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Outlast Themed Haunt (Warning, Extremely Long)


themazethinker
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this is a idea i'v been working on since december of 2018, so i hope you guys like it.

 

Image result for outlast building

 Facade.

As you enter into the soundstage, you see a massive 130 foot tall building. Parked next to the front door are several military jeeps with strange chatter coming from it’s jammer on top. Near one window you see a light turn on, a shadow walks by, than the light turns off. On the front door step is Father Martin, he has a small gopro in hand. As you pass him he hands it to you, calling you his “apostle”, and to “guard your life. as you have a calling”, as he hands you the gopro. (the gopro records guests experience in the maze, after guests exit the maze you can watch the footage they recorded). On each side of the buildings are gates. The one on the right is locked, but the one on the left has it’s gate open, and it has a small tear on the bottom, like it was peeled away. You enter through the left gate. You pass by a small construction area on a window and enter the house from a ramp, to a gray metal door.

 

File:Room A 218.png

Room A-218.

You enter inside, and it seems to be a lobby. Multiple office chairs are across the room and a flat screen television is posted on the wall. Multiple windows are boarded up in a rush, with several nails on the ground from the boards. There are also several carpet tears here and there. As you exit the room the television comes on to static, as it emits a ear piercing shriek.

File:Impaled Guard.png

Library.

As you enter into the next room, you notice the room is actually tinted green. But this room isn’t a pretty sight, bodies are everywhere, and i mean everywhere. Multiple are hung up with their heads ripped off, and the heads are put in the shelf's with the spinal cord still attached to them. A Guard is seen in the middle of the room impaled, he then reaches out to you, as he tries to warn us. “They killed us. They got out,The Variants. You can’t fight them…have to hide.….can unlock the main doors from Security Control.You have to get out of this terrible place.” he goes limp. As you are distracted by this, from behind a body is thrown at you by something (pulley on a dummy, stops mere inches away from guests) , as you dash to the exit.

File:Admin Block 8.png

Admin Block.

As you exit through the library door, you enter into a small hallway. There are several overturned bookcases and cabinets as self made barricades. What used to be a barricaded bookshelf is torn off and is now laying on the ground. Next to it is a large 6 foot hole in the glass window, forming a human shape with his arms out. As you are distracted by this, you hear a raspy voice from your right. “Little pig.”. The door on the right than tears open (boohole in door) as Chris Walker comes out roaring at you. You run through the destroyed barricade and enter the door through your right.

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Left Hall.

As you exit from the door, you enter into another hallway. It seems to be bare besides a table with some toilet paper on it and a...wheelchair..with a Variant in it. He seems to be oddly twitching randomly. As you pass by him, he suddenly tries to jump out towards you. He screams at you “GET THEM OUT, PLEASE! THE DOCTOR IS DEAD! RIP THEM CLEAN,YOU HAVE TO HELP ME!”. you dash towards the exit as you enter into a door with a sign labeled “security control”.

File:Admin Block 4.png

Security Control.

As you enter into the door, you notice a writing in blood on the wall saying “THEY LIE”. next to it is the dead body of a Security Guard with his head caved in. there’s multiple security monitors in the center of the room, on the table is a small bloody needle. There are two lockers in the room, inside one is what seems to be a Man inside it, heavily breathing with his camera out. Suddenly the door starts to shake, as something is trying to get in. you exit the room by a large hole in the wall.

File:Admin Block 7.png

Basement.

As you exit through the hole in the wall, you see that the room is again tinted in green. In the center of the room is a platform with a generator on it, next to it are two wooden doors, and in the back is another door. As you walk past one of the door you see the knob start to jiggle. Suddenly the door opens revealing a Variant with the leg of a table as a weapon. He notices you and starts to run towards you, you exit the room through a door..

File:Prison Block BG.png

Block B.

..and enter into a giant prison like room. Cell doors line the walls as various Variants wander about. A Variant wanders around, walks towards a wall, and proceeds trying to bash his head into the wall (mask and actor mimics with sound effects). Multiple Variants pound against the windows on the doors. One of the doors however is opened, inside is a cell with a hole in the wall. You fit your way through it.

File:The Brothers3.png

The Showers.

As you exit out of the hole in the wall, you see on your left is a fenced off area, and on your right are several open windows. As you walk through the room, a Twin will pop out from the shadows and try to slash at you (mid section to bottom of the costume will be in black). You dash to the exit as you see a security room in the distance.

File:Chris Walker, breaking the fourth airlock..png

Fourth Airlock.

You then enter into another security room. A guard is slumped over dead with his head beaten in. small pieces of bone marrow are on the table, in front of the table is a huge window (projection). Suddenly green gas spreads through the window room, as Chris Walker walks in. he spots you and tries to pound on the glass, small web like cracks are forming on the glass. You exit the room through a door before he fully breaks through.

File:Walrider message.png

Showers.

As you dash out of the door, you see that you’re in a small room coated with blood. A message written in blood is on the wall saying “WALRIDER”. On the ground is a large pool of blood, and there’s a blood line down a ramp, like a body was carried there. You head down the ramp to a dark path.

File:Sewer1.png

Sewers

You than see a light in the middle of the room, showing you it appears to be a sewer. There’s a map on the left showing that you are indeed in the sewers, and now you notice the scent of feces. Multiple crates are stacked in the middle of the room, There’s a opening on the right. Behind the stacked crates, Chris Walker comes out and tries to grab your neck. You go towards to the opening on the right and exit through another ramp going up. You spot a small door with “HELP” written on it, you enter into it.

File:MW9.png

The Lure.

You then see a Guard tied down in a chair with his fingers and tongue removed, he starts screaming and babbling. He then starts speaking coherently, “WANT MEAT, WANT MEAT, MEAT!”. The door to your right starts to shake as two Variants try and get in, wood splinters outwards towards you (air). You see a door right next to the tied up Guard and you dash towards it.

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Kitchen Storage.

As you run out of the door, you see tons of pots and pans on counters, and multiple meat lockers. You see a opened up vent hatch on the ground and a small intercom next to it. The intercom turns on with a voice, “Who’s down there, you’re not one of them are you? Quick, get in the vent if you want to live”. You crouch slightly and enter to the vent. You exit out of it and you see a full on kitchen area, and Trager right next to your left with scissors. “You made the right choice here buddy.” as he chases you out of the room.

File:MW16.png

Medical Examination.

You than enter into a bathroom, and it’s a mess. Multiple blood stains are left in the room, some fresh while some have dried. A wheelchair is in the center of the room, at the bottom of the chair is a pointer finger and ring finger. A large vomit stain is right next to the sink. Everything seems quiet besides the occasional dripping sound…”BUDDY!”, Trager lunges at you from a destroyed stall and swipes at you with large scissors as you go to the next room.

File:Lockers Document.png

Locker Room.

As you go to the next room, you see multiple lockers line across the rooms, a locker door is open with a body of an dismembered variant inside. You pass by multiple bathroom stalls, suddenly large scissors puncture through one of the doors (puppetered by a backstage person). “LET ME….SELL YOU...the dream”. You go towards the next room just in time.

File:Cafeteria.png

The Cafeteria.

As you enter into the room, you are instantly hit by the smell of smoke. Through the smoke (fog), you recognize a cafeteria, well what’s left of a cafeteria. All around the room are flames (UV lights and projections), some parts of the ceiling have fallen. After a few seconds, sprinklers come on extinguishing the flames (small spray from ceiling, UV lights and projections turn off). As you exit the room, The Pyro pops out from above some tables and tries to grab at you.

File:Walrider1.png

Shed Hallway.

You then enter into another tinted green room, it seems to be a small hallway. There is a hole in the ceiling, letting small rain droplets to fall on you. Their is a body of the Variant on the floor..well what used to be a Variant. The body is all over the room, pieces of organs and intestines are sticking on the walls. You suddenly hear a banshee like screech echoing through the room, than out from the ground comes the Walrider as he starts to crawl towards you (hole in ground where the actor would come out from). You then dash back into the open door on your left.

File:The basement FW.png

The Basement.

You then enter into a small room, again tinted green. In the left side of the room is a Variant their with his back turned, occasionally twitching. Near next to him is a body of an Guard with his head bashed in, it barely even looks like a head anymore. You cautiously go to the next room away from him.

File:Ambush FW.png

The Cafeteria.

As you enter into the room, it’s tinted green again and you can make out the room, it’s a cafeteria, the night vision then goes off. Distant footsteps are then heard coming from all over the room, the night vision comes back on and you see Variants surrounding you, and they can see you to. You dash towards the exit before they can attack.

File:Wernicke exit interview.png

The Cinema.

You enter the room through a tear in a screen. There are multiple tables and wheelchairs strewn about, the room most likely was a “viewing” room. Suddenly, a projector comes on, blinding you with the light. You turn around and you see these distorted imagery being played out, all while some interview is being taken place. You try and listen to it, but the audio is so distorted you can barely hear anything. As guests are distracted by watching the film, a Twin will pop out from the shadows and try to attack you with a machete. You go towards the exit.

File:Father Martin Death.png

The Chapel.

You then enter into a massive church like room. At the center of the room is a burning cross (smoke effects and orange strobe lights) with multiple Variants gathered around it. You walk closer, and you start to hear screams of pain coming from it, you then realize that A MAN IS IN THERE. You recognize it as Father Martian, but he’s barely recognizable as you can see the skin and muscle tissue peeling away from the flames (animatronic on cross). You slowly go towards the exit.

File:Block A in UL.png

Block A.

You exit through the door, and the setting seems to be different. The walls are colored white, sometimes splattered with blood. There’s multiple doors on your left and right, some are opened with lab rooms filled with gore, while others are closed. You walk past a closed door, and Chris Walker busts in through the door. “Little pig. Little pig, No more escape.”. But, he is then suddenly dragged back by an unseen force. The door closes, as you can hear screaming and flesh being ripped from bone. You go towards the next room, with a sign next to it saying “The morphogenic engine”.

File:Morphogenic Engine.png

The Morphogenic Engine.

You enter through the door, and this room is massive. In the center of the room is a massive globe like electric current. At the bottom of it is a projection showing the same distorted images from before. Next to it, is Billy Hope in a water tank (dummy). As you walk past him and the projection, the Walrider would then come out through the screen and try to grab at you. You flee away from it, as you finally go towards the exit. But before you do, a door would open besides the exit, showing multiple Soldiers pointing their guns at you. There muzzles would flash as they shoot at you (air effects). As you exit the maze, you hear one final line. “Gott im Himmel. You have become the host.”

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