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Everything posted by DocNiktMarr

  1. The problem with making a house based off of a company that sells animatronics, is that there's so many good ones that some will inevitably be forgotten. I could probably edit in a few scenes, like The Attic, Area 31, and Vampire Cemetery. And the Lunging Spiders would make great GATs, hidden about the house.
  2. SPIRIT HALLOWEEN: Tricks and Threats If you're not ready for Halloween, you should probably head down to the Spirit down the block. They've got all sorts of things, costumes, props, decorations, the like. Unlike most Spirits, however, the local store carries a curse. It's connected to a realm where all the decorations are really monsters, and mortal souls are considered valuable. Step into the Spirit after hours and see for yourself, however... Watch out for Jack. This might actually violate some kind of marketing law or something, I don't know and I don't care. Many animatronics are replaced by actors, and some may be in the wrong theme simply because I feel like they'd make a nice fit. ROOMS: Facade: Poppy Halloween music plays as guests queue up for a Spirit set up in an abandoned electronics store. For the most part, the Spirit is made to resemble a condensed version of an actual store from the year the house is used - the posters in the windows, the merchandise on the shelves, the themed displays are all accounted for. On the banner above the entrance, Jack The Reaper's eyes can be seen moving. The Store: It *looks* like a Spirit with less licenses (mainly Disney licenses, things like Pennywise and Sam can stick around), less lights and such. Guests walk through the front display, with animatronics triggering at random times. Above the line, a giant cutout puppet of Jack The Reaper taunts guests. Guests exit through a model of the back display, with an actor portraying an animatronic or scare from that year's display. For example, last year, guests would have gone through the aquarium and a giant animatronic shark would ram the window. This year, the back display would be modified to a walk-through display, and an actor playing the Harvester of Souls would scare guests. Haunted Cabin: Guests enter a decrepit cabin in the woods. The Midnight Countess recites her lines, distracting guests from the Executioner tearing his way through the door. As guests exit through the front door, the Hovering Ghost attacks. Terror Mill: Guests pass Punctured Pete, struggling to remove the beam that ended his life, as they enter the lumber mill. A Head-Banging Zombie drops from the ceiling, and the Rosemary Zombie Girl can be seen eating a brain. Suddenly, she notices the line, and attacks. Clown Train: Saturated by UV light, guests pass by a vividly-colored train crash. From the wreckage, Whacky Mole, Thrashing Clown, and Silent and Deadly will attack. Cirque Du Spirit: Uncle Charlie ushers guests into the big top, a maze of (gasp) clowns. Hugz, Bite-Size Clown, and the Darkside Jester attack, and Crouchy can be seen... crouching. Except he's a puppet that will lunge at guests. The Bone Collector, Caged Beast, and Haunted Magic Mirror are also hidden in the scene. (edit) Area 31: Guests enter an archway into a top-secret government facility. Fenced-In Hi-Voltage Zombie can be seen pressing against an electric fence, before swinging it open and lunging at guests. Guests then find a room full of alien capsules, lit by a pulsing green light. The alien version of the Toe-Tagged Corpse hides between two capsules, and lunges at guests. As guests leave, the Hazmat Zombie will lurch towards guests. (edit) Vampire Cemetery: The Gatekeeper watches as guests come in. From behind the tombstones, creatures attack, such as the Lurching Vampire, John Doe, and Grave Digger. Before entering the next scene, Mourning Gory can be seen mourning, before lunging at guests. The Ruins: Uncertain Death greets guests as they enter a ruined castle. Pumpkin Nestor sits on a swing, bantering with guests, distracting them from a Jack-O-Lunger. A Pop-Up werewolf will attack, and Li'l Nestor will chase guests into the next room. Spirit Hollow: The Forest Demon threatens guests as they enter a wooded area. From the treetops, the Hanging Hell fiend drops, and from the ground, Limb Ripper strikes. The Towering Clown will swipe at guests as they enter... Spirit Acre Farms: LOTS of scarecrows and spiders. Nightmare Harvester threatens guests as they walk past, Burlap Horror is seen butchering a corpse, and the Sitting Scarecrow will lunge at guests. The Pumpkin Patch Prowler will chase guests into the farmhouse. Dead Harvest: Menacing Molly sits on the front porch, twisting to threaten guests. In the farmhouse, Lost Her Way tries to navigate the rooms, despite being headless. (edit) As she fumbles about, Lunging Lily attacks from the opposite side of the room. At a stairwell, things seem normal... before the Broken Spine Girl drops from the ceiling. (edit) The Attic: Various old items are strewn about in the attic. Amongst them are the various toys, set to go off at various times - Monkey Chimes, Deady Teddy, Sawin' Wood Doll, and Deady Bear. The Creepy Rising Doll lunges at guests from a corner. A coat rack turns into a monster and grabs at guests, and a little girl playing in the attic reveals herself as Peek-A-Boo Penny, who chases guests into the next scene. Reaper's Wharf: As the scent changes from dust to saltwater, guests are greeted by Headless Help. Experimental Eddie will break his way down through a shop door, and Waving Wally can be seen abducting a victim. S.S. Rip Tide: On the pier, guests board the S.S. Rip Tide. On the deck, a dragon roars and Jack's shadow can be seen in the wheelhouse. In the ship, guests are attacked by Jack Straw and Rusty. As guests exit the ship, The Collector approaches, telling them that they're worthless except as meat for his demons. Reaper's Island Village: On a skull-covered island, guests find themselves stalked by the Hauntress. Turning a corner, they find a corpse barbecued by The Butcher, who attacks with his cleaver. Uncle Charlie will appear again, this time attacking with a skull speared on a stake. Jack's Cave: As guests enter the cave, Mommy's Favorite and Angeline attack. Nightcrawler crawls from around the corner, chasing guests on all fours, and the Harvester of Souls claims another victim. Finale: Guests find themselves in a twisted graveyard. As they try to navigate their way out, they are attacked by a number of animatronics - Harbinger of Hell, Night Digger, Grave Busting Skull, Smoldering Zombie, Limb-Eating Zombie Boy, and Barnyard Butcher attack at various points. As guests exit the maze, a blast of fog hits. When the fog settles, Jack the Reaper attacks with a scythe.
  3. I mean, the next HHN is still gonna be HHN 30 but I personally feel like HHN 31 still has to be a huge ordeal, because Halloween is on the 31st.
  4. BATMAN: DARK KNIGHTS Batman knew something was up, and his research has been conclusive. The problem? Said research has ended in a portal opening up, leading to numerous dystopias where The Dark Knight has gone mad, each in their own twisted way - and each of these Dark Knights want to take over OUR world. Can these Batmen be stopped, or will our world fall? Confession time! I never had physical comics as a kid, so the medium is hard to break into for me. Considering that comics are the place where most of the Dark Knights shine, I'm going by TV Tropes to fill this list out. And on the topic of confessions, Mazethinker, I was the guy who said that I wasn't a doctor on Reddit. I thought it'd be funny but then I realized it might have been astroturfing, and that's not cool. Anyways, ROOMS: Facade: Arkham Asylum. The Court of Owls: In a secret room in the asylum, guests witness members of the Court of Owls surround a writhing Batman, who is serving as a portal to the Dark Multiverse. The shadow of Barbatos can be seen on the wall, and the leader of the court attacks. Portal: A revolving tunnel. Deranged laughter can be heard, while purple and green streak the walls. -52: Guests enter The Red Death's Gotham. They witness Red Death aging a victim (dummies and projection), get ambushed by several Batmobiles, and have Red Death lunge at them across the rooms. -44: In Murder Machine's Arkham, holographic clones of Alfred murder the inmates, some attacking guests. Guests then enter the Batcave, where Bruce Wayne is forcibly assimilated into Murder Machine. As guests leave -44, the Murder Machine attacks, with either an air-shooting gun arm, or a buzzsaw arm. -12: The Merciless watches over the ruins of Arkham, patrolled by undead Amazons. A giant Merciless puppet will attack guests before they enter... -11: The Drowned's Waters. Like the Creature from the Black Lagoon at Universal Monsters, the room is styled to be underwater. The Drowned's Thralls will attack, and Bryce herself will "Swim" at guests with a trident. -1: Guests see the ruins of Metropolis, and are attacked by a giant Devastator puppet. -32: Lit only by a green strobe, horrible, horrible things attack on the command of The Dawnbreaker. The Grim Knight: A Batman with guns attacks. -22: Entering the smoldering ruins of Gotham, where Rabid Robins are scuttling about, clawing at guests. Turning a corner, guests see The Batman who Laughs, tearing apart a victim. Around the next corner, TBWL will strike. Finale: Barbatos, swipes at guests. The Batman hides in the room. At the final room, The Batman Who Laughs fights The Joker.
  5. Lemon Demon Presents: SPIRIT PHONE (I apologize I don't know how to hype this up.) Instead of taking the time to add every track to Monster Music, I'm just going to dedicate a house to Lemon Demon's Spirit Phone. Which is appropriate, considering the album is inspired by CreepyPastas, urban legends, existential crises, and other horror mediums. ROOMS: Facade: Guests walk into the house under a replica of the album cover, with Neil holding his cat. Every so often, like on the artwork, Neil and the cat's left eyes light up, followed by a third light behind them. Various Lemon Demon songs play. Lifetime Achievement Award: Guests enter a basement-turned-laboratory, where body parts are in various containers, and a corpse lies on a table, aware, looking around, but unable to quite move his stitched-up body. The scientist, a Cicierega-ish man, will attack with a hacksaw. Touch-Tone Telephone: Guests then enter a room that is cluttered with junk, conspiracy paraphernalia, corded telephones, yeah. A conspiracy theorist paces back and forth, rambling (lipsynching). Occasionally, he'll attack guests. Cabinet Man: Guests enter a 90's arcade, where maddened children hide between the cabinets. At the end of the room is the Cabinet Man, an arcade machine whose front panel is opened, revealing a visceral maw that is trying to devour a maintenance man. The victim struggles, but cannot escape the machine. No-Eyed Girl: Turning a corner, guests see the silhouette of a man being reduced to dust. As they venture further, they see, illuminated in a halo of light, a woman with no eyes. From the other side of the room, visceral eyeless men attack. When He Died: Guests then enter the mansion of the guy who died. The song goes into detail about all the crap that goes on, the corpse is charred, mangled, decapitated, covered in crawling scorpions, there's skulls everywhere, statues are crying blood... a detective bleeding from the eyes stumbles upon guests, before vomiting. In the next room, guests are in the charred remains of a shed, where the only surviving item is a creepy painting of a clown. At times, the clown disappears, and appears in front of guests, clawing at them, with piercing red eyes. Sweet Bod: In an apothecary, various mellified men are strewn out, and a Neil Cicierega-ish pharmacist is hawking products made from them between verses. One of the candied cadavers is an actor, and will lunge at guests. Eighth Wonder: Guests enter a barn, scattered with pillars of salt that have an uncanny resemblance to agonized people. You can't see it, but a small creature dashes about, making noise, rattling chains, and running against people's legs. (The leg thing is achieved with air. I know this is effective because I once mistook the blast from a fan at a restaurant for a small dog, and was disappointed when it wasn't.) Ancient Aliens: In a cave, covered with paintings, a caveman panics and attacks guests. Outside the cave, guests are approached by a group of extraterrestrial beings that are simply more curious than anything. Another caveman will attack. Soft Fuzzy Man: In a dark cave (again), guests find various skeletons of women, their possessions strewn about. A shadowy figure will attack guests. Guests then enter a fog, where the figure attacks again, but with visibly inhuman facial figures. As Your Father I Expressly Forbid It: A suburban kitchen, where the mother toils away at a stove making macaroni, and an old man's corpse sits at the table. A silhouette of a man berating his child is visible in the hall, and when the shadow goes in to attack, the father lunges towards guests with a belt. I Earn My Life: In an office, a salaryman paces from his cubicle to the water cooler to his dead boss. The man has a manic look on his face and is covered in blood, and the boss is not his only visible victim - just the only one in full view. The man, using a letter opener, threatens guests and makes sure his boss is dead. Reaganomics: One wall of the room is taken up by a giant screen, showing a news report on economic turmoil. From the ceiling hang various corpses of businessmen. A man in a Reagan mask will rush guests. Man-Made Object: Then guests step into a construction site, kinda like the higher floors of Nakatomi Plaza but WAY higher - you can see the city below it. A construction worker falls off, and the guy who is funding the building sits in a corner, covering the entire wall with runes made of blood and threatening guests. Spiral Of Ants: As the last track on the album, guests find themselves surrounded by ant people wearing suits. And there's a lot - the walls are mirrors, to give the illusion of there being even more. Many of the ants are bopping their heads to the music, with some attacking. As guests exit the maze, a giant ant queen attacks. (Puppet)
  6. If wearing a mask at night is a deal breaker, man are you going to hate this thing called Halloween... I already regret posting this.
  7. So there's a chance there's not really going to be a Halloween to begin with this year, is there. huh.
  8. ORCZ: LEGION OF SAVAGES The Kingdom of Farala hasn't been attacked by the creatures of the Wastelands in centuries. In fact, it's been so old that the kingdom has been replaced with a democracy, and Capital Farala is a 1920's utopian city. ...Until the Orcs came back. Overrun by these beasts, Capital Farala is in for trouble - can you escape the carnage, or will you become fresh meat? A scarezone that combines WarHammer 40K, Mad Max, and the wastes of the Roaring 20's, ORCZ: Legion of Savages is set in an urban section of the park. Posters for Farala businesses and events, such as a wizard that offers his services, or a lute concert, are hung, and there's an oldsmobile in the scarezone - shame that the driver has been slaughtered. Along with their army, the orcs brought along a few Wasteland-esque vehicles. There's a "Larder Truck", which is basically a truck with various humanoid meats hung over the bed. If the scarezone has the size for it, some of the Orcs can ride motorcycles. And as the crown jewel of the Orc Forces, is the giant Siege Wagon. The Siege Wagon is a large truck, coated with spikes, it can act like a battering ram and a portable barracks, and there's a gunner on top operating a machine gun. (The Purge's Big Daddy animatronic.) The music is a lot of drums and horns. SCARACTERS: Orc Leader: The guy in command, the Orc Leader is a big guy wearing a dirty, torn trenchcoat, military pants, huge boots, and a pair of goggles. Nine horns jut out of his head, three on each side and three down the middle, and his lower jaw is a piece of scrap metal. His voice can be heard over the soundtrack, barking orders, rallying his men, and insulting the weak, mortal men that make up the majority of guests. He carries a battleaxe made from a human's arm bones and scrap metal. Gruntz: The basic soldiers of the army, the gruntz wear scrap armor and carry weapons such as battleaxes, great swords, clubs, maces, and hammers. Since Orc Culture values strength over gender, the cast of soldiers can include female orcs. Boomerz: Okay, these guys wear scavenged, ragged clothes, lighter scrap armor, and carry boomsticks. Big-barreled shotguns made from salvaged materials. Preferably, the gun props will be able to "fire" (loud boom and flash in the muzzle.) Cookz: Fat orcs in skin aprons that carry body parts and cleavers. Berserkerz: Skinnier orcs that wear flayed humanoid pelts, run around, and attack with one-handed weapons. Destroyerz: Orcs that carry chainsaws.
  9. Well at this point, Five Nights At Freddy's might as well be nostalgia for some! And that would be a cool promotional idea.
  10. Okay, semi-brightside here, could that mean DOUBLE HHN in one year?
  11. Interesting! Personally, I see Mortis as an adventurer hero type, so the idea to make him the icon is interesting - though it could work, if we focus on his many studies. Also I'm looking into the God is Dead comics on TV Tropes - a frightening concept.
  12. SATURDAY MORNING CARNAGE Few things bring to mind the freedom of the weekend like wearing your PJs, fixing a bowl of cereal, and sitting down in front of the TV for a morning of cartoons. But nothing's sacred, is it? Trying to relive some nostalgia with streaming services, your TV kinda blew a fuse... and the rest of the room with it. Remember wishing that you'd be able to enter the worlds of your favorite cartoons? Yeah, about that... Inspired by Knott's Terrorvision, Saturday Morning Carnage is a take on classic cartoons of yesteryear with a twisted, sadistic turn. But let's be real here. We've got cartoons with mutagenic oozes, world-threatening terrorists, geniuses with a chip on their shoulder taking it out on their fellow man, giant alien robots, and little blue gnomes. Scary stuff. Anyways, the maze would be blacklight, possibly 3D, with a medley of the various theme songs playing. Possibly with more whimsy than the Terrorvision medley. ROOMS: Facade: Guests enter through the broken front of a TV, with static playing. (Yeah real original, Doc) Mountain Lair (He-Man): A purple-tinted layer. A blue man with a skeletal face stands above a barbarian with a sword impaled through his chest, ranting and raving about his ultimate victory. A giant beast of a man will lunge out at guests. Large Woods (Winnie the Pooh): A large, green wooded area. The carcasses of a piglet, kangaroo, donkey, and rabbit are strewn about, and a young boy hides from a giant yellow bear. From a tree, a tiger attacks. Battlefield (G.I. Joe): A dusty desert covered in a layer of fog. Various eclectic warriors are fighting, shouting orders, and often firing their weapons into the walk line. A white ninja, a man with a metallic face, and a man in blue armor AND a faceless, chrome mask attack guests. NY Street (The Real Ghostbusters): A streetlamp-lit street. A cartoonish red ghost attacks from the road, and a green blob jumps out of the window. Two guys in brightly-colored jumpsuits will attack the ghosts. Backstage (JEM): A brightly-lit, neon backstage for an upcoming concert - except the pink-haired singer is dead, from bludgeoning. A yellow-green haired rival will jump out at guests, threatening to beat them with a guitar. Kaiju Fight (Power Rangers): A miniature city set with a walkway made from carnage. A giant mecha and an evil sorceress hide in the carnage. Warlock's Shack (The Smurfs): A dark, medieval wizard's hut, swarming with little blue gnomish-creatures. Some of the creatures have caught and killed a cat, with one of them popping out of the carcass with a splash. The wizard will rush out, coated with the gnomes. All the while, they sing their song of madness. Race Track (Speed Racer): The track between the stands on a race track. A stylized race car has crashed into the wall, its racer stumbling about deliriously, bruised and bloodied, still holding onto the wheel. As guests go around the car, into the next scene, they encounter a TRUNK MONKEY with a wrench, and a black race car with buzz saws on the front rushes forward. Mad Scientist's Lair (TAoSonic The Hedgehog): A cartoonishly lit scene, one of the first things guests notice is a blue splat on the wall. A raspy-voiced, obese mustachioed man in a red coat rants and threatens guests. From a boo-hole, a giant, humanoid Rooster Robot attacks. Sewers (Teenage Mutant Ninja Turtles): A sewer hangout littered in... well, there's pizza, pizza boxes, skateboards, weapons, magazines of varying topics, some loose machinery, rat fur, green gunk's all over the place. Warped voices shout slang, and four grotesquely mutated turtles jump out at guests, one IN a pool of the gunk. A reporter with a camera ushers guests into the next scene. Happy Meadow (Strawberry Shortcake/My Little Pony): A fruit-scented field of flowers. Fruit-scented goblin girls are huddled over a pastel-colored horse, eating its entrails. The Strawberry goblin will attack guests. Arena (Pokemon): A grassy field surrounded by stands. A boy is electrocuted by his thunder rodent, and a human-sized dragon breathes a jet of fire at guests. (Again, Stranger Things flamethrower effect.) In the ground, are three impact silhouettes of a man, a woman, and their bipedal feline. The Van (Scooby-Doo): A dark area, with purple ground surrounded by a black void, filled with glaring cartoon eyes. Three teenagers have been slaughtered, with the fourth and his dog on top of the van, begging for help. Three men in costume (a ghost, a clown, and a werewolf) will attack, one with a chainsaw. FINALE: Alien Warzone (Transformers): A barren, rocky warzone where lazers can be heard firing. Guests pass by the giant scraps of what was once a robot/18-wheeler. As they leave the maze, a GIANT puppet of an evil robot overlord looms forward, reaching out at them.
  13. UNCLE KRANKY'S FUNHOUSE In life, Karl Raynkler was a sincerely good clown. Under the name Uncle Karl, he entertained at birthday parties, charity events, and business openings in his small town of Carey, Ohio. Sadly, his life was cut short when a group of teenage thugs beat him to death outside his own house. His last hours were spent in agony. You never admitted it, but you were one of those teens. Today, you head back to Raynkler's house, because they're investigating it and you may have left incriminating evidence. But something seems... off. Like... something's there. Something that should have left decades ago. Something... angry. Angry at you, in particular. Welcome to Uncle Kranky's Funhouse. ~~~ CLOWNS! I never liked them until recently, and for reasons I will not elaborate on I cannot use them in my Halloween stuff. But I still have a fascination with Halloween, and Clowns are... Halloweenish nowadays. Anyways, On a whim, I've been listening to the instrumental of Breakfast in America, which sounds like an evil clown song. Anyways, I'd try to work that into this house. Maybe an instrumental of House of Fun, The Logical Song, some Uncle Bobo's style Mr. Bungle (Quote Unquote, Stubb-a-Dub, and Carousel) instrumentals, maybe some Primus (Say, Farewell Wonkites, Mr. Krinkle, and Wynona's Big Brown Beaver), Happy Happy Joy Joy, oh if only I knew how to make mixes. ROOMS: Facade: Walk up to the ruins of Mr. Raynkler's house. You can still see the blood on the sidewalk, under the streetlight. (The streetlight also hides a speaker playing audio of the beating. All foley artistry and voice acting.) For split seconds, Karl's face flashes in the window. Ominous circus music can be heard. WELCOME TO THE FUNHOUSE!: Once you enter the front door, the room inside is decaying and falling apart - oh, and Karl, now Uncle Kranky, is a giant head above a portal. "EAHAHAHAHA! WELCOME TO THE FUNHOUSE, YOU LYING SNAKE! I'M UNCLE KRANKY, AND YOU'RE IN FOR THE TIME OF YOUR LIFE! BWAHAHAHAHA!" He'll snarl between loops. And the head is part projection, probably onto a face-like mold above the portal. Inside the room, red and white stripes are projected onto the walls, spinning around. Spinning Tunnel: Enter a Red-and-White spinning tunnel. At the end, a clown with a Rictus Grin attacks with a mallet. From this point on, BLACK LIGHT! But not 3D. WELCOME TO HELL!: The portal drops guests off at a ghostly carnival of sorts. They pass under a giant clown-faced archway, into a circus tent. Hanging in the arch is a banner with WELCOME TO HELL! written on it. Puppets: Inside the tents are several clown marionettes, hanging from the ceiling. Many are in the walkway, forcing guests to push through them. Off to the side, is a scaracter disguised as a clown marionette. Doggies: Guests then pass a clown being mauled by two dogs in little dog clown costumes. The clown can only laugh as he's ripped apart. A puppet Clown Rottweiler will jump at guests. Mirrors: The next corner is a hall of mirrors. Clown statues are inside two-way mirrors, exposed as the lights flicker with the music. One clown is a scaracter, and he will lunge at the guests. Between the Clown's Legs: Guests are then forced to walk between Kranky's legs. It's easier than that sounds, the legs are a giant arch covered in Raynkey's Clown Pants' pattern, with an actor who's legs are hidden in the pants. Kranky will mock guests, and his extra-long arms will lunge out from the walls. One side has a cream pie. The other has a knife. Karma: Guests then find themselves on a black lit sidewalk, attacked by a gang of clowns. Carnevil Ride: Guests then step onto a piece of track. A piece of rollercoaster track, specifically. As you make your way across, a roller coaster car barrels forward from the darkness. Shooting Gallery: Guests then enter a shooting gallery. From the no-man's zone. Three clowns, armed with bb-shooting tommyguns (that fire air), hoot, holler, and insult guests. Meanwhile, on the other side, balloons "pop", while multi-colored strobes flicker. Four Horsies: Guests then pass a carousel with four horses, ridden by four clowns, each to go with a horseman of the apocalypse. Famine is a fat, L4D-style Boomer-ish clown with gobs of cotton candy and popcorn. Pestilence is extremely thin, and throws up to the side. Death wears all black, and carries a balloon scythe that he swings at guests. War is a medieval jester who carries a brightly-colored mace that he also swings at guests. Prize Corner: Guests then pass through an assortment of stuffed animals. A few human-sized teddybears, but what really get guests is the actor covered in regular-sized plushies, who pops out of the wall. GUILTY AS CHARGED!: Guests pass by a judge's podium, manned by none other than Kranky himself. He damns guests to Hell for their sins. Guests then walk through a giant "flame", to... FINALE: Big Bobby: A giant clown's gaping maw. Think the Underworld Clown from this year's Halloween Decoration Expo, the giant, black-and-green clown with arms long enough to walk through. You're heading straight for this thing's razor-filled maw. His giant, clawed hands swing at guests. Once in his mouth, Uncle Kranky attacks one last time.
  14. DRUIDS AND DEMONS: THE SWAMPLANDS Prepare for another Druids and Demons journey! Tonight, our heroes have to brave The Swamplands, a ragged wetland filled with vile, wretched beings, to get to Fort Noctus, where they will provide relief from a recent disaster. But it's not all fun and games - as always, danger lurks around every corner! Hope you have another character ready... Admittedly, my Druids and Demons house inspiration has shifted from D&D to Pathfinder. I mean, look at PF's Monsters! Bloodybones! Calacas! Krampus! Chupacabra! You can have a goblin gunslinger team up with an orc samurai, a kitsune investigator, and a changeling skald to investigate The Skinsaw Murders! And... I admit that the Swamps came from my PF Research. Because what lives in the Swamps in Pathfinder? Hideous, inbred ogres. (And if you want, you can play a Leatherface Ogre - complete with Chainsaw! - with a slasher archetype in the Slayer class (Bloody Jake), technology (the aforementioned chainsaw), and mask (it's a magical item).) ROOMS: Facade: Lining the path is a large tabletop map setup, with figurines standing for the party, some NPCs, and the monsters. (One will be an actor, and attack guests.) The entrance is a large DM's screen, with Mitch Wooster above it (an actor who interacts with guests, hyping everything in-character as a loremaster). Enter the Swamps: Lit by moonlight, guests enter a swamp. A sign warns guests to "TURN BAK NOU", written in crude bloody writing, and guarded by a scarecrow made out of an elf. Ogre Territory: Further in the swamp, is a trio of ogres huddled around a dead horse, picking it apart and eating it. One will threaten guests. Leatherworks: Guests enter a section of trees, where the branches are covered with flayed corpses and hides. An ogre lady has split open a still-living dwarf, and is removing his guts. Across from her, a masked ogre attacks with a giant hook. RUN: Guests then find a ranger, armed with a crossbow, who pressures guests to make haste and get to safety. She then takes aim, and fires at a charging ogre. He still appears, bolt stuck through his eye, and attacks guests with a giant cleaver. The ranger shoots again, driving him off. Trophies: Guests then go through two rows of spikes, displaying severed heads of freshness ranging from Still Moving to Rotten Skull. An ogre attacks through the spikes using a hook on a pole. Fort Noctus Facade: Guests are then led through the entrance of Fort Noctus. Training Grounds: Various corpses are laid in the training grounds, both of the soldiers who protected the fort and of the Ogre invaders. A tiefling with a blunderbuss attacks guests. Demonic Force: As guests walk down the fortress, a soldier begs for help, unaware that a demon is walking up behind him. When the demon reaches him, the infernal creature plunges his hand through his victim's chest, ripping out his heart. (Taken from a scene from YETI: Terror of the Yukon.) Barracks: As guests enter the barracks, they spot a man, his eyeballs ripped out but one still dangling, wandering aimlessly, madly babbling about how he didn't mean to do this and it's all his fault. His forehead is marked with an unholy symbol. A demon rips his way through the wall. Cafeteria: In the mess hall, various corpses are strewn about, all with giant chunks ripped out of them. A couple of demons feast on their still-living prey, using giant, toothy maws to chomp down. Powerless: Exiting the mess hall, guests find a cleric dangling from a noose of thorned vines and a paladin impaled on a brimstone spike. The cleric struggles to breathe, and the paladin occasionally lurches alive and deleriously asks for help. A demon mocks the cleric. Finale: In the Captain's Office, a giant, towering demon in a robe mocks guests and launches a fireball at them (The Stranger Things Flamethrower Effect, with the light and smoke pipes hidden in the scaracter's sleeves). He goes on about how he's going to take over the world, and that nothing can stop him. The captain will rush in with an axe, only to be challenged by a demonic trooper.
  15. I hope you had a lot of fun making that, I had a lot of fun reading it.
  16. Also this wound up happening in the comic last year.
  17. I think I heard that Nightingales: Blood Pit had a lot of blood scent, but don't quote me on that I could be wrong.
  18. MONSTROLOGY "In my many years on this earth, I have encountered many monsters. Living, dead, and somewhere in-between, these creatures live secluded lives, only reaching civilization to feed. I have chronicled my experiences in this book, in the hopes that one may read it, and know how to survive a chance encounter with one of these beasts." -Dr. James Mortis MONSTERS ARE AWESOME. That is all. Throughout the house, Mortis narrates parts of his adventures. Dr. Mortis, when he appears, looks like a gentleman scholar, with a bushy beard, pipe, and glasses. Rooms: Facade: Guests walk up to a giant, leatherbound book with MONSTROLOGY written in gilded letters. Dr. Mortis' Chamber: Transitions are giant pages, much like Hollywood's Shining's "All Work And No Play" scene. After going through the first few pages, we see a silhoutte of Dr. Mortis penning his final draft, as he narrates part of his life story. As guests prepare to head to the next scene, James appears himself, struggling with a squid-like creature. Vampire: Guests enter a crypt, filled with shaking coffins. As hands emerge from one coffin, to strangle Dr. Mortis, an Orlok-esque vampire emerges from the shadows. Goblin: Guests then enter a cave, where goblins torture some surface dwellers. Mainly sticks, ropes, and rocks. Mortis will rush in, a goblin riding piggyback and pulling on his face. Golem: Guests then enter a village, at night, where no one is on the streets. A giant clay man will attack guests. Ghost: Guests then enter a castle courtyard, a full moon providing the lighting. Several of the plants move without wind, voices warn guests to get out, and spectral hands reach from the walls. A specter will appear from a wall, brandishing a sword, and the humanoid statue in the fountain will lunge towards the line. Troll: Guests then walk onto a bridge, where Mortis bargains with a troll that is eating one of his horses. From under the bridge, a large-handed troll will jump up and grab at guests. Gargoyle: In the pews of a church, Mortis sleeps. The sound of rain and thunder can be heard, and the stain-glass windows light up with lightning. Suddenly, two gargoyles fly through two opposite windows. Zombie: In some sort of dark mine, zombie men toil away. Under their master's command, they cannot think of doing anything else. Dr. Mortis watches from a rock, taking notes. Minotaur: Guests then enter a stone labrynth. The bull man will rush guests, but Mortis, holding onto some rope used to keep from getting lost and carrying a revolver, fires at him, keeping him at bay. Mortis will usher guests through to the next room. Mermaid: On a ship, guests and crew alike are attacked by mermaids who are more beast than human. One is seen taking a particularly large bite out of Dr. Mortis. Werewolf: In a deep forest, Mortis and a guide are on the hunt for a lycanthrope. They shoot at a beast, only for one to drag the guide away, unseen. As guests approach the transition, the werewolf attacks them. Death: Guests return to Dr. Mortis' study, where Mortis, now an old man, ponders the end of his journey. When the candlelights go out, a tall, robed figure carrying a scythe emerges from his desk and sweeps at guests. Exit: As guests exit, Dr. Mortis stands at a grave, pondering his life, and considering it well-lived. Upon closer inspection, Mortis is a ghost, and he's atop his own grave.
  19. I understand that this was an antic of boredom but it's still of great quality.
  20. CHRISTMAS CREEP: DARK TRADITIONS Santa isn't coming this year. Instead, a myriad mix of his abandoned companions have descended upon the city, seeking to punish the wicked. Have you been good this year? No? Then this might be your last Christmas... There are a ton of weird things associated with Christmas. And that's what this is about. The demons, psychos, trolls, and ghosts that are said to accompany Santa on his way, providing discipline to those who aren't up to Santa's standards. As guests enter the scarezone, "snow" falls, decorations are hung, and music is in the air. (That said, it's stuff like Midnight Syndicate, Trans-Siberian Orchestra, and whatever the heck was playing in Dark Christmas. All Christmas music.) Lining the streets are Christmas-themed scenes, though with a dark twist. For example: A pair of shoppers are attacked by the Yule Cat. The Cat is an animatronic, twisting its head and hissing at guests. The Rat King stands over a busted Nutcracker, as Maria is in a screaming pose. The Rat King is a scaracter, and will swing his saber at guests. A creepy mall Santa sits in on a throne. He is accompanied by a pair of "naughty elves". A group of caroling skeletons stand on one of the platforms. Bringing back The Damnation Army, though this time the collector has his bell jammed into his skull. A giant gingerbread house. Except it's burning. The gingerbread people are panicking. SCARACTERS: Krampus: A stiltwalking demon wearing blood-stained fur-trimmed robes. Carries a washtub on his back, and a bundle of birch in his hand. Knecht Ruprecht: A dirty, brown-robed Santa-esque figure. With black trim and a matching beard, he carries a switch in his hand. Pelsnickle: Very similar to Ruprecht, except he appears to be wearing dirty, tattered pajamas under his robe. Also carries a switch, but he also has a sack full of candy. And if you ask politely, he might let you take some. Pere Fouettard: A burly beast of a man wearing a winter coat, apron, and hat. With a dirty black beard, he roams the streets with a meat cleaver in hand. Frau Perchta: An elegant-looking witch, if it wasn't for the stitches covering her, with straw poking out of the seams. She swipes at guests with her long nails. Gryla: A hunchedback troll of a woman who is feasting on a joint of meat. That looks like human flesh. Meat-Hook: A Yule Lad, a troll like his mother, who carries a meathook. Stubby: Another Yule Lad. Short, and carries a knife to cut pies with. Spoon-Licker: Yet another Yule Lad. Abnormally thin, so Wikipedia says. Carries a wooden spoon, threatening to wollop guests with it. Tomte: A short, gnomish creature that scurries about. Has very sharp fangs. Mari Lwyd: Technically a puppet of sorts. The puppeteer hides in a flowing white sheet, with a puppetted "horse skull" poking out. The head sways about, singing. Its eyes glow blue. Old Man Winter: A stiltwalking man in blue robes. His long white beard is frozen over, alongside the rest of him, and he carries a frozen pickaxe.
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