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chris0matic

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Everything posted by chris0matic

  1. I remember it just smelling like dirt, maybe a hint of flesh and or burning wood but I'm not sure.
  2. ^After we did it and we were talking to (some) of the staff at the end, they claimed that they were most likely doing it again. They were actually recording us as a way to gain information about what works, and what doesn't work.
  3. No clue if its been said yet but TotA had two GAT's side by side after the room with the spiked roof. Afaik, one pully would activate a burst of air and the other activated an empty drop panel. Great house though, loved every minute of it.
  4. I'm going to step in and defend chance for a minute here. Was the house amazing? No. But was it downright awful? No. I don't get why everyone is saying "this was downright terrible not good at all" when it wasn't that bad at all. Sure, it wasn't anything amazing, and it definitely was the worst of the 9 houses this year, but I still thought it was pretty cool. My issues with it revolve around the fact that it wasn't anything like they said it would be, there were really no "transitions" from reality to chances mind, and there wasn't any story aside for "wow 3D effects". Now, that aside, the house was a traditional 3D house. Again it wasn't amazing, but its good if it was on its own (as in not compared to the other houses this year). The rooms were all pretty neat, some of the scares were good and I enjoyed some of the effects that the house provided here and there. One thing I found really cool was (SPOILER) the room where chance claims "well, the show must go on!" and you watch her crank the guys insides all around while the horrific sounds play. Another part I really enjoyed was the room with the baby/dolls in the cages as you went around the U turn.(END SPOILER) Overall I thought the house was OK. Anyone who says it was downright awful is someone that is too critical overall, because it really wasn't nearly as bad as I heard people claim it was, but I wouldn't hesitate to say it was the worst house of this year. Overall, chance wasn't an all so terrible maze, although not so great either. I do believe chance deserved a way better house (and scarezone, holyshit is that zone bad) but I wouldn't go out of my way to say that it was downright awful. People who say any HHN maze is downright awful are those that commonly go to places like Netherworld and Shallow Grave. Until you guys see a truly bad maze (pretty much any maze down here in Conneticut) then don't simply say "This maze was bad with no exceptions" because in comparison to many, many other mazes around the world, Chance would be considered the next big thing.
  5. Yeah I was also upset with the VR considering it was the focal point of the experience. Being a 17 y/o 3D modeler, It wouldn't be hard to match, and or have more improved graphics than any of the scenarios in only a fraction of the time it supposedly took them (would probably take me 2 weeks at most if I worked regularly)*. I was upset with the scares more than all for the most part, a cloth monster spawning all around me half of the experience didn't do much for me. However the immersion and scenarios themselves were really good which I enjoyed. Not going to lie though, I would be way more happy if the haunt was just 100% practical in the similar sense that it was before the VR. The whole 20 minutes at the start was one of the most nerve wracking experiences I've played part in. *Just want to say I wasn't trying to toot my own horn, I'm just literally saying that anyone with more than a year of 3D modeling experience could match the quality of repository relatively easy in a much smaller timeframe.
  6. This is going to be a pretty funny explanation. When I went through chance on my last night, I was looking for GAT's and thought the key would do something special. Although it was originally tucked into the wall I managed to (accidentally) pull it out like 8 inches or so, and immediately skipped ahead when I realized that it wasn't intended to do that. Sorry about that... Great review though
  7. I thought Repository was REALLY good. We went on friday night (the second night it was open) and I thoroughly enjoyed it, and thought it was worth its pay. The guard in the first area was definitely brutal when we went in, kept grabbing us by the arm and pushing everyone around. It definitely set the hostile atmosphere for the haunt, which was well kept even when the rest wasn't so 'hands on'. About the safe room, I'm surprised it took people so long to figure it out! Our group found the safe pretty quick but it took us a little longer to find the combination. My favorite part overall was definitely when you were on the stone tower. Watching part of your platform dissapear was INSANE in the VR and the vertigo feeling was definitely there. Overall I loved the experience, would definitely do it again if it was different next year. Hopefully they upgrade the equipment (the VR hardware was a bit low-end) but other than that I was impressed. Good job universal, you succeeded at making an extreme house.
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