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Showing content with the highest reputation since 06/16/2019 in all areas

  1. 9 points
    Of course I do. But I've been working to keep it secret for three weeks, and I'm not interested in spoiling anything now.
  2. 7 points
    New and updated version of the HHN29 Speculation Map. Newer house announcements have been added as well as a new twist in our lineup. #RIPToothFairy
  3. 6 points
    Um... Thirty year anniversary.
  4. 6 points
    IU errs on the side of caution for anything that could be a leak. They’d rather not be told by Universal to pull stuff.
  5. 6 points
    Think it’s been hinted at that may be the case. One of the tent houses apparently has a “moat”, which could be simply drainage. And completely agree with shutting the IU thread. Was only a couple weeks after the GoT incident and it’s all happening again. People have very short memories it seems. Speculation is fun, but do we REALLY need to know everything before it’s announced? We all know that, typically, A&D do an awesome job, and we are all going if we can regardless of what’s announced. So chill out, enjoy the ride, and count down to the fog and screams
  6. 5 points
    Heard from inside sources just the other day at the park that 5 people were JUST casted for “surprise zone” on October 26/27 and November 1/2. Who knows what this could be? could there possibly be a shadows of the past type of zone coming?
  7. 4 points
    They wanted to strike while the iron is hot, and since Us looks to be a standalone film, it's now or never to do a house of it. As for why the Tooth Fairy (or whatever house it was supposed to be, sounds like it was similar to last year where we all thought it was a Wizard of Oz house, when it was actually a Scary Tales house) was axed, the only word that's been given is the other three originals were farther ahead in their builds. If you're going to do a replacement later in the season, it's best replacing the house which you don't have to take down as much to do so. Just because a studio has worked with another before, doesn't mean it's going to be so simple in getting the rights for a house today. Since speaking of relationships, what matters more is the relationship of Universal and Steven King...and considering Steven King was PISSED when Uni used the Stanley Kubrick loophole to use the Shining a couple years back, you think he's just gonna' let Uni have the rights for IT? Unfortunately I believe that bridge is torched.
  8. 4 points
    Just got done with Season 3, this season was really good, a lot of references and inside jokes, some tears were shed, there was definitely a cool potential scene involving Hoppers Cabin and the scenes at the Starcourt Mall are pretty cool, I'm not gonna spoil anything but I do hope the season 3 portion of the house this year takes some of the best parts from this season. The new creature is definitely badass as well and I could see them using a puppet for this house.
  9. 4 points
    I finally bought my Frequent Fear Plus Pass!!! This is my first time getting a FF since HHN 25 so I'm super stoked and hope to see some of you there!
  10. 4 points
  11. 4 points
    That's a story for a later date. "An Arcade."
  12. 4 points
    I wouldn’t be surprised by another announcement this week.
  13. 4 points
    New Wallpapers Now Available For
  14. 4 points
    anyone want some beef jerky?
  15. 4 points
    Just a friendly remainder that even though we have all house and SZ pretty much universal only confirmed 4/10 houses and 0 SZ stuff can change(hopefully not) or not be correct till Universal announces it.
  16. 4 points
    Since we're sticking with the 80's theme this year I thought we'd continue with the VHS covers from last year. Enjoy!
  17. 3 points
    I really liked Us as a movie, but as so many others have said, I don't see how it will translate into a house. I mean, there will most certainly be a mirror maze at the start and/or end, but beyond that.... it could end up feeling like the Strangers or Purge. However, Poltergeist went so far above and beyond the movie, maybe this will do the same and surprise us all. I'd still really rather have a Tooth Fairy house...
  18. 3 points
    Not HHN 29 specific but I live in Orlando and some times I see some very spooky stuff. Just think, these could be HHN props!!
  19. 3 points
    So this is our map so far... Stranger Things - Soundstage 25 Yeti: Terror of the Yukon - Soundstage 24A Depths of Fear - Sprung Tent 2 Nightingales: Blood Pit - Sprung Tent 1 Monsters - New Parade Building
  20. 3 points
    What I feel like they might do is another Q&A video type thing like they did last year with the A&D and talk about the return of the 80s and all that jazz and give us a preview of the merch like they did and finally reveal the last announcement there and then, which I'm guessing might Ghostbusters, I could see them holding that one out the most.
  21. 3 points
    The announcement said "you enter the fray just as the drought begins to break." Having the final room be the drought starting to break would be best--would fit with the story and would signify the end of a house, since one complaint the last few years has been the lack of proper finishing statement. Scarecrow had a very strong finale. one that clearly felt like the ending spot. Trying not to imagine the houses too much--I've learned that when you try to create an image in your head about what the houses will be like, it leaves you somewhat disappointed just because what they come up with will very likely be different. Same thing kinda happened with the Star Wars prequels.
  22. 3 points
    Cross Promotion Idea, Spalding's Chicken and 11's Waffles. Stay Puft-Eggo S'mores. A Twinkie wrapped in an Eggo Waffle. ...Also how would the blood drink work? All I can see is either a cup wrapped with cotton candy, or cotton candy as a "head" for the drink. The first option, while movie accurate, sounds pretty gross, what with Cotton Candy being so sticky and all. Krazy Straws required, regardless.
  23. 2 points
    Us had the best opening weekend of a non franchise horror movie in history. And one of the top 3 in horror history. Top 2 for live action “original” films only behind Avatar. Critical and commercial success. They’re hitting an iron while it will still be hot, the Us and Jordan Peele train. It’s not that hard to get. They are gonna get some bank off of this.
  24. 2 points
    I can only partly understand why there's so much vehement, yet lukewarm disdain for Us as a film; but I'll count myself lucky that it was the most fun I've had watching a horror movie in a long time and I'm very excited that it will have a house this year. There are scenes right out of the gate in that movie that I'll be elated to walk through. Was Tooth Fairy one of the originals I was most interested in? Yes. Does that mean it's replacement is automatically deserving of my scorn? Absolutely not. If we all made it through Blumhouse 2: The Blumin' Onion last year, I think y'all will survive 1 house you're not excited for this year too.
  25. 2 points
    Is Us really a thing?.... cause I really don’t want it to be. I mean based off the one casting call? What evidence are people using? It seems like most people who are in the “know” are being pretty tight lipped. I am not convinced yet, I just wanna know why people think this or what they are basing their claim off of.
  26. 2 points
    Hide and Shriek is not the official name for the Graveyard house, but yeah pretty spot on (though IDK about which is in 24A and “B”
  27. 2 points
    Guys, the Tooth Fairy house was going to be an IP house anyway. I'm not sure how many more times I need to say it. They scrapped it because even when someone was on stilts and loaded with feathers, they still could not even sniff the ferocity and tenacity necessary to portray the same Tooth Fairy that was played by Dwayne The Rock Johnson.
  28. 2 points
    NIGHT of the living DECORATIONS A dark magic has struck a small town decorated for Halloween. Various decorations have been given life, and turned malevolent, threatening the town's trick-or-treat. Can you survive? This actually was one of the reasons I hated Halloween as a kid, I was afraid the decorations would come to life and attack. Fortunately, I grew out of it. And obviously, it's false, I have several decorations in my room, they would have attacked by now. Anyways, Halloween music plays in this scarezone. Above the walkway, hanging decorations such as these fine freaky specimens will "fly" around (they're on tracks). A police car has foam tombstones through the windows, a man is dangling by his foot on some fairy lights in a tree, and candy buckets are strewn about. Pumpkins are also prominent, some taking a liking to human flesh. The decorations costumes all have a "plastic" quality, except for the scarecrows, and many have lights. SCARACTERS: Skeletons: The most common threat. Made to resemble cheap plastic skeletons, they come in Bleached, Realistic, and Glow-In-The-Dark colors. Scarecrows: Yes. Some have burlap heads, some have pumpkin heads. They carry all sorts of weapons, sickles, pitchforks, scythes, shovels, etc. Werewolf: An obviously fake werewolf that prowls the street, looking for prey. Reaper: A plastic skeleton with a robe and a scythe. Zombies: Made to resemble animatronic zombies, these undead shuffle about. Clowns: Exaggerated clown characters in bright costumes, covered in blood. One carries a mallet, the other a knife. Fairy Lights: Halloween String lights, of orange, green, purple, candy corn, LED, incandescent, novelty-shaped, a Fairy Lights scaracter is probably wearing it. Ground Breakers: Lacking lower limbs might sound like a problem, but these ground breakers are genius. They've combined, so that one is the legs and the other is the body. Witch: A cackling green hag. Carries her broom. Victims: A few men, women, and children who are hiding from the decorations. Flying Victims: Remember the hanging decorations? Yeah, some have descended upon their victims like bats, and are flapping away. Could also have variants, such as Spiders, string lights, and pumpkins.
  29. 2 points
    DRUIDS AND DEMONS: NECROMANCER'S KEEP Mitch's Morda-Hir dungeon was a successful campaign. Of course, he can't let his party stagnate, he needs to find more challenging monsters for them to fight. While pondering what to throw at them while working at his local games shop, however, he uncovered a book: THE DM'S GUIDE TO EVIL. Nothing accursed about it... to anyone in reality. No, what's inside is a challenge for any PC brave or stupid enough to enter. Get ready for Necromancer's Keep... where Resurrection spells won't save you. Combining Druids and Demons (Which, covering our bases, might as well be a licensed D&D house) with the yet-unused Necromancer's Keep idea, D&D: NECROMANCER'S KEEP returns us to Wooster's mind as he prepares a kickass gaming session. Of course, what's awesome to the player is madness to the PC, and while still awesome, it's still fricken' scary! (I mispelled Frickin'. Ignore that.) Also I've never played Dungeons and Dragons. Though I have played a session of Pathfinder. Which is legally different. ROOMS: Facade: Guests enter the house through the gaping maw of a dice tower. The exit (for dice) resembles a giant stone skull, and giant dice can be seen tumbling through the openings. Outside of the entrance, a skeleton impaled on a pike (animatronic with a guy providing the voice) chats with guests, providing a sharp wit. Mitch can be heard hyping up the campaign. Antechamber: Guests enter a dark antechamber, lit only by green flames. There is a mirror, which will drop down and reveal a skeleton, who will lunge out at guests. Cauldron Room: Guests pass by a room where the Necromancer tends to a steaming cauldron. He will threaten guests. From the opposite side, a figure made of smoke, with a skull face (...I think it's possible with a slightly reflective morphsuit and some lighting tricks) will attack. Hall of Armor: Guests then enter a room full of armored skeletons. Some look appropriately sinister, others look like they were heroes in life. Two of the armors are scaracters, and will lunge out at guests. Crypt: Guests then enter a crypt full of shaking coffins. Moaning fills the air, alongside the scent of decay, and zombies will burst out of the columns. Hallway: Guests then enter a hallway, where high-pitched cackling can be heard. Zombie goblins will attack. Under the Stairs: Guests then wind up below a set of stairs, where the Party can be heard fighting a horde of zombies. At times, a zombie will fall through the stairs (puppet), being stopped a few feet above the walkway Dungeon: Guests then pass between prison cells, with either a prisoner begging for release, or corpses in varying states of decay. While the prisoners will rush bars, watch out for the dead - they may reanimate and rush the bars, actually prying them apart. (I doubt the undead can actually do this in D&D. But I also doubt Hannibal Lector could too, and He did it in Horrorwood Hotel at Knotts, so...) Smithy: A skeleton blacksmith makes armor for the undead. He toils at the anvil, occasionally threatening guests with his hammer. Lucy's Chambers: Guests then enter a room labelled as Lucy's. Who's Lucy? Why, only the Necromancer's pet Dracolich, of course! She roars, claws at guests, and breathes green fire (smoke and lights). Princess's Prison: The Princess had an extra-comfortable room. However, she won't need that, as she's been poisoned. As guests pass by her pallid corpse, however, she reanimates and rushes at guests, eyes glowing green. (Contacts and black light.) FINALE: The Necromancer stands on a podium, reciting an incantation to Myrkul. Lightning flashes, and he's gone... or is he? After a period of darkness, the Necromancer returns - as a giant, demonic lich, roaring and clawing at guests above the exit. (Tricks of the light, of course.)
  30. 2 points
    From what i heard, season 3 will only be one room this year, sorta like the jigsaw scene in the saw haunt at 27. So, they can do a season 3 haunt next year.
  31. 2 points
    I feel like if they really wanted to, all four seasons could have had their own house. I don't see two seasons needing to be combined so the final season could stand alone. Let me preface this by saying I love Strangers Things. The following thoughts are not intended to say anything negative about Stranger Things. I wonder/hope the reason they combined seasons 2 and 3 is because they are trying to get through Stranger Things so that they can move on to another Netflix property quicker: The Haunting of Hill House. I like Stranger Things better than Hill House, but in all honesty, Hill House feels like a better fit for HHN. I love watching Stranger Things and enjoyed the house last year, but Hill House has so much potential that HHN could use to make a truly great house. Not just recreating scenes from the first season, but even the facade would be great. It's like the show was made to lend itself perfectly to HHN. As much as I love Stranger Things I think Hill House would be the better choice and fit for HHN out of Netflix properties.
  32. 2 points
    Nothing is confirmed yet by Universal.
  33. 2 points
    OZ: Reign of Scarecrow After the Wizard left Oz, Scarecrow became king. And at first, an intelligent king was good for the land. However, knowledge is power, the Scarecrow was the highest power in the land, and power corrupts. He became mad, ignoring his friends, capturing his vocal critics, and making Oz a worse place than any of the witches ever did. Now, with his army of Strawmen, The Scarecrow rules with an iron fist, not caring whom he destroys to keep it that way. So I never watched The Wizard of Oz as a kid. My parents figured that the flying monkeys and the Scarecrow's face would've scared me - just to let you imagine how much of a Scaredy Cat I was. Watched it the other day, though. Good movie. This dark take on Oz is Wicked Witch free - sure, you visit her castle, but now it belongs to King Scarecrow. While a lot of the character designs remain relatively similar: -Scarecrow's face is a burlap mask with a moving jaw, rather than makeup. The actor's eyes are visible, but surrounded by "straw". -Tin Man has a more... robotic look. ALSO a mask instead of makeup, he's a bit more... Iron-Gianty than the movie. -Lion and the Flying Monkeys are more realistic. Anyways, ROOMS: Facade: Like Dorothy in the movie, guests are taken to Oz by entering the Gale house. It's sepia-toned. Return to Oz: Guests meet an older Dorothy, but... she's panicking by a window. Why? A scarecrow breaks through the window. When leaving the room, guests find a scarecrow with black fur and blood around its mouth. Munchkinland: Leaving the Gale household, guests find themselves in Munchkinland. However, what should be a place of whimsy and joy has become a dark land, where Munchkins tell you to run. Why? Because the place is swarming with Munchkin Scarecrows - as in, Munchkins forcibly turned into scarecrows. At the end, the Coroner is jammed into the wall with a pitchfork. A scarecrow jumps out, laughing that the Coroner is "REALLY MOST SINCERELY DEAD!" At the beginning, by the way, when you exit the Gale house, look to the side. Glinda's been crushed by the house. The Farm: Guests then enter the farm, where Dorothy found Scarecrow. Corpses are hung on posts, though a few victims are miraculously still alive - and make their presence known, scaring guests. A scarecrow lurks in the crop. Crows with snapped necks are strewn about. The Orchard: Surprisingly, despite not really liking each other, Scarecrow has left the trees be. They're still bitter, though, and will attack and taunt guests. Following the Yellow Sidewalk, guests will find an Oz resident who bit it on the end of his rope - literally. He's hanging. A scarecrow with Tinman's axe will attack. Lion's Forest: In the forest, the birds are deathly quiet, and the carcasses of tigers and bears are strewn about. The Lion will attack guests, but not in the comical "Put 'Em Up" style from the movie - no, after the Scarecrow went mad, Lion caught something. Something bad. Now, he's foaming at the mouth, while his brain is being destroyed from the inside out. Poppy Fields: It's getting stormy, and guests enter the infamous poppy fields. Keep an eye to the sky - Flying Monkeys are about. Haunted Forest: It's dark. It's spooky. What sounds like a Jazz Band in a trash compactor can be heard. What attacks here? Jitterbugs. Not cutesy ladybug people, things that look like Brundlefly mixed with Cooties. Witch's Gate: Entering the Castle, guests are stopped by Winky Scarecrows. Witch's Castle: Wanna know where all these scarecrows come from? Well, the Winky Scarecrows aren't just guards, they're slaves being used to make more scarecrows. People are being ripped apart, stuffed with straw, having their brains removed, stitched together poorly. It's not a pretty sight. Witch's Lair: Then guests enter the room where the Wicked Witch of the West held Dorothy. The Crystal Ball is still there, and flashes images of Tinman in a prison cell, begging for release, the rabid Lion, and a cackling King Scarecrow. As guests exit the castle, a Flying Monkey attacks. Emerald City: The streets are barren. The Horse of a Different Color did not make it, and is now a scarecrow steed. Hiding in the buildings, are more scarecrows. Hogs: Entering the Wizard's castle, guests are greeted by a bunch of hogs, who are making a meal out of Dorothy. A giant hog, a puppet like the giant pumpkin from Pumpkin Eater, will attack guests. Prison: Down into the dungeons. In the cells are various recognizable dissidents - The Tinman begs for release, crying, and Jack Pumpkinhead tries to escape, his face rotted. Scarecrows are also hidden in the mix, and will escape to terrorize guests. Oz's Throne: Guests finally meet the Mad King Scarecrow. He sits in a throne, where the Giant Hologram Head of Oz used to be, taunting guests. A Winky Scarecrow will attack. FINALE: King Scarecrow has grown weary of you, and has sentenced you to death. You exit the maze through a giant furnace, where bones are scattered about, and burning scarecrows will lunge out at guests. ...was that too dark? I feel like I might have crossed a line when Dorothy bites it. Still like the scene, though, if only because no one's going to expect that in Oz.
  34. 2 points
    WINDY GULCH: FRESH MEAT It's been years since anyone last heard from Windy Gulch. Figuring the worst has happened, you ride out to investigate and search for any survivors. But what you THOUGHT was the worst is only an unpleasant thought compared to what really happened. When the food ran low, they found a new source of meat: man. And when you eat a man, you become a beast. Now, you have to get the hell out of Windy Gulch - but with the townsfolk starving, it'll be easier said than done. Windigo. I know Windy Gulch is a poor reference to it, but the influence is unshakable. Also, it may be a bit insensitive to pin these things as Wendigo - the stories, from what I can gather, originate from colder parts of the Western United States than the typical Cowboy desert I have in my head. didn't stop Disney Anyways, a lot of things from the Scarezone remain in the house - the design of the townsfolk, the setpieces, the blue lighting, the music, pretty much everything is still here! 'Cept Ned Kelly. He was just there because I just found out about this crazy Australian from days of yore. ROOMS: FACADE: Guests enter Windy Gulch through the cemetery gates. Inside the cemetery, all the graves are dug up, and skeletons are scattered all over the place. A gravedigger stands guard, warning guests of what's ahead. He may strike with his shovel. Hanging Tree: A dead tree filled with corpses. Several struggle to break free, seemingly not noticing their broken necks. A sheriff attacks while guests focus on this gruesome scene. Lawman's Office: Guests then enter the Sheriff's building. A human prisoner tries to break free, warning guests to get the hell out, while the cell next to him has a cursed resident eating another prisoner. The Sheriff will make an entrance, kicking open the door and firing his shotgun. Hitching Posts: Guests then pass by a couple of dead horses, tied to a hitching post. No scares. Saloon: A resident bartender bleeds a victim dry, before throwing the "blood" (water) at guests. As guests make their way through the saloon, some saloon dancers attack. Room: A traveler is disemboweled on a bed. He yells at guests, telling them to run. Why? Because the saloon lady who gutted him is behind a curtain, waiting for her next victim. Barn: More dead horses - and a horse that's about to be dead, as residents feast on her. As they pin her down and feast, her legs kick in the air and she neighs in terror. While guests watch this display, a stiltwalker attacks. Mine: Guests then find themselves in a lantern-lit mine shaft. It's been turned into something of a larder, though some resident miners are still at work. They will attack with their pickaxes. And remember the guy with an open chest cavity? He's back, and he's brought a friend, who is vomiting up a blackened lung. Oh joy. Smith: The local smithy tenderizes a victim. From the forge's flame, another resident attacks. Pellingway's Cart: Guests then pass by the cart of Dr. Miles Pellingway. He's in worse shape than the scarezone, probably because he's being starved out from the top of his cart. While he tells guests to hightail it out, another stiltwalker attacks. Butcher Shop: Bones are everywhere. Like, how the hell did the town claim this many people? The Butcher will attack from a boohole. FINALE: Church: Guests then enter the sacred grounds of the Church. As the non-converted preacher prays for an end to this madness, as people huddle together in fear, the exit is just visible. When you get there, TWO stiltwalkers attack, one on each side, tearing through the walls.
  35. 2 points
    People on IU were told don’t show or even link it on the site. Which is a lot of security for something fake in that case.
  36. 2 points
    I think it was supposed to be us going through a storm in the cornfield and running into two big scarecrows as we exited the house, there were mirrors and flashing lights and corn surrounding us, that's what I got from my experience. They will probably have the moat might be Depths Of Fear, I bet we will be sorta soaked in that house for sure, whereas Nightingales would sorta be like the rain in the beginning of Poltergeist. And yeah I think its gotta a bit out of hand on that forum, some people want so much whereas some of us really are just excited about the anticipation in all honesty, I'm happy for whatever comes to the event, a lot of people are getting antsy especially after Hollywood are now starting to communicate more and the site is now updated, I think with everything set in motion, there is no reason for people to jump into conclusions, I think they are pretty aware that we are excited and wanting to know more and that they are doing their best to come up with the best material for this year for both coasts and regardless, the houses may seem questionable or exciting but its when we experiencing them in person, its when we are really excited that those houses, scarezones happen you know. Keep positive and give love and support to A&D
  37. 2 points
    What made the original Nightingales one of my all time favorite houses was the setting. Going into the trench mid battle was intense, but throwing the Nightingales into the mix took it to another level. I'm hoping we get to see some of the gladiators battling it out with the Nightingales, just like the soldiers in the trench did. I'm wondering if we are going to be placed in the actual gladiator arena, like a coliseum, or if most of the house will be taking place in some underground type of setting. The HHN team has gotten really good at making the houses feel like they are bigger then they really are, both in setting and number of scare actors. Carnival Graveyard had some scenes that made the house appear to be enormous and the Foresaken did a great job at making the house feel like it was swarming with the Foresaken. If we can get a scene in the coliseum with some gladiators and Nightingales battling it out, this house would be pretty epic.
  38. 2 points
    MonsterVision - Hosted By Joe Bob Briggs facade - TNT studios Studio room - joe will be there sitting, casually interacting with guests. Alien - you'll enter into the mess hall of the nostromo, with kanes ripped open body on the table. a Xenomorph puppet will scare guests The Beast Within - you'll then enter into the hospital room with Michael in mid-transformation writhing about. he'll occasionaly lunge at guests Beetlejuice - you'll then enter into a small hallway, where a betelgeuse snake head pops through a door, hissing at guests. The Birds - you'll then enter into a room designed to look like a phone booth, where various birds will try to break the glass (projection) Carrie - you'll then enter into the prom room, where a carrie dummy is at the center, shaking. various effects will be in here (props being thrown at you, "flames" erupting, and the ground shaking) Creepshow - you'll then enter into a small apartement, where roaches can be seen coming out of Pratts body (dummy) Exorcist - (basically reuse a bedroom scene from hollywoods haunt) The Fly - you then enter into a large lab, where a Brundlefly animatronic brusts through a telepod Friday The 13th - you then enter into a small wooded section, where depending on the cast, Pamela or Jason will pop out from behind a tree and scare guests Godzilla - you then enter into a small office building, where Godzillas head emerges from a window Gremlins - you then enter into a small kitchen, where gremlins emerge from behind several areas Jaws - you then enter into a small underwater section, where body parts float above you. a Jaws puppet emerges in this room Poltergeist - (again, reuse a scene from orlandos event) They Live - you then enter into a large town area, where various aliens line left and right. several will lunge at guests ending - (ehhhhhhhhhhhhh, just throw in another studio room and have several horror characters pop out)
  39. 2 points
    Tonight, on SVENGOOLIE... Monsters. Supervillains. Comedians. Mutants. Rubber Chickens. Svengoolie has been through it all. And tonight, unlike an infamous experiment years ago, he's bringing it to a new level: 4-D! The monsters don't just look like they're in front of you, they really are! Little Backstory, It was an October night, the Saturday before Halloween, few years ago, when I skipped parts of my usual watching of Batman, Lost in Space, and Star Trek to go to a Haunted Hayride. Eventually, I got my fingers out of my ears and opened my eyes, and that was enough terror for me that night - or so I thought. When I got home, my sister was watching Star Trek, and I joined her, intent on going to bed instead of watching the midnight movie. However, my dad insisted I stayed and watched - Svengoolie, specifically The Curse of the Werewolf. That night changed me forever - before, I was afraid of everything. Today, I love the ideas of horror and Halloween. And I owe it all to Rich Koz, Son of Svengoolie. But enough about me, let's discuss the house! Basically, it's HR Bloodengutz but with real movies and a non-sadistic host. Transitions are basically TV Sets with the Svengoolie clips - the jokes, gags, puppets, and music parodies. Rooms can be rearranged to better fit the surrounding movies. ROOMS: Facade: Guests enter the Chicago Studio. Decorated for Halloween. Music is mostly Svengoolie's typical background music, but it's occasionally interupted by either the opening theme, Canceled, This Job, and Zombie No. 5. Maybe other songs, from any episode, not even the ones represented. Opening: Svengoolie appears in his coffin, welcoming guests to the 4-D Marathon. The actor playing Sven jokes along with guests, showing no real malice. Transition Scares: Kyrwin, the prehistoric rubber chicken appears in one transition. The puppet will lunge at guests. Deadwood does the same in another. Also, Tombstone appears in yet another, but like Sven, he's cracking jokes. Dr. Cyclops: Guests find Dr. Thorkel irradiating an assistant. In the next room, he's going after the shrunken protagonists of the movie (here played by dolls), half-blind, with a shotgun. He'll break his search to scare guests. Dracula: Guests enter Dracula's castle, where he bids them... velcome. In the next scene, guests find themselves on a boat. The crew seems to be dead. Renfield will jump out from the deck doors, laughing. Robot Monster: In a desert, Ro-Man attacks. Santa Claus Conquers the Martians: Guests are in Santa's Workshop, when Torg breaks down the door. Then, guests find themselves in Volmar's cavernous prison, where he and his henchmen attack guests. Droppo's also there, in Santa Suit, but he's Droppo, what's he gonna do, chuckle you to death? Frankenstein Meets the Wolfman: The scene turns into a Vasarian Beer Festival, with music and dancing - until Larry Talbot breaks down. The scene then shifts to Frankenstein's castle, where The Wolf Man and Frankenstein's Monster fight. Creature from the Black Lagoon: Guests pass by a projection of a woman swimming, and the Gill-Man watching. Then, they wind up on a boat, where the Gill-Man attacks. Sssssss: Yes that's a real title of a real movie Svengoolie showed. Like, holy crap, why would you title a movie 7 "S"s? Do you NOT want your movie to spread by word-of-mouth? Anyways, the scene starts in the freakshow. Guests pass by Dr. Stoner's previous assistant, who is now a deformed, pitiable snake thing. Then guests wind up in Stoner's lab, filled with snakes in terrariums, where the Doc is attacked by a King Cobra that hisses at guests. David, in his barely-human snake form, attacks guests near the end. The Curse of the Werewolf: The Beggar is locked in a cage, eyeing guests. THEN, guests find themselves in a tower, where Leon attacks in wolf form. His uncle will ward him off with a silver bullet. Abbott and Costello Meet the Dr. Jekyll and Mr. Hyde: Abbott is looking for the monster in a Wax Museum, when the Frankenstein's Monster dummy is electrocuted and jumps at guests. Then, guests are taken to the climactic chase scene, where Costello is on the trail of Hyde-Abbott. Who is hiding in a baby carriage, I can't get that out of my head. As guests turn the corner to a scene transition, the Hyde-Constables attack. This Island Earth: Guests pass by an interocitor, getting transmissions from Metaluna. Then, guests wind up on Metaluna itself, where a Mutant will attack. Batman: Guests step onto a crowded pier. From the crowd, a bomb-carrying Batman will rush guests. Then, Penguin's Submarine. The Dynamic Duo are on a monitor, struggling to escape, and the Riddler is tending to the periscope. This allows Joker, Penguin, or Catwoman to attack. The Ghost and Mr. Chicken: Luther Heggs watches in horror as the blood-stained organ plays itself! Guests then enter the hallway, where the scariest thing seems to be the bleeding painting... until Nicholas Simmons bursts in, threatening to slice Alma's neck. The Car: Guests enter a graveyard, where The Car sits outside, revving. Then, they enter Lauren's house, where the infernal automobile can be heard - and it crashes through the wall. Finale: Guests enter Svengoolie's studio once again. He's still jovial, distracting from scares from Dracula, The Wolf-Man, and Frankenstein's Monster. Guests then exit the house through a dark hallway. Blackout Scaracters will throw rubber chickens at guests, who are saved from being hit by a barely-visible wall of plexiglass. Surprised Svengoolie's never had a Haunted House before. Should it happen, it should make for quite an "On the Road" segment.
  40. 2 points
    So to shift the subject, I’m hoping that we see more “definitive” finales this year. As hyped as I am for Nightingales, I kinda wish they were saving the rain effects for the finale, since rain means the end of the games and therefore the departure of the Nightingales.
  41. 2 points
    Do you have any idea what the unknown IP is? People on Twitter are saying it's Us.
  42. 2 points
    HORRORSCOPE Twelve constellations are said to determine your fate. Scientific concensus is that that's baloney - but there is some truth to it. As it turns out, various monsters tied to the signs are loose, and can very well kill you. Which would be, in a way, determining your fate. Zodiac signs and the constellations that inspire them are projected onto the buildings surrounding the zone. I don't really have much to say in the way of physical decoration, though. Maybe some Grecian ruins. SCARACTERS: Aries: Basically, Pan. Walks on cloven feet, has big horns, carries an instrument. Screams at people. Taurus: A minotaur. Lumbers about, carrying a giant battleaxe that has blood crusted onto it. Gemini: A man and his parasitic twin. The twin grows out of the man's arm, and growls and controls the arm its connected to. The arm is equally disfigured. Cancer: A crabman. Hunched over because of his shell, he snaps at guests with his claws. Leo: A were-lion. Wearing the remains of a toga, he wanders the zone, pouncing at any guests that looks like worthwhile prey. Virgo: She is a maiden fair, but watch out, for she is also a creature of the night. If the fangs don't get you, her dagger will. Libra: Aggressive during Libra days, Libra is a judge holding a scale and a sword. He judges the guilty, and dishes out punishment. Scorpio:.. It's a scorpion man. Like Cancer, but more upright, more humanoid face, and with a stinger tail. The costume will have the stinger hang above the actor's shoulder, and a button in one of the claw gloves will cause the tail to lunge forward a bit. More aggressive during Scorpio days Sagittarius: I'm not dealing with a centaur in a scarezone. Instead, he's an archer with a horse-like face. He threatens to either shoot you, or stab you with, an arrow. Near the end of the event, he'll become aggressive, like the two before him. Capricorn: A twisted hybrid between a goat and a fish: horned, scaled, goat-faced, fish-eyed... it probably looks kinda silly, but some people might find it to be cute. Or creepy. Probably creepy. He carries a trident. Pisces: A lean, clawed, fanged fishman.
  43. 2 points
  44. 2 points
    I’m more excited for this now that I see how they’re describing it. It seems like they’re going for more of a serious scary tone with it which I like. From the speculation I was thinking it would be silly comedy house like the house it was in last year, which I didn’t want/didn’t think it sounded good. But yeah I am all for it now, it looks good actually.
  45. 2 points
    VAMPIRE'S DOMAIN Bludholm has always been a shady village. With rumors of a new ruler, things have gotten even worse. The new Sheriff is a corrupt ponce. There's a giant of a man wandering about, ready to cleave the skull of dissidents. The local farmers have fallen sick. It's chaos, and word is, the new ruler wants it this way - if everyone's in a panic, it's easier to feed. I'm not going to make this a habit, but I used Hero Forge to make examples of the scaracters. Just because I was bored. So, I'll provide a picture with each. Sorry for the sizing and red posing arrows. Setpieces include market stalls manned by skeletons lining the street, a cart full of barrels (wine scented), a Blacksmith's forge, and a stock with a freshly-decapitated victim. Music is dark fantasy stuff - orchestral, not metal. SCARACTERS: -THE VAMPIRE LORD The new lord of the village. As seen here, he carries a dagger and a snack. Notably, he has rodent-like teeth, as a reference to Count Orlok. THE EXECUTIONER This giant of a man carries a giant axe. He threatens to cleave guests with it. Unlike most of the direct servants of the Vampire, he takes little joy in his work. He raises his blade in hopes that some sinner may gain eternal life. THE SHERIFF A Bully-Cad-Thief type. Thinks he owns the place. Harasses anyone he deems lower than himself (So all except the Vampire and Executioner). Carries a sword, which he will regularly use to make noise to draw attention to himself. Because he's THAT kind of person. ZOMBIE FARMERS Farmers of both genders who became cursed - in a way that may be related to the new lord of the land. They shamble about, carrying their tools, trying to grab at fresh meat. THE BLACKSMITH One of the original problems, the Blacksmith may or may not be a demon. He'll hang by his forge, threatening guests with his hammer. ROGUES Some of the original problems of the town, these masked figures wander the street, looking for easy targets. While the one presented here is a lady with a crossbow, there would be both genders represented, with some only having daggers. DRUNKARDS Alcoholics who wander the streets after the bars close. Big, burly men, they carry bottles and have frequent mood swings. When in a cheery mood, they may seek out guests who are a few sheets to the wind as well. When violent, anyone's a target. PLAGUE DOCTORS A few good men and women (represented here by a woman) who are doing their best to keep zombification down. They carry doctor sticks and aspergillum scented to ward of miasma. (Represented here with a fancy bottle.) They will splash some of the scented water onto guests. Or, if the guest has been hanging out with the farmers, the plague doctor could also attack with the stick.
  46. 2 points
    GAME OVER ARCADE GAME OVER Arcade is one of the largest collections of retro video games in-state. Available to anyone with enough quarters, this arcade holds a dark secret: Anyone who spends $166.50 to play the games is sucked into the arcade, where a game over equals permanent death. Or so the rumors go. You've been attending the arcade for years, nothing came out of it - until just now. As you put the final quarter in for a fighting game, the machine becomes a portal, sucking you in. Can you make it out alive? ROOMS: FACADE: GAME OVER Arcade is a city building with an open, warehouse-door style entrance. Inside, blacklights illuminate the machine artwork and crazy 90's floor designs. Various machines are lined in rows, with change machines, claw games, and other arcade devices between them. There's a snack bar with the smell of hot dogs and cola wafting from it, and it's implied there are more games beyond the wall - but we're not going there. Instead, you enter the pulsing, green hole in the wall. In this scene, pop music from the 70's, 80's, and 90's play (8-Bit Medley could kick in at any time in the mix). A mechanic hides in the photo booth, lunging out to warn guests before ducking back in. STREET FIGHTER: Guests enter a temple, where Ryu and Ken lie on the ground, defeated. M. Bison stands above them, laughing and threatening guests. Akuma will attack from behind a temple pillar. Splatterhouse: The final boss. Hell Chaos towers over guests, grabbing at them with his giant hands. Rick Taylor hides in the shadows, terrorizing guests with an axe. PAC-MAN: Guests find themselves in a flashing Neon Maze. The Four Ghosts lurk about, popping out from boo-holes. At the final turn, PAC-MAN will rush guests, eager for food. (Puppet) Tetris: A red-lit Russia is in ruins, as Tetrominos descending from the night sky take out various landmarks. This includes the citizens, who are missing body parts. Some of the survivors will attack in fear. Donkey Kong: TheMazeThinker's idea is great, but I feel like Donkey Kong needs to throw barrels. Maybe DK could be in broken shackles? Anyways, Jumpman will attack with a hammer. Mario Bros.: Following that, Guests enter a sewer. Sidesteppers and Shellcreepers emerge from the pipes. The floor will bump a few times, before Luigi jumps up from the side, brandishing a wrench. Super Mario Bros: THEN Guests end up in Koopa's Castle, where a giant King Koopa Puppet roars and laughs at guests while holding a captive Princess Toadstool. From the other side, Mario attacks with an axe. Centipede: Giant Mushrooms, even bigger centipede above the exit. Some giant spiders will lunge at guests. Punch Out!: A Beaten Little Mac struggles to get up off the mat. Mr. Dream will appear from behind guests, swinging. Tapper: Guests enter a saloon, where a bartender slides beer mugs that threaten to spill on guests. A drunken barfly will become hostile. House of the Dead: Dr. Curien stands on a balcony, mocking guests while Zombies lurch at them. The Chariot and the Magician will attack, hidden in the walls. (Edit) Dragon's Lair: Guests enter a dungeon, where the doorways flash with yellow light. From one of these doors, a skeletal Dirk the Daring falls out. CarnEvil (Finale): Umlaut mocks guests, "praising" them for getting this far. Guests are then sent through an airship, where Hambone, Evil Marie, and Krampus hide. Finally, as guests almost escape, Professor Von Tokkentakker himself attacks, surrounded by an explosion of light and popping (meant to be a firework).
  47. 2 points
    They stated last year they were interested in exploring the 80s further, so this year isn't a surprise. Older properties are also cheaper. It gives them a bit more leverage to go after bigger names (like their pursuit of Game of Thrones). That said, Orlando is less 80s this year than last. They have Stranger Things, Ghostbusters, Killer Klowns, and... That's kinda it. House of Thousand Corpses/Rob Zombie are 90s. Universal Monsters are timeless. Zombieland is 2010s. Sure, Depths of Fear is 80s-inspired, but not directly connected so far. Maybe the Graveyard house will be connected to the 80s, but I doubt it.
  48. 2 points
    Shelved, really. Available if I want to got back, but right now I'm kinda just doing what I want. Also, it was just a listing of things pulled from TV Tropes' Arcade Machine list. Three Mario games, Street Fighter, Splatterhouse, PAC-MAN, CarnEvil, House of the Dead, Tapper, Punch Out!, Centipede, even a Tetris room where Tetrominos destroy Russia. I'll revisit it eventually, having just given a room list (though it should be rearranged), just not today.
  49. 2 points
    GAME OVER: CONTINUE? Enter the realm of video games again, to face a whole new slew of terror! From masked maniacs to formless abominations, anything and everything can be an obstacle that you can overcome - or it can be the enemy that takes your final life! ...We don't need this part today. There was no strike of inspiration, besides missing Destroy All Humans!. ROOMS: Facade: Guests enter through a pixelated vortex. Like Luigi being sent through the TV in Luigi's mansion, or being teleported or revived in Borderlands 2. DESTROY ALL HUMANS!: Guests enter a 50's street, surrounded by military personel... except they're acting weird. Yeah, turns out, Crypto is controlling their minds. Crypto stands atop a tank, taunting guests. Dead By Daylight: Guests find themselves in a basement. Someone is on a hook, struggling to get off as the Entity grabs at them. Meanwhile, hiding in a locker is a killer. Probably Trapper, Nurse, or Wraith. All three, depending on shifts. Overwatch: Then, an overly-idealic Hollywood. Except Widowmaker has you in her sights - she'll keep the bead on guests, with a visible laser beam. Reaper will kick down the door and fire upon guests. (Air shots from the shotguns.) Skullgirls: After this, guests end up in a church, where Double (puppet) gloats over a recently decapitated Miss Fortune. Fortune's body will lunge at guests, and a Chainsaw-wielding Peacock hides in the pews. Donkey Kong: The lights go blacklit for the next scene, as guests go past an angry gorilla throwing barrels. (Think the ringmaster from Carnival Graveyard.) Pauline will lunge at guests, screaming in fear. Grand Theft Auto: From that scene, guests find themselves exiting a bus in a holdup, where Micheal and Franklin usher them out, in masks. Trevor, occasionally neglecting his mask, will taunt, harass, and belittle guests. Splatterhouse: Guests then find themselves on a bridge, between a chainsaw duel between Rick Taylor and The Biggy Man. Need I say more? Payday: Guests then enter a bank, in a hostage situation with Dallas and the boys as the hostage-takers. Dallas makes the bank robbery spiel (the First World Bank Speech), Chains and Hoxton are in a fire fight with the police, and Wolf will attack guests with a drill. UNDERTALE: Leaving the bank, guests wind up in a dark void, where plant matter is on every wall. Above you, Omega Flowey laughs. Legend of Zelda: Dead Hand holds link down, with the other hands threatening guests. Two ReDeads will lunge out at guests as they exit. Half-Life: Ravenholm. Father Grigori holds off Headcrab zombies with Annabelle. Gordon Freeman will jump out, fighting off a headcrab. Fallout (FINALE): GIANT DEATHCLAW. While that distracts guests, a Vault Dweller will lunge at them with a Rocket Hammer.
  50. 2 points
    My next planned sequel would've gone through arcade games, but now I want to make one with rooms based off of Destroy All Humans! and Grand Theft Auto V. (Namely Trevor.) Just gotta let the creative juices recharge before I jump into things. (Probably will also feature Dead by Daylight and Fallout.)
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