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DocNiktMarr

Ideas for Houses (Get Ready to Hate Me)

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5 hours ago, DocNiktMarr said:

Maybe, but once you hit MK Ultra it's basically WASTED II: ELECTRIC BOOGALOO. And the sequels I'd like to make of WASTED would be focused on Drunk Driving and hippies getting LSD spiked with rage drugs.

Now THAT would be fucking cool!

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MINES OF THE DAMNED

 

There's such thing as digging too deep. The Weits Mining Company found this out too late, when they hit... something. The manager's attempts to find out exactly what haven't been turning up. Enter the mines, but keep an eye out.

 

So Tom Waits covered Heigh Ho. That's the idea behind this house, a dark mine setting. Like The Depths from Knotts. But not as wet. Gas mask-wearing miners lurk around the corners of this gem-encrusted mine, not in their right minds. And Wait's Heigh Ho definitely needs to play at some point, even if just in the queue.

 

ROOMS:

  • FACADE: Guests enter the mine's quarry, passing by the Quarrymaster's shack. He's worried about his men, pacing back and forth, interrupting himself to tell guests to stay away. As guests enter the mine, they find a deranged worker, also pacing along the path, but gibbering to himself about what they found. He'll also interact with guests.
  • Mine Entrance: The lighting turns to lamplight, as guests find the first few workers who didn't escape the mine.
  • The Tunneler: As guests make their way through the mine, a tunneling vehicle will charge at guests. I don't know whether it'd have a drill or a digging wheel, but either way, the guy in the cockpit wants you dead.
  • Toxic Gas: A screen of foul-scented fog chokes the air, while monitors beep. Miners who removed their masks, burns covering their faces, will attack.
  • Mine Cart: Guests pass by a piece of track. At times, a cart will careen forward. From a stationary cart to the side, a miner attacks.
  • Dynamite: A miner detonates a plunger, shaking the room and filling the air with dust. (Fog.) He will then attack from the dust.
  • The Payload: The cave widens to a large opening full of shimmering gemstones. Miners will hide behind rocks, preparing to strike.
  • Flare Gun: As the gems continue to line the walls, a miner will attack with a flare gun. As he pulls the trigger, a flare's scream pierces the air, and the room lights up red.
  • Possession: A miner convulses on the ground, as a spirit enters his body, Mind Flayer-style. While this distracts guests, two more miners, carrying a resisting miner, will attack guests.
  • FINALE: You Only Moved The Headstones!: How did things get this bad? The miners accidentally broke into the remains of a cemetery. In holes lining the walls, are coffins of varying states of decay. Skeletal arms will reach out from some of them. Meanwhile, more possessed miners will attack.

Before ghostly possession, other gimmicks included the miners finding a buried alien spacecraft that brainwashed them, or digging straight into Hell, OR the miners just being evil fantasy dwarfs. 

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46 minutes ago, DocNiktMarr said:

MINES OF THE DAMNED

 

There's such thing as digging too deep. The Weits Mining Company found this out too late, when they hit... something. The manager's attempts to find out exactly what haven't been turning up. Enter the mines, but keep an eye out.

 

So Tom Waits covered Heigh Ho. That's the idea behind this house, a dark mine setting. Like The Depths from Knotts. But not as wet. Gas mask-wearing miners lurk around the corners of this gem-encrusted mine, not in their right minds. And Wait's Heigh Ho definitely needs to play at some point, even if just in the queue.

 

ROOMS:

  • FACADE: Guests enter the mine's quarry, passing by the Quarrymaster's shack. He's worried about his men, pacing back and forth, interrupting himself to tell guests to stay away. As guests enter the mine, they find a deranged worker, also pacing along the path, but gibbering to himself about what they found. He'll also interact with guests.
  • Mine Entrance: The lighting turns to lamplight, as guests find the first few workers who didn't escape the mine.
  • The Tunneler: As guests make their way through the mine, a tunneling vehicle will charge at guests. I don't know whether it'd have a drill or a digging wheel, but either way, the guy in the cockpit wants you dead.
  • Toxic Gas: A screen of foul-scented fog chokes the air, while monitors beep. Miners who removed their masks, burns covering their faces, will attack.
  • Mine Cart: Guests pass by a piece of track. At times, a cart will careen forward. From a stationary cart to the side, a miner attacks.
  • Dynamite: A miner detonates a plunger, shaking the room and filling the air with dust. (Fog.) He will then attack from the dust.
  • The Payload: The cave widens to a large opening full of shimmering gemstones. Miners will hide behind rocks, preparing to strike.
  • Flare Gun: As the gems continue to line the walls, a miner will attack with a flare gun. As he pulls the trigger, a flare's scream pierces the air, and the room lights up red.
  • Possession: A miner convulses on the ground, as a spirit enters his body, Mind Flayer-style. While this distracts guests, two more miners, carrying a resisting miner, will attack guests.
  • FINALE: You Only Moved The Headstones!: How did things get this bad? The miners accidentally broke into the remains of a cemetery. In holes lining the walls, are coffins of varying states of decay. Skeletal arms will reach out from some of them. Meanwhile, more possessed miners will attack.

Before ghostly possession, other gimmicks included the miners finding a buried alien spacecraft that brainwashed them, or digging straight into Hell, OR the miners just being evil fantasy dwarfs. 

Nice idea, only thing i'll change is that through out the maze, more subtle changes of a demonic appearance appear on the miners (tainted veins, rolled up eyes, longer nails, skin blemishing, etc etc)

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20 hours ago, themazethinker said:

Nice idea, only thing i'll change is that through out the maze, more subtle changes of a demonic appearance appear on the miners (tainted veins, rolled up eyes, longer nails, skin blemishing, etc etc)

A good idea, but a lot of the miners would be covered by safety gear. Sure, the veins and blemishes would be visible on the neck, and the nails could break through the gloves, but the gas masks would make it hard to see the eyes. Still, I'd allow it.

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1 minute ago, DocNiktMarr said:

A good idea, but a lot of the miners would be covered by safety gear. Sure, the veins and blemishes would be visible on the neck, and the nails could break through the gloves, but the gas masks would make it hard to see the eyes. Still, I'd allow it.

Yeah fair enough.

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1 hour ago, DocNiktMarr said:

A good idea, but a lot of the miners would be covered by safety gear. Sure, the veins and blemishes would be visible on the neck, and the nails could break through the gloves, but the gas masks would make it hard to see the eyes. Still, I'd allow it.

How about maybe have some of the miners to be unmasked and no gloves?

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On 7/19/2019 at 2:24 PM, Twilight59 said:

How about maybe have some of the miners to be unmasked and no gloves?

Fair point. It's just that I imagined a bunch of Harry Warden-like figures throughout the maze (minus the Toxic Gas scene, where the figures are unmasked).

 

Still, giving them demonic features would work just as fine, possibly better, than just leaving them mundane. And I did figure that the possessed miners could have lit lenses on their masks.

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I'm sorry if i sound rude, but will you ever do the original haunt ideas in this thread that haven't been done. I don't want to pressure you, but some ideas sound spectacular for mazes (Macbeth, Den Of The Dragon, Run: To Hell And Back, Halloween Havoc, The Hallows Best Forgotten, The Great Halloween Scare-A-Thon, Containment, Wrath of the Glademother The Undead Dome, The Hit, Apocalypse In Wonderland, Murder Gras, Fall of Atlantis, Urban Fantastik, The SlayPen, Rock N Roll: Shock Your Soul, Cyanide And Happiness, HORRORCANE). Im not forcing you, and you can do whatever idea old or new you want.

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4 hours ago, themazethinker said:

I'm sorry if i sound rude, but will you ever do the original haunt ideas in this thread that haven't been done. I don't want to pressure you, but some ideas sound spectacular for mazes (Macbeth, Den Of The Dragon, Run: To Hell And Back, Halloween Havoc, The Hallows Best Forgotten, The Great Halloween Scare-A-Thon, Containment, Wrath of the Glademother The Undead Dome, The Hit, Apocalypse In Wonderland, Murder Gras, Fall of Atlantis, Urban Fantastik, The SlayPen, Rock N Roll: Shock Your Soul, Cyanide And Happiness, HORRORCANE). Im not forcing you, and you can do whatever idea old or new you want.

Turns out, I proposed some things that I might not be the best to design. A good few in this list (RUN: THaB, Apocalypse in Wonderland, Cyanide and Happiness, Murder Gras), plus the Mystery Science Theater house.

 

Still, might make a few of these. Namely, The SlayPen, R&R: SYS, MacBeth, Urban Fantastik... maybe Fall of Atlantis and the Hit. The rest, I just kinda... lost interest. Except HORRORCANE, which I haven't touched due to the rise of hurricanes hitting Orlando during HHN season.

 

Maybe I'll do one of the "lost interest" ideas first. Probably The Hallows Best Forgotten. I didn't lose interest in creepy vintage costumes, I just couldn't decide what scenes would be in such a haunt. It'll probably be a fun thing to research. (Probably Bobbing for Apples and a Divination scene.)

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4 minutes ago, DocNiktMarr said:

Turns out, I proposed some things that I might not be the best to design. A good few in this list (RUN: THaB, Apocalypse in Wonderland, Cyanide and Happiness, Murder Gras), plus the Mystery Science Theater house.

 

Still, might make a few of these. Namely, The SlayPen, R&R: SYS, MacBeth, Urban Fantastik... maybe Fall of Atlantis and the Hit. The rest, I just kinda... lost interest. Except HORRORCANE, which I haven't touched due to the rise of hurricanes hitting Orlando during HHN season.

 

Maybe I'll do one of the "lost interest" ideas first. Probably The Hallows Best Forgotten. I didn't lose interest in creepy vintage costumes, I just couldn't decide what scenes would be in such a haunt. It'll probably be a fun thing to research. (Probably Bobbing for Apples and a Divination scene.)

Hey dude it's alright, some ideas sound good in my head, but they quicklly go down hill (mainly hardcore mode, as most of the games i haven't even played, and the haunt was just getting to long). I actually have tons of images to help inspiration for Hallows Best Forgotten.

 

For scenes, i can imagine such things like a halloween festival gone haywire and back alley trick or treaters.

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32 minutes ago, DocNiktMarr said:

Turns out, I proposed some things that I might not be the best to design. A good few in this list (RUN: THaB, Apocalypse in Wonderland, Cyanide and Happiness, Murder Gras), plus the Mystery Science Theater house.

 

Still, might make a few of these. Namely, The SlayPen, R&R: SYS, MacBeth, Urban Fantastik... maybe Fall of Atlantis and the Hit. The rest, I just kinda... lost interest. Except HORRORCANE, which I haven't touched due to the rise of hurricanes hitting Orlando during HHN season.

 

Maybe I'll do one of the "lost interest" ideas first. Probably The Hallows Best Forgotten. I didn't lose interest in creepy vintage costumes, I just couldn't decide what scenes would be in such a haunt. It'll probably be a fun thing to research. (Probably Bobbing for Apples and a Divination scene.)

Wait did you actually proposed some of the things to someone or no?

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3 hours ago, Twilight59 said:

Wait did you actually proposed some of the things to someone or no?

no.

3 hours ago, themazethinker said:

Hey dude it's alright, some ideas sound good in my head, but they quicklly go down hill (mainly hardcore mode, as most of the games i haven't even played, and the haunt was just getting to long). I actually have tons of images to help inspiration for Hallows Best Forgotten.

Yeah, a lot of things sound cool, only for me to realize that I'm out of my element.

 

Anyways, here's wonderwall The Hallows Best Forgotten.

~~~

They say nothing can beat a good homemade costume. If you want proof, just look to vintage photos of Halloween costumes from the early 20th Century. Those costumes are like Cocaine-Fueled Nightmares. But the 1920's are gone, and they can't hurt you anymore...

OR SO YOU THOUGHT.

Malevolent spirits have taken a liking to these costumes, alongside everything else of the old Halloween Holiday. Trapping victims in a dark mimicry of those olden days, the spirits are rearing to have fun - and tormenting you is the best part!

 

Okay, let's clear some things. I have "Vintage Halloween Costumes" on Google in another tab, and boy howdy there are some things to avoid. Namely, on the third row there's a kid covered in swastikas. Which, back then, made since, but post-WWII that's a no-no for obvious reasons. Plus, there are probably some racist stinkers in the bunch. Like in the Mardi Gras scene in Abbott and Costello Go To Mars, where there's a woman with a giant, racist mask. Still, the clowns, monsters, witches... there's enough material for a house and accompanying scarezone.

 

Actual aesthetics? A lot of the house is Sepia-Toned, with many Black and Orange elements. The music is period-appropriate Jazz, Swing, and Ragtime.

 

ROOMS:

  • Facade: Enter a giant group photo of a troupe of Trick-Or-Treaters, with THE HALLOWS BEST FORGOTTEN stained into the top of the photo.
  • Spinning Tunnel: Entering the tunnel, the soundtrack becomes warped, and voices mock guests.
  • Barn: Guests enter a barn, where the music goes back to normal and everything seems... charming? Except everyone's in a creepy costume. Jack-O Lanterns are everywhere, and a clown invites you to stay a while.
  • Treacle Game: Then things get dark. Literally, the lights go out. Treacle hangs from strings from the ceiling, meaning guests walk into a sticky hanging thing. (Wash during the day, please.) A spirit creeps up beside the line, scaring guests.
  • Bobbing for Apples: The spirits then play a nice little game of bobbing for apples. And by that, I mean they're shoving a victim into a washtub, face-first, and reveling like she was actually winning.
  • Divination: Guests then enter a house, where a woman stares into a wall mirror longingly, and a witch's silhouette is on the wall. A breezy voice recites a poem about the activity, stating that she SHOULD see her future husband, but if she sees a skull, she'll die. And guess what's hiding behind the mirror? A spirit in a skeleton costume.
  • Pumpkin Carving: It goes dark once more, and Jack-O' Lanterns float in the air. From a boohole, a spirit in a pumpkin mask will lunge at guests with a carving knife.
  • Vintage Artwork: Guests then enter a maze of vintage Halloween artwork, depicting witches, cats, Jack-O' Lanterns, moons... characters dressed like these depictions will lunge at guests.
  • Coven: Three women in hag masks tend to a boiling cauldron. One will break from the group to lunge at guests.
  • Scarecrows: Then there's a hall full of old-timey scarecrows. While many move their heads and arms, only one will lunge at guests. Guess which one! It changes with the shifts!
  • Trick Or Treating: Stepping onto a long road, guests find themselves in the middle of a vintage trick-or-treat scene. There are many child mannequins, and quite a few actors roaming about, some hostile.
  • Finale: The Graveyard: Guests then enter a cemetery, where many ghouls, ghosts and goblins lurk between the tombstones. The exit is through a crypt, which features a replication of the group photo from the facade. Then, suddenly, a vampire attacks for one last scare.
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10 minutes ago, DocNiktMarr said:

no.

Yeah, a lot of things sound cool, only for me to realize that I'm out of my element.

 

Anyways, here's wonderwall The Hallows Best Forgotten.

~~~

They say nothing can beat a good homemade costume. If you want proof, just look to vintage photos of Halloween costumes from the early 20th Century. Those costumes are like Cocaine-Fueled Nightmares. But the 1920's are gone, and they can't hurt you anymore...

OR SO YOU THOUGHT.

Malevolent spirits have taken a liking to these costumes, alongside everything else of the old Halloween Holiday. Trapping victims in a dark mimicry of those olden days, the spirits are rearing to have fun - and tormenting you is the best part!

 

Okay, let's clear some things. I have "Vintage Halloween Costumes" on Google in another tab, and boy howdy there are some things to avoid. Namely, on the third row there's a kid covered in swastikas. Which, back then, made since, but post-WWII that's a no-no for obvious reasons. Plus, there are probably some racist stinkers in the bunch. Like in the Mardi Gras scene in Abbott and Costello Go To Mars, where there's a woman with a giant, racist mask. Still, the clowns, monsters, witches... there's enough material for a house and accompanying scarezone.

 

Actual aesthetics? A lot of the house is Sepia-Toned, with many Black and Orange elements. The music is period-appropriate Jazz, Swing, and Ragtime.

 

ROOMS:

  • Facade: Enter a giant group photo of a troupe of Trick-Or-Treaters, with THE HALLOWS BEST FORGOTTEN stained into the top of the photo.
  • Spinning Tunnel: Entering the tunnel, the soundtrack becomes warped, and voices mock guests.
  • Barn: Guests enter a barn, where the music goes back to normal and everything seems... charming? Except everyone's in a creepy costume. Jack-O Lanterns are everywhere, and a clown invites you to stay a while.
  • Treacle Game: Then things get dark. Literally, the lights go out. Treacle hangs from strings from the ceiling, meaning guests walk into a sticky hanging thing. (Wash during the day, please.) A spirit creeps up beside the line, scaring guests.
  • Bobbing for Apples: The spirits then play a nice little game of bobbing for apples. And by that, I mean they're shoving a victim into a washtub, face-first, and reveling like she was actually winning.
  • Divination: Guests then enter a house, where a woman stares into a wall mirror longingly, and a witch's silhouette is on the wall. A breezy voice recites a poem about the activity, stating that she SHOULD see her future husband, but if she sees a skull, she'll die. And guess what's hiding behind the mirror? A spirit in a skeleton costume.
  • Pumpkin Carving: It goes dark once more, and Jack-O' Lanterns float in the air. From a boohole, a spirit in a pumpkin mask will lunge at guests with a carving knife.
  • Vintage Artwork: Guests then enter a maze of vintage Halloween artwork, depicting witches, cats, Jack-O' Lanterns, moons... characters dressed like these depictions will lunge at guests.
  • Coven: Three women in hag masks tend to a boiling cauldron. One will break from the group to lunge at guests.
  • Scarecrows: Then there's a hall full of old-timey scarecrows. While many move their heads and arms, only one will lunge at guests. Guess which one! It changes with the shifts!
  • Trick Or Treating: Stepping onto a long road, guests find themselves in the middle of a vintage trick-or-treat scene. There are many child mannequins, and quite a few actors roaming about, some hostile.
  • Finale: The Graveyard: Guests then enter a cemetery, where many ghouls, ghosts and goblins lurk between the tombstones. The exit is through a crypt, which features a replication of the group photo from the facade. Then, suddenly, a vampire attacks for one last scare.

I got tons of "Halloween School Bus Massacre" vibes from this. also, while searching images, i found this.

Image result for vintage halloween costumes

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16 hours ago, themazethinker said:

I got tons of "Halloween School Bus Massacre" vibes from this. also, while searching images, i found this.

Image result for vintage halloween costumes

That could be in the Vintage Artwork section. Cat and all.

To clarify, The Vintage Artwork scene is like the "All Work and No Play" segment from Hollywood's The Shining, but with more art and boo-holes.

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ROCK AND ROLL: SHOCK YOUR SOUL

 

One of the most powerful things in the world is music. Some of the most powerful forms of music is along the lines of rock and metal - and despite what some uptight pastors and grannies would tell you, it's not inherently evil. However, like all things, the power can be used for corrupt ends. In a tragic turn of events, the forces of Hell have cultivated the power of various songs to bring forth Hell on Earth. If you can survive the onslaught, it's possible that you'll live to see the music returned to the mortals - but only "if".

 

I have a liking for rock/metal music.

That's about it.

 

ROOMS:

  • FACADE: Guests enter a giant album cover, with the house name as the title, various songs within as the tracks listed, and a warped image of a tortured soul shredding on a guitar. Songs that aren't included in the house play. (Rooms can be in any order.)
  • Iron Man (Black Sabbath): Guests enter a lab with some kind of portal experiment going on. Suddenly, the lights flicker, and the Iron Man (not the Marvel Superhero, but a grotesquely metallic man with glowing eyes) lunges out. In the transition, the Iron Man chokes a scientist, before setting his sights on the guests.
  • Immigrant Song (Led Zeppelin): Guests board a giant viking ship, frozen over. Frost vikings will attack. In the transition, they enter the land where the hotsprings glow - and are attacked by another frost viking.
  • Frankenstein (Edgar Winter Group): Guests enter Frankenstein's lab, where he and Igor jam out while cutting up corpses for their experiments. In the transition, The Monster attacks.
  • Another One Bites the Dust (QUEEN): Guests walk into a back alley filled with gun-toting gangsters. In the transition, a gangster falls towards guests, shot, and "blood" splatters on them.
  • The Trooper (Iron Maiden): Guests enter a Revolutionary War battlefield. Undead Redcoats and Patriots alike will attack in the cannon smoke, including a Union Jack-toting Eddie. One of the dead soldiers, whose head's been knocked off, will lunge at guests.
  • Master Of Puppets (Metallica): Guests then enter a room, covered in drugs, where the drug users have been turned into puppets. Some will attack with knives/mirror shards. In the transition, another puppet attacks.
  • Ghost Riders in the Sky (Spiderbite): The room fills with a dark fog, and the music is joined by stampeding hooves. A skeletal horse above the fog breathes fire, and damned cowboys hide in the fog. In the transition, one of the Devil's steers attacks, complete with hot breath.
  • Sympathy for the Devil (The Rolling Stones): Guests enter a demonic parlor, where a man dressed as Old Scratch lipsyncs to the song. Damned souls will attack. In the transition, The Devil will attack with his trident.
  • Doctor Feelgood (Motley Crue): Guests pass by a wrecked ambulance, which hides Dr. Feelgood. Rat-Tail Jimmy will burst out of the back doors, brandishing a syringe, cocaine on his nose. In the transition, another Jimmy attacks, but with distorted features, blaring lights, and a swaying floor.
  • Welcome to the Jungle (Guns N Roses): Guests enter a dense jungle, where jungle creatures attack (Puppets). In the transition, SLASH.
  • Highway to Hell (AC/DC): Guests cross a stretch of highway. Demons will attack from parked vehicles. In the transition, a giant 16-wheeler will charge towards guests.
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THE UNDEAD DOME

 

Turns out, zombies aren't that scary. Sure, there was a massive surge of undead cannibals, but it took us five days as a species to negate the threat! Sometimes, mankind is capable of amazing things.

 

...aaaaaaaand then reality TV came back. Zombies controversially became this season's main gimmick: Who can live in a house with zombies? Who can do the coolest trick with zombie? Who can marry a zombie? A lot of it's stupid. The Undead Dome, at the very least, has physical comedy. And it's mostly safe, despite being an obstacle course.

 

Outside of TV (besides political ads and news coverage), things get a bit more interesting. There are a few different sides on how we should view zombies. There are three major idealogoies: Are zombies merely props to be used for whatever purpose? Does a zombie have the rights of a corpse? Does a zombie have the rights of a human? That last point is argued by the Zombie Rights Movement - who are basically PETA for cadavers.

 

Well, for craps and laughs, you sign up for The Undead Dome, and manage to get on the show! But things quickly turn for the worse when a ZRM representative shows up...

~~~

Zombehs.

 

ROOMS:

  • Facade: Guests enter a TV studio building. A Giant Screen on the side advertises The Undead Dome, and an usher gives you a ruleset. Corny Wipeout-esque (the show, not the game) music plays. Occasionally, the TV shows footage:
  • Queue Videos: There are commercials for various shows. The Undead Dome, I Love Zombies, Zombie House, Can Your Zombie Do THAT?, a lot of the stupid stuff. But there's also an ad for Graves, Zombie Hunter, a Dog-esque show where, instead of collecting bounties, Graves handles Zombie infestations (I separated it from the rest because it's actually pretty cool), news coverage of the aftermath of a ZRM protest-turned-undead massacre, and a political ad where a man promises to give all zombies peaceful rest.
  • Game Show Start: You head through the studio, getting to the start of the show. Except... from a closet, a ZRM guy with bolt cutters lunges out.
  • Maze Entrance: The Dome is visible, in all its plasticky glory. You enter via a giant zombie's head, going through the gaping maw. From this point on, every zombie has a chance to lunge at you.
  • The Tilt-a-Floor: Zombies line up on either side of the path, which tilts. Keep your balance!
  • Bump-N-Go: Zombies are tied to giant bumpers that lurch towards the ride.
  • The Cranium Cage: Contestants then run through a cage where the dead try to break through. Some will "tear through" (use a hinged door in the lattice) for a scare.
  • The Shoving Wall: On one side is a wall full of fake zombie hands, that will pop out at random. On the other side, is a pit of zombies, complete with a victim trying to climb out. (There's enough room in the haunt for this to be safe, but in-universe, it's a thin walkway where the hands are a real threat.)
  • The Dropping Dead: Contestants hit an open part of the course, sky's beautiful tonight. Except a bungie zombie will drop down and claw at guests.
  • The Zedlock: The next obstacle is two spinning columns, with four zombies on each. The columns spin so that contestants have to run between them, but if they time the run wrong, they could get hit by a zombie.
  • Zomit Attack!: From above, a giant zombie head pukes on guests. (Don't worry, it's water.) A freed zombie will attack during this scene.
  • The Final Stretch: Okay, first, it's a maze. Second, Zombies attack from every dead end. Third, it's mirrored and has strobe lights. RUN.
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HALLOWEEN HAVOC

 

Every late September, Bill DeToum gets to work on his yearly project - The DeToum Haunted House, a backyard haunt to entertain trick-or-treaters. For weeks, he's been working with friends and family to improve on his craft, and really make guests scream. But... things can easily go wrong. One of the props he bought from an antique store carries a curse, that brings a troupe of malevolent spirits into the mortal world every Halloween night. Will the DeToums survive the onslaught? Or will they be sent to an early grave?

 

So I like to watch yard haunt videos on YouTube. This house would mimic the feel of those homemade haunts - lots of cheap backdrops and decorations that look store-bought. With a lot of effort put in to make things look like they're actually in a backyard, when the tarps are torn or you step into an outside scene.

 

ROOMS:

  • Facade: There's a house with an impressive Halloween graveyard out front. Tombstones, lights, projections, a hearse, they went all out. Guests walk up beside the garage, which is open but covered with dark tarp, into the entrance of the yard haunt. Halloween music plays, but screaming and violence can be heard from the garage, and a victim will crawl out, only to be dragged back in.
  • Entrance: Guests pass by one of those skeletons that have the microphone, so that the skeleton says what you say. Except this skeleton is alive, and pissed. He's strangling his voice actor with the microphone cord. As guests get to the next scene, a pumpkin-headed scarecrow pops out from a boo-hole.
  • The Boiler: Guests then enter a red-lit area, lined with pipes, covered with fog, and with those exposed wire props. A parent has been thrown into the wires, which fry him alive, and a deranged maniac that totally isn't Freddy Krueger, we promise, taunts guests. A burned victim will occasionally reach out from an open boiler, but Sharp-Hand Joe will force him back in.
  • CIRCUS!: Guests then enter a carnival tent, where a victim is tied to a spinning wheel and impaled with knives. A clown ringmaster will appear, "throwing" a knife at guests. A zombie monkey will burst out of a cage, and a cartoony clown with a giant mallet attacks.
  • Aaarrrrr: Then guests walk between two pirate ships. Alestorm plays, cannons fire (which ripped holes in the tarp), and some of the pirates attack guests. At the end, a skeletal parrot flies toward guests.
  • Slasher: Guests exit the tarp for a bit, where an actor is supposed to menace guests with a chainsaw. Except the curse has caused the guy to be possessed, and now there's a bunch of dead guys all around. Chainsaw guy will attack guests.
  • Doctor's Orders: Re-entering the tarped area, guests find themselves in a hospital. A John Doe prop lies on a bed, covered in blood, occasionally rising, and a corpse in a body bag attacks an actor playing the doctor. As guests leave, another scaracter, playing John Doe (with glowing red eyes under the sheet) will lunge out.
  • Vroom: Guests then walk around a hearse. The driver, a dummy-turned-psycho undertaker with a serious case of road rage, insults guests while revving the engine. Suddenly, the vehicle lunges forwards, right towards part of the line! Of course, it's on a track and stops and returns before any damage, but that's out of universe. In-universe, the dummy's being an ass.
  • Prison: A dark area, the prison scene has several animatronics behind bars, and a few actors were supposed to be at a table, threatening guests. Well, the actors are dead, and the animatronics will taunt guests before peeling back the bars and attacking again.
  • Creepy Barn: The tarp is replaced with sheet metal, and a skeletal horse neighs from behind a fence. Scarecrows attack with sharp instruments.
  • Witchery: A witch stirs a cauldron, stating her pre-recorded lines and cackling. A dragon animatronic (puppet) will attack guests.
  • Dollies!: Lots of creepy dolls. While all of the recently-animated dolls squirm, one whose mouth opens like this creep's feeds on a victim, and a busted porcelain doll attacks.
  • Zombie Palette Fence: Zombies reach from between the slats in the palette fence, moaning for brains. Suddenly, a zed rips through the boards, and attacks!
  • Graveyard: Another open area, this one darker, as if it became later in the evening, guests enter a graveyard. From a mausoleum, a phantom hovers, before lunging out. A plasticky vampire feeds on who was supposed to be a sheet ghost actor. A tall, faceless creature in a suit hides by a tree, and will lurch at guests. Finally, a ghoulish undertaker will strike with his shovel, either acting like he's about to brain a victim, or slamming the metal head against a concrete tombstone.
  • FINALE: Haunted House Garage: Entering the garage, guests find... a maze of tarp. A giant, kinda foglike Jack-O' Lantern head has taken control of the tarp, and mocks guests. As for what has happened? Well, an actor who was supposed to play the piano is now hanging by his neck on a cackling ghost prop. A woman tries to avoid the Jack-O' Lantern, who has grabbed her axe with his tarp form and is swinging at her. A hole in the tarp eats an actor alive, and on the other side, you can see his mulched remains! Finally, the Jack-O Lantern mocks Bill, holding him in his sheetlike clutches, and you see that the fog is coming from a lantern - the prop that started it all. Bill yells at guests to run, and as guests leave, a piece of tarp, formed into the shape of a ghoul, rushes the guests.

It's... basically Night of the Living Decorations, given the house treatment.

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Macbeth: Hail to the King

 

...Do I NEED to introduce this?

 

Backstory is, back in high school we had to read Macbeth - a story of murder, madness, and Scotland, penned by The Bard himself. And we got to watch both the Soviet-esque version starring Sir Patrick Stewart AND the Playboy-produced Roman Polanski movie. (I bet you did not expect to see those words together. Don't worry, it's not explicit, Playboy was trying to tap into the mainstream market so it's less smut and more Conan.) The teacher stated that Macbeth was the Shakespeare play that would work the best as a horror movie - Stewart's performance (...as well as basically everyone else in the production) backed her up.

 

Also the Patrick Stewart version buffered during the "Is this a dagger I see before me" part, so it looked like Professor X was flipping the class off for about a minute.

 

~~~

 

The facade of the house is the Globe theater, with William Shakespeare standing out front. He invites guests to experience today's play, interacts with guests, and generally seems to want people to have a good time. As guests make their way through the seats, to the stage, the music turns ominous.

 

Leaving the stage, guests see the shadow of MacDonwald's execution. As the blade drops and the traitor loses his head, a spurt of water splashes guests.

 

Then guests pass by Macbeth and Banquo meeting the witches. One of the bearded hags may attack guests.

 

Then, guests see Macbeth follow a ghostly dagger (the dagger is a projection) to Duncan's room. In the next scene, Macbeth stabs Duncan, releasing another spurt of water. In the transition, Lady Macbeth attacks with a bloodied dagger.

 

The Porter then greets guests - stuff about Beelzebub, The Other Devil, Nose Painting, Sleep, and Urine.

 

Guests then pass by a murdered guard. Macbeth appears again, slitting the other guard's throat.

 

The next scene is a wooded area. Banquo shouts at Fleance, telling him to run, before getting murdered. The other two murderers prowl the woods. Fleance appears, hiding from the murderers.

 

At a banquet hall, Macbeth freaks out. Occasionally, the reason appears - BLOODIED BANQUO! (Banquo's ghost is a Pepper's ghost effect.) In the transition, Banquo's ghost appears from a Boo Hole to attack guests.

 

We then see the three prophecies, ushered in by the hags. The armored head, bloody child, crowned child with a tree. THEN guests enter a room with a seemingly infinite number of Fleances. One is an actor who will jump at guests. The weird sisters will jump out at guests in the next scene.

 

Then the massacre at Macduff's castle. Soldiers attack anyone that moves, including the wounded Lady Macduff.

 

As we move into the final act, things get weird. The "Out, Damned Spot" scene has Lady Macbeth washing the blood off her hands, moaning about how she can't, in a room COVERED in blood.

 

Macduff learns of the fate of his family in a wooded area. Soldiers, disguised as shrubbery, hide in the bushes of Great Birnam Wood.

 

Back in the castle, Lady Macbeth's corpse hangs outside a window, occasionally still kicking despite the noose around her neck.

 

The next scene is a darkened hall, where a voiceover of Macbeth recites the Tomorrow, and Tomorrow, and Tomorrow soliloquy. At certain times, Macbeth, illuminated by a backlight, will attack.

 

Then Macbeth and Macduff get into a sword fight. In the banter, Macduff reveals he is not of woman born, but from his mother's womb, untimely plucked. Or something. In the next scene, Macduff decapitates Macbeth. (Like the decapitations from Shadowlands.)

 

Finally, guests see a crowd, reveling at the dead King's head. The decapitated Macbeth lies beside the pole holding his head, at times lunging at guests.

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