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DocNiktMarr

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Posts posted by DocNiktMarr

  1. MONSTROLOGY

     

    "In my many years on this earth, I have encountered many monsters. Living, dead, and somewhere in-between, these creatures live secluded lives, only reaching civilization to feed. I have chronicled my experiences in this book, in the hopes that one may read it, and know how to survive a chance encounter with one of these beasts."

      -Dr. James Mortis

     

    MONSTERS ARE AWESOME. That is all. Throughout the house, Mortis narrates parts of his adventures. Dr. Mortis, when he appears, looks like a gentleman scholar, with a bushy beard, pipe, and glasses.

     

    Rooms:

    • Facade: Guests walk up to a giant, leatherbound book with MONSTROLOGY written in gilded letters.
    • Dr. Mortis' Chamber: Transitions are giant pages, much like Hollywood's Shining's "All Work And No Play" scene. After going through the first few pages, we see a silhoutte of Dr. Mortis penning his final draft, as he narrates part of his life story. As guests prepare to head to the next scene, James appears himself, struggling with a squid-like creature.
    • Vampire: Guests enter a crypt, filled with shaking coffins. As hands emerge from one coffin, to strangle Dr. Mortis, an Orlok-esque vampire emerges from the shadows.
    • Goblin: Guests then enter a cave, where goblins torture some surface dwellers. Mainly sticks, ropes, and rocks. Mortis will rush in, a goblin riding piggyback and pulling on his face.
    • Golem: Guests then enter a village, at night, where no one is on the streets. A giant clay man will attack guests.
    • Ghost: Guests then enter a castle courtyard, a full moon providing the lighting. Several of the plants move without wind, voices warn guests to get out, and spectral hands reach from the walls. A specter will appear from a wall, brandishing a sword, and the humanoid statue in the fountain will lunge towards the line.
    • Troll: Guests then walk onto a bridge, where Mortis bargains with a troll that is eating one of his horses. From under the bridge, a large-handed troll will jump up and grab at guests.
    • Gargoyle: In the pews of a church, Mortis sleeps. The sound of rain and thunder can be heard, and the stain-glass windows light up with lightning. Suddenly, two gargoyles fly through two opposite windows.
    • Zombie: In some sort of dark mine, zombie men toil away. Under their master's command, they cannot think of doing anything else. Dr. Mortis watches from a rock, taking notes.
    • Minotaur: Guests then enter a stone labrynth. The bull man will rush guests, but Mortis, holding onto some rope used to keep from getting lost and carrying a revolver, fires at him, keeping him at bay. Mortis will usher guests through to the next room.
    • Mermaid: On a ship, guests and crew alike are attacked by mermaids who are more beast than human. One is seen taking a particularly large bite out of Dr. Mortis.
    • Werewolf: In a deep forest, Mortis and a guide are on the hunt for a lycanthrope. They shoot at a beast, only for one to drag the guide away, unseen. As guests approach the transition, the werewolf attacks them.
    • Death: Guests return to Dr. Mortis' study, where Mortis, now an old man, ponders the end of his journey. When the candlelights go out, a tall, robed figure carrying a scythe emerges from his desk and sweeps at guests.
    • Exit: As guests exit, Dr. Mortis stands at a grave, pondering his life, and considering it well-lived. Upon closer inspection, Mortis is a ghost, and he's atop his own grave.
    • Like 2
  2. CHRISTMAS CREEP: DARK TRADITIONS

     

    Santa isn't coming this year. Instead, a myriad mix of his abandoned companions have descended upon the city, seeking to punish the wicked. Have you been good this year? No? Then this might be your last Christmas...

     

    There are a ton of weird things associated with Christmas. And that's what this is about. The demons, psychos, trolls, and ghosts that are said to accompany Santa on his way, providing discipline to those who aren't up to Santa's standards. As guests enter the scarezone, "snow" falls, decorations are hung, and music is in the air. (That said, it's stuff like Midnight Syndicate, Trans-Siberian Orchestra, and whatever the heck was playing in Dark Christmas. All Christmas music.) Lining the streets are Christmas-themed scenes, though with a dark twist. For example:

    • A pair of shoppers are attacked by the Yule Cat. The Cat is an animatronic, twisting its head and hissing at guests.
    • The Rat King stands over a busted Nutcracker, as Maria is in a screaming pose. The Rat King is a scaracter, and will swing his saber at guests.
    • A creepy mall Santa sits in on a throne. He is accompanied by a pair of "naughty elves".
    • A group of caroling skeletons stand on one of the platforms.
    • Bringing back The Damnation Army, though this time the collector has his bell jammed into his skull.
    • A giant gingerbread house. Except it's burning. The gingerbread people are panicking.

    SCARACTERS:

    • Krampus: A stiltwalking demon wearing blood-stained fur-trimmed robes. Carries a washtub on his back, and a bundle of birch in his hand.
    • Knecht Ruprecht: A dirty, brown-robed Santa-esque figure. With black trim and a matching beard, he carries a switch in his hand.
    • Pelsnickle: Very similar to Ruprecht, except he appears to be wearing dirty, tattered pajamas under his robe. Also carries a switch, but he also has a sack full of candy. And if you ask politely, he might let you take some.
    • Pere Fouettard: A burly beast of a man wearing a winter coat, apron, and hat. With a dirty black beard, he roams the streets with a meat cleaver in hand.
    • Frau Perchta: An elegant-looking witch, if it wasn't for the stitches covering her, with straw poking out of the seams. She swipes at guests with her long nails.
    • Gryla: A hunchedback troll of a woman who is feasting on a joint of meat. That looks like human flesh.
    • Meat-Hook: A Yule Lad, a troll like his mother, who carries a meathook.
    • Stubby: Another Yule Lad. Short, and carries a knife to cut pies with.
    • Spoon-Licker: Yet another Yule Lad. Abnormally thin, so Wikipedia says. Carries a wooden spoon, threatening to wollop guests with it.
    • Tomte: A short, gnomish creature that scurries about. Has very sharp fangs.
    • Mari Lwyd: Technically a puppet of sorts. The puppeteer hides in a flowing white sheet, with a puppetted "horse skull" poking out. The head sways about, singing. Its eyes glow blue.
    • Old Man Winter: A stiltwalking man in blue robes. His long white beard is frozen over, alongside the rest of him, and he carries a frozen pickaxe.
    • Like 1
  3. WATERY GRAVE: Davy Jones' Locker

     

    When a wicked soul is lost at sea, they are dragged to Davy Jones' Locker to be kept for all eternity. Centuries of men lost at sea, of course, gave Captain Jones a vast collection of the damned. What does he do with these souls? Enter the water, and find out...

     

    This house was supposed to be a pirate house. Kinda went to an odd side of things.

     

    ROOMS:

    • The queue is lined with canvases showing documentaries of ships that were lost at sea, pirates, stuff like that. The actual facade is a seaside house being destroyed by a storm.
    • From the stormed house to a spinning tunnel, made up to look like a swirling vortex.
    • Said Vortex drops guests off at the entrance to Davy Jones' Locker. Jones stands above the giant chest, floating from the chest to a pair of pillars of rock, like the Green Witch at the end of Origins.
    • Guests then enter a trench filled with shipwrecked skeletons, from various eras of sailing. One of the corpses, wearing an overgrown diving suit, lunges at guests with a rusty harpoon.
    • Guests then enter a ship graveyard, filled with ships as varied as the corpses from the previous room. From a large hole in a trashed cruise ship, a shark lunges at guests.
    • Guests then board a viking ship through a hole in the hull. The rowers still row, despite being skeletons. Zombie vikings will attack.
    • After guests leave the viking ship, a British Naval ship hangs above them. Despite the holes and barnacles on the ship, a sailor is keelhauled, slowly being dragged under the ship.
    • Then guests enter a submarine. Decayed soldiers roam the inside, threatening guests with muskets. One appears in a tear in the hull, banging the metal wall with a hammer.
    • Then guests enter the... Titanic? The floor is slightly tilted, and the rooms above guests flood with water. (Blood elevator from The Shining.) In the background, Nearer My God To Thee can be heard.
    • Guests then walk between the wrecks of a pirate ship and navy ship. The crews of both insult guests, and the cannons fire at each other.
    • The next ship is a Grecian Trireme. Amid the skeletal crew, a giant cyclops wanders the ship, ranting about how "Nobody has blinded him" and taking swings at guests.
    • Then guests board the ruins of a pirate ship. By lantern light, the shadows of two dueling pirates, one getting his head cut off, is projected onto the wall. Guests then pass by the decapitated pirate, who lunges at guests, head in hand.
    • Then guests enter the captain's quarters. And the captain is a giant skeleton. Cyclops could be a guy on stilts, this bastard's an outright puppet who threatens guests with words and a giant hook hand.
    • Guests then make their way to the top of the ship, which is on fire. Burning skeletons attack.
    • As guests exit the maze, Davy Jones laughs and taunts guests. And to back him up, the tentacles of THE KRAKEN emerge from the blackness behind him.
    • Like 2
  4. OCTOBER 31st

     

    Stingy Jack is back, with a new mix of terror to shock and horrify you! Using his magic to overtake an abandoned toy shop, he's arranged for a new set of terror to remind everyone of the true meaning of Halloween. Return to his world if you dare, but keep in mind: he's not messing around!

     

    Another set of Halloween-inspired scenes make up this journey to Stingy Jack's world. And to be honest, Jack's return is just an excuse for another set of Halloween scenes. I promise, while I might retread familiar ground I'll try to keep the scenes different.

     

    ROOMS:

    • Facade: Guests find themselves walking up to an abandoned Toysaurus shop, overtaken with pumpkin vines bearing many Jack-O' Lanterns. The windows have the same swirl pattern as The House That Jack Built featured, and the vines hold the door open.
    • Toysaurus: The building has been cleared out, even the shelves. However, standing upon a stage is Stingy Jack, who ushers guests into a world of terror! He's his old, wisecracking, charming self. Guests exit the scene through a giant wooden doorway decorated with old-time Halloween-themed signs, with the opening draped with black fringe curtain.
    • Are You Ready?: The Halloween signs continue to appear in the dark hallway, lit with a black light. Stingy Jack can be heard, asking guests if they're prepared for the terror within. Guests pass through another fringe curtain, into...
    • The Maize Part 2: Where guests find themselves in a moonlit cornfield. Like the original house, scarecrows lurk in the corn. Unlike the original house, as guests turn a corner they find a combine rushing towards them.
    • The Sheet Maze: Exiting the corn, guests find themselves surrounded by white sheets hanging on clotheslines. A menacing silhouette can be seen behind one sheet, and he seems to be raising his knife... only for a clown to attack from an opposite sheet. (The shadowed killer is projected onto the sheet.)
    • Masks: Guests enter a hallway covered with Halloween masks. A scaracter hides in the wall, wearing a suit covered with masks.
    • Pumpkin Carving: Guests enter the gaping maw of a giant Jack-O' Lantern. Inside the gourd, pumpkin guts hang from the walls, over the walkway, and pumpkin creatures attack with giant pumpkin saws. (Steak knife sized saws.) As guests wind through the mazelike walls, the final turn hides a giant knife piercing the flesh of the squash, that will be lunged towards guests.
    • The Coven: As guests exit the pumpkin, they find themselves in a witch's shack. The witches' song from MacBeth can be heard. (I may be taking that bit from All Hallow's Evil. Sorry.) A hag and a younger witch tend to a concoction, interacting with guests. This distracts from a crone on the other side of the room, who splashes the contents of her cauldron onto guests. (Water, fog, and lights.) Guests exit the shack through a giant, overturned cauldron, a green fire-and-ice light providing the spill, and into...
    • Spinning Tunnel: A green-lit spinning tunnel. On the walls is the shroud of smoke, and skulls.
    • Graveyard: Exiting the brew, guests wind up in a graveyard lit with orange, purple, and green stringlights. It's Halloween, and the dead are throwing a party. As guests make their way through the tombstones, Halloween party music plays and zombies and ghosts attack. One of the zombies is a man in a pumpkin suit. Guests then enter the mausoleum, the opening of which is a white fringe curtain coated with static....
    • Horror Film: Because it turns into a black-and-white vampire movie. Guests pass by a coffin, which will open... only for no one to be inside... until a vampire emerges from the false back of the coffin. Guests then enter a film studio archive, where Frankenstein's Monster, a mummy, and a killer doll lurk.
    • Horrorthon: Guests exit the archives, and enter a theater through a tear in the movie screen playing scenes from Horror classics. Several horror fans are in the seats, dressed as monsters. Most are static props, but a few are scaracters. An usher (NOT Julian Browning. Unless they really want Browning.) forces guests out for not having a ticket.
    • Trick Or Treat: Guests then enter a space made of candy. Lurking in this space is a giant monster made from various "loser candies". Those chalky disks, candy corn, razor apples, stuff that gets stuck in your teeth, all that fun. Distinctively different from the Summerween Trickster, of course. More Yeti-shaped. That said, a victim will burst out of his chest, begging for release before getting sucked back in.
    • The Olden Days: Guests then enter Stonehenge, surrounded by druids in robes. A lead druid, face covered in markings and a long, grey beard, attacks guests with a scythe.
    • FINALE: The Harvest Lords: Guests then find themselves in a valley of sacrificed animals and people, covered in fog. As guests navigate the walls of the dead, deer skull-headed stilt walkers attack.
    • Like 2
  5. 5 hours ago, filmfanatic said:

    By the way, I hope no one minds that I've been doing posts that are short descriptions of these houses and scare zones. I'm not as good as doing full write-ups of houses or scare zones like a lot of folks here, but I enjoy coming up with these summaries for them, like the sort you'd see on the Halloween Horror Nights website.

    Perfectly okay.

  6. 66.6 FM: The Damned

     

    Besides a few things, such as the fact that it plays metal, no one really knows that much about 66.6 FM The Damned. It just kinda... started broadcasting one day, and people stumbled upon it and kept listening. After a while, the DJ, Joss, announced a bit of a festival. You'd be able to meet the man behind The Damned... and win a t-shirt. There was a surprisingly high turnout - which, as it turned out, was a bad thing, as during the event, Joss played a cursed tone, driving participants mad. Now, as the festival goes on, blood will be spilled - and Joss can't be any more proud of himself.

     

    The scarezone smells of beer. There's probably a beer stand in it, actually, or at least within sight from an entrance. On both entrances, are a van with the scarezone's name on it, painted on in red blood font. Joss sits at a covered booth, interacting with other scaracters and guests, and "DJ-ing". (He'll announce the next song and make announcements/barbs, but the playlist changes on its own.) The spotlights move, change color, and flash with the music. At various times in the night, Joss gives away a freebie souvenir (something like a poster/t-shirt) that the winner can decline or accept. Said shirts and posters are also available in the gift shop, but hey, free shirt.

     

    SCARACTERS:

    • Joss: The DJ. A sardonic asshole. Encourages his followers to cause chaos.
    • The Damned Listeners: People who went mad from the tone. They look like metalheads, which is a varied look - but you can tell that they're scaracters, they're covered in blood. Some carry beer bottles. And some have that t-shirt.
    • Chainsaws: Why are there chainsaws at a music festival? It's scary. These guys almost all wear black jackets.

    MUSIC SUGGESTIONS (in a different order, preferably):

    • Cult of Personality (Living Colour)
    • Square Hammer (Ghost)
    • Dance Macabre (Ghost)
    • Du Hast (Rammstein)
    • Ich Will (Rammstein)
    • Master Of Puppets (Metallica)
    • Sad But True (Metallica)
    • The Stage (Avenged Sevenfold)
    • Hail to the King (Avenged Sevenfold)
    • Animal I Have Become (Three Days Grace)
    • I Am Machine (Three Days Grace)
    • Cut The Cord (Shinedown)
    • Mr. Crowley (Ozzy Osbourne)
    • Iron Man (Black Sabbath)
    • Monster (Skillet)
    • Jesus Built My Hotrod (Ministry)
    • N.W.O. (Ministry)
    • Voodoo (Godsmack)
    • Get Ready To Die (Andrew W.K.)
  7. 3 hours ago, Nightcrawler said:

    It may have been last year, but here's the plot as listed on the HHN wiki:
    A man named Mr. Carver owned a pumpkin patch in Carey, Ohio. He grew the best pumpkins in town. However, hidden in his shop, he had a deformed son named Gourdy, who was chained up. One day Gourdy escapes and smashes the pumpkins in the shop. Mr. Carver gets angry at him, and so Gourdy kills him and escapes, killing people and taking their heads to carve as pumpkins.
    The one "Movie" in that House whose plot I'd wonder about would be 'Schittie's Kidz,' specifically why it is that the kids go insane and get violent? Was there some ingredient in the restaurant's pizza that warped their minds, or what?

    According to what I found... yeah.

  8. ROCK AND ROLL, SHOCK YOUR SOUL Set 2

     

    Evil does not go down without a fight. We may have saved our music once, but the evil has returned to try again. And you may have survived its last onslaught, but this time, things are quite different....

     

    yay music. Though I may have brought the majority of the best stuff out first.

     

    ROOMS:

    • Facade: The entrance is set up like a giant record player, turned on its side, with a spinning tunnel as the entrance. The spinning tunnel looks like the record, with grooves and scratches. As guests reach the end of the tunnel and turn, a ghoulish hair metal musician attacks. (Rooms can be in any order, as per the last time.)
    • House of the Rising Sun (The Animals): Guests enter The House of the Rising Sun, a squalid house of ill repute. Many of the men are passed out, and an organist plays the organ, occasionally swiping at guests. In the transition, the boss of the house bursts through the hall, telling guests to get out.
    • Psycho Killer (Talking Heads): Guests walk into a warped representation of an apartment living room. The TV is on, playing various kills from slasher movies, someone's torn through the place, the windows are horribly cracked, and the kitchen is on fire. A madman will break through the busted window, brandishing a knife, and another hides in the kitchen, brandishing an axe.
    • No More Mr. Nice Guy (Alice Cooper): Guests find themselves in a red-lit performer's vanity room, where Alice Cooper is huddled in the corner. The mirrors are busted, and one lights up to reveal a "mirror" Cooper (Alice Cooper, but flipped). When the light goes off, a scaracter Mirror Cooper will break through the other mirror. The transition has guests walk past Alice Cooper's dressing room, where an actor playing the man himself will kick down the door.
    • Mr. Roboto (Styxx): Guests enter a futuristic dystopian prison, where various rock musicians are locked in cells, and beg for release. Two Mr. Robotos lurk within the halls, intimidating guests. In the transition, guests see Kilroy being forcefully turned into a Mr. Roboto.
    • Video Killed The Radio Star (The Buggles): Guests find a crime scene in an electronics store, where a man has been bludgeoned to death, and all the TVs are set to music videos. A man with an old TV as a helmet (with the screen on, permanently static) appears, ready to bludgeon guests with either a VCR or an electric guitar.
    • Happiest Days of Our Lives/Another Brick in the Wall Part 2 (Pink Floyd): Guests walk down a set of school desks, occupied by ghoulish children (some will lunge at guests), as they make their way to the teacher's desk. The teacher, taken directly from the movie, rants at guests and threatens them with his ruler. In the transition, a giant teacher puppet attacks.
    • Don't Pay The Ferryman (Chris De Burgh): The rain comes down, and guests find themselves walking beside a river. They see a soul of a man bargaining with Charon, who is having none of it. While this scene distracts guests, a shade attacks. In the transition, Charon emerges, threatening guests with an oar.
    • Maxwell's Silver Hammer (The Beatles): Guests wander through the trail of Maxwell's carnage, where some of the victims reanimate and cry for help. In the transition, Maxwell brings his silver hammer down, aiming for a guest's head.
    • The Final Countdown (Europe): Guests find themselves in a secret Soviet bunker, where a doomsday device counts down to annihilation. Armed soviets will attack.
    • Like 1
  9. 3 hours ago, itsabee said:

    So far, I’ve seen three types: Off-Brand Mortal Kombat, Tactical Armor Mask Man (with cape variant), and Sexy Cyborg Stilt Woman. Everyone is wearing a mask.

    So... no Not-Mario Bros?

  10. 11 hours ago, themazethinker said:

    So i have a haunt idea, but i honestlly think it might be the darkest idea i ever made tbh. It's still in a early phase, so i may or may not make it.
    Deep Web - Red Room
    Imagine the Hostel haunt, but 10x more disturbing. I got some room ideas.

    Test Chambers (A room where test subjects can be seen being experimented)
    Cannibals (A texas chainsaw like room)

    Autopsy (A room where a "medically licensed" doctor can be seen preforming a live autopsy)
    For Sale (A prison like hallway where people emerge from behind homemade bars)
    Suicide Show (A game show like room, where various contestants can be seen killing themselves. This will be similar to the Truth Or Dare or Unfriended rooms.)

    Swatting (A living room where you are shot at by the F.B.I)

    I told my friend the idea, and they think it can be awesome. What are your thoughts? I know that some of this may in fact be real, but like if Blumhouse can make a movie about it, i think a haunt can work.

     

    Do you guys think this is a good idea.

    Sounds dark, do it.

    3 hours ago, Hugh201 said:

    So I’m trying to figure out who to put in a WWE theme haunted house, I know I want to put in Undertaker and The Fiend but who else

    Don't follow Wrestling, but I do hear of Kane, Sting, The Wyatt Family... Golddust?

     

    And Goldberg played the evil Santa Claus in Santa's Slay, so that's something to consider.

  11. PLAYTIME

     

    Do you remember those old toys you used to play with? Action figures, dolls, stuffed animals... you had a lot of fun, right? Well so did the toys. But then you locked them in an attic for 30 frickin' years. And now the toys are mad...

     

    So, apparently, a surprise Blumhouse property appeared in last year's Revenge of Chucky Scarezone: Jem and the Holograms!

    No, seriously. Jem... she actually appeared, and so did Jerrica Benton, I know nothing about this franchise other than the Blumhouse movie sucked.

    But... what if we took a bunch of other classic, nostalgic toys (...even though I wasn't around for the majority of these) and made a scarezone based around it?

    The toys are in... decentish shape. Recognizable, but dirty, slightly broken, and faded. Boxes filled with toys line the zone, and music from the 80's and 90's plays. Despite their general animosity towards park guests, certain characters WILL fight their enemies, and team up with characters of similar good/evil alignment.


    SCARACTERS (Well, Character Inspiration):

    • He-Man and Skeletor
    • She-Ra and Hordak
    • Jem and Jerrica Benton
    • My Buddy
    • Grumpy Bear
    • Barbie and Ken
    • Polly Pocket
    • Optimus Prime and Megatron
    • Cobra Commander
    • Lion-O and Mumm-Ra
    • Teddy Ruxpin
    • Don't Free Freddy
    • Troll Doll(s)
    • Leonardo, Michealangelo, Donatello, Raphael, and Shredder
    • Like 1
  12. THE HEADLESS HORSEMAN'S FOREST

     

    There are a lot of vile things in the forest. Mosquitoes. Coyotes. That one rabid bigfoot that attacked that camper - you remember that? However, one of the worst things to encounter is The Headless Horseman - the spirit of a Revolutionary War Hessian who got his head knocked off by a cannonball, yet still rides in search of victims. Though it was thought that he was looking for a head to replace his own, we've recently found out that he's been doing something worse to his victims, replacing their heads with Jack-O' Lanterns to make them his servants. Dare you enter the woods?

     

    ...

     

    ROOMS:

    • FACADE: Guests enter the maze via a covered bridge. Warnings of the Headless Horseman's presence play as guests enter the bridge. As guests traverse the bridge, a pumpkin-headed ghoul appears in one of the windows, lunging at guests.
    • First Encounter: Exiting the bridge, guests see a large white horse, ridden by the Horseman himself. The pumpkin he carries laughs and taunts guests, who are "FOOLS, for entering MY DOMAIN!", and swears to add their heads to his collection.
    • Dense Brush: The Forest thickens, hiding the Horseman's Servants.
    • Campsite: As the brush clears, guests find a campsite lit by a dying fire. The campers have been decapitated, with pumpkins replacing their heads. A servant attacks, holding a dagger and a head, and one of the slumped-over corpses lunges at guests.
    • Hunter's Blind: As guests push through the woods, they encounter a hunter's blind. In silhouette, guests can see the hunter inside be attacked by a servant. Blood will splatter on the blind, and another servant will attack from the other side.
    • Pumpkins: Guests then stumble into a patch of pumpkins. A dead hunter is now a scarecrow, and servants tend to the gourds. They will attack.
    • Second Encounter: In the next patch of dense brush, guests can hear the clopping of hooves. Suddenly, The Horseman charges towards guests on his horse.
    • Abandoned Manor: Guests then find the facade of a giant, crumbling Revolutionary War Manor.
    • Inside the Manor: As guests head through the entrance, they see hundreds of heads, stuck in silent screams. A Servant will attack.
    • Third Encounter: The horse can be seen outside the window, so... The Horseman kicks down a door opposite of the window, and swings his axe at guests.
    • Stables: The Stables are full of horse bones. A Skeletal Horse neighs, rears up, and snorts.
    • Fourth Encounter: Guests walk besides a short outcrop, where the stomping of boots can be heard. The Horseman will jump down (bungee stunt) from the rocks.
    • Cemetery: Guests then walk into an abandoned graveyard. From the surrounding trees, servants attack.
    • Finale: In a final encounter, the Horseman appears, chasing guests onto another covered bridge. Seeing that he can't cross it, he throws his Jack-O' Lantern at guests. (I have no idea how to do this. Maybe the thrown Jack-O' Lantern is a puff of smoke, illuminated orange and with the cackling carved face projected onto it?)
    • Like 1
  13. Some little ideas that lack the scaracter diversity to get individual posts:

    ~~~

    PAINTBALL FIELD

     

    What was supposed to be a fun little game of paintball turned into a horrible mess when the living dead attacked. Now, the surviving players have to fend off their undead rivals and teammates in an unevenly matched battle of life and death!

     

    The zone is made to resemble a paintball field, with inflatable obstacles, metal barrels, and camo netting about, all covered in marker paint and blood. Both the living and the dead carry paintball markers and wear armor. Survivors are panicked and shoot at guests (it's just compressed air, don't worry), the zombie amble about, barely able to move their hands to pull the trigger, instead using the guns to butt stroke/pistol whip survivor. Their armor is torn, with face masks broken to allow biting.

    ~~~

    DARKSITE, USA

     

    A small town near a secret military base is in for a rude awakening when alien parasites escape! Turning man, woman, child, soldier, and g-man alike into mindless slaves, the parasites have their sight on one thing: WORLD DOMINATION!

     

    A goofy scarezone, made to look like a 50's suburban utopia with government vehicles about. The parasite's hosts all have visible veins, green sclera, and act like they're part of the Milkman Conspiracy - the parasites try to mimic human behavior, but have a poor grasp on what humans actually DO.

    ~~~

    HELL'S GARAGE

     

    What is that racket? The revving of engines of an infernal legion of mechanics! As the engines roar, these grease monkeys look for souls to power their vehicles. And yours will do just fine...

     

    The scarezone feature heavy red and orange lighting, metal music and engine noises, and a lot of hostile mechanics with horns and fangs. They carry tools - large, TF2-ish wrenches, power drills, chainsaws, the like. Some could probably ride around the zone on motorcycles, if the scarezone is in the right part of the park. Modified power cars surround the area.

    • Like 1
  14. MURDER GRAS

     

    Mardi Gras. The day where the streets of New Orleans are filled with revelers, cakes, and beaded necklaces. Lots of fun if you're into that sort of thing. Lots of alcohol. But this Mardi Gras, a horde of killers have taken to the streets, using the inebriated as distractions in the slaughter. Can you survive the maze of madmen and drunken tourists?

     

    Hey, guess who got a second wind with an idea.

     

    ROOMS

    • Facade: Guests walk between two street buildings, through an alley.
    • Alleyway: A cop recognizes guests as tourists, and welcomes them to New Orleans - but also gives a warning, that several killers are out. While he's giving the warning, a killer sneaks up on him and slits his throat, before chasing guests into the streets.
    • Streets: The street is littered with bottles, confetti, and plastic necklaces as music fills the air. A woman is slumped over by some bottles, seemingly passed out. A killer in a jester costume attacks guests.
    • Funeral Parlor: As a jazz rendition of When the Saints Go Marching In plays, guests enter a funeral parlor. The caretaker is dead at the counter, and a coffin contains a cadaver. Several empty coffins line the walls. However, one isn't empty, and hides another Jester.
    • Voodoo Shop: Leaving the parlor, guests enter a dimly lit shop full of voodoo, hoodoo, and things you probably haven't even tried. The shopkeeper is still alive, and welcomes guests. However, a man wearing dark, baggy clothes will emerge from the shelves, brandishing a knife. The shopkeeper will pull out a gun and shoot the assailant. However, returning to the streets, you can see the silhouette of the man being stabbed.
    • Streets 2: Revelers fill the streets, and the balconies, and someone is drunk and pissing off of the balcony, please stop that. Avoiding the stream, a jester attacks.
    • Float: Guests then walk around a parade float, with jesters similar to the ones before - and murdered bodies. The jesters attack guests.
    • Graveyard: Guests are chased into a dark graveyard, away from the lights of the party. Hiding behind the tombstones, is a man in 1918-style clothes, brandishing an axe.
    • Bayou: Guests enter the bayou, where the ground turns soft and the trees surround the path. A jester hides in the trees, brandishing a shotgun.
    • Walkway: The path is briefly replaced with a bridge. In the water, is a gator tearing a man apart. A Jester appears from the other side, threatening to shove guests into the water with the feral beast.
    • Abandoned Shack: Guests then enter an abandoned shack, where abducted revelers treated with pufferfish powder mindlessly attack guests. Near the end, a man wearing a festive ringmaster's outfit and carnival mask attacks, either striking with a machete or blowing "pufferfish powder" (harmless dust) at guests.
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