The Most Dangerous Game: Zaroff's Island
After falling off the ship in a horrible fog, you've found yourself on a beautiful island, complete with a nice mansion. Heck, the owner is willing to let you stay the night. The catch is that, on the morning, he, his giant mute of a henchman, and his army of dogs are going to hunt you as soon as the sun rises. So you better get ready to run, for General Zaroff is on the hunt...
The Facade is the mansion. Something period appropriate, seemingly nothing to betray the dark secrets within.
Room one has you meet Zaroff in his dining room. Ivan watches, and the General will interact with guests. The next room is Zaroff's Trophy Room, featuring several heads, skulls, and miscellaneous gear and body parts. Then you pass the dogs, slamming against the bars to get to your flesh.
Then you enter the jungle. Zaroff and Ivan will hide behind the foliage in many of the rooms, brandishing machetes or guns. One room will feature them in silhouette, with Zaroff firing his rifle in the conga line's direction. At one point, Rainsford will appear, fending off a giant dog (think the scaracters who dealt with Xenomorphs).
A set of rooms will deal with his traps. The first will have Zaroff trigger the Malaccan Man-Catcher. A log will fall close to both him and the guests, before the hunter mocks his prey. The second would have one of the recurring dog animatronics lunge at the guests, only to fall into the tiger pit. Finally, guests pass the Ugandian Knife Trap, which stops a few feet away. In the transition, Ivan lunges out, the knife lodged firmly in his chest, before slumping over.
Finally, after the dogs, traps and flying bullets, you wind up in Zaroff's Bedroom. Rainsford will lunge from behind the curtains, calling Zaroff a slew of phrases that may or may not be appropriate for Halloween Horror Nights. Finally, as guests exit, they pass the exterior of the bedroom. A gunshot will sound, glass will break, and a Zaroff dummy falls out the window, close to guests.