Jump to content

DocNiktMarr

Members
  • Posts

    406
  • Joined

  • Last visited

  • Days Won

    55

Posts posted by DocNiktMarr

  1. "Big" Bill Z. Bub

     

    A ruthless businessman, Big Bill has recently purchased Universal Studios (or whatever haunt this goes to). While his casual demeanor and schlubbish attitude make him seem meek, don't let it fool you, Mr. Bub is really (gasp) A DEMON who uses the businesses he owns to corrupt the souls of the innocent! Using Universal, he will take his victims through many twisted, depraved situations in a bid at their souls. Can you make it out in one piece?

     

    Bill has two forms. Both are fat, balding guys in expensive suits. But while one form is human, the other is red-skinned, horned, cloven-footed, and tailed. He's constantly smoking cigars and insulting people, often times in hypocritical ways.

     

    He'd have a show, a house, and a scarezone, though he won't appear in the zone.

     

    The show is a rock revue, where between performances, Bill and his employees (all demons) interact with guests.

     

    The house, HOSTILE TAKEOVER, shows Bill corrupting a business, turning the employees into his demonic slaves in gruesome, hideous ways.

     

    The Scarezone, COLLECTORS of the DAMNED, is centered around the demons Bill uses to collect his profits. Reapers, bounty hunters, deal sealers, succubi and incubi, and other assorted taxmen.

    • Like 1
  2. Macbeth: Hail to the King

     

    ...Do I NEED to introduce this?

     

    Backstory is, back in high school we had to read Macbeth - a story of murder, madness, and Scotland, penned by The Bard himself. And we got to watch both the Soviet-esque version starring Sir Patrick Stewart AND the Playboy-produced Roman Polanski movie. (I bet you did not expect to see those words together. Don't worry, it's not explicit, Playboy was trying to tap into the mainstream market so it's less smut and more Conan.) The teacher stated that Macbeth was the Shakespeare play that would work the best as a horror movie - Stewart's performance (...as well as basically everyone else in the production) backed her up.

     

    Also the Patrick Stewart version buffered during the "Is this a dagger I see before me" part, so it looked like Professor X was flipping the class off for about a minute.

     

    ~~~

     

    The facade of the house is the Globe theater, with William Shakespeare standing out front. He invites guests to experience today's play, interacts with guests, and generally seems to want people to have a good time. As guests make their way through the seats, to the stage, the music turns ominous.

     

    Leaving the stage, guests see the shadow of MacDonwald's execution. As the blade drops and the traitor loses his head, a spurt of water splashes guests.

     

    Then guests pass by Macbeth and Banquo meeting the witches. One of the bearded hags may attack guests.

     

    Then, guests see Macbeth follow a ghostly dagger (the dagger is a projection) to Duncan's room. In the next scene, Macbeth stabs Duncan, releasing another spurt of water. In the transition, Lady Macbeth attacks with a bloodied dagger.

     

    The Porter then greets guests - stuff about Beelzebub, The Other Devil, Nose Painting, Sleep, and Urine.

     

    Guests then pass by a murdered guard. Macbeth appears again, slitting the other guard's throat.

     

    The next scene is a wooded area. Banquo shouts at Fleance, telling him to run, before getting murdered. The other two murderers prowl the woods. Fleance appears, hiding from the murderers.

     

    At a banquet hall, Macbeth freaks out. Occasionally, the reason appears - BLOODIED BANQUO! (Banquo's ghost is a Pepper's ghost effect.) In the transition, Banquo's ghost appears from a Boo Hole to attack guests.

     

    We then see the three prophecies, ushered in by the hags. The armored head, bloody child, crowned child with a tree. THEN guests enter a room with a seemingly infinite number of Fleances. One is an actor who will jump at guests. The weird sisters will jump out at guests in the next scene.

     

    Then the massacre at Macduff's castle. Soldiers attack anyone that moves, including the wounded Lady Macduff.

     

    As we move into the final act, things get weird. The "Out, Damned Spot" scene has Lady Macbeth washing the blood off her hands, moaning about how she can't, in a room COVERED in blood.

     

    Macduff learns of the fate of his family in a wooded area. Soldiers, disguised as shrubbery, hide in the bushes of Great Birnam Wood.

     

    Back in the castle, Lady Macbeth's corpse hangs outside a window, occasionally still kicking despite the noose around her neck.

     

    The next scene is a darkened hall, where a voiceover of Macbeth recites the Tomorrow, and Tomorrow, and Tomorrow soliloquy. At certain times, Macbeth, illuminated by a backlight, will attack.

     

    Then Macbeth and Macduff get into a sword fight. In the banter, Macduff reveals he is not of woman born, but from his mother's womb, untimely plucked. Or something. In the next scene, Macduff decapitates Macbeth. (Like the decapitations from Shadowlands.)

     

    Finally, guests see a crowd, reveling at the dead King's head. The decapitated Macbeth lies beside the pole holding his head, at times lunging at guests.

    • Like 2
  3. HALLOWEEN HAVOC

     

    Every late September, Bill DeToum gets to work on his yearly project - The DeToum Haunted House, a backyard haunt to entertain trick-or-treaters. For weeks, he's been working with friends and family to improve on his craft, and really make guests scream. But... things can easily go wrong. One of the props he bought from an antique store carries a curse, that brings a troupe of malevolent spirits into the mortal world every Halloween night. Will the DeToums survive the onslaught? Or will they be sent to an early grave?

     

    So I like to watch yard haunt videos on YouTube. This house would mimic the feel of those homemade haunts - lots of cheap backdrops and decorations that look store-bought. With a lot of effort put in to make things look like they're actually in a backyard, when the tarps are torn or you step into an outside scene.

     

    ROOMS:

    • Facade: There's a house with an impressive Halloween graveyard out front. Tombstones, lights, projections, a hearse, they went all out. Guests walk up beside the garage, which is open but covered with dark tarp, into the entrance of the yard haunt. Halloween music plays, but screaming and violence can be heard from the garage, and a victim will crawl out, only to be dragged back in.
    • Entrance: Guests pass by one of those skeletons that have the microphone, so that the skeleton says what you say. Except this skeleton is alive, and pissed. He's strangling his voice actor with the microphone cord. As guests get to the next scene, a pumpkin-headed scarecrow pops out from a boo-hole.
    • The Boiler: Guests then enter a red-lit area, lined with pipes, covered with fog, and with those exposed wire props. A parent has been thrown into the wires, which fry him alive, and a deranged maniac that totally isn't Freddy Krueger, we promise, taunts guests. A burned victim will occasionally reach out from an open boiler, but Sharp-Hand Joe will force him back in.
    • CIRCUS!: Guests then enter a carnival tent, where a victim is tied to a spinning wheel and impaled with knives. A clown ringmaster will appear, "throwing" a knife at guests. A zombie monkey will burst out of a cage, and a cartoony clown with a giant mallet attacks.
    • Aaarrrrr: Then guests walk between two pirate ships. Alestorm plays, cannons fire (which ripped holes in the tarp), and some of the pirates attack guests. At the end, a skeletal parrot flies toward guests.
    • Slasher: Guests exit the tarp for a bit, where an actor is supposed to menace guests with a chainsaw. Except the curse has caused the guy to be possessed, and now there's a bunch of dead guys all around. Chainsaw guy will attack guests.
    • Doctor's Orders: Re-entering the tarped area, guests find themselves in a hospital. A John Doe prop lies on a bed, covered in blood, occasionally rising, and a corpse in a body bag attacks an actor playing the doctor. As guests leave, another scaracter, playing John Doe (with glowing red eyes under the sheet) will lunge out.
    • Vroom: Guests then walk around a hearse. The driver, a dummy-turned-psycho undertaker with a serious case of road rage, insults guests while revving the engine. Suddenly, the vehicle lunges forwards, right towards part of the line! Of course, it's on a track and stops and returns before any damage, but that's out of universe. In-universe, the dummy's being an ass.
    • Prison: A dark area, the prison scene has several animatronics behind bars, and a few actors were supposed to be at a table, threatening guests. Well, the actors are dead, and the animatronics will taunt guests before peeling back the bars and attacking again.
    • Creepy Barn: The tarp is replaced with sheet metal, and a skeletal horse neighs from behind a fence. Scarecrows attack with sharp instruments.
    • Witchery: A witch stirs a cauldron, stating her pre-recorded lines and cackling. A dragon animatronic (puppet) will attack guests.
    • Dollies!: Lots of creepy dolls. While all of the recently-animated dolls squirm, one whose mouth opens like this creep's feeds on a victim, and a busted porcelain doll attacks.
    • Zombie Palette Fence: Zombies reach from between the slats in the palette fence, moaning for brains. Suddenly, a zed rips through the boards, and attacks!
    • Graveyard: Another open area, this one darker, as if it became later in the evening, guests enter a graveyard. From a mausoleum, a phantom hovers, before lunging out. A plasticky vampire feeds on who was supposed to be a sheet ghost actor. A tall, faceless creature in a suit hides by a tree, and will lurch at guests. Finally, a ghoulish undertaker will strike with his shovel, either acting like he's about to brain a victim, or slamming the metal head against a concrete tombstone.
    • FINALE: Haunted House Garage: Entering the garage, guests find... a maze of tarp. A giant, kinda foglike Jack-O' Lantern head has taken control of the tarp, and mocks guests. As for what has happened? Well, an actor who was supposed to play the piano is now hanging by his neck on a cackling ghost prop. A woman tries to avoid the Jack-O' Lantern, who has grabbed her axe with his tarp form and is swinging at her. A hole in the tarp eats an actor alive, and on the other side, you can see his mulched remains! Finally, the Jack-O Lantern mocks Bill, holding him in his sheetlike clutches, and you see that the fog is coming from a lantern - the prop that started it all. Bill yells at guests to run, and as guests leave, a piece of tarp, formed into the shape of a ghoul, rushes the guests.

    It's... basically Night of the Living Decorations, given the house treatment.

    • Like 2
  4. 3 hours ago, Twilight59 said:

    THE MASK: Who's Laughing Now?

    Facade: The cover of The Mask #0

    Scene 1: Guests go to an antiques shop where they would see many antiques in the shop itself, however guests would notice a jaded mask with cracks on it and would glow occasionally, the jaded mask also sometimes taunt guests

    Scene 2: Guests then go into a street where they see The Butchers gang beating up Stanley Ipkiss and at one point one of the members would threatens the guests 

    Scene 3: Guests will now be in Stanley's violent thoughts where guests can see Stanley killing the gang members in several ways like for example Stanley whacking a gang member with a bat before swinging the bat at guests and Stanley burning a gang member with a flame thrower

    Transition: Guests will pass a bathroom door that contains a Big Head scare

    Scene 4: Guests will then be at the roads where a car comes at them along with Big Head popping out

    Scene 5: Guests now enter the Butchers territory where it's almost on fire and a gang member who is on fire rushes at guests, they can also see a dead body of a gang member however this serves as a distraction for Big Head with a SMG to pop out and fire at guests

    Scene 6: Guests then enter Yorky's Mufflers where guests can see a mechanic strung up with tools impaled with on his head along with another mechanic having a muffler in his head, in the mechanic garage itself hides Big Head

    Scene 7: Guests will now enter a classroom where they will see Mrs. Gazzo being suffocated by one of Big Head's shoes and occasionally would try to reach out guests for help while being suffocated

    Scene 8: Guests then enter an apartment where they will see a body of a police officer along with Big Head holding a lamp, guests continue to venture through the apartment when they see a dead body of another police officer however this serves as a distraction for Big Head brandishing two revolvers

    Transition: A stairwell with Big Head wielding a bazooka

    Scene 9: Guests now enter an apartment hallway where guests can see a police officer's body riddled with bullets, however while guests are distracted by looking at the body, Big Head in his police officer disguise comes out from one of the doors to scare guests

    Scene 10: Guests then go to the Apartment roofs where Big Head will hide in every corner

    Transition: Gunfire from the police will shoot at guests and after that a police officer's car that is driven by Big Head will honk at guests 

    Scene 11: Guests will now be in the streets where they will see a flamethrower wielding and tommy gun wielding Big Head laughing maniacally while sometimes taunting at guests

    Scene 12: Guests then enter Stanley's bedroom where they will see Stanley's dead body and in the room hides Kathy now wearing the mask

    Scene 13: Guests now enter Kellaway's home where they will see Big Head testing out the distinct advantages to himself and when he puts a gun on his hand, blood sprays at guests

    Scene 14: Guests are now at an alleyway and see Big Head sculpting a balloon to a giraffe to a french poodle before turning it into a tommy gun that fires at the crooks and the guests

    Scene 15: Guests then enter a street where Walter is slamming Big Head along with him spinning Big Head around before using his gun at Big Head in which sprays blood at guests

    Scene 16: Guests now go to a montage of Big Head taking care of Mafia members and on occasion a mafia member that has Big Head whacking him over and over while trying to get him off will rush towards guests

    Scene 17: Guests will then enter a kitchen where Big Head is dodging the bullets from a Mafia member's shotgun while sometimes trying to grab guests

    Scene 18: Guests then enter a wrecked lawyer's office with Big Head using a jackhammer on a safe before rushing guests with the jackhammer

    Scene 19: Guests will now be outside of a building and see Big Head wielding a huge axe and swings the axe towards guests

    Scene 20: Guests are now in the streets again where they will see a destroyed a police car and Big Head rushing towards guests with a dynamite in his hands

    Scene 21/Finale: Guests now enter a mirror room similar to HHNH 2015's Halloween's finale but instead of Michael Myers dummies, it's dummies that are different wearers of the mask from the comic book series, while some of them are real, some of them are not and will scare guests

     

    (I know it's not the best translation of Dark Horse Comics' The Mask into a haunted house but i thought it would be an interesting idea to do, due to the fact that The Mask comic book series by Dark Horse Comics has potential to be a haunted house)

    This would be cool.

  5. THE UNDEAD DOME

     

    Turns out, zombies aren't that scary. Sure, there was a massive surge of undead cannibals, but it took us five days as a species to negate the threat! Sometimes, mankind is capable of amazing things.

     

    ...aaaaaaaand then reality TV came back. Zombies controversially became this season's main gimmick: Who can live in a house with zombies? Who can do the coolest trick with zombie? Who can marry a zombie? A lot of it's stupid. The Undead Dome, at the very least, has physical comedy. And it's mostly safe, despite being an obstacle course.

     

    Outside of TV (besides political ads and news coverage), things get a bit more interesting. There are a few different sides on how we should view zombies. There are three major idealogoies: Are zombies merely props to be used for whatever purpose? Does a zombie have the rights of a corpse? Does a zombie have the rights of a human? That last point is argued by the Zombie Rights Movement - who are basically PETA for cadavers.

     

    Well, for craps and laughs, you sign up for The Undead Dome, and manage to get on the show! But things quickly turn for the worse when a ZRM representative shows up...

    ~~~

    Zombehs.

     

    ROOMS:

    • Facade: Guests enter a TV studio building. A Giant Screen on the side advertises The Undead Dome, and an usher gives you a ruleset. Corny Wipeout-esque (the show, not the game) music plays. Occasionally, the TV shows footage:
    • Queue Videos: There are commercials for various shows. The Undead Dome, I Love Zombies, Zombie House, Can Your Zombie Do THAT?, a lot of the stupid stuff. But there's also an ad for Graves, Zombie Hunter, a Dog-esque show where, instead of collecting bounties, Graves handles Zombie infestations (I separated it from the rest because it's actually pretty cool), news coverage of the aftermath of a ZRM protest-turned-undead massacre, and a political ad where a man promises to give all zombies peaceful rest.
    • Game Show Start: You head through the studio, getting to the start of the show. Except... from a closet, a ZRM guy with bolt cutters lunges out.
    • Maze Entrance: The Dome is visible, in all its plasticky glory. You enter via a giant zombie's head, going through the gaping maw. From this point on, every zombie has a chance to lunge at you.
    • The Tilt-a-Floor: Zombies line up on either side of the path, which tilts. Keep your balance!
    • Bump-N-Go: Zombies are tied to giant bumpers that lurch towards the ride.
    • The Cranium Cage: Contestants then run through a cage where the dead try to break through. Some will "tear through" (use a hinged door in the lattice) for a scare.
    • The Shoving Wall: On one side is a wall full of fake zombie hands, that will pop out at random. On the other side, is a pit of zombies, complete with a victim trying to climb out. (There's enough room in the haunt for this to be safe, but in-universe, it's a thin walkway where the hands are a real threat.)
    • The Dropping Dead: Contestants hit an open part of the course, sky's beautiful tonight. Except a bungie zombie will drop down and claw at guests.
    • The Zedlock: The next obstacle is two spinning columns, with four zombies on each. The columns spin so that contestants have to run between them, but if they time the run wrong, they could get hit by a zombie.
    • Zomit Attack!: From above, a giant zombie head pukes on guests. (Don't worry, it's water.) A freed zombie will attack during this scene.
    • The Final Stretch: Okay, first, it's a maze. Second, Zombies attack from every dead end. Third, it's mirrored and has strobe lights. RUN.
    • Like 1
  6. THE BACKWATER GOSPEL: Shadow of the Undertaker

     

    When The Undertaker rides into town, it's to bury the dead. People fear him, but he is inevitable. One day, he rode into Backwater, and... took a seat, not moving, for a week. The Pastor, using this to get rid of a public nuisance, led the town to murder The Tramp... but the Undertaker still didn't move. And in a fit of paranoia, the townsfolk turned on each other.

     

    Guess what I watched. I don't even know if it'd fit the park atmosphere. Like... is the short too good for this? But still, it'd make for some freaky scenes. As Sons of Perdition music plays, guests enter the riot scene from the short - characters are shadowed, with eyes aglow and teeth shining. And as you go further down the zone, the attacks get more brutal, going from people attacking with knives and pitchforks to people getting torn apart. It ends with The Pastor and Bubba, exchanging last blows. (The Bubba Scaracter hides in the scenery, the Pastor, gun in hand, lies in a roped-off area.) At both ends is the Undertaker, both on a bench. Crows surround the zone, and The Tramp's remains are on the "entrance" side.

     

    Other set pieces - The Tramp's car, the church, some buildings with The Shadow of The Undertaker's lyrics carved on them. This could very well be a gauntlet scarezone, probably along these lines:

    -The powerline guy's corpse, with an Undertaker scare

    -The Tramp at his truck

    -"The Undertaker's Comin'..."

    -The Stoning

    -The Battle, taking up most of the zone

     

    Not listing scaracters. The short alone gives enough of a visual.

     

    Plus, the guy with the cleaver will appear. You know the one - "IT AIN'T GONNA BE ME!"

     

    Sorry if this seems line-of-thought... it kinda is.

    • Like 1
  7. ICON: Stingy Jack

     

    The spirit of Halloween itself, Stingy Jack is... actually not that bad of a guy. He enforces the rules of Halloween, though he's lenient enough to change with the times. He wants nothing more than to spread the joy of the holiday, and to have a little fun while he does so.

     

    But... here's the tricky part. Stingy Jack has forgotten what it's like to die. In all his years as a personification of Halloween, he sees the difference between life and death as trivial at most. And despite meaning well, he doesn't care if someone dies, no matter how gruesome. It's just a game to him.

     

    This year, he's set up shop at Universal. He's hand-picked a selection of tales to tell, fully intent on sending his listeners through them... but when Jack tells a story, there's no guarantee it has a happy ending.

    ~~~

    Stingy Jack was not concieved as an icon, but as the reason for a house. Still, Twilight had the idea to make him an icon, soooo... Tall, lean, and wooden, Stingy Jack stands out in a crowd with his glowing pumpkin head, and the fact that he towers over most people. As he's not overly malicious, he's okay with trading barbs and seeing guests have a good time - he's here for fun. But he also doesn't understand the human fear of death, nor the frailty, and to be honest, he doesn't care.

    Promotional videos for houses will have him slowly chasing guests through his house and/or the park, suckering them into a maze. He laughs before closing the door on them, leaving them to their fate.

     

    While Twilight had a heavy Halloween bend to his house selection, I'd tone it down a bit. A lot of the IPs and Originals would be Halloween-related, but there'd also be some that just... took place on Halloween (PRitN Presents RotNotLD is an example, where it being Halloween has nothing to do with the terror, though most would be subtler).

     

    His house would be The House that Jack Built.

    His Scarezone would be Stingy Jack's Scary Stories. It'd be a Photo-Op Scarezone, with characters, props, music, and decorations from the houses.

    • Like 2
  8. ROCK AND ROLL: SHOCK YOUR SOUL

     

    One of the most powerful things in the world is music. Some of the most powerful forms of music is along the lines of rock and metal - and despite what some uptight pastors and grannies would tell you, it's not inherently evil. However, like all things, the power can be used for corrupt ends. In a tragic turn of events, the forces of Hell have cultivated the power of various songs to bring forth Hell on Earth. If you can survive the onslaught, it's possible that you'll live to see the music returned to the mortals - but only "if".

     

    I have a liking for rock/metal music.

    That's about it.

     

    ROOMS:

    • FACADE: Guests enter a giant album cover, with the house name as the title, various songs within as the tracks listed, and a warped image of a tortured soul shredding on a guitar. Songs that aren't included in the house play. (Rooms can be in any order.)
    • Iron Man (Black Sabbath): Guests enter a lab with some kind of portal experiment going on. Suddenly, the lights flicker, and the Iron Man (not the Marvel Superhero, but a grotesquely metallic man with glowing eyes) lunges out. In the transition, the Iron Man chokes a scientist, before setting his sights on the guests.
    • Immigrant Song (Led Zeppelin): Guests board a giant viking ship, frozen over. Frost vikings will attack. In the transition, they enter the land where the hotsprings glow - and are attacked by another frost viking.
    • Frankenstein (Edgar Winter Group): Guests enter Frankenstein's lab, where he and Igor jam out while cutting up corpses for their experiments. In the transition, The Monster attacks.
    • Another One Bites the Dust (QUEEN): Guests walk into a back alley filled with gun-toting gangsters. In the transition, a gangster falls towards guests, shot, and "blood" splatters on them.
    • The Trooper (Iron Maiden): Guests enter a Revolutionary War battlefield. Undead Redcoats and Patriots alike will attack in the cannon smoke, including a Union Jack-toting Eddie. One of the dead soldiers, whose head's been knocked off, will lunge at guests.
    • Master Of Puppets (Metallica): Guests then enter a room, covered in drugs, where the drug users have been turned into puppets. Some will attack with knives/mirror shards. In the transition, another puppet attacks.
    • Ghost Riders in the Sky (Spiderbite): The room fills with a dark fog, and the music is joined by stampeding hooves. A skeletal horse above the fog breathes fire, and damned cowboys hide in the fog. In the transition, one of the Devil's steers attacks, complete with hot breath.
    • Sympathy for the Devil (The Rolling Stones): Guests enter a demonic parlor, where a man dressed as Old Scratch lipsyncs to the song. Damned souls will attack. In the transition, The Devil will attack with his trident.
    • Doctor Feelgood (Motley Crue): Guests pass by a wrecked ambulance, which hides Dr. Feelgood. Rat-Tail Jimmy will burst out of the back doors, brandishing a syringe, cocaine on his nose. In the transition, another Jimmy attacks, but with distorted features, blaring lights, and a swaying floor.
    • Welcome to the Jungle (Guns N Roses): Guests enter a dense jungle, where jungle creatures attack (Puppets). In the transition, SLASH.
    • Highway to Hell (AC/DC): Guests cross a stretch of highway. Demons will attack from parked vehicles. In the transition, a giant 16-wheeler will charge towards guests.
    • Like 2
  9. 16 hours ago, themazethinker said:

    I got tons of "Halloween School Bus Massacre" vibes from this. also, while searching images, i found this.

    Image result for vintage halloween costumes

    That could be in the Vintage Artwork section. Cat and all.

    To clarify, The Vintage Artwork scene is like the "All Work and No Play" segment from Hollywood's The Shining, but with more art and boo-holes.

  10. 3 hours ago, Twilight59 said:

    Wait did you actually proposed some of the things to someone or no?

    no.

    3 hours ago, themazethinker said:

    Hey dude it's alright, some ideas sound good in my head, but they quicklly go down hill (mainly hardcore mode, as most of the games i haven't even played, and the haunt was just getting to long). I actually have tons of images to help inspiration for Hallows Best Forgotten.

    Yeah, a lot of things sound cool, only for me to realize that I'm out of my element.

     

    Anyways, here's wonderwall The Hallows Best Forgotten.

    ~~~

    They say nothing can beat a good homemade costume. If you want proof, just look to vintage photos of Halloween costumes from the early 20th Century. Those costumes are like Cocaine-Fueled Nightmares. But the 1920's are gone, and they can't hurt you anymore...

    OR SO YOU THOUGHT.

    Malevolent spirits have taken a liking to these costumes, alongside everything else of the old Halloween Holiday. Trapping victims in a dark mimicry of those olden days, the spirits are rearing to have fun - and tormenting you is the best part!

     

    Okay, let's clear some things. I have "Vintage Halloween Costumes" on Google in another tab, and boy howdy there are some things to avoid. Namely, on the third row there's a kid covered in swastikas. Which, back then, made since, but post-WWII that's a no-no for obvious reasons. Plus, there are probably some racist stinkers in the bunch. Like in the Mardi Gras scene in Abbott and Costello Go To Mars, where there's a woman with a giant, racist mask. Still, the clowns, monsters, witches... there's enough material for a house and accompanying scarezone.

     

    Actual aesthetics? A lot of the house is Sepia-Toned, with many Black and Orange elements. The music is period-appropriate Jazz, Swing, and Ragtime.

     

    ROOMS:

    • Facade: Enter a giant group photo of a troupe of Trick-Or-Treaters, with THE HALLOWS BEST FORGOTTEN stained into the top of the photo.
    • Spinning Tunnel: Entering the tunnel, the soundtrack becomes warped, and voices mock guests.
    • Barn: Guests enter a barn, where the music goes back to normal and everything seems... charming? Except everyone's in a creepy costume. Jack-O Lanterns are everywhere, and a clown invites you to stay a while.
    • Treacle Game: Then things get dark. Literally, the lights go out. Treacle hangs from strings from the ceiling, meaning guests walk into a sticky hanging thing. (Wash during the day, please.) A spirit creeps up beside the line, scaring guests.
    • Bobbing for Apples: The spirits then play a nice little game of bobbing for apples. And by that, I mean they're shoving a victim into a washtub, face-first, and reveling like she was actually winning.
    • Divination: Guests then enter a house, where a woman stares into a wall mirror longingly, and a witch's silhouette is on the wall. A breezy voice recites a poem about the activity, stating that she SHOULD see her future husband, but if she sees a skull, she'll die. And guess what's hiding behind the mirror? A spirit in a skeleton costume.
    • Pumpkin Carving: It goes dark once more, and Jack-O' Lanterns float in the air. From a boohole, a spirit in a pumpkin mask will lunge at guests with a carving knife.
    • Vintage Artwork: Guests then enter a maze of vintage Halloween artwork, depicting witches, cats, Jack-O' Lanterns, moons... characters dressed like these depictions will lunge at guests.
    • Coven: Three women in hag masks tend to a boiling cauldron. One will break from the group to lunge at guests.
    • Scarecrows: Then there's a hall full of old-timey scarecrows. While many move their heads and arms, only one will lunge at guests. Guess which one! It changes with the shifts!
    • Trick Or Treating: Stepping onto a long road, guests find themselves in the middle of a vintage trick-or-treat scene. There are many child mannequins, and quite a few actors roaming about, some hostile.
    • Finale: The Graveyard: Guests then enter a cemetery, where many ghouls, ghosts and goblins lurk between the tombstones. The exit is through a crypt, which features a replication of the group photo from the facade. Then, suddenly, a vampire attacks for one last scare.
    • Like 2
  11. 4 hours ago, themazethinker said:

    I'm sorry if i sound rude, but will you ever do the original haunt ideas in this thread that haven't been done. I don't want to pressure you, but some ideas sound spectacular for mazes (Macbeth, Den Of The Dragon, Run: To Hell And Back, Halloween Havoc, The Hallows Best Forgotten, The Great Halloween Scare-A-Thon, Containment, Wrath of the Glademother The Undead Dome, The Hit, Apocalypse In Wonderland, Murder Gras, Fall of Atlantis, Urban Fantastik, The SlayPen, Rock N Roll: Shock Your Soul, Cyanide And Happiness, HORRORCANE). Im not forcing you, and you can do whatever idea old or new you want.

    Turns out, I proposed some things that I might not be the best to design. A good few in this list (RUN: THaB, Apocalypse in Wonderland, Cyanide and Happiness, Murder Gras), plus the Mystery Science Theater house.

     

    Still, might make a few of these. Namely, The SlayPen, R&R: SYS, MacBeth, Urban Fantastik... maybe Fall of Atlantis and the Hit. The rest, I just kinda... lost interest. Except HORRORCANE, which I haven't touched due to the rise of hurricanes hitting Orlando during HHN season.

     

    Maybe I'll do one of the "lost interest" ideas first. Probably The Hallows Best Forgotten. I didn't lose interest in creepy vintage costumes, I just couldn't decide what scenes would be in such a haunt. It'll probably be a fun thing to research. (Probably Bobbing for Apples and a Divination scene.)

  12. 22 hours ago, themazethinker said:

    So, im trying to find some characters for the marvel zombies haunt. Think these sound good?
    Spider Man - probably the first Zombie hero you'll see. he'll be a bungee distraction scare from above, for a Zombie Daredevil as the real scare.

    Hawkeye - he'll be the few non infected heroes in the haunt. he'll shoot arrows at various infected in the room, urging you to leave.

    Iron Man - he'll come out from one corner as a Infected, and shoot at you with his repulsors.

    Captain America - a body can be seen decapitated with his shield. he wouldn't actually be in the haunt though.

    Deadpool - he'll basically be there dispatching Infected, complaining how this haunt barely makes sense.

    The Thing/Juggernaut (this scare can be one or the other) - he'll basically break through the wall as a scare.

    Venom - He'll be seen tearing a head off a infected and eating it, until he realizes that the brains not fresh. Luckily, you'll there as fresh brains!

    Loki - Remember that ending scene in 2015's Halloween? Replace the Michaels with Zombie Lokis and there's your scene

    Hulk - He'll Deflintly be the finale room, with a AVP queen style animatronic.

    All I can say is that I'd put a Zombie Wolverine scare near Deadpool.

    Never read Marvel Zombies, but apparently Healing Factors are negated by the "Hunger Gospel", as my research calls it. It's why Zombie Deadpool is just a head.

    • Like 1
  13. On 7/19/2019 at 2:24 PM, Twilight59 said:

    How about maybe have some of the miners to be unmasked and no gloves?

    Fair point. It's just that I imagined a bunch of Harry Warden-like figures throughout the maze (minus the Toxic Gas scene, where the figures are unmasked).

     

    Still, giving them demonic features would work just as fine, possibly better, than just leaving them mundane. And I did figure that the possessed miners could have lit lenses on their masks.

    • Like 1
  14. 20 hours ago, themazethinker said:

    Nice idea, only thing i'll change is that through out the maze, more subtle changes of a demonic appearance appear on the miners (tainted veins, rolled up eyes, longer nails, skin blemishing, etc etc)

    A good idea, but a lot of the miners would be covered by safety gear. Sure, the veins and blemishes would be visible on the neck, and the nails could break through the gloves, but the gas masks would make it hard to see the eyes. Still, I'd allow it.

  15. MINES OF THE DAMNED

     

    There's such thing as digging too deep. The Weits Mining Company found this out too late, when they hit... something. The manager's attempts to find out exactly what haven't been turning up. Enter the mines, but keep an eye out.

     

    So Tom Waits covered Heigh Ho. That's the idea behind this house, a dark mine setting. Like The Depths from Knotts. But not as wet. Gas mask-wearing miners lurk around the corners of this gem-encrusted mine, not in their right minds. And Wait's Heigh Ho definitely needs to play at some point, even if just in the queue.

     

    ROOMS:

    • FACADE: Guests enter the mine's quarry, passing by the Quarrymaster's shack. He's worried about his men, pacing back and forth, interrupting himself to tell guests to stay away. As guests enter the mine, they find a deranged worker, also pacing along the path, but gibbering to himself about what they found. He'll also interact with guests.
    • Mine Entrance: The lighting turns to lamplight, as guests find the first few workers who didn't escape the mine.
    • The Tunneler: As guests make their way through the mine, a tunneling vehicle will charge at guests. I don't know whether it'd have a drill or a digging wheel, but either way, the guy in the cockpit wants you dead.
    • Toxic Gas: A screen of foul-scented fog chokes the air, while monitors beep. Miners who removed their masks, burns covering their faces, will attack.
    • Mine Cart: Guests pass by a piece of track. At times, a cart will careen forward. From a stationary cart to the side, a miner attacks.
    • Dynamite: A miner detonates a plunger, shaking the room and filling the air with dust. (Fog.) He will then attack from the dust.
    • The Payload: The cave widens to a large opening full of shimmering gemstones. Miners will hide behind rocks, preparing to strike.
    • Flare Gun: As the gems continue to line the walls, a miner will attack with a flare gun. As he pulls the trigger, a flare's scream pierces the air, and the room lights up red.
    • Possession: A miner convulses on the ground, as a spirit enters his body, Mind Flayer-style. While this distracts guests, two more miners, carrying a resisting miner, will attack guests.
    • FINALE: You Only Moved The Headstones!: How did things get this bad? The miners accidentally broke into the remains of a cemetery. In holes lining the walls, are coffins of varying states of decay. Skeletal arms will reach out from some of them. Meanwhile, more possessed miners will attack.

    Before ghostly possession, other gimmicks included the miners finding a buried alien spacecraft that brainwashed them, or digging straight into Hell, OR the miners just being evil fantasy dwarfs. 

    • Like 1
  16. On 7/15/2019 at 9:14 PM, Twilight59 said:

    Actually if you combine the 4 options along with the many options you had in mind before settling to this idea you get an ultimate Area 51 haunt

    Maybe, but once you hit MK Ultra it's basically WASTED II: ELECTRIC BOOGALOO. And the sequels I'd like to make of WASTED would be focused on Drunk Driving and hippies getting LSD spiked with rage drugs.

     

    Though MK Ultra could be an interesting take on the Hippie-centric sequel.

    • Like 2
  17. STARLAB 51

     

    Starlabs - martian spacecrafts used to conduct experiments on creatures from other planets. You've been chosen as a test subject for the Terra Starlab - via abduction! Can you survive?

     

    I can't honestly think of how I'd do an Area 51 house. Aliens? Supersoldiers? Robots? MK Ultra? Too many options. Aliens too obvious. So instead, we flip the idea on its head and have aliens experiment on YOU - except that's standard Alien Procedure, isn't it? Nonetheless, Aliens.

     

    ROOMS:

    • Facade: The entry is made up to look like the underside of the Starlab, with several lights and an open portal doorway. A green swirling light covers the queue line, drawing guests to the portal. Greetings from various languages, read by a machine voice, play.
    • Inspection: An alien guard with a stun stick (cattle prod) ushers guests into a well-lit room. Other martians can be seen behind a window, judging guests, while a camera takes pictures. Stunstick guard might get hostile.
    • Storage: Guests then pass by several stasis tubes, filled with human subjects. One at the end will have the human jolt awake, slamming on his prison.
    • Biopsy: Guests then enter a surgical theater, where martian scientists cut open a screaming victim. They might start playing with the organs inside. On shelves lining the room, are jars with organs in them.
    • Brain Scanner: Guests then pass by a human with a device drilling into his head. He's obviously in pain, and a screen attached to the device shows images related to pain. An alien scientist with a similar device will sneak up on guests, to experiment on them.
    • Airlock: A subject is in the airlock, begging to be freed. The martian guard will then activate the airlock, silencing his screams. A few seconds pass, and the man floats past a window, dead. The guard, when not torturing the victim, will swipe at guests.
    • Experiments: Not a single room, but a series of rooms where scientists attack and humans are mutated or messed with. Such sights as a zombie made from a modified brain scanner, a human whose bones are giving out and is growing tentacles, a head and lungs screaming for help, a stasis tube filled with floating parts (I have no idea what they're trying to achieve there), and several multi-headed and multi-limbed freaks.
    • Finale: A short laser maze, like the one from The In-Between. If that had to be a 3-D house for it to work then by golly, this would have to be a 3-D house as well.
    • Like 3
  18. 4 hours ago, Twilight59 said:

    Well to be honest, it was kind of a weird idea i had

    Doesn't make it a bad idea - in fact, I think the house has the capability to be awesome.

     

    Though I did make a plan for a men-in-black conspiracy house, so I may be biased.

     

    But it's not THAT controversial.

    • Like 1
×
×
  • Create New...