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Maze Idea Based Off The 80s Classic "The Thing"


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                                                            Outpost 31.

As you wait in line, you are hit by cold air, and you notice that it’s actually snowing. You notice a large base covered in snow, multiple sno-cats are seen outside, unused for a couple of days. There’s a shack several feet away from the base. A partially burnt helicopter is seen, besides it is a charred body. Several feet ahead of the helicopter, is the body of a norwegian, his eye caked with blood from a gunshot. Instead of entering through the outpost, you actually move besides it, and traverse into the cold outside.



“First goddamn week of winter”
                            R.J. Macready

“You see, what we're talkin' about here is an organism that imitates other life-forms, and it imitates 'em perfectly. When this thing attacked our dogs it tried to digest them... absorb them, and in the process shape its own cells to imitate them. This for instance. That's not dog. It's imitation. We got to it before it had time to finish.”


“ I'm gonna hide this tape when I'm finished. If none of us make it, at least there'll be some kind of record. The storm's been hitting us hard now for 48 hours. We still have nothing to go on. One other thing: I think it rips through your clothes when it takes you over. Windows found some shredded long johns, but the name tag was missing. They could be anybody's. Nobody... nobody trusts anybody now, and we're all very tired. Nothing else I can do, just wait... R.J. MacReady, helicopter pilot, US outpost number 31.”

                             R.J Macready

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                                                            Norwegian Station.

As you traverse through the cold (multiple wind effects), you see a burning outpost in the distance. It looks similar to the outpost before, but smoke is seen brewing from above. As you pass by the building, you see a giant hole in the wall. In front of the hole is a grotesque mashup of human body parts, it’s face fused together in a scream. Smoke (fog) is still coming out from it, showing that it was recently burned. Multiple kerosene cans are right next to it. You exit the room through a landed helicopter, you enter into it as you are transported into…



“What is that? Is that a man in there or something?”



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                                                            The Dog Kennel.

...a small wooden hallway. Multiple barrels are seen lining the walls. A loud fire alarm is heard blaring throughout the hallway. As you get closer to the kennel, you hear multiple dogs barking, dogs whining, and a strange screech. You pass by the gate, and you notice multiple bits of it are bitten off. On the walls, is a strange fluid over a wall, it seems to be bubbling almost. As you enter into the kennel, you see a disturbing sight. In the center of the room, is a strange mass of dog parts fused together. Multiple tentacles are seen on the walls and floor, all coming out from it, It’s skinless dog head snarls and roars at you (massive animatronic). As this would distract you, Childs would come out from behind the fence with a flamethrower, and try to torch the thing (hot warm air). You exit the room through a torn hole through the wall.


(hallway audio) “i don’t know what the hell's in there, but it’s weird and pissed off whatever it its”


(audio used for child’s scare) “Damn it Childs, torch it!”

                             R.J Macready




                                                            Storage Room.

You enter into a medium sized storage room. There’s shelving stocked with extra fire extinguishers, non-perishables, unlabeled boxes, paint cans, and cleaning supplies. A weak overhead lamp would occasionally flicker. On the floor is a key labeled “Blood supply safe, only use for emergency medical use.” a chair is right next to a shelf, a torn bloodied shirt on it. In the center of the room is a table, a large cloth is covering something. Multiple tentacles are seen flowing out from it. These tentacles are seen covering a skinless Bennings, he is seen violently twitching in pain (animatronic). As you walk past the writhing body, a grotesque hand comes out from underneath the cloth and tries to grab you. You run towards the door outside.




You enter back outside, and are again blasted with cold air. The same fire alarm from before is heard again. You look down, and notice a pair of bloody footprints..leading towards Bennings on his knees, clutching his chest. As you walk past him, he notices you. He turns his head towards you, and you see his hands...if you can call them hands. The hands have no skin on them, and a hand is seen growing from the back of each hand. He opens his mouth, and releases an awful scream that sounds like it’s from the depths of hell. You go back into the outpost.



(audio trigger for the bennings scare) “It isn’t Bennings”

                             R.J Macready


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                                                            Radio Room.

You enter into a small hallway, and you can hear blair yelling from the other side. You enter into the radio room, and you notice most of the equipment has been destroyed, or thrown to the floor. Near a table is Windows huddled in a corner, his face bloodied from being hit by the back of an axe. The radio transmissions are now static, as wires flicker and sputter (lighting effects), and smoke (fog) pours out. Blair is seen standing in the middle of the room, destroying most of the equipment with an axe. He is heard saying how the thing must be destroyed, and that it could be anyone. He’ll sometimes try to swing the axe at you, thinking you’re an imitation. You quickly go back outside.



D'ya think that thing wanted to be an animal?! No dogs make it a thousand miles through the cold! No, you don't understand! That thing wanted to be US! If a cell gets out, it could imitate everything on the FACE OF THE EARTH! AND NOTHING CAN STOP IT!”



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                                                            The Body.

You continue walking through the snow, and you notice the burnt corpse of fuchs. The skin is barely even hanging on, and his bloodied glasses are next to him. Luckily, you only see some of the corpse, as most of it is buried in snow. As you walk past the body, he’ll reach his hand towards you and release a death rattle. Taken by surprise, you quickly go back into the outpost.


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                                                            Storage Room.

You enter into another storage room, it’s design similar to before. A window in the room’s been broken, glass is all over the floor as you walk on it. Between 2 shelves, Macready would come out, his face caked with snow and ice. On one hand, he has a stick of dynamite, the other hand has a flair (light). He’ll threaten us to back off, as we move to the next room


“Anybody messes with me, and the whole place goes”

                             R.J Macready


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As you exit out of the previous room, you enter into a small hallway. From another door, you hear a defibrillator going on. You then hear “Clear!” from copper, then you hear screaming and a deep roar. You enter into the med-lab. On the floor is Copper, his hands torn below the arm, his face still screaming in death. On the table is the body of Norris, his chest split open. Coming out of the chest, is a slimy tentacle with hands and feet sticking out of it. A disfigured face of norris is on top of the tentacle, roaring at you (animatronic) . Norris's head is missing, instead leaving just a puddle of green slime and muscle tissue. As this would distract guests, Macready would come with a flamethrower and blast the flames at the beast (hot warm air). As you enter into the next room, Norris' head would pop out from under a desk, with spider legs and eyes sprouting out of it (pulley animatronic) . It will spray spit at you (water), as you leave.



                                                            Rec Room.

You enter into the rec room, and it’s pure chaos. The setting of the room is surprisingly normal, there’s a ping pong table, a space invader arcade cabinet, and a small bar. The lightbulb above is shattered, so is a lamp now on the floor. There’s a table in the middle of the room, with multiple petri dishes of blood. One petri dish has fallen, and you can see the blood slithering around (projection). On a chair is Nauls, Childs, and Garry. Right next to Garry, is a torn piece of rope and pieces of blood and flesh. Nauls, Childs, and Garry are both begging to be cut loose, saying they aren’t imitations. As this would distract you, the palmer-thing would burst out of a wall (door hidden in wall), and he’ll rush at you. The finger bloodied and long, and his head split open (costume). All the while chomping down on Windows head, as he swings his body around like a ragdoll (basically, the arms of the costume are fake, while the actors actual arms are actually window’s “legs' '). You rush toward the next room.

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                                                            Shed Basement Hallway.

As you enter into this small hallway, you see multiple crates lining the walls. As you are walking, you hear a struggle going on behind a crate. As you walk past two crates, you see the Blair imitation shoving his full hand into Garry’s mouth. The sound of the skin stretching, and the muffled screams fill the air. The Blair imitation would notice you, and try to attack you with a transforming hand (bladders). You go towards the next room.


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                                                            Generator Room.

As you enter into this last room, you immediately hear a loud roar. The first thing you see on your left, is the ground pushing itself open (projection). As you turn a corner, you see the massive 15 foot tall blair-thing (animatronic). Multiple limbs are growing out of it, the right side of the head has a massive jaw with fangs, and a canine like abomination coming out of it’s chest. It towers over you, as it roars through it’s distorted jaw. As this distracts guests, Macready would come out and scream an obscenity at it. He throws a stick of dynamite at it (fake throw) and ducks for cover. You exit the room as you hear a loud explosion as strobe lights go off. The thing theme plays as you exit.

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