand this house has to rely on it with the puppets but with the lines as long as they are, there is a better chance of getting rushed through and missing them. And I went through it twice at different times in the night and had to stop both times to catch the wolf come alive everytime. People said they hated The Thing house in 2011 because of this which also relied on animatronic timed scares yet universally praise this house which I don't necessarily understand (as far as the hatred for the The Thing house..I understand why people like this). The porn theater scene..Another scene that had a lack of scareactors. Only Jack jumped up while everything else is a dummy. The scene in the movie contains so many more dead victims. The detail in the room itself is great but there should be more then just be one person occupying it. *And I missed the wolf both times walking through or did not remember it at the end. Piccadilly Circus..Man this room was a huge WTF moment for me. Like the Cabin In The Woods elevator scene I just don't understand why they chose to do this. There is 2 scareactors in this entire area and once again it's huge. One is just a red shirted girl and the other is a cop who doesn't do anything but beep at you. It's like walking through a set of a movie which is cool but this felt completely empty. This is not how the movie was during this scene. This is what people who harp about having IPs at the event complain about. Literally nothing happened in this room other then that one scareactor jumping out in the bus or running outside of it. And what was she even doing? The movie doesn't feature zombies but thats what the red shirted girl looks like. When I went through this, she was not in the bus but running around trying to grab people. Did Universal just think that hey we have them everywhere else this year, why not throw one in here...lol. The wolf should have been there instead of being huddled into a very small area at the very end of the house. The alley made sense but it just didn't make the conclusion as epic as it could have been. And once again you have to have the right timing for it or the puppet just sits there. I also didn't see David get shot like some claimed. Overall: 8/10 The Walking Dead: No Safe Haven Wow the regular line for this was super long. It stretched all the way back to the entrance of ET...which kind of ruined it for me because I couldn't stop as much in this house as the others. Not to mention I had already watched a lot of walk throughs so knew what was coming. I enjoyed it but in this case the walk through actually made it seem better then what it really was. And I was really looking forward to this. I think I hit it at a bad time because there was a massive lack of scareactors in it and that happened to me last year, when I went in the first house. The second time around was much better so I have a feeling this could have improved but there was no way I was waiting in that line to do this again. What I liked: The facade was fucking awesome and extremely faithful to the show The makeup and prosthetics are not noticable in the house The guy shooting isn't screaming anymore, and I still love the interactive element that scene gives this house. The Governers room is so detailed and awesome in person The Penny crouching area, they definitely get right in your face The prison yard and guard tower looked sick in person but there was no blue light like I've seen in other videos of it so it was really hard to see that white car. Without the lights it looked more realistic though. The interactive phone with audio and the Lorie dummie in the area (even though its not as easy to see with the fog again) The complete reconstruction of the prison cell block C (even though you have to look back to truly appreciate it) What I didn't like: Being rushed through this house more then the others due to the line (doesn't detract from the score) The cage in the facade outside was missing walkers. Complete lack of scareactors in all of this. Repetitiveness of the same music in this house playing throughout the park when they had so much more to choose from. (I never heard The pulse anywhere and thats the best theme of season 3). And yes, repetetiveness of walkers, and this coming from a huge TWD fan. This house really needed the characters from the show in it and not just Meryl. And it makes no sense because you can't walk for more then 10 minutes in any scarezone without hearing the theme from the show. The prison fenced area had maybe 3-4 scareactors behind the fence for yet another huge area lacking people. They turned the lights off in this room to make this less noticable but this problem is still very much there. This is not how the show is, that area should have been surrounded. The walker that was supposed to be beside the white car was MIA. The big final Cell Block C room lacked scareactors again, there was maybe 2-3 and they weren't doing much. Overall: 6.5/10 The Streets: Pretty much where I spent most of my time. I loved the Atlanta area and the scenes they would put on along with the machine gun effect overhead. The farm was such an awesome recreation and much bigger then I thought in person. Michonnes pets in the Woodlands area took me by surprise. Bicycle Girl was missing that night (I got someone to break character and they finally nodded yes). The walker truck was cool and the funniest thing was by the freeway zone and seeing walkers approach people with there backs turned and get them good. A lot of walkers weren't afraid to get up in my face. I had to lean back so I wouldn't hit them with my hat. The neon signs of Clear was really awesome as were the props but the scareactors were walking around instead of staying static on them. The problem is a lot of the other areas just served as photo ops like the campground (although that tent scene is cool) and the deer eating walker. I was really hoping to see more survivors fighting back besides the walker van. Like in Woodbury...that area served no purpose other then to put that truck. Didn't see much happening there all night, the alley was empty behind it. And I remember the Lady Luck scarezone there 2 years ago. SInce I already wrote so much on the houses, not going to spend a lot of time here. I liked the music of the show being utilized but a lot of it felt repetitive and the main theme playing over and over again was cool at first but got old. I wanted to hear more of the scores the show had but most areas featured the same ones. Bottom line: If you love TWD, you'll probably like the experience. I will say a lot of the makeup and prosthetics looked a lot better in person and the walkers blended in well with normal people. Overall: 7.5/10 And thats it. Pretty easy to see my main problem with the event this year was the lack of scareactors in big rooms in the major houses. I still had a really good time and can't wait to be back next year. The most memorrable houses to me were Evil Dead, Cabin In The Woods, An American Werewolf In London and Resident Evil. It was definitely a massive improvement over last year. Will probably hit Howl O Scream this weekend since I haven't been in awhile. Until next time, Happy Halloween folks! Overall Event: 8/10
  7. They actually held a youtube night (which was surprising), and allowed it only then...but yeah the damage is done for those who want to see all of the houses. I'm resisting watching any others besides TWD and Resident Evil, and won't even revisit those until after I've attended. Also from what I've heard, all filming is prohibited for the rest of the event in the houses. I agree, the surprise is definitely out of it even by reading reviews from those who attended but I'm still excited to go. I also think there are videos of the 2007 houses if you look for them. I know for sure there are of Dreamwalkers & Dead Silence. On one hand I don't like the videos being there since I haven't attended yet, but on the other hand I watched all of Hollywoods because I can't attend and am glad they allowed filming of everything. So people in Hollywood and outside of Florida who can't make it yet hear about the event through the media probably love it.
  8. Two of the many walk throughs Universal allowed this weekend. The links are below, but the first videos image reveals one of the main rooms for people who haven't gone and want no details.
  9. Alright, I gave in and watched two of the walk throughs of this because of how bad everyone was saying this house was (but I refuse to watch anymore after this & TWD). By both videos I saw, I completely disagree with what a lot of people are saying. The sets look incredible, Nemesis appears a lot and the whole thing just gives off an Islands Of Adventure Jurassic Park vibe. The house is too short but at the same time, growing up in the arcade with games like House Of The Dead..I completely get what they were going for. Do some of the costumes look cheesy? Yeah but not as bad as others have stated (but definitely not Japan level). Like the dogs aren't nearly as horrible as I was picturing. I also think this is better then Silent Hill by what I watched. The only thing I hope they do is fix how loud the gunfire is, it doesn't sound anywhere near as apparent as it was in 2011s The Thing. I also hope they add a little more for the final scene but that set is really awesome. I'm actually more excited to walk through it now after watching that. Now if you waited 120 mins for this (as it will be on peak nights) for a 3 minute experience...yeah I'd be a little uphappy but the nostalgia factor does this for me. I love a few particular scenes and the paused room has a lot of detail that is really cool. But once again I go into these houses to step into that world of the IP, not just for someone jumping out at me, so for that...this house suceeds by what I'm seeing.
  10. Okay verdicts out and color me surprised. If you thought The Walking Dead house was bad here be glad we didn't get Hollywoods. The Cell Block Section C area loops people around the same room, and on a busy night...it looks like you are stuck there for awhile like this video shows. Overall it's no where near as detailed and no other characters appear from the show except Michonnes pets. The makeup/prosthetics for the walkers look great and the Helicopter scene is really cool but that is the only 2 positive things I can say about this house. Did not expect that, since last year there version looked miles better then ours. I'll take bad masks anyday over that. However the backlot entrance is really sick and about the closest I've seen either park get to recreating the feel of The Walking Dead. Those strobes that hide scareactors are awesome. It just sucks that area is so short, and nearly impossible to stay in. And why don't Walkers run like that in Orlando? Hollywood nailed Insidious though, that looks like fun. Back to Orlando, from all the reviews I've read sounds like AWIL & Cabin In The Woods are the best this year with Evil Dead and Llorona also up there. Can't wait to go!
  11. First walkthrough video of Hollywoods version is posted, and it doesn't look to feature any different characters then ours except for Tomas. It's also a lot shorter. It's too dark to tell what's going on through most of it to make a comparison but the makeup does look a lot better. The cellblock is definitely not as detailed as Orlando (it just looks like a room) but that animatronic horde is extremely cool as is the Governers fish tanks (Orlandos looks exactly like the show though).
  12. http://www.insidethemagic.net/2013/09/halloween-horror-nights-2013-scare-zones-pack-in-walking-dead-surprises-haunted-houses-set-to-impress-at-universal-orlando/ Massive spoilers, videos of all the scare zones. Definitely a massive improvement over last year, and can't wait to experience some of these scenes in person. The bad masks are there but there is also some pretty good makeup that looks believable. Love the added scenes all over the place, which I'm sure this video didn't capture all of. Some areas definitely need more walkers but the theming is spot on like Clear. Also shows full video of the opening scaremony and the walker van. If you click on the pictures, it shows the facades of nearly every house and shots of the Cabin In The Woods que video.
  13. Wow that reminds me of the streets of King Kong or even Spideman. These all look like movie sets. Universal went all out this year with these houses
  14. The streets really do look good. Even if I wasn't a huge Walking Dead fan, those sets are Universal quality. I hope they don't get ruined. The barn looks awesome from the latest pics JDW posted, and I'm curious how they will pull off the fire effect this year but yeah once the crowds hit that area is probably going to get overcrowded.
  15. "dumb blonde who takes too long to get free" ...lol. I still think having Rick on the guardtower like the comic con setup would have been awesome. And I don't understand why AMC wouldn't let them use the characters. They are selling their likeness in the store. That should be free game.
  16. Incredible sets again, I can't wait to see these in person.
  17. http://www.latimes.com/travel/deals/themeparks/la-trb-walking-dead-halloween-horror-nights-20130911,0,2918731.story?page=1 Yeah..so that sounds pretty awesome but also confirms Hollywood is also using masks. I don't think the cell block will look as detailed there but that animatronic horde idea sounds awesome. As does the change from the Governers room (which I don't understand why they couldn't have done that here). "Fans of the show will recognize several characters in the maze and in some cases relive their untimely demise." If the main characters show there that really sucks that it could not have been the same in Orlando. I know the article doesn't mention it so characters could mean recognizable walkers..but if Rick, Daryl, Michonne, The Governor etc show there really is no reason Orlando could not have had them. But other than a few select scenes, the house sounds very similar but I think there also will be more gore. Waiting to watch the Walk Through next week.
  18. That costume looks nothing like a walker and you see it twice. I heard that, that video might have been shot during the first walk through. Apparently the media were given two walk throughs of the house, one where all cameras were prohibited in real mode and then one with the lights on with photography allowed. I dunno though some of those videos seem like the lights are definitely off. Either way, the masks, makeup and walker designs look very weak in the light which I was hoping wouldn't be the case. On a sidenote: construction on Hershels barn has begun and there is a truck with a platform in the woodbury area. http://horrornightsarchives.com/hhn-23-construction-orlando#!prettyPhoto
  19. Wow that entrance looks incredible...and who spots Billy the dummy from Dead Silence in that picture of the basement!
  20. Okay I'm going to chime in here, because this was one of my most anticipated houses. I watched 3 or 4 media videos of the walkthrough with the one I posted (its not in black and white) being the worst in showing how bad some of the masks look. That could be due to the flash of the camera but you can see all of the masks and makeup clear as day. A lot of the scareactors other then the riot zombies do not look like proper walkers. The walker with dreads eating the other prisoner seriously looks like The Predator. Something just looks off about the makeup and masks. The lack of characters also hurts it like I thought. Now with that being said, there is not much they could have done differently to impress me with the "scare" factor. I say "scare" because someone popping out and pretending to grab you or banging on something loud doesn't frighten me. But I completely disagree that the house doesn't tell a story and is dull. It's underwhelming to what I expected, but it was never going to meet those heights. The house perfectly puts you in the show, with the entrance being the arena of Woodbury, then you proceed through the town where survivors are fighting walkers, to the governers mancave where you must escape Penny and finally to the infested prison. The main problem is there is not enough scareactors in a lot of the scenes to give it the Walking Dead feel. And that was an issue the first time I walked through the original house last year. It's hard to tell about the music of the show being utilized, in some of the videos you can hear it perfectly but in others you can't. I like how you can hear the main theme at times but wish some of the more intense music appears, which I never really heard. Some of it sounds generic but it is very hard to make out most of it in any video. But this years house is night and day with last years in terms of atmosphere and sets. I actually like the survivor shooting scene and think it draws guests in and I love the ending. A&D definitely tried way harder to put guests into the show this year, and from the sets to the sound effects, I think they succeded. I'm not sure how many more interactive elements they could have added except maybe more survivors fighting back scenes. With any IP, you are probably going to enjoy the house more if you like the property and I'm a huge fan of the show. I recognize every set they used this year unlike last year. It's not as good as I hoped, but hopefully it will get better as the event goes. I really think they need to add way more walkers and not have just 2 in every room other then the last and the guardtower area. That might be why some are finding it dull, and I can understand that. Other then that my main issue is with the masks and lack of characters again. I completely agree with this, in the light they look like Hannibal Lector masks and not walkers. The first one you see after the Milton look alike ..I have no idea what that's supposed to be. For Universal, it's really cheap.
  21. I saw the fire lamps in some of the videos, but really awesome also to see the full bleachers next to the chained up walker fighting area (which I hope is put to use). Didn't see that coming. Really cool facade
  22. This probably shows the most, but for some reason can't hear much of the music. The detail of the house is amazing, but seeing the same cons as before. The masks not blended in with the scareactor is even more noticable here and ton be honest they look even cheaper with the lights on. That walker eating the dude looks like a Predator. The other ones are similar looking to Hannibal Lecter with those masks...kind of weird.
  23. The Clear props look really good, they went all out there
  24. Watched the video but am wondering if the prosthetics will be on Hollywoods level. From what they showed of Mia in the Hollywood video along with the Hollywood preview, I'm not so sure but have hope.
  25. I thought the same thing when I first watched it (but it would have to be Milton at the end of Season 3). I don't think all of the makeup looks bad but the grey hair walker is a weird design. The prosthetics don't look up to par with what Hollywood showed us at there preview though but who knows how often they'll be able to pull off that quality. I hope the same is not the case with our Evil Dead compared to theirs.
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