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themazethinker

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themazethinker last won the day on April 6

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About themazethinker

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  • Birthday 04/03/2004

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  1. (i got bored) gorefield note - this will be a 3d house, mostly because everything in the haunt will look like it's from the comic strips. facade - Jon's house .there will be a projection of gorefield attacking odie shown through a window. scene 1 - living room ,this room wouldn't have any scares, but you can tell something has gone wrong. bits and pieces of dead skin hang from the furniture, large paw prints on the walls and ceilings, and empty chef boyarde lasagna cans. transition room 1. a simple hallway with claw marks everywhere. scene 2 - kitchen. here you actually start to see the chaos. now you see a large pile of chef boyarde lasagna cans in a corner, and something can be heard moving in the fridge. you walk up to it, and the door then kicks open. a bloodied up Gorefield comes out from the fridge and hisses at you (animatronic, alsp this is probably the closest one that'll look like Garfield). transition room 2 - another hallway, but this time there's various destroyed furniture everywhere. you pass by a door to your left, and Jon will come out from it and try to swing a bat at you. scene 3 - dining room. now here's when things get disturbing. on the table is Lyman, and he is seen being devoured by Gorefield legs first (animatronic). he tries to push the thing off him, but the thing just bites down harder. as you are distracted by this, Liz will come out from the other side and try to shoot at it. however, he gets dragged away by a tentacle, as you enter into the next room. transition room 3 - another hallway. on a wall, there's various scribbles of possible attempts to cure Garfield (most of the cure ingredients are lasagna ingredients). behind a hole in the wall, you can hear scuttling from it, and something large moving. you walk away from it expecting a scare, but instead a mutant Odie will pop up from the hole next to you, barking and snarling but yet yelping in pain (animatronic). scene 4 - bedroom. the room is mostly destroyed, the bed sheets are riddled with paw prints and claw marks, and a large piece of dead skin lies in the center of the room. you start to hear the scuttling again...and a whiskery voice simply saying "Jon" over and over again. you look around wondering where it's coming from, but you can't seem to find it...until you realize it's coming from above you. you look up, and a spider legged Gorefield is seen on the ceiling (animatronic). it drops down to you, and stops mid-air and simply laughs evilly at you. transition room 4 - this hallway is different, the walls are orange and black. you then realize...the hallway is made out of gorefield flesh. the flesh seems to move and pulsate at some places (various areas of fabric with actors from behind it pushing the fabric). as you keep on walking, various actors disguised as pieces of flesh run towards you and chase you out of the room. scene 5 - garage. this will probably be the largest room in the haunt. in the center of the room is a 15' ft tall Gorefield. with various tentacles whipping around, it'll roar and try to bite at you. suddenly, Jon comes out from behind you and shoots at it, as blood sprays onto you. he urges you to run while you still can, as you exit the maze.
  2. i watched this vid, and i strangely want to see this as a haunt
  3. holy shit, you've done something i've never seen a haunt idea do, tension. the way everything was build up was incredible, this will make a amazing maze if it happened (and based of rumors, it might)
  4. guess i can help out with this https://www.youtube.com/watch?v=w0oyZKR7Pgw https://www.youtube.com/watch?v=cZEknhN_AVI https://www.youtube.com/watch?v=s3zjRcMnRNY https://www.youtube.com/watch?v=eiJWCJc4Oec https://www.youtube.com/watch?v=vWvBxIEgL44 (yeah it's not horror, but it's a classic, and you can reuse a car crash effect here) https://www.youtube.com/watch?v=kT2aBtBLMCY https://www.youtube.com/watch?v=V_aopY-GNzw https://www.youtube.com/watch?v=znbwMkU0Ezw https://www.youtube.com/watch?v=aEtuLzUbtpI https://www.youtube.com/watch?v=RQ-w61_mzyA https://www.youtube.com/watch?v=yenqLqOpYZc https://www.youtube.com/watch?v=rlVKVGShx84 https://www.youtube.com/watch?v=ip4z4k4jcRo https://www.youtube.com/watch?v=ZWZf2I0dUbQ https://www.youtube.com/watch?v=W09ltuxt3rI https://www.youtube.com/watch?v=QdV9zgBR200
  5. wait, you audio recorded the uth tours? did you record for 2009?
  6. hey that's understandable man, just trying to make people remember a underrated house.
  7. Oh sweet thanks man. Was the wolfman description accurate?
  8. Its been awhile, and i traveled online to find a good room lineup, so heres my best attempt of a wolfman scene description. feel free to say if i missed anything (like audio, characters, sounds, etc etc). You wait in line at soundstage 23, as the trailer for the wolfman is projected onto a wall. Theres a full moon projection next to it. You then enter inside, and you find yourself transported to a gypsy camp. There are several wagons next to you, some damaged and bloodied. You can hear from behind them growling. A gypsy woman with a face riddled of claw marks wanders the room, reciting the "even a man who is pure in heart" poem, and warning guests of a beast. you then keep on walking through the woods, and you can hear the beast howling in the distance. suddenly, the wolfman comes out from behind some trees, and roars at you. a hunter then comes out, and shoots near the beast, driving it away. you walk past a tree, and there's the bitten body of a villager. he then weakly raises his hand out at you, as you keep walking. you see a tavern building in front of you. you walk to it. inside the tavern, you see multiple barricaded windows and doors. the chains rattle, as you can hear the wolfman howling in the background. a injured barmaid then comes out from a door, and screams warnings about the beast, as the wolfman then comes out from a scare area and scares you. you then are transported into a small ice house. you notice that due to the recent "animal" attacks in blackmoor, the icehouse has been turned into a morgue for the victims. several bodies are seen on gurneys, all covered with cloth. inspector Aberline wanders the room, and tells you "have you seen this man around the village?". he then pulls away the cloth of a body, revealing what can only be described as "mangled flesh and bone". as you are about to exit the room, you notice a restrained body in one gurney, but this one seems to still be alive (the man is presumed to be Lawrence). he notices you, and starts to snarl at you in a animal like way. you then enter into a small hallway, where it's shown to be a insane asylum. several doors line the room. some will open, letting insane inmates to scare you. you then enter into a large room, where it's shown to be a "examination" room. in the center of the room is Lawrence tied up to a chair. to his left, right, and to the back of him are various screens of the full moon. before the "moon" can be seen, he asks you to leave. as a last resort to make you leave, he says "I'll kill all of you!". the "moon" then rises, as he then starts to convulse. you then look down, and notice his hands are starting to become hairy and clawed. you exit the room, and enter into another hallway. from a corridor, the half transformed Lawrence emerges. he screams in pain, as he goes back into his corner. suddenly, the fully transformed wolfman emerges from the same area, and roars at you, as you exit the room. you then enter into a mausoleum. candles line the walls, as the body of Lawrence's mother lies in the center of the room. from a corner, Lawrence emerges, bloodied and covered in dirt. from the other side, Sir John emerges. he tells you "terrible things Lawrence...you've done terrible things." you then exit the room. you then enter into a wooded trench. from above you hear growling, as the wolfman is seen jumping from side to side on all fours. you then enter into another wooded area. to your side, the wolfman jumps onto a large boulder and howls at the moon. to your other side, the hunter comes out again and screams "Get down!" as he finally shoots at the beast. the shot knocks the beast back, as you finally exit the maze...but you still get one last scare from the wolfman.
  9. Entrance. As you wait in line for the maze, you notice several palm trees forming around the queue. As you keep walking, the trees grow bigger and bigger as you notice something massive in front of you. It seems to be a gate, with the words “Jurassic Park” on it. Flames are positioned to the left and right of the sign (orange fabric with a fan below it). In front of the sign is a ford explorer, decorated for a “safari tour”. Alan, Ian, and Ellie are seen sitting inside the car (dummies). The gate doors are opened, but you can’t see much ahead (black wall). As you are about to enter the maze, you hear Malcolm's rambles about chaos theory and similar stuff. Dialogue - “God creates dinosaurs. God destroys dinosaurs. God creates man. Man destroys God. Man creates dinosaurs.” “John, the kind of control you're attempting simply is... it's not possible. If there is one thing the history of evolution has taught us it's that life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously, but, uh... well, there it is.” “I'm simply saying that life, uh... finds a way.” “All major theme parks have delays. When they opened Disneyland in 1956, nothing worked!” “Yeah, but, John, if The Pirates of the Caribbean breaks down, the pirates don't eat the tourists.” Raptor Pen. You then see a large metal wall to your left, and a large crate in front of you. There are various guards positioned on catwalks (dummies), as various spotlights are positioned near the walls. The crate shudders, as you can hear growling and snarls coming out of it. Through several openings in the crate, you can see a reptilian eye looking straight at you (projection). As this will distract you, a guard will come rushing out from the crates door, then immediately get dragged back by something. He screams and tries to hold on to the crates walls. On your right, Muldoon will come out and try to shoot the thing inside the crate. As you try and doge the gunfire, you exit to the next room Dialogue - “Shoot her!” Jungle. You then into an large jungle. As you traverse through the area, you can feel rain falling down onto you (small droplets from ceiling). On your right, you pass by another ford explorer, this one having it’s door open. You look inside, and you see Nedry trying to fight the dilophosaurus off of him. The dilophosaurus can be seen clamping down onto his neck, as he tries with all his might to push it off (effect similar to this https://youtu.be/my8AKuIaegQ?t=122 ). He'll occasionally lunge forward at you and ask for help, before immediately being pushed back. As you keep on walking, you see a can of barbasol positioned on a rock, as you enter into the next scene. Inside The Car. You then enter into an oddly cramped room, with windows to your left and right, a wheel in front of you, 2 seats by the windows, and a cup of water on the cup holder. You then realize that you’re actually inside a car. The ground then begins to shake as something massive walks by. Suddenly, a giant t-rex head comes crashing down from the ceiling (puppet), as “glass” (air) flies onto your head. You then go into the next room. (note - this whole scene can be removed realistically, just thought it was a neat idea) Tyrannosaurus paddock. You then enter back outside, rain still pouring down. A large fence is to your left, part of it seems to be leaned forward. Next to it is a rolled over jeep, inside are Lex and Tim covered in mud (dummies). As you keep walking forward, Malcom will come out with a flare (light) and wave it at you. Suddenly, the T-Rex head from before crashes through the fence and roars at you. You keep walking onto a dirt path, to the next room Dialogue - “Ian freeze!” Outside Restroom. You then find the ending of the dirt path. To your left are pieces of wood on the floor..and a toilet. The main thing in the room is a giant T-Rex standing on top of the broken outhouse (puppet, only the front half can be seen, the rest is covered in darkness). In it’s mouth is Genaro, as it basically eats him alive. The head swing back and forth, as the legs are seen still kicking (effect done like this https://youtu.be/ELYfcymrQIM?t=189 ). You go to the next room. jungle. You then re enter into the jungle. Multiple tree and bushes are in your way. You walk past one tree to your right, and you see a jeep on top of it. The windshield wipers are somehow still functioning.on a branch is Alan holding Tim in his hands, as he tries to climb down (dummy). Creaking noises fill the air, as the jeep comes crashing down (puppet). It nearly stops right next to you, as you go to the next room. As you are walking towards the next rooms entrance, you feel the ground start to shake. Quotes - “Anybody hear that? It's a, um... It's an impact tremor, that's what it is... I'm fairly alarmed here.” Main Path. You keep on walking through the large jungle. As you keep walking, you see a small pond to your left. The water then starts to vibrate a little bit, as you keep on walking. As you walk past a large branch in front of you, the T-Rex head comes crashing down in front of it, as the branch breaks (the branch won’t actually break, but strobes lights and air effects will give the illusion it is). As you are about to exit the room, a jeep comes barreling towards you from some shrubbery, honking its horn. Dialogue - “Look out!” “Must go faster.” The Bushy Path. You keep on walking through the jungle, this time it finally stopped raining, and the lighting is slightly turned up. The bushes to your right begin to rustle, as something is heard moving in it. Expecting a scare, you back up away from the bush. Out of nowhere, a raptor comes out from behind you as it screeches and roars. You run towards the next room. Maintenance Shed. You then enter into a tightly cramped environment, the walls are metallic, and several pipes are attached to the walls. The lights above you are turned off, leaving you in darkness, as something is heard moving behind some of the walls. Behind a opening between the pipes, Arnold will come out with a tears off arm screaming for help. You ignore him as you keep walking forward. The lights then turn on, making the room extremely bright. As you are distorted by this, a raptor head will poke it’s head out of a section between the pipes and screech at you. You dash towards the next room. DIning Area. You then enter into a small empty hallway, there’s nothing much here besides 2 curtains to your left and right with dinosaur imagery on them. As you walk by the left one, a raptor silhouette will be seen walking past it (projection). As you are distracted by this, a raptor will come out from your right roaring at you. You then enter into the next room. Kitchen. You then enter into a large kitchen. The concrete floor has multiple clawed footprints, there’s some even on multiple tables. In 2 cabinets, are Lex and Tim cowering inside. As you walk past them, a raptor head will come out from a opposite cabinet trying to bite at you (puppet). You then walk past a metal door with a porthole window on it. As you look closely through the window, you see a small snout imprint on it. Suddenly, a raptor bursts through the door. You go towards the next room. Control Room. You then enter into a medium size room. Various computer and hardware equipment lie around the room. In the center of the room is a door similar to the kitchens, and Alan and Ellie are seen holding the door. A raptor is seen trying to push the door open, as they try and push it away (animatronic). They urge you to go, as suddenly a raptor scares from a nearby window. You enter into the last room. Lobby. You then enter into a massive room. The skeletons of a T-Rex and a banner reading “When dinosaurs ruled the earth” lies on the ground. But that isn’t the main focus in this room, because THERE'S A GIANT T-REX RIGHT IN THE CENTER OF THE ROOM (puppet, it’ll be heavily downsized to around 15-20 foot). It roars and tries to bite at you. This is actually a distraction, as two raptors come out from both sides and scare you just before you leave the house.
  10. lemme help, in the promo image, there's various shadows right below the logo. based on the shape of them, they appear to be the hunchback (or igor), bride of frankenstein, phantom, and creature
  11. so at the scarela panel last year, murdy said the Wolf Man design in the maze was more of a mid-transformed Wolf than fully transformed. so i won't be surprised that in this maze we'll get to see the full Wolf Man design. there even was a tweet that said there will be some different iterations for him.
  12. so apparently graveyard MIGHT get replaced by creepshow.
  13. a supposed original is a "tooth fairy" maze.
  14. i can't see it due to a school filter. what does it say? edit - nm
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