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Everything posted by MirpleBoy

  1. I gotta say, this zone really surprised me. Shrek Alley tends to have non-scary to lame zones. But there was something about it that I really liked, and actually would like to see the Coven witches in the future. Maybe with it reminding me of the witch room from the Hallow in 08, I liked it more. But you all definitely get your scares and creep people out. Also you all manage better without the puritans than you do with them; probably because every other time I've been through the puritans have seemed bored or looked like they weren't doing anything. Definitely a cool zone: 4/5
  2. There's no hidden character; At least if there is, it's not known to anyone in the house, cast or ASM/Coordinators. All we heard was that the house had a hint to next years theme in it. We weren't told what it was or where in the house to find it.
  3. I read the review and can honestly say I understand and can agree with most if not all you've said. You had the same disappointments as I did, but I understood a lot of why Universal did some things that they did, however, I don't think a lot of their cuts and holding back should have been this year, being the 20th year of HHN. Only thing I found myself disagreeing with was the 08 rooms in Hallow'd Past; I don't really count the Body Collector room as an 08 room because it wasn't the 08 version of the room(I liked the 08 version better) and they were around pre-2008; I definitely agree the sewer Body Collector room could have been something else. And I loved the inclusion of Dead Exposure, but also felt it didn't need two rooms and it needed a tarp ceiling. I'm happy you at least enjoyed my house. p.s. regarding negative reviews and the alone comparison; We don't mind negative reviews, we just need more than vague blanket statements about what wasn't liked which alone is not good at giving.
  4. They're in the second room of the house. The baby corpses moving effect was recently fixed.
  5. No animatronics is probably due to the fact that stupid guests would mess it up. Jackass guests have been known to break sets, take props, hang razors/fishing hooks in houses, etc; Animatronics probably cost too much to let it be tampered/ruined by guests.
  6. Hahahaha I'm totally stealing this. ;p I don't think I know anybody who wouldn't come.
  7. After thinking back, I ended up figuring out those two were the witches because I do have a friend cast as one, but I couldn't put it together at the time. Harpy, Fury; Simple mistake. Both are demonic humanoid creatures with wings in Greek Mythology.
  8. That's the one. I probably misheard you say tiger instead of tigger. I'm not gonna lie though, when I first saw you girls with the tiger, my first thought was "They seem drunk, but they're nice drunks" lol But now I'm happy to see who named us Cats & Combs. Both casts love it.
  9. Are you the one that keeps coming in with a Tigger stuffed animal?
  10. I had an odd feeling about this house. Not quite negative, but not as positive as I would have hoped, especially considering I adore Greek mythology. This is from the walk through I managed to do on Saturday. While the facade looked great, once entering the house, it felt like I was going into an Aztec themed nightclub, not a Hades based house. I found the stone people scareactors interesting, but didn't quite understand what they were or what they had to do with Hades or Greek mythology. I did like the hanging heads in what I assume is the Cyclops room. I kinda felt bad for the guy with an eyepatch because he just looked like a bartender at a club. The next thing I remember is walking through a hallway with what my friend said was supposed to be one of the Harpies; It was alright, but I don't know, kinda let down with the look. I don't know if this was before or after the Harpie with the broken wings, but there was a random hallway of two scareactors in masks on the left and right sides moving weirdly, I'm guessing to add atmosphere or something? I wasn't sure what they were. Next room I remember is the Minotaur maze room; This was by far my favorite thing in the house. It was creepy and scary, and even though I wasn't a target for the Minotaurs, they definitely would have got me if not my friend. However my first scare was actually in the next room when a chain hanging from the ceiling hit me in the face. Medusa room was alright I guess, I think it would have been better with some statues or something. Medusa herself was cool, I love that the snakes had movement, however, I was disappointed we barely saw her fully, it was only upper torso and above visible; I figured they were going Clash of the Titans with her look, I just think they could have added a little more. I wasn't a fan of the drop door booholes with the Jurassic Park dinosaur masks behind; Sorry to anyone who has to wear those. And finally, Hades throne. I'm sorry, but I can't think of any good reason why there is no Hades on that throne; Bad decision Universal. Overall, I'd probably give the house a 3/5, because the work that went into it shows a lot, however, it barely relates to its theme besides 3-4 rooms.
  11. Yeah, the guy with the boils has always been in the house.
  12. I don't really know how to feel about this house. I liked the facade though the aroma turned me off immediately. But walking through, I kind of like the whole setting and how the scareactors looked, I can definitely say it was depressing, even as someone who hasn't been through a Psychoscareapy house ever. It almost felt like an entire black and white movie house, but I kind of liked it; reminded me of Tim Burton's 'The Island of Doctor Agor'. As for scare, a couple of jump ones here and there, but nothing really scary. I did the panic button but my friend was rushing me, but I did enjoy what I saw. I don't think I saw the Mary Agana reference at all. There wasn't much of a finale and there weren't really any standout scares or characters for me. I'll give it a 2/5, but I do think I'll suffer through the aroma again to give it another chance.
  13. For me personally, I don't mind the glow sticks. I don't think they're so bright that they kill the mood or anything. But anything blinky is a target for me. Not in the sense of only scaring them, but scaring them into dropping their horns, cups, etc. What falls near my boo hole by scaring inconsiderate guests is mine. Though so far, a good majority of guests have turned off their cups at least, but those horns are annoying. And yes, the ops people are just as bad if not worse than last year. When I was hit, I went to the end to get my ASM or security. The ops girl at the exit wasn't even acknowledging me and taking her sweet time to call security over. They are also slow as hell for cast changes.
  14. Okay, so I finally went through this house tonight and honestly, I'm sorry but it sucked. The facade is amazing, and the sets were okay, but the effects in the house seemed to me like a wannabe Disney's Haunted Mansion, but with worse effects. The masks weren't creepy or scary and really took down any fear factor that may have been there. The floor effect was empty so I don't have an opinion on how good or bad it works. The ghost maid was barely noticeable, and when noticed, it didn't look good. The hallway sets were okay, but seriously, it would be kind of hard to make a hallway with cables look bad. The costumes just looked goofy as well; There are plenty of ways to make scareactors look ghostly and what they were going for here failed. I didn't quite understand why in the living room there were white faces hidden behind the black curtains; no lights flashed, they didn't glow, they were just there. The conservatory scene, while it was ok, was too predictable for my taste, but the scareactors worked their roles well. I didn't think the exorcism room looked that great at all; it looked like a random neon painted black clothed scareactor sitting on a square blue light. I guess I enjoyed the dresser levitating, but that's it. I will say I loved the chair guy; Kudos to the costume team and the scareactor for making it work as well as it did. I barely remember the finale if there even was one. This house suffered from a good concept to a poor delivery. By far the worst house of the event for me. 1.5/5
  15. I understand how closing sets are, and again, my comment was towards the not so good hiding spaces/boo holes for some scareactors, not the performers themselves.
  16. But the story wasn't good. I liked the story of this house. Happy to see something being done about an apocalyptic zombie world instead of just depression.
  17. Hahahahahaha I loved this one even though I kinda ran through it to get to Zombiegeddon before the queue line closed. It looks to be one of the most entertaining zones, and it would not surprise me one bit if it got Scarezone of the Year. I think we need a zombie float in Universal's actual Mardi Gras.
  18. Went through closing cast tonight and I gotta say, this house definitely deserves the top 3 ranking the fans have been giving it. The atmosphere kind of felt like Fido mixed with Shawn of the Dead; I found it equally funny and scary. I will say while I like the facade, I disliked it was pretty much a carbon copy of Leave it to Cleaver(a house I cared little for). I liked the intro and I kind of wanted to watch it but my friends were kind of pushin me to go on as I was the first one to enter of our group. Zombie baby didn't really scare me but I giggled. I loved that the zombies were pretty much a revisit to the Zombie Drill Team of 08. <3 The scareactors were great, they worked their rooms really well and were entertaining. I think my first scare was from the Body Bag room right before the doorway to the next room. I think my favorite room was the Carnival room though; I just like the look, the feel, the zombies, it was just a fun scary room as a whole. I didn't quite understand the cage room but maybe a scareactor was missing, because it seemed empty with just a dummy. I'll agree that the finale was too short and sudden, but I'm sure I'll definitely walk through the house again when I can. I'll give it a 4.5/5. Again, you guys definitely deserve top 3. P.S. I have an unhealthy love for anything zombie related so I may be biased.
  19. So I walked through closing set tonight, and honestly I just found this house cute/adorable in a menacing way. The scareacters did the best they could with what little to no hiding spots they had. I loved the set up of the classroom, the caged beds and the nursery, that's where I found most my entertainment and my friends' scares. I honestly didn't care for the fire effect; I don;t know, I think the way people talked it up it was just kinda eh to me. I adored seeing the Skool Kids again though. I'll say overall 3.5/5. I can see how it may be a letdown for some fans of Cindy, but it was an entertaining house and can see many scares working even though they didn't work for me. P.S. Cindy has pyrokinetic powers? I guess I'll chalk that up to another change to her new origin that I don't like.
  20. I'm sorry you didn't enjoy Catacombs, and I'm especially sorry if the cast you saw just standing around was my cast. While I also do agree our facade is a bit plain, you just have to remember excavation sites aren't so glamorous or flashy. And the house is mostly Plague doctors, but there is plenty non-plague doctors in the cast.
  21. I understand sticking up for your house, but the tent houses do not have the same lighting throughout the event. Mother Nature affects our houses as much as it does yours. But I agree, do the soundstage houses if it's daylight outside. To the reviewer, I'm happy you enjoyed my house enough for it to be your top house of the night.
  22. Well, when you're cast as one and you see the house/costumes, it's pretty kick ass.
  23. Yeah that list is missing a couple more characters. Have no worries, the show's cast isn't that small.
  24. Gauges shouldn't be a problem, they may just ask if you can work without them or cover them up; And sometimes they can actually work with the role they may be casting for.
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