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DocNiktMarr

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Everything posted by DocNiktMarr

  1. Good explanation. As for the pantheon house: Again, I don't really think a house should be set in the Trope Pantheon. It's a licensing nightmare. Admittedly, it's an awesome idea, but at the same time, it's crazy to expect a house based on a fan work with over 150 licenses. And as I said, I don't think the tropers would appreciate a character made for the express purpose of taking over the trope pantheon. (See: Villain Sue). HOWEVER: It could be done. Choose licensable characters for each house, keep the trope part a bit vague (the general pubic doesn't know TV Tropes), and make some twisted corruptions for each house. As for your two ideas, good ideas. Any other idea for house corruptions? (Food could be taken over by the Flesh Eaters, Shape could be turned into Thing-esque monstrosities, and Health and Diseases could be taken over by a number of fictional plagues.) Again, I love an idea allowing for a mix of monsters.
  2. Wouldn't Rick and Morty AND an Adult Swim house be redundant? I mean, Rick is one of AS's biggest stars. Still, I'm flattered.
  3. NIGHT OF THE LIVING TOMBSTONE Yoav Landau is an internet celebrity and musician who is famous for remixes and original video game music. He was scheduled to play at Horror Nights (to the dismay of the people who believe that FNaF is overdone), but as the event started, Yoav suddenly vanished. The guards followed the clues, only to find a twisted backstage filled with monsters from his music. Follow them if you dare, but be careful.... (Just a note, I was going to work on the first Eddsworld House first, but the first parts were deleted and TLT released a freaky new video. So huh.) ROOMS: Facade: A Universal Concert Stage decorated to feature posters for The Living Tombstone. Guest walk past the seats, onto the stage, and into a backstage. Behind where Yoav would perform is a screen, showing music videos for his songs. We Are Number One: Enter the backstage, where Bobby, Tobby and Flobby hind behind doors and cause mischief. A guard demands to be let out of a cage, and Robbie dramatically tells guests of the bad things yet to come. The lighting is a dark purple. Five Nights At Freddy's: The Nightguard's room. The security monitors flash to the music. The guard panics as Bonnie and Chica bang on the windows. Freddy will emerge from a Boohole. In the transition, Foxy rushes guests from Pirate Cove. It's Been So Long: Guests enter a hallway full of missing children posters. Certain posters have tears light up on their pictures. A crying mother asks guests about her son, and Purple Guy attacks from a boohole. Die In A FIre: The decrepit halls of Freddy's. Lights flash, showing the vandalism on the walls, and a guard hacks up an animatronic. Another guard attacks guests with an axe. I've Got No Time: In the transitions to, an animatronic hides in the kid's hallway. In the bedroom, the kid tries to ward off Nightmare Freddy, and Nightmare Foxy lunges from the closet. The transition from is that circular light show. I Can't Fix You: After passing a cutout archway of the animatronics depicted in the thumbnail artstyle, guests enter an inferno. Silhouettes of Circus Baby, Funtime Freddy and Foxy, and Ballora attack. Spooky Scary Skeletons: Guests exit the inferno and enter a raveyard. Strobes, the tombstones have those light bar things that have the bars rise and lower in the beat of the music... any idea on what those are?... anyways, skeletons dance, a few turn hostile. Jumping Devil: Enter a suburban neighborhood where demons are attacking humans. Guests then enter a house, where a demon taps on the window and a human shows his "scary face". Exit the house, where the humans attack. One character wields a chainsaw, another bangs on a trashcan. Yumbo Bear: Guests venture into the woods, where a boy searches for his teddy bear. Yumbo will jump down from a tree. Gameboy Advanced SP Blue Edition: Guests enter Julian and Ding Dong's Apartment. Julian is a corpse in a casket, and Ding Dong plays a grieving mother. Oney will rush guests from a boohole, his skin rotten and green. Globglogabalag (I'm not spelling that right. I won't.): Guests enter a library, where disturbing bookworms (like, librarian tapeworms) hide behind the shelves and lunge at guests. Way too long. (Some rooms would have to be cut. Spooky Scary Skeletons has to be kept. REGARDLESS. Kid's show songs (We Are Number 1 and Globglogalalalalala) are probably among the first to get cuts.) Bendy and The Ink Machine: Guests enter a sepia hallway covered in doorways to darkened rooms. Bendy cutouts will lunge out at guests. At the end, guests enter a room with the Ink Machine. Water drips onto guests from above, and Inked Bendy lunges at guests. Don't Tattle on Me: Guests enter the darkened basement, with several Tattletails performing the Mother Banishment ritual. The string lights light up in time to the music. At the end, a Mama puppet lunges at guests. It's Raining Men: The corpses of Reinhardt, Soldier: 76, Torbjorn, and Winston lie in a dark hallway. Reaper does the Death Blossom dance, and puffs of air hit guests to simulate bullets. No Mercy: A dead Mercy is propped against a wall in the No Mercy pose. Mei and Widowmaker rush guests. My Ordinary Life: The Trio are sitting in the room, stoned off of their butts. The TV plays the music video, and the air is heavy with marijuana scent. A gnome will attack from behind the TV. Ghostbusters: The Ecto-1 is on fire. Gozer, Zuul, and Vinz Clortho attack guests. Fun Dead theme: Two zombies are behind velvet rope, minding their business. The theme from Fun Dead plays, softly... until Edd, Matt and Tom crash into the wall, kicking up a cloud of dust and blaring the music from their radio. Squid Melody: Guests enter a messy art studio. The various colors splashed on the wall flash in time with the music (BLUE), and a mad Inkling-inspired artist attacks guests with a bloody cleaver for their red paint. Guests then enter a revolving tunnel made to look like splashing paint and blood. (RED) Finale: Yoav is tied up to a chair in a dark room with two TVs. Both TVs play a music video from his discography, volume cranked up. A skeleton, Freddy Fazbear, Reaper, and Tom are revealed to be his captors. (I just came up with that ending.) Shuffling the room layout is fine.
  4. An interesting story, but usage of the phrase overpowered... kinda kills it. Maybe he committed a sacrifice for the powers, a horrific sacrifice, and instead of seeing that he was overpowered, the Dream Creature saw Nightmare Creature was going mad with power. Gets the same message across, but without sounding like you're gushing about a new character in a video game. Other than that, a decent backstory.
  5. The Eddsworld Houses... geez, those ideas were, what, a year back? Realistically, it'd never happen. Edd isn't with us any more, Tom distanced himself from the franchise, Mrs. Gould didn't do anything, and the comics helmed by Matt haven't been uploading recently. I'm starting to think that the property may be "cursed", as much as I believe in curses. The Night Of The Living Tombstone is more likely, but still a stretch. I'll do these later. Eddsworld, Eddsworld Presents FunDead, Eddsworld Presents The Wrath of Zanta Claws, and Night Of The Living Tombstone... may be considered "bad" ideas, but just because I don't think the Horror Night Nightmares forum would appreciate me saying that a house based on various YouTubers would be interesting, doesn't mean that I don't want a house with appearances by Clown Shark, Hyper Fangirl, and AntiSepticEye. As for your house ideas: The Adult Swim house does kinda sound interesting. Now, I don't watch that much Adult Swim, but I don't think that Rick Sanchez, The Mad Scientist and the Robot Chicken, The Warden, etc need an outside force to create a nightmarish environment. Heck, make the house about Adult Swim characters trying to pitch their shows to become Horror Night Houses, but the disagreements go violent on their own and guests have to walk through the fight to get the house. The Nightmare Creature... Personally, I have several things I want to make that I would license to Horror Nights if they were to ask (A Superhero universe where monsters are fairly common, a comic about a group of mercenaries that go up against a cult of ravagers and then a necromancer, a story of a pair of cops where one just so happens to be a vampire), but I don't post the ideas for the haunted house spinoff because that feels a bit too egotistical. ...Oh, you mean OC as in Terrorlock, Darrin Adler, and The Sandman, don't you? Well, I guess the idea of many universes changing to fit the whim of a character is a pretty cool idea for a house (In fact, another bad idea is a sequel to Titans of Terror, where the Superfan watching slasher films and his parents in the living room watching Christmas specials causes dreams where the monsters end up creating some Christmas Chaos), but TV Tropes' Pantheon consists of a heck of a lot of licenses to obtain, I doubt the tropers would be accepting of a random Original Generation just being capable of warping it, and to be honest, Nightmare Creature sounds a bit generic. As a fix: 1. Instead of specifically the TV Tropes Pantheon, change Nightmare Creature's domain to be something like the nightmares of a pop culture enthusiast or a stressed-out Copyright lawyer. 2. Give him a form of backstory. This is optional, though. I mean, Jack Schmitt was a child murderer who was killed and locked in a box, Albert Caine gradually became obsessed with Death, Bloody Mary was a psychiatrist who gradually became obsessed with fear, Paulo Ravinski was always a twisted psycho who loved killing things, and Julian Browning was a stickler for rules who was killed by a freak accident in his own theater. The exception is Elsa Strict, she's why I say it's optional. But alongside a Who, give us a Why and a How. 3. Give Nightmare Creature something... unique! Make him more than just a generic shadow that escaped the wall! For example, a face visible in the mist, a preferred method of killing, some murder-assisting superpowers, a twisted lair, and/or a voice that sends shivers down your spine. But a humanoid bundle of fog is pretty boring as the main antagonist. You need to spruce him up. I mean, what would Freddy Krueger be if he was just a gardener wearing a burlap sack stabbing people with a steak knife? Would Micheal Myers be as notable if he wore flannel, had a goatee, glasses and a fade cut and calmly talked about the tastes of wine as he killed people? Would Ghostface masks have become so iconic if the Killer was just some guy with no real motive that made generic Bond One-Liners? I feel like I need a paragraph break to continue to rant. I'm trying not to be too harsh, I just want you to know that. I'm just trying to give some pointers, but I'm not known for politeness. I'm almost done. What I'm trying to say is, just saying that the villain is a humanoid mass of fog called the Nightmare Creature isn't the best idea ONLY because it sounds like something that's been done to death. But don't just crumple up the idea and throw it in the waste bin. Take what you like about the character, and flesh him out until you have something unique. Because that's how innovation happens - The LEGO Movie took cliche films meant to market toys and turned it on its head, creating a deep, yet hilarious experience. Cuphead, through hard work and dedication, became famous for its killer difficulty, swinging music, and retro, lovingly-animated artstyle, despite belonging to a genre that rarely gets attention nowadays. And if Disney hand't decided to push the boundaries and make Snow White, how long would animation be stuck as simply the genre of shorts? And even if you start as a generic example, you can still become the icon. Deadpool was just another Liefeldian creation until he got healing powers and awareness of the fourth wall, Pirates of the Caribbean could have been another pirate movie if not for Johnny Depp and whoever is costar is, and the LEGO Games would just be an oddity in licensed game history if they didn't have their solid gameplay and distinct quirky humor. The point is, just because it's not the strongest idea, doesn't mean you shouldn't plan out Nightmare Creature's house. All the idea needs is a little love and some brainstorming.
  6. Confession time: I'm not much of a bookworm either. I mean, yeah a good book is great, but I'm not an avid attendant to the local library. The reason I suggested Bibliophobia is the fact that the concept alone should be awesome. Imagine a city overrun by the likes of Pennywise, Dracula, Orcs and Zombies, and Moriarty? It'd be an awesome madhouse. But there are more qualified people to suggest the monsters and scares. But meh, I've never been to any haunted houses. (Ignoring the haunted hayride I went to when I was still in highschool and still getting out of the too-long scaredy cat phase.) No experience never stopped me before. BIBLIOPHOBIA Yeah, bookstores aren't as popular as they once were. But Burt's Used Books is a respected establishment in Carey, even if the day is uneventful. And when no one needs the clerks' help, they're free to enjoy a nice book themselves. It's a nice, peaceful nook independent of the rest of Carey's reputation. Until one day. While checking out an odd tome dropped off, a cashier read off a sequence of words that seemed to have no importance. This line of mumbo jumbo was really a dark spell that could bring forth characters from any book from within the building. The more books in the vicinity, the more power the spell has. And now Carey is in for a mess that it has not prepared for. There would be more rooms than listed here. These are just some that I would like to see. Some ROOMS: Facade: The back of Burt's Used Books. Burt's Used Books: The Bookstore seems to be larger than it should be. The bookshelves wind about, housing torched books. Some books are floating in the air. DEATH lurks around a corner, and an Orangutan sits at the register. Orc Horde: Orcs have taken over the street. Italian Restaurant: Vampires have taken over. Dracula, a Strain bloodsucker, and Barlow (I'm looking to TV Tropes for names) prey on guests, with Dracula attacking a diner. Guests head into the bathroom, where Edward Cullen is staked and decapitated and Van Helsing leaps from a stall. (Original Idea: When guests get to the bathroom, independent of the vampires was a dummy of a little kid washing his hands in a urinal.) Guests then exit through a large hole in the wall. The Sewers: Immediately connected to the Bathroom. Upon entering, guests are attacked by the Phantom of the Opera. They then walk past the scene of the Loser's Club fighting Pennywise, who will jump after passing his little alcove. Guests then witness a dropped corpse onto a pile of corpses, and are ambushed by Sweeney Todd. Finally, guests pass by Montresor bricking up Fortunato. The Alleyway: Upon exiting the sewers, Moriarty will attack guests. As they cross the alley, Christine will lunge at them. Merchant's Street: a street full of storefronts. Various miscellaneous villains attack guests or loot the stores (EX: Count Olaf with his knife attacks guests, a knockoff of the Grinch loots a store that's already got its Christmas display up, Patrick Bateman bursts out of a door with a chainsaw he was previously using on a cashier, Lord MacBeth sees the guests as spies and traitors and proceeds to try to execute them with a sword, and the Big Bad Wolf (a puppet from Werewolf In London in granny's clothing) snarls at guests while feasting on a bystander's corpse). Graveyard: Zombies. With some Undead Hunters, of course, say, Stealth and St. George, Todd Wainio, T Sean Collins, and that rollerblade idiot with a meat cleaver on a hockey stick. Notably, out of the five I mentioned, Idiot meets his canonical fate. At the end, guests enter a crypt. Catacombs: The catacombs are lit by torches, and filled with zombie versions of famously deceased characters. Romeo and Juliet, Yorick (without his skull, just a flap of skin for a head), James and Lily Potter, Lennie Small, and The Old Man from The Telltale Heart are reanimated, trying to cling to their former lives but being driven insane by their current status of unlife. (Lennie could be cradling a recent victim. I feel bad about making him a monster in a haunted house.) Finale: Guests exit the catacombs and head towards a skyline. Along the way, they are attacked by Ghouls and Deep Ones. Oh, and towering over the Skyline is Cthulhu. Once in the skyline, they given a final scare by three of the staff's favorite monsters. Now, is this perfect? Nope. Personally, there are a lot more bogeymen that I would have liked to have included. Voldemort, Sauron, some Goosebumps characters, to name a few. But I didn't know how to include them.
  7. ...okay. RICK AND MORTY: THE CITADEL After a renegade TerrorRick from C-137 somehow managed to single-handed destroy the government of the Citadel of Ricks, the survivors of the carnage attempted to rebuild the city. But between a renegade factory Rick, corrupt Morties, and an upcoming election in the city, the city looks to be in for a hard time. ROOMS: Facade: The Facade is a replica of the Citadel's skyline, with the title placed over and Rick and Morty's faces gracing the show title. Music includes the Rick and Morty theme, Goodbye Moonmen (and the TLT remix), The Citadel theme from The Rick-Lantis Mixup (As you should obviously know, the basis of the house), and various fake commercial audio. The Museum: Guests enter a series of rooms based on the history of the Citadel, narrated by one of Hollywood's famous voices under duress of a shot to the head. Guests go through recreations of the fall of the Citadel, including the trial of Rick C-137 from Close Rick-counters of the Rick Kind, Rick in prison, and Rick crashing the Citadel into his Galactic Federation Prison. Evil Rick, some freakish aliens, and a Rick Guard using Hammer Morty as a weapon appear in the respective room. At the end, guests pass a recording booth where the celebrity narrator is shot by a Rick, and stumbles out of the booth before dying. City Life: Just some scenes from around the city, with hostile ricks and morties peppered throughout. Scenes like a commute, a cafe, the Morty school. Morty Riot: Guests go through a Morty riot. A particular rioter will attack guests, and Cop Morty will threaten guests with a taser. The Campaign: Basically, just the debate. The Bust: The Portal Fluid bust. Bootleg Chemist Rick meets his end, and the Mortytown Locos stalk you through the rest of the building. Includes the Crib Morty stabbing Cop Rick, before reaching out to stab guests. Simple Rick Factory: Guests pass by the Simple Rick Flavor Core, where outside, J-22 kills the Regional Manager Rick. You then enter the Flavor Core, where J-22 makes his demands and Simple Rick gets blended. Finally, guests exit the building, only to get shot by Rick D. Sanchez III. The Creepy Morty: A shootout between Cop Morty, Cop Rick, Big Morty and his henchmen. Cowboy Morty will jump out in a panic. Then guests pass by the scene where Cop Rick is forced to shoot cop Morty. However, Cop Morty tries to shoot the guests, only for Cop Rick to shoot Cop Morty instead. The Assassination: Campaign Morty is meeting the crowd. This distracts guests from Campaign Manager Morty. Finale: For The Damaged Coda plays as Evil Morty makes his speech to the Higher-Ups. The actual scene involves Evil Morty looking down on guests as they walk past the corpses of the secret council of Ricks, and two Guard Ricks attack guests. Guests then enter Space, where the dead Ricks and Morties float. Some are actors, and will lunge at guests.
  8. I'm just going to post an idea without pitching it with others first. The Death Aquatic For years, people have been mystified by the concept of fish-human hybrids. Mermaids, the Gill-Man, that guy from the Universal movie that's a better stageshow than an actual movie... Well now, a lab has opened an aquarium showcasing what they claim are successful hybrids, so what can go wrong? Obviously the creatures break out, kill people, and eat the corpses. What, you didn't see that coming? C'mon, this is Halloween Horror Nights, not Disneyworld! The Death Aquatic is a house I came up with while watching gifs of starfish moving. (I may have a new fear, by the way.) Take a bunch of sea creatures, give them a humanoid shape but keep the creepy features, and set it in a building full of those blue lights that make certain colors glow. ROOMS: Facade: A generic aquarium facade. Some cheery, ocean-related music plays (Under the Sea and Somewhere Beyond the Sea, for example). Past Fantasies: A small exhibit showcasing past depictions of mermaids and other hybrids, including a feegee mermaid and a Girl in A Fishbowl illusion. Except the girl is ripped in half, and every so often you can see a monster run behind it. The lights flicker while a voice hypes up the man-made wonders of nature you're about to witness. A scratched guide will tell you to turn back. Swimming With Sharks: Guests walk past a huge tank full of water, where the blood of a diver murks up the view from inside. Another diver will pound against the glass, only to be pulled away. The Aquarium: The main part of the haunt. The creatures have busted out of their tanks, which occasionally spray guests. Caretakers hide from the hybrids, who also hide wherever they can or roam the halls. This is where the blue lighting comes in, and the music becomes frantic and synth-based. The Glass Tunnel: A place where the floors, walls, and ceiling allow you to see the shark hybrids. Cracks in the glass spray guests, and some shark hybrids try to get to you. At the end of the tunnel, one will jump out at guests. Finale: Guests enter the busted remains of one freaking huge tank. Looming over them is a giant hybrid (Either a grotesque fish creature, or a giant tentacled creature with tentacles over its mouth... I don't know if the Cthulhu reference should be made.) Hiding in the tank are some of the freakier hybrids from earlier. HYBRIDS: Generic Hybrids: Basically, just fish creatures. The fins have turned into webbed claws, their teeth are small but pointed, and their eyes are fisheyed. Piranha: Smaller Claws, Larger Teeth. Shark: Larger with more teeth. Not as clawey. Black eyes. Starfish: A freaky bumpy mass with some wicked looking tendrils on each arm. Multiple appear at once, and often feasting on a guard. If you know how starfish eat... ew. Starfish babies: A single actor is covered in smaller starfish, some with freakishly long arms from where they were ripped off. They are eating them alive, with scars from where they pried the starfish off. Squid: Tentacled monsters. The costume could make them a mass of tentacles with a squid head (think Octodad if he were a writhing mess) or actually give them a humanoid body shape. Lobster and Crab: Both have pincers, the lobster is taller and has more mass, while the crab is shorter. Angler Fish: They have huge mouths, with huge teeth, and they also have the lure. Many more. If someone at HHN decides to do this, they should research the freakier sea life.
  9. GHOSTBUSTERS: Spirits of New York New York City, home to some weirdos. But we're not just including the people living in the city in that statement, we're including those who are stuck to NYC even in the afterlife. An attack on the Ghostbuster's containment unit has caused all the ghosts residing inside of it to break out, leaving New York City in a state of chaos. And sure, you might be able to get a photo with everyone's favorite class 5 full-roaming vapour, but you'll have to avoid the more malicious spirits and demigods in your attempts. GHOSTBUSTERS: Spirits of New York would be a scarezone set in the New York area, utilizing the firehouse (which I hear is a replica of the actual Ghostbusters Firehouse) as a setpiece. Ghosts and other creatures from the franchise (including cartoons and reboot) roam the streets of NY, scaring guests and causing mayhem. One entrance features a parked Ecto-1, and one of the buildings will feature an inflatable upper body of the Staypuft Marshmallow Man, which will be "knocked down" by a lightshow replicating crossing the streams. Slimer will be projected onto the lower levels of the buildings, being Slimer. The Music consists of scores from the films. SCARACTERS: Gozer Dana as Zuul Lois as Vinz Clortho Ivo Shandor Zombie Cabbie Jogger Ghost Red Sox Fan Ghost Reboot Subway ghost Flasher Ghost Grundel Vigo The Carpathian Library Ghost Mayhem Mummy Janosz Poha Nanny Poha The Peoplebusters Scareface Scoleri Brothers Samhain
  10. TORCHES AND PITCHFORKS The peasants are revolting! ...Well, yes, but to be fair, let's see it from their point of view. The go outside one night and not only is their village in a weird location, but there are odd structures in the background and people in weird manners of dress have invaded, using strange devices. Must be witchcraft! And you know the way God intended us to handle Witches - a rope around their neck and a floor dropping out from under them. TORCHES AND PITCHFORKS is a scarezone where the scaracters think YOU'RE the monster. To be fair, they're mainly just panicked and mislead, but you know how people in hysteria are. As such, you're the target of an angry mob. The area is surrounded with a facade of a village, lights flickering in the windows, and sometimes a fog. Setpieces include a well, just for show, a pyre, with someone's bones still visible, and a gallows. More on that later. SCARACTERS: The Angry Mob: Peasant men and women, covered in dirt and crap, carrying torches and farming implements - pitchforks, scythes, sickles, hoes, axes. They tend to listen to their authority figures, and cower in fear or gang up against people using technology - take out your iPhone to influence the scaracters. The Mayor: A portly man in finer clothes. Stands on the gallows, calling out a guest to get special treatment from the mob. He tends to point out guests with fancier things, and tends to demand their possessions once all is said and done, for "research". Later in the event, he may start carrying more modern gear - sneakers, watches, a poorly-hidden smartphone - so I guess it's not witchcraft if HE has it? The Preacher: A tall, skinny man dressed in the garb of a holy man. Stands outside the steeple, condemning guests to Hell for witchcraft. As the event goes on, he'll also get some words in against the mayor. EXECUTIONS Every so often, the Mayor will demand that a witch gets their dues, and a small show will start. The Mayor will demand a that a witch is caught and hanged, and single out a "Guest" (a scaracter with a distinct feature that changes every so often during the night, and every few nights so as to not have actual guests be hassled by scaracters) for the mob to bring to the gallows. The Guest is brought onto the stage, where the preacher asks if he accepts God and whatnot, allowing a member of the mob to prepare him to be hung from a harness when the time comes. The Guest is then hung, and allowed to die. The Mayor uses this as a threat to the others. As the event goes on, the mayor starts to get greedy - the plant always has some nice article of clothing or interesting gadget, and he always inspects it before having the switch pulled. The Preacher grows resentful to the man, rightly assuming that he's more intent on gaining some form of power over the peasantry with the items he's interested in. This culminates in the final shows, where after the hanging, the Preacher calls out the Mayor's possession of items lifted from guests. The Peasants turn on the Mayor, who is then himself hung, and for the final hours of Halloween Horror Nights, the Scarezone devolves into a madhouse, as the villagers turn on each other.
  11. ENTER SANDMAN The Nightmare is all too real when you enter the Sandman's realm. He and his minions harvest the souls of their kills, while forcing others to wear themselves out, by mixing their garden-variety fears with what should be kind memories, but are instead turned into vile abominations. Enter Sandman is the scarezone dedicated to my Icon idea. The streets are lined with men and women, slaughtered in their beds, and a fog fills the air. The buildings have images of sand blowing across them, and some sand is spread on the ground. The soundtrack includes an instrumental rendition of Avenged Sevenfold's Nightmare, the original Chordette's Mr. Sandman, Enter: Sandman, Dreams of Cruelty, and Dark Side, among other songs. SCARACTERS: Sandman: Two men playing the icon. One wields the shovel, the other the sickle. Sandmen: Sandman's minions. They carry a variety of weapons, and one is a stilt walker. They tend to shush screaming guests. Victims: People who are currently living their nightmares. Examples include a man who is out in public without pants (goofy boxers optional, otherwise use tighty-whities), a man covered in snakes, a woman splattered in blood, a woman with all her teeth removed, and a woman with her face fixed in a silent scream. They are all bloody and beaten. Corrupted Innocence: Icons of childhood, morphed into vile creatures. Include a Teddy Bear, a birthday clown, Santa Claus, the Easter Bunny, a superhero, a princess, a fairy godmother, a porcelain doll, and a kindly old grandmother.
  12. Time to do something different: An Icon Idea. The Sandman Some say he was a factory worker who was buried alive after angering the mafia. Others say he was one of the dream demons that gave Freddy Krueger himself his powers. Others still say he is merely a figment of the imagination, albeit one that is common among dying hallucinations. But one thing is for certain: The Sandman is a mythological being you do not want to meet. He often appears in your nightmares, taunting you with your worst fears before manifesting before you and killing you slowly. The Sandman is a rather large man wearing an old, dark green trench coat and matching fedora. His face has been turned into a pile of sand, with holes where the eyes should be. He doesn't talk much, but when he does, he speaks with a loud, raspy voice. Sandman often uses a sickle or a shovel. Necessary IPs would be Nightmare on Elm Street and IT. Icon house would be Sandman's Lair. Sandman would force people to enter a combination of common nightmares. Icon Scarezone would be Enter Sandman. Minions would be similar beings wearing old-timey pajamas.
  13. The Street Divided In his Suburban home, Mr. Jimmy puts up a Kid-Friendly Halloween Display every year. This year, however, parents are avoiding his house, because right across the street is the recently moved-in Johnny Krueger, a 20something-year old fratbro who is throwing a wild Halloween party, with heavy drinking, substance abuse, and a heck of a lot of fake gore. As the night goes on, Jimmy and his actors butt heads with Johnny and his revelers, and the night won't end until someone calls the cops. Have you ever seen 13 Tales of Halloween? I can't recommend it. But one of the better shorts was WAR, which was a story about an old man with a traditional Halloween setup getting into a fight with his younger neighbor, who throws a wild Halloween party. It culminates in the old guy attacking the younger neighbor with a chainsaw, only for them both to end up impaled on a stake sticking out of the ground. This scarezone is basically that, with more aggression. There are two houses set up in the scarezone, one with all the trappings of a decent kid-friendly yard haunt: Tombstones, ghosts, various Halloween-colored Fairy Lights, scarecrows, and Skeletons. The other has blood strewn about the front, beer cans littering the front yard, strobe lights, and plastic-and-latex body parts hanging in the trees and windows. Both sides have fog machines, and Jack-O' Lanterns (Johnny's are more monstrous, and often have weapons lodged in them). Mr. Jimmy's house has Halloween Novelty songs playing, while Johnny blares metal. SCARACTERS (Listed in the order of Jimmy-Johnny): Mr. Jimmy: A middle-aged guy dressed like a vampire. He stays in his yard, greeting guests. Wields a cane. Johnny Krueger: A young punk with a mullet, wearing a tank-top and camo pants. Operates in the bed of a pickup truck, carrying a chainsaw and spraying "beer" from a keg on guests. Ghostly Bride and Groom: A pair of actors dressed as skeletons getting married. The Groom carries a cane, and the Bride carries a dead bouquet of flowers. Lumberjacks: Two tough guys who wander the streets, drunkenly shouting at guests and waving their chainsaws around. They wear flannel shirts and brown pants. Stilt Walker: A man dressed as a ghostly gentleman, wearing stilts. Doesn't need a weapon, he's wearing stilts. Party Girl: A drunk girl with messily applied skeleton makeup, carrying a solo cup. Witches: A pair of women playing witches, in black robes, hats, and green face paint. One witch carries a broom, and the other a heavy wooden spoon. Bikers: A pair of portly bikers. One carries a hammer, the other wields a machete. Death: A man wearing a black robe with a faceless mask and skeleton gloves. Carries a scythe. Halloween Punk: A man wearing a denim outfit and a gnarled pumpkin mask. Threatens guests with a buck knife. Scarecrows: Two people dressed as scarecrows. One wears gingham, overalls, a burlap mask with a goofy face, and a worn baseball cap. The other wears a red shirt, black pants, a jack-o' lantern mask with a smiley face, and a straw hat. One carries a pitchfork, the other a sickle. The Slashers: Two guys. One wears a Freddy Krueger costume, the other a Jason Costume (from the days Jason wasn't a mangled corpse). They are both a little unfit to actually "be" playing their characters, so the scaractors will be playing guys playing these iconic slashers. Freddy has his glove, and Jason a hatchet. Sheet Ghost: A man wearing a sheet with holes cut out of it to form a face. Skelebro: A man wearing a leather vest over a Skeleton costume. Carried a baseball bat with nails in. Mad Scientist and Monster: A man dressed as a mad scientist and his Frankenstein-esque monster. Ravagers: Two guys dressed in apocalyptic armor and gas masks. They use a hatchet and a chainsaw.
  14. A bit out of place, yeah. But it would be kinda cool. If we were to expand the criteria to include nightmare-inducing monsters, we could include Pennywise and Freddy Krueger. (Fun fact: The original idea was that there would be a war between 3 factions, led by icons of Halloween: The Dark and Gritty slashers (led by Jack the Clown), the ghouls, ghosts, and spirits (Led by Sam), and the classic monsters (led by the mysterious Tall Skeleton). Freddy, Jason, and Leatherface would have fought for Jack, the Universal Monsters for the Skeleton, and Micheal Myers and Pennywise could fight for Sam.
  15. BLAZING INFERNO The city is in crisis, as the flames climb higher into the night sky and the ground level is choked with smoke. The fire department tried to control the blaze, however, a mix of faulty heat protection and oxygen tanks, the sweltering heat, and chemicals have caused them to go insane and attack civilians. Enter the Blazing Inferno if you dare, but if you can't take the heat, stay out. BLAZING INFERNO is a scarezone set in a burning cityscape. Fog machines spread fog and the scent of smoke, and flame fans whip about (with giant flames on the top of the buildings). Projectors show the fire destroying the buildings in a manner similar to Acid Attack, with whatever flame effects on said building going out. There are a few burnt firetrucks in the area, with one spraying water on guests. The audio is fire crackling and frantic orchestral scores. SCARACTERS Firemen: Burnt men and women in Fireman costumes. They wield fire axes, sledgehammers, fire hooks, bolt cutters, shovels, extinguishers that spray water, and chainsaws. Scorched: Civilians burned to a crisp. They run around in hysterics. If possible, one is made up to look like he's still on fire.
  16. SPIRITS OF HALLOWEEN When the kids are done trick-or-treating and the parties are dwindling down, it is best to get off the streets. The monsters that many dress up as come to life, to claim souls or possibly just slaughter innocents, for a few hours on the one night. However, a burst of dark energy in what was supposed to be a standard run-of-the-mill All Hallow's Eve scarezone has summoned forth many of the most powerful of these souls, demons, and forces. Spirits of Halloween (not to be confused with the chain of pop-up Halloween stores with a similar name) is a scarezone that sorta acts like All-Nite Die In or Altars of Horror (Without the theme of a Drive-In for Die-In or the blatant photo-op feel of Horrors), combining many franchises into one with both licensing and a bit of underhanded bootlegging. Characters directly related to Halloween, and iconic monsters, roam the streets of this scarezone (best set in an urban-themed location). The windows are filled with cutouts of monsters, bats, and pumpkins, ghosts and ghouls are hanging from wherever they can, Simpson-esque tombstones line the area, and abandoned candy baskets can be spotted in various places. Setpieces include a hearse near one of the entrances, and a giant Jack-o' Lantern in the middle, with many smaller jack-o' Lanterns spread throughout. These Jack-o' Lanterns, and possibly masks that resemble Jack-O' Lanterns, will light up in time with the music. SCARACTERS Jack, Eddie, and The Caretaker: From HHN itself. Jack sorta acts like the leader, despite being perfectly content with letting the others do their own things. Eddie roams the area, chasing after guests with his iconic weapon of choice. Albert will stick to the shadows, remaining unseen by his victims until it's time to strike. Micheal Myers: From Halloween. He stalks people. He carries a knife. Ghostface: From Scream. Also billed as the icon of Halloween. Carries his hunting knife. Sam: From Trick R Treat. As an avatar of Samhain, he'd wander about with his burlap pillowcase and a razor-sharp sucker, with part of his face exposed through the burlap mask. Micheal Jackson: From Thriller. The zombified version in the iconic red jacket, shambling about until his song comes on. Is a slider character. The Tall Skeleton and the Pumpkin Scarecrow: Bootlegged versions of Jack Skellington. Tall Skeleton is a realistic skeleton wearing a suit with a large tattered bow tie, Pumpkin Scarecrow is a man made out of sticks with a pumpkin head, orangish-brown shirt, and light tan pants. Both are stiltwalkers. Birthday Boy: Based off of Jack Chick's Boo!, Birthday Boy wears a black vest and trousers, with a snake coiled around his arm, and a giant pumpkin on his head, with horns protruding from its eyes. He wields a chainsaw and acts like an obnoxious fratboy. Dracula, The Wolf-Man, Frankenstein's Monster, and Kharis: From the classic Universal Horror movies. Presented in color, with appearances based off of their iconic appearances. Samhain: From Ghostbusters. A giant spirit in a dark robe, with a giant pumpkin for a head, he seeks to plunge the world into eternal night. How to achieve that by randomly scaring people, I don't know. (EDIT) Unlucky Kid: Based off of Charlie Brown. A kid wearing a hole-ridden bedsheet. He carries a paper bag full of rocks, and a bloodstained rock. (EDIT) Chocolate Vampire, Strawberry Monster, and Blueberry Ghost: Based off of the monster cereals. Chocolate Vampire smells of Blood and Chocolate and resembles Orlok. Strawberry Monster is a giant flesh golem with steampunk parts jutting out at random, and reeks of strawberries and rotten flesh. Blueberry ghost is a pale, starving spirit in a suit and boater hat, and smells of dust and blueberries. The soundtrack is something similar to Nightmare alley, with music and soundbytes from various media. MUSIC This Is Halloween (Nightmare Alley used the Haunted Mansion soundtrack, I'm convinced anything can happen at this point.) Thriller Monster Mash Spooky Scary Skeletons Welcome to my Nightmare theme from Halloween Hello Zepp The Mountain Dragula Toccata-Carpimus Noctem Theme from the Munsters Every Day is Halloween Pet Semetary
  17. The Butchering Grounds In a secluded part of Florida, where few roads run, lies a small farm run by one man and his many sons. Unlike most farms, this farm's pens don't hold cows or chickens. These pens are where the brother's games are held. They catch tourists and force them to try to escape the pen, where if the victim loses, they will be slaughtered and used as meat. The Butchering Grounds is a scarezone that thrusts you into an open-air butcher shop. Based off of TCM (obviously), this scarezone is obviously gore-based. The sides of the street are lined with hanging corpses, there is a burnt and rusted tractor in the open, and a large barn facade. The air is choked with the scent of blood and rotten flesh, and amidst the screams you can hear distorted country songs. Scaracters: The Barker: The father, a man wearing the clothes of a country fair barker, faded and slightly bloodstained. He will give orders to his sons, demanding them to collect flesh. The Butchers: The sons. A group of large men wearing bloody gingham, overalls, and aprons, and animal heads and skulls as masks. Some don't talk, instead hooting, hollering, and making animal sounds. Others will growl threats. They wield a variety weapons, including meat hooks, sickles, pitchforks, axes, shovels, and of course, the ever-present chainsaw. The Victims: Normal people roped into the games. They wear casual clothes, but have hideous wounds and are acting hysterically. I mean, of course they would be, they're being hunted by a bunch of sociopaths.
  18. NEON NIGHTMARE A lot of bright, colorful things have a sinister secret. Insects, Clowns, bootleg toys, and the places taken over by The DJ. For the party atmosphere is simply a mask for a legion of killers. Behind the neon paint splatters and mind-altering drugs, are several black hearts commanded by the DJ to take lives. NEON NIGHTMARE is a blacklit Scarezone visually based on the bright colors of rave subculture (Which I know nothing about). The local scenery is covered with black tarps covered with splashes of blacklight-sensitive paint, and the area is filled with smoke scented to smell like Marijuana and LSD. Setpieces include a DJ Booth and sizable speakers, and the music is bass-heavy dubstep and techno. (I'd give examples, but I'm not sure my examples would work.) Scaracters wear black clothes with neon lights, and various masks, and wield weapons painted in bright neon colors. Some scaracter examples: The DJ: A man wearing a digital mask that features a pixel skull. He sits in the booth, heckling guests that get too close and ordering other scaracters around, but is ultimately harmless. The Sober: A man wearing a loose jumpsuit splattered bright green, and wearing a gas mask with glowing lenses and filters. He wields a chainsaw that features a blacklight to illuminate the blade. Unlike the others, he doesn't need drugs to feel the urge to kill. That just comes naturally. The Businessman: A man wearing a black suit with a light-up tie, and an illuminated clown mask. Carries a briefcase and a stun baton. The nightlife is the one true time he gets to show his true colors. The Princess: A woman wearing a party dress with blue highlights and an Anime Girl mask that was modified so that the features glow in the lighting, with a florescent yellow wig and tiara with flashing diamonds. She wields an ax. She holds herself in high regards, but no one else likes her. The Witch: A woman wearing a trenchcoat with an undershirt patterned with green ribs, a matching skull mask, and a fedora. Wields a machete. She got her name because her mask gives her a green face, she's actually a nice girl aside from the whole murder thing.
  19. DRUIDS AND DEMONS It's D&D Night at Mitch Wooster's, so he and his friends are stocking up on Coca-Cola and Lays and getting ready to throw the dice. And boy, does Mitch have an awesome dungeon for them to go through. A dungeon that they'll have to use all their wits to escape. Pity the non-adventurer that gets stuck in The Dungeon Mordah-hir, for that surely is a death sentence. ROOMS: Facade: A giant GM's blind. Some giant dice line the queue, for some reason I imagine them to be photo ops and I can't shake that concept out of my head. Mitch's Dining Room: Mitch and his friends are portrayed by dummies. The team is discussing strategy, debating loot distribution, and the guy playing the Mage is suggesting they eat the Halfling. For some reason. Corridor: Mitch's friends' characters are also portrayed by dummies. They discuss strategy, debate loot distribution, and the mage is still suggesting eating the Halfling. The Cult: A group of men in dark robes surround a fire, chanting. Some will break out of the circle and attempt to attack guests. Corridor: The rogue tries to "pick guest's pockets". When someone inevitably catches him reaching for a wallet, he'll pull a dagger and threaten them. The Orcs: Orcish Brutes guard chests and attack guests. Corridor: There are two chests. One is eating an adventurer, and the other will open up to reveal huge fangs and a glistening tongue. The Necromancer: A man in fancy red robes will stand above a podium, announcing that he has mastered life and death. Corridor: Bones line the floor. A few bricks will drop down, revealing a glowing green emerald skeleton that lunges for guests. Skeleton Warriors: The room is given a strobe light, to try to mimic Ray Harryhausen's Jason and the Argonauts Skeletons. Skeletons will perform menial tasks, before attacking. Corridor: Dart traps. That is all. The Lich: A skeletal lich asserts his superiority to the living. An undead fighter will attack guests. Corridor: Giant cracks in the wall reveal dragon scales. A damsel is chained up, begging guests to help her. Dragons: You stand before a giant cliff. On the side with actual footing, a giant dragon breathes fire. On the side where people usually fall off, is a giant ice dragon blocking idiots from falling off and blasting guests with "ice breath". Corridor: A displacer beast will appear from nowhere (Really a trick of the light. Like an actual Displacer Beast!) and pounce on guests. The Mind Flayer: A giant mindflayer stands tall above guests, reaching for their brains. The Final Corridor: As guests make their way down this extra-long corridor, Orcs rush guests. The music from this house consists of stuff that would be played during DnD sessions. Movie and Game scores, Midnight Syndicate, some variation of Metal, etc.
  20. MORE HOUSES Druids and Demons: As you enter the Dungeon of Mordah-hir, pray for Natural 20s and a merciful GM. The encounters can get rather... nasty. Doom-It-Yourself (Final Edition): After the whole "Unleashed" debacle a few years back, the doctors at Shadybrook have decided to let the patients have a little Halloween fun and let them design and staff a haunted house. Wardens are supposed to keep the loonies in-line, but when have they ever been effective? Rick and Morty: The Citadel: A flagrant cash-grab based on a popular TV series without the main characters actually making an appearance. Kinda. After rebuilding from Rick C-137's little meltdown, the Citadel is supposed to be a better society than before. Well, that goes out the toilet fast. Fall of Atlantis: A city sunken by its hubris (And Poseidon, naturally), Atlantis survived by its citizens somehow morphing into creatures that can only be describes as is Molepeople and the Gill-man had babies. However, the city can't last forever, as even now the sins that caused the city to be punished exist within the underwater city. Urban Fantastik: Many centuries ago, many races disappeared off of the face of the Earth, and people just assumed the magic had gone away. However, the forgotten species have returned. Sounds awesome, right - Fairies, Elves, Dwarves? Forgetting the Orcs, Pixies, Naga, Witches, Lizardfolk, Goblins, Trolls, etc, aren't we? I've never watched Peewee Herman, but... I guess it could work. Maybe have Paul Ruebens help design the house, have the scarier elements from all his Peewee Herman works, name it PAUL REUEBENS PRESENTS: PEEWEE'S NIGHTMARE! and make it a whimsical comedy house with plenty of scares. And I've never listened to GWAR, but a bunch of rioting Superpowered Alien Warlords sounds like a crazy, intense haunted house.
  21. THE REDACTED CONSPIRACY Is it possible to know too much? For the residents of Brightridge, yes, even if they don't know that. For a group of "Men" in Black are knocking off potential witnesses to a strange object. Enter if you dare, but keep in mind that you don't have to know what they're after. They only need to suspect you. ROOMS: Facade: The queue starts at the Brightridge welcome sign, which a MiB hides behind. A Black Sedan and a Police car are parked on opposite sides of the queue. The actual Facade is a diner. Diner: A waitress tends to the counter, actively chatting with guests about mysterious disappearances. (She blames young punks looking for notoriety.) When she isn't looking, a MiB with a cane will put down his newspaper, grab his blind man cane, and threaten to whack guests. No one else notices. (Probably because they're dummies.) Transitions: Alleys, backyard fences, with missing posters all over. Garage: An auto-garage where one mechanic is toying with a Micheal Myers Mask (I imagine that some MiB will wear them). Another mechanic will be working on a car. When the first mechanic leaves, another MiB will appear from the back room and cut the chain keeping the car up, splashing guests with blood. When Micheal returns, he'll duck behind the desk to vomit. Then the scene will reset. House: A mother is cooking a pie in the kitchen, when a MiB with a kitchen knife stabs her and drags her out. In the Daughter's bedroom, the teenager is yakking on her cell. A MiB breaks through her bedroom window (Over the Bed's head), and garrotes her. Conspiracy House: You pass by a guy running a YouTube Livestream about the Brightridge conspiracy, with the whole conspiracy theory setup behind him in his living room. Then the power and the feed cut out, and he and the guests are ambushed by MiB. Laundry: A coin laundry. A kid is too caught up in his current session of Polybius to notice a MiB stabbing the woman cleaning up. The Polybius Cabinet can contain a trigger that sets something off. The Thingy: What appears to be either a fire-and-brimstone rock formation or a UFO. Could be both. Ending F: The MiB are contract killers hired by the FBI to keep the investigation of the thingy under wraps. A MiB will attack at the beginning, and the head of the investigation (Perhaps a reclothed Big Daddy prop) will gun down guests. Ending A: The MiB are lizardmen. From this point on, guests are forced to go through a gauntlet of experiments while MiB with scales and claws visible attack. Ending H: The MiB are demons, and you're in hell. The masks grow horns and movable faces. MiB attire would consist of: The Coat. A long coat, buttoned up completely. Black. Pants. Black. Undershirt. Black. Gloves. Black. Uncanny Valley Mask. White. Fedora. Black. Boots. Black. Optional Sunglasses. Black.
  22. DEATHLY DRAW It ain't happening. It just isn't. After being thrown in detention for repeatedly doodling in class, Billy Mikkelson found a book of spells in the library. As he turned through the pages, he found a spell that can animate drawings. The perfect way to get revenge on the people who wronged him - disrupting class in the greatest way possible. ROOMS Facade: Billy's High school. When you enter, there's a hallway where the lighting surges on and off. Detention: Billy is reading the cursed tome, with his veins and eyes glowing blue. Books are rapidly flipping, pages are flying, and the power is surging. His "Dragon", Lord Eldritch (Just a heavy metal rock god type guy) will attack. Transitions: The hallways of the school, overtaken by Billy's doodles. The Hallways preface the next room. Principal's Office. Billy sits, feet on desk, bragging about how school is cancelled. Lord Eldritch and some minions get ready to rock. Cafeteria: Prison. Inmates sit at the tables, and the tension could be cut with a shiv. Which some inmates do. Science Lab: Billy had no quarrel with the students and teachers. As such, they're embracing the chaos with the doodles. History: Forgotten tombs. The Hallway is turned into an ancient temple with matching jungle, and the actual room is filled with skeletal natives. Art: Blacklit, classic surreal pieces scare guests. The Art Teacher is grading Billy's drawings. He's not displeased. Literature: 90's anti-hero styles of Beowolf, MacBeth, Odysseus, Odipieous, Hamlet, and Harrison Bergeron throw a heavy drinking party in a Literature classroom, getting into a brawl that threatens to include guests. The Literature teacher tries to stop the fight, but every time a brawling couple is broken up, another takes its place. Detention Redux: For his little stunt, Billy Mikkelson, as well as Lord Eldritch and the others, were thrown in detention AGAIN. The Principal will occasionally burst in and reprimand everyone. Doodles will be made to look like they were sketched. Also, it was better in my head.
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