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HHN 23: Havoc: Derailed

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If this house is indeed "fairly short" do you think this could be because they want to extend it into the street SZ and need to justify the casting limit? With the street, this would seem like a longer house. Similarly to what they did last year with TWD gauntlet, but you know . . . actually make it work?

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If this house is indeed "fairly short" do you think this could be because they want to extend it into the street SZ and need to justify the casting limit? With the street, this would seem like a longer house. Similarly to what they did last year with TWD gauntlet, but you know . . . actually make it work?

I know nothing of what's going on behind the scenes, but I think it's highly unlikely sadly - at least, for the beginning. I could imagine them implementing something like this if they get complaints that zombies everywhere are boring and they need to scramble to do something new.

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I thought I heard Mike say its using parts of the disaster que line area. Which I would be hoping where inside the attraction. Maybe the shortness is if it worked once before don't make it longer for the concept.

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I used my express pass and didn't get to see the entire queue video, but the part I saw said General Keels office. Shouldn't it be General Keel's office? I'm not the grammar police, but, to me, it stood out like a sore thumb.

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Lol somehow I knew you would love a house full of big bald man in cages and shooting blanks at you. Yes the new DOWs are twice the size.

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I loved the second part of the house, after the crash. Pretty amazing.
the first part is not bad, but I wish the DOWs were out of the cages. at least by the 3rd room they should have been out. I liked this house, but I wish the beginning was stronger.

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Keep the feedback coming, good and bad alike! You never know who might be listening... ;)

Scareactors cast in the house... ASMs... Coordinators... A&D...

I think almost everyone has a good idea of who all are on the forums.

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I went through while it was still daylight, not a lot of people. But the energy felt low toward the end. The guys at the front were on fire! Keep that energy constant and it'll be great

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The energy in here on Sunday night was fantastic! Keep this energy and pump it up even more! :) this was the most improved house I saw last night :)

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i really do love this house, and the guy at the beginning with the over sized taser scared the crap out of me as i walked in and it was a micro inch from my body...scared the crap out of me, and than went on his "radio" and said to kill the girl in the eagles shirt, whos my gf, and i thought it was great,

love the house and if the scareactor who "shocked" me is on here big points to you for me making me break out a new pair of boxers

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Honestly this house had so much potential but with the slow build up and short length it was ruined. Right as it's getting good you're literally walking out the exit. Was this house like a last minute thing or something? Why was it so dang short? Because if they knew it was gonna be so short I'm kinda puzzled as to why they used an idea that, to me, was obviously better suited for a much longer house.

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I go through this every time I get a chance. Not out of some extreme love for the house, but because one of my friends is in the second room and she looks really cute without hair.

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I love the second half of this house. Once the train crashes and the dogs of war are out it becomes great. The first part is not bad but the cages are annoying because in a conga line it can get uncomfortable to walk. The guys in the cages do a good job at scaring people but the train sequence feels too crowded and not enough space to walk by.

It's like once the train crashes it feels like a relief to me because I won't have to be so close to the people in front of me or behind me.

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Had some fun actor interaction the last time through this house, but still not a huge fan of it :-(

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