It's been a while, forgive me for necroing this thread.
Terror Tram Presents: FALLOUT: Enter the Wasteland
Okay, I admit that the Fallout name has been turned to mud, what with 76 and all. BUT, I've been playing Fallout 4, I love it, I've been beating people with a baseball bat covered in razors while dressed as a pulp detective from a radio show. And to be honest, I'd rather a Fallout house, spanning the whole series (Only played 4, but I'm aware of the likes of The Master, Frank Horrigan, The White Glove Society (I need to stop relying on cannibals), The Scorched... plus I imagine a house would be the best place to have a Deathclaw), but I don't know enough of the lore to lay one out. Thus, I'm posting an idea for a Terror Tram.
Also, the soundtrack is a Diamond City Radio-type broadcast. Because if Fallout has anything to brag about these days, it's taste in music.
Loading: The loading area for the trams are modeled after Vault-Tec vaults. I want to give it the official designation of Vault 31 or Vault 666, but both sound corny (I did research, both vaults exist in Fallout Shelter, but one is a limited-time Halloween event and the other is just some idiot claiming he's the devil so let's not go with those). Some scaracters are wearing Power Armor, ushering guests onto the tram.
Tram Tour: As guests start, the guide (playing the Vault Overseer) gives a briefing on the history of the vault and a mission to scout out the ruins of the Universal backlot. The monitors on the tram will show a mix of Vault-Tec animations, such as the S.P.E.C.I.A.L. series.
Exiting the Tram: The dropoff point features members of the Brotherhood of Steel, including a power armor-wearing Paladin, warning guests of what's to come.
Whoville: As guests walk the path along the Grinch set, feral ghouls prowl the path.
Bates Motel: The Motel scene has been turned into a barricaded raider camp. Raiders will attack, and imprisoned wanderers are locked in cages.
Dirt Path: The previous scenes are combined, somewhat, as another raider camp is attacked by Feral Ghouls, including a Glowing One near the end.
Outdoor Maze: The maze is turned into a ruined building. Protectrons will guard the rubble-filled halls. (My research states that they're a Fallout 4 addition to the series, but I don't want it to be a repetitive mess of raiders and ghouls.)
Psycho House: The lighting is green and a Geiger counter's crackling can be heard. Apparently the mansion has something radioactive in it. On the stairs, is a Glowing One in Norma Bates' dress and wig.
War of the Worlds: The set designed to look like the ruins of civilization has been turned into another camp - but there's a heck of a lot of meat bags set up, giant cauldrons where no one can get to them - oh no. Wandering the crash are Super Mutants, some have rifles, others clubs. The brutes brag about being superior to humans, and inheriting the wasteland.
Mummy Tunnel: As guests enter the pickup, an Enclave soldier in Power Armor will attack, going on a spiel about eliminating the mutants from the Wasteland.
I could have sworn I had another layout for a terror tram posted, but I guess not.